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3D modelling - HELP!
AAAAAAAAAAaaaaaaahhhhhhhhh!!!!!!!!
Oh the fruSTRAtion!!! OK, so being an artistic person, I've been wanting to try my hand at this modelling thing, cuz I look at what TC, AT, & David do and I just drool! So I went thru the links that Nodachi posted in the Rag-Tag-Fleet thread and decided to download the demo of Cinema 4D. O...M...G... I am so lost. Should I have started with a different program that's less sophisticated? Is there something else I can do to get a jump on the learning curve? Should I go and get an Associate's Degree in computer drafting before I try this seriously? I am so friggin lost. And frustrated. Turin[img]/threads/images/Graemlins/icon42.gif[/img] (and again I ask, "Why do you have to mis-spell 'shield' as 'sheild' to get the graemlin to work?" http://forum.shrapnelgames.com/images/smilies/mad.gif |
Re: 3D modelling
Have you tried Doga (http://www.doga.co.jp)? Or Wings (http://www.wings3d.com)? Or Art of Illusion? (http://www.artofillusion.org)? Or Blender? (http://www.blender.org) I even hear that BRL-CAD was released as open-source but it's mainly geared toward UNIX/Linux and so I've never got a chance to try it out...
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Everyone mentions DOGA. I'll try that first.
Thx. Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
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When I started using DOGA I knew nothing. If you look at my very first set, The UFA and Doppleganger (On the SEIV Gold disk) and compare them to the latest ship set I have done, the Saturians you can see I have come a long way.
DOGA is very easy to learn. All of the parts are pre-made and all you have to do is combine them in such a mannor as to make the image you want. The trick is to not rely upon the prefabbed parts so much as using the basic parts to form the designs you want. Modeling in DOGA is like playing with lego's. It is a hell of a lot of fun. |
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Will current software for SE4 models be usable for SE5 models?
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You might want to skip Doga and start with a modeler that will be capable of making ships useable in SE5 (such as Wings3d)...
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I've not used it, but you might try GMax. It is basically a scaled-back Version of 3D Studio Max that is offered for free, for game modding. It can model, but lacks the rendering capabilities of 3D Studio Max. Just something to look into.
EDIT: Maybe not, I looked a little closer and it appears that it will only export to specific game formats. Whether or not one of those formats is .x or a format that can be convert to .x easily I do not know. EDIT2: I know for a fact that it will export into M3D. EDIT3: Look what I found, GMax to X-File. I appears that gmax can be made to export to x-file. Happy Modeling. http://forum.shrapnelgames.com/image...es/biggrin.gif |
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Or you can try http://www.gentrycitylimits.com/DemoSoftwareA.htm for a demo of Bryce 4. The setup the guy's got for downloading/installing it is a bit annoying, but I'd personally recommend it for beginners. It's only real drawback is a lack of export capability, so there's really no way of getting Bryce models into .X format. I've just posted a question on the Bryce forum to see if the upcoming Version will address this or not.
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K-3D (http://k3d.sourceforge.net) supports .X, is free, and is quite powerful (there are some advanced matrix features and stuff I don't even UNDERSTAND http://forum.shrapnelgames.com/images/smilies/eek.gif); unfortunately I can't stand the user interface (it seems to take about 40 clicks in various arcane places to get ANYTHING done! http://forum.shrapnelgames.com/images/smilies/mad.gif). However, the developers are working on a new UI for Version 0.6 of the program, and I'm going to try out the CVS Version; if I can make a Windows build of it and it seems useful even in its development state I'll let you know...
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Thanks for all the support and replies folks. I started DOGA and have already built a Troop for the ragtag fleet. (Oh wait... do we still need a troop?)
The question is: Now that I've modelled it in DOGA, how do I turn it into a file that can be viewed here? I know next to nothing about this stuff. I think this does .X whatever that means. So now what? Thanks, Turin |
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Didn't know what else to do so here's a screenshot.
Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
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Thanks! Was kind of going for the "HIND Gunship" look.
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Render it, (Under Display. I render at 1000x1000, but you can render it at any size you wish. 128x128. Also when you make your mini's, it is best to do it from the Create Movement DOGA program. In that case all you do is add OBJECT, center the camera view dead center top, and render.) Save it as a PNG, and then upload to the forum. Put in post with the the [image]tags.
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OK here they are as larger images. The shading of the models kinda gets lousy when rendered so they look even more "untextured" than when created. I guess I could try to attach them as whatever format can be opened in another modelling program? Then someone else could slap some skin on them? Like I said, I'm an artistic person, but I actually have no idea what I'm doing!
So here's the Medium troop: [image] [/image] ...and here's a small transport: [image] [/image] AAAaaaarrrgh! http://forum.shrapnelgames.com/images/smilies/mad.gif or not... I can't "paste" between the [image]tags. */me feels dense and rolls eyes at self repeatedly. |
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Ok. So with the attachment feature, as .png images, here's the troop:
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http://forum.shrapnelgames.com/images/smilies/mad.gif...and here's the small transport:
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Turin, like this:
<font class="small">Code:</font><hr /><pre>[image]http://www.shrapnelcommunity.com/threads/uploads/323107-MedTroop.png[/image] </pre><hr /> BTW, you might want to make your images a little bit smaller. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Ahhh... I see. So I make it smaller, as suggested, attach it, and then paste the link to the attachment into the image-tags?
Or should I stick these in my Yahoo!Briefcase and paste that url in there... I know that others are pasting in links to wherever their images are on their websites, but these new images aren't on any site yet, so what would be the prefered method? (If I could, I'd disect someone else's post, but...) |
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First, what Version of DOGA are you using? If its L1 then go get L3 and install it.
Go HERE and enter in this address into the Translate Website tab. http://doga.jp/2004/programs/dogal/dogal3/download.html Set to translate from Japanese to English and click ok - if it fails, try again. If not download L3 210 or L3 210 T or both. L3 210T has High Res objects and rendering ability. Also visit the DOGA Forums and browse them for links to download new parts. Also visit Todd's WEB SITE for more help. You have seen the renders I have done, so that should tell you that it can be done. |
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I'm going to upgrade from L1 to L3 today now that I'm fairly comfortable with L1. Will it install seperately or update the L1 install?
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I don't know. I guess the best way is to install it and see what happens. Mostly likely it will install over L1 and you will have to select your L1 images manually as it will default to open only L3 images.
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I've now installed L2 and L3. They install seperately. In the File drop-down of 2 and 3 is the abililty to "Open DOGA-L1 File."
I've got a boring fighter model I made in L1 opened in L2 and I'm playing with the textures. [image]http://www.shrapnelcommunity.com/threads/uploads/323207-BoringFighter.bmp[/image] Don't so much like any of them. Are there textures to download into this as there are parts/components? Is there a way to mod the textures to get different effects? If TC is only using DOGA, where does he get all those *****in textures? Thanks, Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
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Oh fer f's sake...
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Take a night off and relax. You will figure it out in the morning.
Open the DOGA L3 folder and make a short cut for the DOGA.exe file. Or copy the DOGA file and BMP for the ship you have and email them to me. (Zip them please.) I will see what I can do. The textures are mostly made or aquired via a google search. Also to post an image on this site it has to be PNG. You can save your rendered object with a black back ground as a PNG. (Doga L3 that is) L1 is much more limited. Just send me the files. |
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I downloaded and resaved your image as a png. Lets see if it works.
Never mind, did not work. Ask David Gervais how he did it. |
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Let's give it a try:
http://www.shrapnelcommunity.com/thr...3-fighterx.png OK, the only thing I did different was to resave it with a lowercase png as the file extension; <font class="small">Code:</font><hr /><pre> [image]http://www.shrapnelcommunity.com/threads/uploads/323233-fighterx.png[/image] </pre><hr /> |
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Oooh! Aaah!
