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-   -   New Poll: What is it you want most from Dom3? (http://forum.shrapnelgames.com/showthread.php?t=22342)

tinkthank January 12th, 2005 12:42 PM

New Poll: What is it you want most from Dom3?
 
With Pocus' permission and encouragement, here a new Dom3 poll. Pocus would like 100 respondents; I am not good enough at statistics to know what may be "representative", but 100 sounds good. Anyhow, hope this is ok.

The poll contains 3 questions, the choices are all identical, this just lets you prioritize 3 choices from the the field as to first, second, and third priority.

I have differentiated Pocus' original excellent choices a tiny bit, hope this is ok.
Still, some of the choices may have redundant aspects, but sorry, I am a bit pressed for time right now.
I also feel there are at least 2 types of UI improvements that have been asked for: Those that explicitly affect the way micromanagement can be reduced (e.g. Bloodhunting/slave tracking, commander-finding, issuing monthly orders, etc.) and those of a more global nature (rehaul of screens, message system, game setup (mercs on/off, etc.), etc.). I think these could be differentiated, but there was consensus in the other poll thread to combine them, so I am doing so here. But if you want a more differentiated poll, I could take suggestions and redo that.
Thanks much

Pocus January 12th, 2005 01:39 PM

Re: New Poll: What is it you want most from Dom3?
 
I would like to specify that (for me at least):

tac engine upgrade: including more scripting options but also new rules of engagements, eg: skirmishers, perhaps the effect of formation or momentum of cavalry, etc.

new functionnality is rather close to new rules. i.e adding an ally screen mean you want some diplomacy, so its new major rules.

in user interface some more examples: how to find a specific item or a class of item in your empire (I think everybody is searching for his dwarven hammers each turn!), a summary of items worn by leaders, monthly forging, how to pool intelligently slaves (not on the ones doing sacrifice, etc.)...

WraithLord January 12th, 2005 03:51 PM

Re: New Poll: What is it you want most from Dom3?
 
I would like to specify my choice.
I think first and foremost priority is to reduce micromanagment.

TheBirthdayParty January 12th, 2005 04:02 PM

Re: New Poll: What is it you want most from Dom3?
 
My other was changing provinces to be "areas" instead, and have them in the shape of a hexagon. Trying to hold a front against an opposing AI with having to worry about a squiggily border line of a couple of provinces is annoying, and not un a fun strategic sense, but in an ANNOYING sense. http://forum.shrapnelgames.com/images/smilies/happy.gif

tinkthank January 13th, 2005 09:04 AM

Re: New Poll: What is it you want most from Dom3?
 
Yes, sorry Pocus, new rules in the tac engine should have been mentioned as an example (I personally voted for this Category as 2nd priority, because I would wish for 2 things in this area:
1. some type of system which allows us to specify which *Types* of spells could get casted after the script runs out (e.g. summons, buff, damage) AND allows us checkboxes for "NEVER CAST THIS SPELL" (such as Breath of Winter), and 2. New Command: Guard Area / Hold Position, as well as a
3. new Formation Screen: Phalanx, Square, Line, Default)

I'm still not really happy with the poll, I did it in a hurry, but I hope it may end up being useful to someone.

Pocus January 14th, 2005 10:21 AM

Re: New Poll: What is it you want most from Dom3?
 
54 votes and climbing. Perhaps 100 is reachable, and hopefully will be of use to Illwinter.

tinkthank January 16th, 2005 12:33 PM

Re: New Poll: What is it you want most from Dom3?
 
Over 70 now, that's friendly.
I dont want to say anything now so as to avoid influencing future voters. Do however find the results quite interesting, especially one Category which I had not quite expected.
I just wanted to post briefly and try to elaborate on the difference between "New Rule" and "New Functionality", the latter Category I had added in this poll. I imagine the difference to be something like this:
- New Rule: In-game change or addition, such as would be implementable with the current game mechanics. Another example of this type could be introducing physical damage types (Piercing, Slashing, Blunt) and different types of protection effectiveness against these three types.
- New Functionality: A change or addition which could either not be implemented with current game mechanics or affects the extra-game configurations, such as game setup, saving, etc.
Hope this is helpful.

tinkthank January 20th, 2005 07:55 AM

Re: New Poll: What is it you want most from Dom3?
 
83 votes -- interesting! Could the "others" please specify their "other" votes?

atul January 20th, 2005 02:44 PM

Re: New Poll: What is it you want most from Dom3?
 
Quote:

tinkthank said:
Could the "others" please specify their "other" votes?

Hm, since my "other" wasn't lost in the crowd after all (damn), I'll say what I should have said days ago.

