.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   3D modelling - HELP! (http://forum.shrapnelgames.com/showthread.php?t=22296)

TurinTurambar January 9th, 2005 02:27 AM

3D modelling - HELP!
 
AAAAAAAAAAaaaaaaahhhhhhhhh!!!!!!!!

Oh the fruSTRAtion!!!

OK, so being an artistic person, I've been wanting to try my hand at this modelling thing, cuz I look at what TC, AT, & David do and I just drool! So I went thru the links that Nodachi posted in the Rag-Tag-Fleet thread and decided to download the demo of Cinema 4D.

O...M...G... I am so lost.

Should I have started with a different program that's less sophisticated? Is there something else I can do to get a jump on the learning curve? Should I go and get an Associate's Degree in computer drafting before I try this seriously?

I am so friggin lost.
And frustrated.

Turin[img]/threads/images/Graemlins/icon42.gif[/img]

(and again I ask, "Why do you have to mis-spell 'shield' as 'sheild' to get the graemlin to work?" http://forum.shrapnelgames.com/images/smilies/mad.gif

Ed Kolis January 9th, 2005 03:45 AM

Re: 3D modelling
 
Have you tried Doga (http://www.doga.co.jp)? Or Wings (http://www.wings3d.com)? Or Art of Illusion? (http://www.artofillusion.org)? Or Blender? (http://www.blender.org) I even hear that BRL-CAD was released as open-source but it's mainly geared toward UNIX/Linux and so I've never got a chance to try it out...

TurinTurambar January 9th, 2005 03:59 AM

Re: 3D modelling
 
Everyone mentions DOGA. I'll try that first.

Thx.
Turin[img]/threads/images/Graemlins/icon42.gif[/img]

Atrocities January 9th, 2005 04:44 AM

Re: 3D modelling
 
When I started using DOGA I knew nothing. If you look at my very first set, The UFA and Doppleganger (On the SEIV Gold disk) and compare them to the latest ship set I have done, the Saturians you can see I have come a long way.

DOGA is very easy to learn. All of the parts are pre-made and all you have to do is combine them in such a mannor as to make the image you want. The trick is to not rely upon the prefabbed parts so much as using the basic parts to form the designs you want.

Modeling in DOGA is like playing with lego's. It is a hell of a lot of fun.

Randallw January 9th, 2005 05:55 AM

Re: 3D modelling
 
Will current software for SE4 models be usable for SE5 models?

Fyron January 9th, 2005 05:58 AM

Re: 3D modelling
 
You might want to skip Doga and start with a modeler that will be capable of making ships useable in SE5 (such as Wings3d)...

Quote:

Randallw said:
Will current software for SE4 models be usable for SE5 models?

Depends. Doga is not, but a large portion of modelers (hard to say whether it is the majority or not) have used "game" modeling programs that will be capable of making models with low polygon counts, thus will be useable in SE5.

CovertJaguar January 9th, 2005 08:49 AM

Re: 3D modelling
 
I've not used it, but you might try GMax. It is basically a scaled-back Version of 3D Studio Max that is offered for free, for game modding. It can model, but lacks the rendering capabilities of 3D Studio Max. Just something to look into.

EDIT: Maybe not, I looked a little closer and it appears that it will only export to specific game formats. Whether or not one of those formats is .x or a format that can be convert to .x easily I do not know.

EDIT2: I know for a fact that it will export into M3D.

EDIT3: Look what I found, GMax to X-File. I appears that gmax can be made to export to x-file. Happy Modeling. http://forum.shrapnelgames.com/image...es/biggrin.gif

AgentZero January 9th, 2005 11:00 AM

Re: 3D modelling
 
Or you can try http://www.gentrycitylimits.com/DemoSoftwareA.htm for a demo of Bryce 4. The setup the guy's got for downloading/installing it is a bit annoying, but I'd personally recommend it for beginners. It's only real drawback is a lack of export capability, so there's really no way of getting Bryce models into .X format. I've just posted a question on the Bryce forum to see if the upcoming Version will address this or not.