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But mostly from a site which I would be happy to give you a link to it via PM if you are interested. And if you would like, I could try to write up a quick tutorial on DoGA texturing. |
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Why not just post the link?
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Nice fighter! Me like it. Only the window isn't really my stile. Maybe something a little more transparent?
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He is off to a good start. If keeps up with it, it will be nice to see what he can come up with.
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AT said: "Never mind, did not work. Ask David Gervais how he did it."
I have no idea what you're talking about.. How I did what? If you mean how did I make textures I find many on the net and almost always modify them to fit my needs. I also found out I can very easily make textures in Bryce (which is my rendering program of choice) Note about the 'image' tag.. The only types of pics that work are .gif, .jpg, and .png (my personal preference for posting is .jpg) Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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AT, how did you change the background on my fighter to black before you posted it?
(I want to be able to do that, but I dont particularly like it for this model cuz it "eats" the dark part of the camouflage. http://forum.shrapnelgames.com/images/smilies/wink.gif) You guys really like that fighter? I thought it was boring. I much prefer the small transport. I'll redo that one in L2, slap a skin on it, render it as a png and put it in my next post. I'll do the portrait/mini Version in the other thread in case anyone wants to add it to the fleet. Thnks 4 the kind words and advice all, and yes TC, a texturing tutorial for DOGA and a link to those textures would be GREATLY appreciated! This is fun and I need more options. http://forum.shrapnelgames.com/images/smilies/smile.gif |
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Well keep up the good work, we'll be waiting for the result. Good luck!
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test
[image]http://img148.exs.cx/my.php?loc=img148&image=smltnspt1280na.png[/image] I guess I really don't understand the use of image tags. I can copy and paste that http into my browser and go right to the image. WTF! So i've put the fullsize transport as an attachment. It's big: 999x999 |
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Nice render. Maybe you could make the texture you use for armorplating (visible on the front section) a little bit small. This way the ships looks bigger. It also adds more realism to the construction of your ship. No shipyard can build with armorplates the size of houses. http://forum.shrapnelgames.com/images/smilies/happy.gif
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[image]http://img151.exs.cx/my.php?loc=img151&image=smtnspttop961sn.png[/image]
Here's the top-down image for the minibmp with the crane collapsed. Just copy and paste it. |
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Regards, Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
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That Last one is really cool! Looks like a fair bit of work too. Great job! http://forum.shrapnelgames.com/images/smilies/happy.gif
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It's not done yet, but thanks very much!
I think it helps to have an 11-year-old son... I'm 37 and I still play with legos! (AT was right about this program... it is almost like Legosİ Weeeeeeeeeeeeeeee! Happily, Turin |
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Turin, I know exactly what you're talking about, my son is five! One of the great things about having kids is getting to play with all the new toys that have come out since you were a kid! http://forum.shrapnelgames.com/images/smilies/wink.gif
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When I use DOGA L3 I have the images rendered with a black back ground at 1000 x 1000. I then use Windows Tools to resize them to 128 x 128 and 36 x 36 and the use PAINT to ensure that the black back ground is indeed black by chaging it to a white back ground the back to black. I save my work and I am done. |
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Wait until you get L3 working with all the extra parts. Ohhhh boy.
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Heh...here's a couple things I made with DOGA. I'll agree with Atrocities...it's crazy fun!
http://www.strike9.com/toxicslurpee/dreadnought.jpg http://www.strike9.com/toxicslurpee/rablak.jpg The top is the shipset's dreadnought. The set isn't quite done yet, so it's not getting put anywhere yet. The second is what I intend on using for the race picture. I created them to be the energy manipulation race for the mod I'm working on. Basically, they are biological fusion reactions (a bit like small stars, I guess), hence the glowing, and glow brighter when agitated. They can also change energy to matter to a limited degree, which lets them build themselves carbon-based limbs, organs, and such. ... The sciencey stuff to define the race is still in the works. |
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