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FRAG! Newsletter
FRAG! Newsletter here
Developer's Diary from both Kristoffer O. and Johan K. If you haven't already joined FRAG and are interested in the Development of Dominions 3, this might be an opportunity to do so. Enjoy |
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Yes, that was fun to read.
About the part about insanity versus feeblemindedness in the Void Gate... in Dom 2, are they the same thing? e.g. Black Bow of Botulf gives feeblemindedness, or something else? PvK |
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Good I'd say.
National spells and summons rocks!!! I still hope in a nation based upon the myth of uberintelligend and overgrown tapyr warriors. |
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This is the second time you have mentioned the Tapyr. Apparently you are not talking about Tapirs, the shy bignosed quadropedes. Googling yields no results in english except Tapir references. So where are these Tapyrs a myth? Do you have any reference to this?
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I think it's hillarious that the unit count is the measurement of progress. Cracks me up. http://forum.shrapnelgames.com/images/smilies/happy.gif
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I've explained in another thread, a friend of mine talked about, but I believe it's something about literature or fable (I lack of any reference), and not any real myth, because it mixes chivarly and with oriental martial arts, with those Tapyrs, that acts likewhise the christian angels, as warden of the heaven (in that case the heaven of the dead Warriors) and of Good, created by a Tapir God.
The myth is that the Tapir God sent his Tapirs in the material world to fight the forces of evil generated by the Shadowlord. The Tapirs are however covered of thick furry, and have pointy noise (I'd say they seems more like rats than tapirs), gifted with intelligence and magical powers. The magical Tapirs aided the mankind to subdue the forces of evil, but the Shadowlord managed to seal the gate that allowed travel from the Tapir Heaven (I'd translate with Flegrean Field in English, but I'm not so sure) and the material world. The Tapirs now secluded in a world not belonging to them secluded themselves in the mountains, inhabited by mystics and monks, who were a mix of knights and martial artists. In the tresspassing of the time, the Tapirs and that community befriended, and the Tapirs teached those humans about the Shadows, the Evil, and made them guardians against a potential return of the Shadowlord. The Tapirs allowed those humans to ride them in case of battle since an human oracle forecast the return of the Evil to menace mankind. For what I recall the Tapirs are ordered by their furry, the most powerful was the White Tigrated Tapir (an all white tapir, with tigerlike black "lines"), below in order there were the Black Tapir, the Dark Grey Tapir, the Tigrated Grey Tapir, the Brown Tapir and the Grey Tapir. (like Seraph, Cherubin, ArchAngel, Angel and so on). Among they powers I recall an attack that is a combo of blink and trample (they're so fast that they could likewhise teleport to another spot of the battlefield, but they really move ... trapling everything in their way), and the ability to jump all around splatting under their massive more the enemy, meanwhile the rider is able to fight. The land where the Tapirs and the hermits lived was plentiful of forests surged of magical power, and mountains, the human inhabited monasteries-fortresses mostly dig into deep inside the core of the mountain and used the power of the sun and of the justice. That land was called Paffust Hengia, and there was here the Last epic struggle. At the end, when all seemed doomed, the Last white tigrated tapir sacrified itself granting a choosen man, renamed thereafter Tapyrion, all his powers, combined to those of the man, to enable him to duel the Shadowlord himself and to slay it. About their magic, I don't recall ... it was time ago when I was 14-15 that my friend talked to me a lot about them. That's all ... I really doubt this could find a spot for a Nation in Dom3, but I'd bet on, it will be for sure an original nation! |
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Wow, all the while I thought you were joking about the tapir animal.
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Here is the latest developer diary edition of Frag for Dominions 3 (Issue 43) reposted from the Email for those who don't Subscribe to the newsletter.
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How does one get Subscribed to Frag anyway?
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Interesting! I hope you guys are having fun!
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There is a subscription option on the Shrapnel website
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I managed to do it, also. And realized I had been giving away wrong e-mail address for three years... I only got Messages from people using the same local chat/e-mail/discussion program, and people I sent mail to. http://forum.shrapnelgames.com/images/smilies/frown.gif No wonder why.
Didn't Johan write anything into it? Or did Zen snip it away? |
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I didn't write anything this month. Too much work to do, but I'll give it a try next month.
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So does everyone need to play the same era in a given game?
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There will be an 'anachronistic' option, but the default will be all players from one era. The different eras will play differently (more/less magic, different troop types, etc) and we will not try to balance nations across eras.
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Hmmmm I can see the imbalance thing of playing between different eras. But will you will be able to select AIs from a different era? I can see that being a good reason for selecting one you know is more powerful. To get a harder AI |
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So... Will we have one era for troops, one for magic and one for sc's, or something like that?
Can already smell the possibilities http://forum.shrapnelgames.com/images/smilies/happy.gif |
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If y'all like arms, how about a Hecatonchires with 100 hand and 50 head slots? :p Or Great Cthulhu, with his tentacles, quantity unknown?
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Heh, maybe I should get around to do that Ice Age mod after all... http://forum.shrapnelgames.com/images/smilies/laugh.gif
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FRAG! of February has come! I post this here, so that we can discuss the chances.
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Empowerment of Angels is quite nice, and the addition of unique celestial summon sounds interesting. Besides, the thread about angelic upgrade we had some time ago (in December?) seemed to indicate that majority of the forumites are for the change..
The modding news is very good, indeed! I just hope that the old mods don't become invalidated... Maps stay useable, as Kirstoffer played a test game with Faerun in earlier D3DD (Dominions III Developers' Diary, which some of my non-Dommunist friends have started to hate). I'm only worried that the unit pictures have been doubled again... The Harbinger in Kristoffer's avatar is in 128x128 picture, and is about 55 pixels high without wings... Either he is of Giant size, or humans have been enlarged, or Kristoffer's forum avatar is bigger than sprites in the game. I rather like the idea of aging. Crones and Arch Theurgs will start suffering after some 120 turns of gameplay, so you can't just wait. And imagine Burden of Time! http://forum.shrapnelgames.com/images/smilies/eek.gif |
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The only drawback to the "Eras" structure would be, however, that now the opponents will automatically know which nation you are playing; if there are 17 nations, each with 3 themes, there will no longer be 51 playable selections for any given game, but rather 17.
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The aging system sounds interesting - athmosphere-wise, but does it also imply that national troops become even more useless due to their short live spans? Is age another thing that Devils are good at? http://forum.shrapnelgames.com/images/smilies/eek.gif
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I'd assume that at the rate of one year per 12 turns it'd take a real turtleplayer for national troops' aging to be a problem. http://forum.shrapnelgames.com/images/smilies/wink.gif
More serious it would be with mages and such you'd might see stay alive for long... ...and honestly, I'm itching to see some useful but really short-lived troops. They could even implement it so that Devils' contracts on earth last only a specified time, like a couple of years, if those guys are seen too powerful. Okay, and that was total speculation. |
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Err, basing this to the fact (?) that Legionaires served 30 years before retiring, it would take 30 years (=12*30=360 turns) for a fresh Hastatus to retire. In fact, if age can change units, they would eventually become Principes, and then Triarii, and then retire. And even if he didn't fight in any battle at all, he would have 4th star of experience, gained just from serving in the military over 200 turn/months.
For a triarii (lets say 25 years already served) to retire, it would take "only" 5*15 = 75 turns. Besides, I think this aging system could be continued to magical creatures, so that they serve only a year/three/ten before returning to their home plane. It would be an interesting shift to the Seasonal Spirits if they retired in the second "late Season" before their own season. With this, Winter Wolves summoned in winter would last longer than Winter Wolves summoned in summer. |
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