Ed Kolis January 9th, 2005 06:55 PM

Re: 3D modelling
 
K-3D (http://k3d.sourceforge.net) supports .X, is free, and is quite powerful (there are some advanced matrix features and stuff I don't even UNDERSTAND http://forum.shrapnelgames.com/images/smilies/eek.gif); unfortunately I can't stand the user interface (it seems to take about 40 clicks in various arcane places to get ANYTHING done! http://forum.shrapnelgames.com/images/smilies/mad.gif). However, the developers are working on a new UI for Version 0.6 of the program, and I'm going to try out the CVS Version; if I can make a Windows build of it and it seems useful even in its development state I'll let you know...

TurinTurambar January 9th, 2005 09:43 PM

Re: 3D modelling
 
Thanks for all the support and replies folks. I started DOGA and have already built a Troop for the ragtag fleet. (Oh wait... do we still need a troop?)

The question is: Now that I've modelled it in DOGA, how do I turn it into a file that can be viewed here? I know next to nothing about this stuff. I think this does .X whatever that means.

So now what?

Thanks,
Turin

TurinTurambar January 9th, 2005 11:02 PM

Re: 3D modelling
 
1 Attachment(s)
Didn't know what else to do so here's a screenshot.

Turin[img]/threads/images/Graemlins/icon42.gif[/img]

Ed Kolis January 9th, 2005 11:15 PM

Re: 3D modelling
 
Ooh, nice http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar January 9th, 2005 11:26 PM

Re: 3D modelling
 
Thanks! Was kind of going for the "HIND Gunship" look.

Atrocities January 10th, 2005 02:07 AM

Re: 3D modelling
 
Render it, (Under Display. I render at 1000x1000, but you can render it at any size you wish. 128x128. Also when you make your mini's, it is best to do it from the Create Movement DOGA program. In that case all you do is add OBJECT, center the camera view dead center top, and render.) Save it as a PNG, and then upload to the forum. Put in post with the the [image]tags.

Fyron January 10th, 2005 04:34 AM

Re: 3D modelling
 
Quote:

Atrocities said:
Render it, (Under Display. I render at 1000x1000, but you can render it at any size you wish. 128x128.

Generally best to render at a larger size, then reduce in size with Photoshop or Paintshop Pro or something of that nature to your target size.

TurinTurambar January 10th, 2005 12:14 PM

Re: 3D modelling
 
OK here they are as larger images. The shading of the models kinda gets lousy when rendered so they look even more "untextured" than when created. I guess I could try to attach them as whatever format can be opened in another modelling program? Then someone else could slap some skin on them? Like I said, I'm an artistic person, but I actually have no idea what I'm doing!

So here's the Medium troop:
[image] [/image]

...and here's a small transport:
[image] [/image]

AAAaaaarrrgh! http://forum.shrapnelgames.com/images/smilies/mad.gif or not...
I can't "paste" between the [image]tags.

*/me feels dense and rolls eyes at self repeatedly.

TurinTurambar January 10th, 2005 12:16 PM

Re: 3D modelling
 
1 Attachment(s)
Ok. So with the attachment feature, as .png images, here's the troop:

TurinTurambar January 10th, 2005 12:18 PM

Re: 3D modelling
 
1 Attachment(s)
http://forum.shrapnelgames.com/images/smilies/mad.gif...and here's the small transport:

Nodachi January 10th, 2005 01:11 PM

Re: 3D modelling
 
Turin, like this:
<font class="small">Code:</font><hr /><pre>[image]http://www.shrapnelcommunity.com/threads/uploads/323107-MedTroop.png[/image] </pre><hr />

BTW, you might want to make your images a little bit smaller. http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar January 10th, 2005 01:48 PM

Re: 3D modelling
 
Ahhh... I see. So I make it smaller, as suggested, attach it, and then paste the link to the attachment into the image-tags?

Or should I stick these in my Yahoo!Briefcase and paste that url in there...

I know that others are pasting in links to wherever their images are on their websites, but these new images aren't on any site yet, so what would be the prefered method? (If I could, I'd disect someone else's post, but...)