My first choice being "other", because the one thing I'd like to see most is for the guys who made Dom1 and Dom2 to stay true to their vision. The games are great, although I may have to accuse some Swedes for causing me to miss my master thesis deadlines later during this spring.

Anyway, not knowing what's already different in the third edition, I don't feel I can give as good wishes as I'd like to. I know from reading the Fraq newsletter excerpts that a lot has changed, though.

My secondary and tertiary wishes go to improving UI and stuff, as people need to be pushed to do things they don't like doing, the fun things get done easier. http://forum.shrapnelgames.com/images/smilies/wink.gif

Okay, how's that for a fanboy rant? Better stop now...

Pocus January 21st, 2005 03:51 PM

Re: New Poll: What is it you want most from Dom3?
 
14 to go... we are hitting a hard limit http://forum.shrapnelgames.com/images/smilies/happy.gif

tinkthank January 26th, 2005 02:41 PM

Re: New Poll: What is it you want most from Dom3?
 
8 to go.... I'd like to see 100 simply because we could then comment on this stuff without influencing others before reaching the critical mass.

The_Tauren13 February 15th, 2005 12:37 AM

Re: New Poll: What is it you want most from Dom3?
 
Heh. Can't seem to get that last vote you wanted. Maybe giving it a little *bump* will help...

Endoperez February 15th, 2005 11:45 AM

Poll: 100 votes!
 
Full 100! Woohoo! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Thilock_Dominus February 15th, 2005 12:59 PM

Re: Poll: 100 votes!
 
Just voted http://forum.shrapnelgames.com/images/smilies/happy.gif

1. New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc

2. Improved modding and game rules externalization

3. AI Improvement

Oversway February 15th, 2005 02:13 PM

Re: Poll: 100 votes!
 

It was tough to choose. The only things that didn't matter too much to me were graphics and new functionality. I wouldn't be upset to see those, either. Otherwise, I want some of everything http://forum.shrapnelgames.com/images/smilies/happy.gif

Bummer_Duck February 15th, 2005 06:34 PM

Re: Poll: 100 votes!
 
The things that bug me the most about Dom...

1. No "Q" for recruiting commanders, and none for troops unless you already have cash.

2. No "Q" for Commander orders. Example: Cast Gnomelore on this province, then this province, then move here.

2. No multi-turn orders for movement. Very MM intensive, and doens't allow for orders while missing a turn.

3. No visual history for provinces you have already seen (scouts, etc), but can't see currently. Leave the last known info on the map! put in red that the info is x months out of date!

4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.

Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. I already know my opponet is going to lose. I already know he has crappy troops. I want to mow through those buggers so that there are less of them to deal with later after they route. Sure 'nuff, instead of 3 castings of Bladewind, only 2 drawfs cast Bladewind. His troops route right off, so the 3rd drawf casting "LoS" is a waste. Get rid of this please, or make it an option.

The_Tauren13 February 16th, 2005 02:00 AM

Re: Poll: 100 votes!
 
Quote:

Bummer_Duck said:
Get rid of this please, or make it an option.

Dont eeeven think about removing it. But making it optional is fine. I love the tactical AI.

silhouette February 16th, 2005 02:30 AM

Re: Poll: 100 votes!
 
Quote:

4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.

Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. {snip}

Well that may be good for SP, but you know if you plan like this in MP your armies will get eaten alive by teleporters. All an opponent has to do is "bait" you with a large army next door you can scout and plan for, and then when you have prepared unalterable orders, a surprize force trapezes on top of you. The point is that you can't plan what the next battle will be to 100% certainty. If your commanders don't get to alter their tactics, you should plan on losing them all to a surprise tartarian squad while you vainly cast falling frost and poison spells you intended for that army of devils next door.

Sill

Bummer_Duck February 16th, 2005 12:35 PM

Re: Poll: 100 votes!
 
Quote:

Well that may be good for SP, but you know if you plan like this in MP your armies will get eaten alive by teleporters

This was an mp game, and I knew my opponet did not have teleporters. I <prefer> the ability to specify the orders I want. If I am wrong, then I am wrong, part of the game.

You can go round and round about this won't work, or that won't work, but I am from a gaming background, and I like to decide. If I am unsure, than yea, I'd like the <option> of letting the AI control things.

tinkthank February 16th, 2005 01:16 PM

Re: Poll: 100 votes!
 
Hey great, thanks for the 100 votes.

