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-   -   PvK Balance (http://forum.shrapnelgames.com/showthread.php?t=22093)

lithiumxsl December 21st, 2004 07:42 PM

PvK Balance
 
Does Aaron support the PvK Balance Mod and the Proportion Mod..?

Fyron December 21st, 2004 07:54 PM

Re: PvK Balance
 
What do you mean, exactly? Malfador does not officially support or develop any mods.

lithiumxsl December 21st, 2004 09:25 PM

Re: PvK Balance
 
Im refering to these bieng Mods , But Fixes to the game as well. From what Ive read about these, There A must have when playing SEIV. Its as if the Author of the mods fixed what the creator didnt do. And am asking if this is so. If so Im considering it a patch and am going to use as a official Upgrade.

Fyron December 21st, 2004 09:35 PM

Re: PvK Balance
 
Proportions is definitely not a "must have" in that sense, as it vastly alters the gameplay in almost every way imaginable. It is not just a few balance tweaks or "fixes..." Great mod of course, just not the kind of thing that could ever be considered as an "official upgrade" by the developer.

Also, I believe that most (if not all) of the ideas in PvK's balance mod were used by PvK in Proportions... Directly combining them might be redundant, and could possibly violate some of the principles of Proportions (reproduction characteristic costs compared to rates of reproduction on Proportions, for example). It is designed more for a more balanced setup of racial trait costs in the stock game than such a radically gameplay-altering mod as Proportions.

Malfador has never put out any sort of "official blessing" on any mod. None can be considered an "offical upgrade," and there are a lot more great mods out there than just these two.

lithiumxsl December 21st, 2004 09:55 PM

Re: PvK Balance
 
That pretty much summed up the answer I was looking for . I have been wondering how to Alter the retarded AI . And I thought this was a fix Of all fixes. All I really am lookin for is a way to get the AI to stop farting on Huge planets with Only 3 facilties. They really do suck. After maybe the 100th turn I went to see the Progress Of the AI And thats What I saw ..."In there own Homeworld system" !!!

It makes me wonder how they have a chance. Or at times How they are kicking my Butt. Its insulting Looking at what they have at what I have. How could they Possible do this or that? I was thinking they needed to fix the -AI PLANET TYPES DATA FILE- or the -AI CONSTRUCTION FACILITIES DATA FILE.

Fyron December 21st, 2004 10:01 PM

Re: PvK Balance
 
Have you tried the TDM-Modpack? It has very highly tweaked and fine-tuned AIs for the stock game.

lithiumxsl December 21st, 2004 10:07 PM

Re: PvK Balance
 
When you say Tweaked , do you mean the -AI PLANET TYPES DATA FILE- and -AI CONSTRUCTION FACILITIES DATA FILE as well? Ive seen that Mod before and the designs where not of intrest to use or play. (no insult intened to Makers).
Do you have a fixed file for the AI bieng stagnate.?

Fyron December 21st, 2004 10:37 PM

Re: PvK Balance
 
Quote:

lithiumxsl said:
When you say Tweaked , do you mean the -AI PLANET TYPES DATA FILE- and -AI CONSTRUCTION FACILITIES DATA FILE as well? Ive seen that Mod before and the designs where not of intrest to use or play. (no insult intened to Makers).

I mean all of the AI files being optimized by various people (depending on which race it is)... It works quite well. Not sure what you mean by "the designs were not of interest..." It is the stock, unmodified game with highly optmized AI. All designs are only what is possible in stock SE4...

Quote:

Do you have a fixed file for the AI bieng stagnate.?

Erm... stagnate? How so? Some AI empires are supposed to only have 1 system, and not move beyond it. These are Neutral races. You can disable them from being generated when starting a new game.

lithiumxsl December 21st, 2004 10:51 PM

Re: PvK Balance
 
I did not Know that about Neutrals. Thanks for the Info on that. I didnt like the Vikings, Rage , Toron etc ......those races. I Am going to load the files for the stock empires and see what that does. From what your saying it should do me well.