Atrocities January 10th, 2005 02:16 PM

Re: 3D modelling
 
Quote:

TurinTurambar said:
OK here they are as larger images. The shading of the models kinda gets lousy when rendered so they look even more "untextured" than when created. I guess I could try to attach them as whatever format can be opened in another modelling program? Then someone else could slap some skin on them? Like I said, I'm an artistic person, but I actually have no idea what I'm doing!

So here's the Medium troop:
[image] [/image]


...and here's a small transport:
[image] [/image]

AAAaaaarrrgh! http://forum.shrapnelgames.com/images/smilies/mad.gif or not...
I can't "paste" between the [image]tags.

*/me feels dense and rolls eyes at self repeatedly.

Must be a PNG image.

Atrocities January 10th, 2005 02:33 PM

Re: 3D modelling
 
First, what Version of DOGA are you using? If its L1 then go get L3 and install it.

Go HERE and enter in this address into the Translate Website tab. http://doga.jp/2004/programs/dogal/dogal3/download.html Set to translate from Japanese to English and click ok - if it fails, try again. If not download L3 210 or L3 210 T or both. L3 210T has High Res objects and rendering ability.

Also visit the DOGA Forums and browse them for links to download new parts. Also visit Todd's WEB SITE for more help.

You have seen the renders I have done, so that should tell you that it can be done.

TurinTurambar January 10th, 2005 09:18 PM

Re: 3D modelling
 
I'm going to upgrade from L1 to L3 today now that I'm fairly comfortable with L1. Will it install seperately or update the L1 install?

Atrocities January 10th, 2005 09:48 PM

Re: 3D modelling
 
I don't know. I guess the best way is to install it and see what happens. Mostly likely it will install over L1 and you will have to select your L1 images manually as it will default to open only L3 images.

TurinTurambar January 10th, 2005 11:05 PM

Re: 3D modelling
 
1 Attachment(s)
I've now installed L2 and L3. They install seperately. In the File drop-down of 2 and 3 is the abililty to "Open DOGA-L1 File."
I've got a boring fighter model I made in L1 opened in L2 and I'm playing with the textures.
[image]http://www.shrapnelcommunity.com/threads/uploads/323207-BoringFighter.bmp[/image]
Don't so much like any of them. Are there textures to download into this as there are parts/components? Is there a way to mod the textures to get different effects? If TC is only using DOGA, where does he get all those *****in textures?

Thanks,
Turin[img]/threads/images/Graemlins/icon42.gif[/img]

TurinTurambar January 10th, 2005 11:09 PM

Re: 3D modelling
 
Oh fer f's sake...

Atrocities January 11th, 2005 12:14 AM

Re: 3D modelling
 
Take a night off and relax. You will figure it out in the morning.

Open the DOGA L3 folder and make a short cut for the DOGA.exe file.

Or copy the DOGA file and BMP for the ship you have and email them to me. (Zip them please.) I will see what I can do.

The textures are mostly made or aquired via a google search.

Also to post an image on this site it has to be PNG. You can save your rendered object with a black back ground as a PNG. (Doga L3 that is) L1 is much more limited.

Just send me the files.

Atrocities January 11th, 2005 12:17 AM

Re: 3D modelling
 
1 Attachment(s)
I downloaded and resaved your image as a png. Lets see if it works.

Never mind, did not work. Ask David Gervais how he did it.

Nodachi January 11th, 2005 01:27 AM

Re: 3D modelling
 
1 Attachment(s)
Let's give it a try:

http://www.shrapnelcommunity.com/thr...3-fighterx.png

OK, the only thing I did different was to resave it with a lowercase png as the file extension;
<font class="small">Code:</font><hr /><pre> [image]http://www.shrapnelcommunity.com/threads/uploads/323233-fighterx.png[/image] </pre><hr />

NarfsCompIsBack January 11th, 2005 02:06 AM

Re: 3D modelling
 
Oooh! Aaah!