Despite the really kind of bizarre way these boards display the results (I find it hard to read), I think they are really pretty neat.
I was surprised by quite a few number of votes for "Balance Changes" as the #1 choice (less so #2 and #3) -- I added this option in later. I, too, would like this, but it surprises me as a #1 vote (and this could also be done in dom2 patch).
Tac Engine and UI improvements as the clear #1 choice winners do not surprise me (I voted for New Functionality).
I also like the fact that New Major Rules get lots of votes, especially for #2 and #3.

Well, that was fun.
I hope this proves useful, or at least informative, or perhaps at the very least interesting to the Powers that Be.

The_Tauren13 February 16th, 2005 06:31 PM

Re: Poll: 100 votes!
 
Well I voted for Balance changes as the #1 priority, with a specific thing in mind: life drain. Other balance changes can be fixed in a mod, but not lifedrain. It should be changed to draining hitpoints only, not fatigue. You may think this trivial, but because lifedrain dictates equipment and buffs, to me it ruins much of the game's diversity, rendering most other weapons useless.

Kristoffer O February 16th, 2005 06:41 PM

Re: Poll: 100 votes!
 
Life drain is altered in dom3. Sleep well.

The_Tauren13 February 16th, 2005 08:03 PM

Re: Poll: 100 votes!
 
Quote:

Kristoffer O said:
Life drain is altered in dom3. Sleep well.

Sweet!!! I'm buying it. lol, as if I wasnt otherwise http://forum.shrapnelgames.com/images/smilies/happy.gif

PvK February 16th, 2005 08:07 PM

Re: New Poll: What is it you want most from Dom3?
 
Yay on Life Drain changes! http://forum.shrapnelgames.com/images/smilies/wink.gif

The_Tauren13, you no doubt know this, but there are various ways to address Life Drain in a mod, from removing it, to making it as expensive as it's worth (i.e. very expensive).

PvK

The_Tauren13 February 16th, 2005 08:24 PM

Re: New Poll: What is it you want most from Dom3?
 
Quote:

PvK said:
The_Tauren13, you no doubt know this, but there are various ways to address Life Drain in a mod, from removing it, to making it as expensive as it's worth (i.e. very expensive).

Hmm, I never thought of that. I guess you could maybe make the hellsword, blood thorn 5B, the wraith sword 4D, maybe give Gaap 40% less HP, etc. Perhaps if I knew the first thing about modding I would do that... Actually, Ive kinda been wanting to learn modding anyway.

PvK February 17th, 2005 09:54 PM

Re: New Poll: What is it you want most from Dom3?
 
Yep. Modding is actually pretty easy in Dom3, at least for doing the things that are allowed, and especially if you don't need to create any new unit graphics.

PvK

Huzurdaddi February 17th, 2005 10:09 PM

Re: New Poll: What is it you want most from Dom3?
 
Quote:

The_Tauren13 said:
Quote:

PvK said:
The_Tauren13, you no doubt know this, but there are various ways to address Life Drain in a mod, from removing it, to making it as expensive as it's worth (i.e. very expensive).

Hmm, I never thought of that. I guess you could maybe make the hellsword, blood thorn 5B, the wraith sword 4D, maybe give Gaap 40% less HP, etc. Perhaps if I knew the first thing about modding I would do that... Actually, Ive kinda been wanting to learn modding anyway.

Just almost finished a massive game with exactly those parameters ( plus zen's mods ) and with Hording options made less attractive ( 40 gems for a gem producing item ).

The results were pretty positive. Yes people still made SCs but they were less cost effective.

The next version of the mod will have all life drain weapons out of the game and all chassis will have at least 1 base encumberance. We'll see what that does.

Huzurdaddi February 18th, 2005 12:07 AM

Re: New Poll: What is it you want most from Dom3?
 
I want Dom3 to not trust the client. After that a couple of balance tweaks or just slightly improving the mod API.

Oh and a hosting service would be super http://forum.shrapnelgames.com/images/smilies/happy.gif

Turin February 18th, 2005 11:49 AM

Re: New Poll: What is it you want most from Dom3?
 
Quote:

Huzurdaddi said:


Just almost finished a massive game with exactly those parameters ( plus zen's mods ) and with Hording options made less attractive ( 40 gems for a gem producing item ).

The results were pretty positive. Yes people still made SCs but they were less cost effective.


I disagree, Scs were still build(it doesn´t really matter if your airqueen/icedevil needs 45 more bloodslaves and ~10/20 more gems) , but it wasn´t costeffective to build thugs(i.e banelords with hellsword and +9 attack boni items) who could beat those scs if accompanied by an army.
That leaves you with the only option of using mages with anti sc spells. If your nation doesn´t have access to high astral/earth/death/nature/blood magic it is quite impossible to stop them.
Mages are a poor counter, because they mostly have only very limited mobility and are vulnerable to artillery spells. And most of the spells need a failed MR check, which is quite difficult vs the standard 20-24 MR SCs have.