Makinus December 22nd, 2004 07:11 AM

Re: PvK Balance
 
Try using the TDM-Modpack as Fyron sugested... itīs an amazing mod for the AI... you will be quite challenged...

Just make sure that when generating a new game you donīt allow neutrals and select high difficultie for the AI... (you can keep the AI bonus at none, as the TDM AIs are pretty advanced and will give a good challenge even without any bonuses)

Getix the Cromist December 22nd, 2004 08:55 AM

Re: PvK Balance
 
Where do you Download this Mod?

Thanks

Makinus December 22nd, 2004 09:48 AM

Re: PvK Balance
 
you can find the TDM-Mopack here:

http://home.t-Online.de/home/320045362204-0001/

The latest Version is 3.40 and i simply donīt play SEIV wthout TDM anymore... the Stock AI look like moronic robots in comparasion with the TDM AIs

Makinus December 22nd, 2004 10:05 AM

Re: PvK Balance
 
would be interesting to create a mod that combines PvK balance mod with the TDM AIs

Obviously all the AIs would need to be tweaked for the different costs of Pvk mod...

Even the PvK balance mod must be altered too, separating the characteristics, culture modifiers and racial traits in 3 categories:

1. Uselless traits both to the AI and to the Player (very cheap)
2. Usefull traits both to the AI and to the player (moderate costs, according to the usefullness).
3. Usefull traits to the player that are useless to the AI (extremely costly, since the Ai could not take advantage of them anyway)...

Escaflowne December 27th, 2004 10:44 PM

Re: PvK Balance
 
Quick question since I've not ued the TDM Modpack before...
Is it just an AI tweak and additional shipsets?
If that is so can I copy the component and planet files from my own personal mod without breaking the mod?

And a quick question about modding AI designs.
I have made a large (x3) and massive (x5) Shipyard component for orbital starbases, but when the computer designs those sized construction bases it fills them with nothing but shield generators, it doesn't even use the 'normal' sized shipyard component. How (and what) do I need to change to fix that?

Those components are fairly important to my personal mod and if the coputer doesn't use them at all then it's truely doesn't have a hope in hell of even slowing me down.

Fyron December 27th, 2004 11:31 PM

Re: PvK Balance
 
TDM mostly modifies the AI files. The only change in the Data folder is the addition of a number of extra formations. If your personal mod works with stock game AIs, combining them as you asked would definitely work.

Quote:

And a quick question about modding AI designs.
I have made a large (x3) and massive (x5) Shipyard component for orbital starbases, but when the computer designs those sized construction bases it fills them with nothing but shield generators, it doesn't even use the 'normal' sized shipyard component. How (and what) do I need to change to fix that?

How large are your new space yards? The AI designs vehicles by traversing the design in the corresponding AI_DesignCreation.txt file in its ships folder. It might not have enough space to add the large space yard component when it gets to it in the list.

Escaflowne December 28th, 2004 12:06 AM

Re: PvK Balance
 
The 'Large Shipyard' is 1200kt, it is exactly like 3 normal shipyards in every way. Size, cost, rate of construction, and damage resistance is all x3. I designed it to work with the second size of orbital bases. A 'Massive Shipyard' is 2000kt and is x5 a normal shipyard in all stats. It is designed to work with the largest shipyard size.

As I said, looking at the AI designs it never uses shipyards. It just fills the hulls with shield generators. I'm not sure what I need to tweak in the AI files to fix that.

I understand what you're saying Fyron, but I don't see how the design wouldn't have enough space for even a normal shipyard component. I have not changed the size of any other components.

Thanks for the help.

Fyron December 28th, 2004 12:23 AM

Re: PvK Balance
 
The AI tries to add the best space yard available. It is trying to add those massive space yards, which it is not able to. So, it skips that ability and moves on to the next.

Atrocities December 28th, 2004 01:05 AM

Re: PvK Balance
 
TDM ai's can be used for any stock ship set. Just alter the names of the file to match the race, and make any nessassary data changes.


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