TerranC January 11th, 2005 02:30 AM

Re: 3D modelling
 
Quote:

TurinTurambar said:
Don't so much like any of them. Are there textures to download into this as there are parts/components? Is there a way to mod the textures to get different effects? If TC is only using DOGA, where does he get all those *****in textures?

From Google image search, from Freespace 2, from a friend, and some... I mean one I've created myself.

But mostly from a site which I would be happy to give you a link to it via PM if you are interested.

And if you would like, I could try to write up a quick tutorial on DoGA texturing.

NarfsCompIsBack January 11th, 2005 02:33 AM

Re: 3D modelling
 
Why not just post the link?

Timstone January 11th, 2005 04:50 AM

Re: 3D modelling
 
Nice fighter! Me like it. Only the window isn't really my stile. Maybe something a little more transparent?

Atrocities January 11th, 2005 06:24 AM

Re: 3D modelling
 
He is off to a good start. If keeps up with it, it will be nice to see what he can come up with.

David E. Gervais January 11th, 2005 07:21 AM

Re: 3D modelling
 
AT said: "Never mind, did not work. Ask David Gervais how he did it."

I have no idea what you're talking about.. How I did what?
If you mean how did I make textures I find many on the net and almost always modify them to fit my needs. I also found out I can very easily make textures in Bryce (which is my rendering program of choice)

Note about the 'image' tag.. The only types of pics that work are .gif, .jpg, and .png (my personal preference for posting is .jpg)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar January 11th, 2005 01:17 PM

Re: 3D modelling
 
AT, how did you change the background on my fighter to black before you posted it?

(I want to be able to do that, but I dont particularly like it for this model cuz it "eats" the dark part of the camouflage. http://forum.shrapnelgames.com/images/smilies/wink.gif)

You guys really like that fighter? I thought it was boring. I much prefer the small transport. I'll redo that one in L2, slap a skin on it, render it as a png and put it in my next post. I'll do the portrait/mini Version in the other thread in case anyone wants to add it to the fleet.

Thnks 4 the kind words and advice all, and yes TC, a texturing tutorial for DOGA and a link to those textures would be GREATLY appreciated! This is fun and I need more options. http://forum.shrapnelgames.com/images/smilies/smile.gif

TurinTurambar January 11th, 2005 01:27 PM

Re: 3D modelling
 
Quote:

Timstone said:
Nice fighter! Me like it. Only the window isn't really my style. Maybe something a little more transparent?

That "window" is actually part of a stock fuselage that I reshaped to suit my needs, therefore I couldnt change it. The colony ship I'm building from scratch has nice shiny blue windows http://forum.shrapnelgames.com/images/smilies/smile.gif It'll be a week before I'm done with it though. http://forum.shrapnelgames.com/image...ies/tongue.gif

Timstone January 11th, 2005 03:13 PM

Re: 3D modelling
 
Well keep up the good work, we'll be waiting for the result. Good luck!

TurinTurambar January 11th, 2005 03:30 PM

Re: 3D modelling
 
1 Attachment(s)
test
[image]http://img148.exs.cx/my.php?loc=img148&amp;image=smltnspt1280na.png[/image]

I guess I really don't understand the use of image tags. I can copy and paste that http into my browser and go right to the image.

WTF!

So i've put the fullsize transport as an attachment. It's big: 999x999

Timstone January 11th, 2005 04:06 PM

Re: 3D modelling
 
Nice render. Maybe you could make the texture you use for armorplating (visible on the front section) a little bit small. This way the ships looks bigger. It also adds more realism to the construction of your ship. No shipyard can build with armorplates the size of houses. http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar January 11th, 2005 04:15 PM

Re: 3D modelling
 
[image]http://img151.exs.cx/my.php?loc=img151&amp;image=smtnspttop961sn.png[/image]

Here's the top-down image for the minibmp with the crane collapsed. Just copy and paste it.

TurinTurambar January 11th, 2005 04:18 PM

Re: 3D modelling
 
Quote:

Timstone said:
Nice render. Maybe you could make the texture you use for armorplating (visible on the front section) a little bit small. This way the ships looks bigger. It also adds more realism to the construction of your ship. No shipyard can build with armorplates the size of houses. http://forum.shrapnelgames.com/images/smilies/happy.gif

I haven't figured out how to edit the textures yet. I'll be doing a google on textures this evening and hoping as well that Mr. Terran C was serious about the tutorial.