The_Tauren13 February 18th, 2005 01:26 PM

Re: New Poll: What is it you want most from Dom3?
 
Quote:

Turin said:
I disagree, Scs were still build(it doesn´t really matter if your airqueen/icedevil needs 45 more bloodslaves and ~10/20 more gems) , but it wasn´t costeffective to build thugs(i.e banelords with hellsword and +9 attack boni items) who could beat those scs if accompanied by an army.

Well that just shows lifedrain is overpowered if the best way to beat a lifedraining sc is with more lifedrain http://forum.shrapnelgames.com/images/smilies/happy.gif

Soapyfrog February 18th, 2005 02:53 PM

Re: New Poll: What is it you want most from Dom3?
 
Turin: there was only one actual SC built in that game. All the rest died pretty easily, and IMHO, weren't worth the resources spent on them.

Fate August 20th, 2005 10:40 PM

Re: Poll: 100 votes!
 
All right. I do not personally have Dominions II, but i have the demo and loved the game. I was looking for the community when i came upon this site. I heard about Dom III and i decided to vote myself (maybe add a little outsider flare). I was looking at the polling numbers and decided i might (in a way) crunch and rank the choices. I averaged the scores from all three categories (later I might do it again with emphasis on the no. 1 category) and i got these figures:



1) Interface improvement with an avr. of 22.64%

2) Tactical eningine with 17.51%

3) = AI improvements tied with 15.46%
= New Rules tied with 15.46%

5) New Funcionality with 10.75%

6) More Content with 10.42%

7) Balance changes with 9.47%

8) Easier modding/externilization with 6.72%

9) Graphics with 4.03%

10) Other(really its own category i think) with 3.02%


I hope i haven't offended anybody. http://forum.shrapnelgames.com/image...ies/tongue.gif I can't remember exactly what i voted for, but graphics was third, something like interface second i believe and maybe either new content/rules/or functionality first. Have a great day.

- Fate Triarrii XX544

Edi August 21st, 2005 07:26 AM

Re: Poll: 100 votes!
 
What I would most like to see is some balance issues fixed, like making Wrathful Skies and Ghost Riders more expensive (both in path requirements nad casting cost) instead of the only game in town like it has been in unmodded Dom2 so far.

Most of the stuff that has been in the newer CB mods also makes for a good starting guideline.

After that, goddamn but I want a "hold and fire" order available in combat orders, customizable list of spells that commanders are allowed to use (i.e. clicking checkboxes of "never cast this piece of crap, ever, on pain of death, unless scripted") to eliminate stupidity from spellcasting AI and improved script storage along the lines of what I suggested in the improvements thread (nation specific scripting slots for each nation), and eliminating micromanagement (e.g. checkboxes on commanders that can be toggled to "do not pool gems from this commander" and "do not allow this commander to use gems in battle".

After that, new rules for terrain effects and other things (and while we're talking about terrain, how about adding some more? Jungle and Tundra would make for nice additions and give some more variety, both in magic site availability and other things).

As for magic sites, more of them would be nice, and having site descriptions would be awesome. I'll help write those for free if that's what it takes!

Edi

ioticus August 21st, 2005 10:58 AM

Re: Poll: 100 votes!
 
Nice suggestions, Edi. Kudos http://forum.shrapnelgames.com/images/smilies/cool.gif

Nerfix August 21st, 2005 11:02 AM

Re: Poll: 100 votes!
 
Quote:

Edi said:
...and having site descriptions would be awesome. I'll help write those for free if that's what it takes!

I'll help.

Vrtra_Vanquisher August 22nd, 2005 01:21 PM

Re: Poll: 100 votes!
 
I just got my eye's for this game just some days agoo.
Played roughly 35hours this weeken, I'm in love. http://forum.shrapnelgames.com/images/smilies/laugh.gif
So I guess I'm saticfied as it is.
But I like polls so here we go;
1. User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking)
2. More Content (spells, nations, sites, terrain, etc.)
{I know theres alot if them as it is, but more is fun.]
3. Better graphics, sounds or other look/feel
[Atleast the sound, graph is'nt that important.]

[Edit]
Just realized some stuff after reading Edi's post.
Would'nt it be nice to be able to choose all you commanders
when you're checking one commander. As it is now you need
to hit esc, then choose another commander. A small thing
but quite annoying imo.
Would also be very nice to get a "warning" when pressing
the "Throw Artefact"... http://forum.shrapnelgames.com/images/smilies/rant.gif


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