Regards, Turin[img]/threads/images/Graemlins/icon42.gif[/img]

TerranC January 11th, 2005 06:23 PM

Re: 3D modelling
 
Quote:

TurinTurambar said:
I haven't figured out how to edit the textures yet. I'll be doing a google on textures this evening and hoping as well that Mr. Terran C was serious about the tutorial.

Regards, Turin[img]/threads/images/Graemlins/icon42.gif[/img]

I was, and still am, serious. You'll need to download and install (if you haven't already done so) DoGA Lvl 3. And I'll be sending you a PM and possibly an attachment containing the textures I use.

TurinTurambar January 11th, 2005 07:22 PM

Re: 3D modelling
 
1 Attachment(s)
Quote:

Timstone said:
Well keep up the good work, we'll be waiting for the result. Good luck!

Here's a little taste. (Attachment) I suprised myself by pulling off the attempted cable structure supporting the... the err... thingies around it... http://forum.shrapnelgames.com/images/smilies/happy.gif

Nodachi January 11th, 2005 07:32 PM

Re: 3D modelling
 
That Last one is really cool! Looks like a fair bit of work too. Great job! http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar January 11th, 2005 08:01 PM

Re: 3D modelling
 
It's not done yet, but thanks very much!

I think it helps to have an 11-year-old son... I'm 37 and I still play with legos!

(AT was right about this program... it is almost like Legosİ

Weeeeeeeeeeeeeeee!

Happily,
Turin

Nodachi January 11th, 2005 09:26 PM

Re: 3D modelling
 
Turin, I know exactly what you're talking about, my son is five! One of the great things about having kids is getting to play with all the new toys that have come out since you were a kid! http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities January 11th, 2005 11:00 PM

Re: 3D modelling
 
Quote:

TurinTurambar said:
AT, how did you change the background on my fighter to black before you posted it?

(I want to be able to do that, but I dont particularly like it for this model cuz it "eats" the dark part of the camouflage. http://forum.shrapnelgames.com/images/smilies/wink.gif)

You guys really like that fighter? I thought it was boring. I much prefer the small transport. I'll redo that one in L2, slap a skin on it, render it as a png and put it in my next post. I'll do the portrait/mini Version in the other thread in case anyone wants to add it to the fleet.

Thnks 4 the kind words and advice all, and yes TC, a texturing tutorial for DOGA and a link to those textures would be GREATLY appreciated! This is fun and I need more options. http://forum.shrapnelgames.com/images/smilies/smile.gif

I did it the old fashioned way, in PAINT.

When I use DOGA L3 I have the images rendered with a black back ground at 1000 x 1000. I then use Windows Tools to resize them to 128 x 128 and 36 x 36 and the use PAINT to ensure that the black back ground is indeed black by chaging it to a white back ground the back to black. I save my work and I am done.

Atrocities January 11th, 2005 11:03 PM

Re: 3D modelling
 
Wait until you get L3 working with all the extra parts. Ohhhh boy.

ToxicSlurpee January 11th, 2005 11:34 PM

Re: 3D modelling
 
Heh...here's a couple things I made with DOGA. I'll agree with Atrocities...it's crazy fun!

http://www.strike9.com/toxicslurpee/dreadnought.jpg

http://www.strike9.com/toxicslurpee/rablak.jpg

The top is the shipset's dreadnought. The set isn't quite done yet, so it's not getting put anywhere yet.

The second is what I intend on using for the race picture. I created them to be the energy manipulation race for the mod I'm working on. Basically, they are biological fusion reactions (a bit like small stars, I guess), hence the glowing, and glow brighter when agitated. They can also change energy to matter to a limited degree, which lets them build themselves carbon-based limbs, organs, and such.

...

The sciencey stuff to define the race is still in the works.


All times are GMT -4. The time now is 04:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.