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new game: two versus two -- After Action Reports
My brother and I will be a team, and I hereby invite one other team of two people. We are minimally experienced -- we've played many short multiplayer games against one another, and I've played two multiplayer games against other people from this bulletin board.
The following settings are all negotiable: * All of the latest Zen's Conceptual Balance Mods. Although since they aren't really documented yet I'm not sure of the wisdom of this. * The Desert Eye map * 48-hour quickhost, and we'll set it to 72-hour quickhost if anyone requests it. * Strength of Independents: 9 * Special Site Frequency: 75 * Hall of Fame entries: 15 |
Re: new game: two versus two
I am in.
I have played some Hotseatmatches and many Singleplayer - i lack of multiexperience - but i am in. My ICQ: 271841002 |
Re: new game: two versus two
Well, if there is a pair of players who want to be on a team together, then I will take those two instead of you. Hopefully some other individual player will offer to be your teammate and then we'll be ready!
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Re: new game: two versus two
okay
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Re: new game: two versus two
Hey griffin, I too have a lack of multiepxerince but I would like to join you, as long as this isn't pbem
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Re: new game: two versus two
Hey griffin, I too have a lack of multiepxerince but I would like to join you, as long as this isn't pbem. I too have played hotseat and single, and just got killed in my first mp game.
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Re: new game: two versus two
Okay, everyone download Zen's Conceptual Balance Mods from here:
http://www.techno-mage.com/~zen/ and follow the installation instructions here: http://www.shrapnelcommunity.com/thr...amp;PHPSESSID= Get the Pretender Mod 2.0, the Spells Mod 1.8, and the Scales Mod 1.1. You have to enable all three mods in the preferences before creating your god. Also we should agree on what the settings are before you create your god, because your god creation strategy might be different depending on the settings and map. |
Re: new game: two versus two
Oh, and what nations will you play? I was thinking of playing Arcoscephale, but I would also be happy with Ulm, Man, Marignon, Pythium, Jotumheim, Vanheim, Machaka, ...
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Re: new game: two versus two
I propose Strength of Independents 3 instead of 9.
With 9, there is more luck involved in early game. It's less fair. |
Re: new game: two versus two
Hm. I just played a few rounds of single-player with independent strength 3 and it was sort of boring -- you could almost treat independent provinces as empty provinces and just attack with whatever army you had nearby.
How about independent strength 6? |
Re: new game: two versus two
I like 9
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Re: new game: two versus two
I would like man/ctiss, I can never make up my mind.
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Re: new game: two versus two
Hi,
Lagacyspy an i will take some time to talk now and then we will post our descion(what race) here http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: new game: two versus two
Take your time. I guess part of the fun of a team game is taking your time to lay your nefarious schemes. >:-}
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Re: new game: two versus two
Okay, Strength of Independents will be 9.
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Re: new game: two versus two
What research: medium i guess...:)
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Re: new game: two versus two
Yeah, I vote for standard research.
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Re: new game: two versus two
I am thinking I will take ctiss
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Re: new game: two versus two
Here is the README telling what changes the Pretenders mods makes to pretenders:
http://www.shrapnelcommunity.com/thr...mp;Main=296181 |
Re: new game: two versus two
Hm. Since Legacyspy is thinking of being C'tis, I am thinking of a strategy that provides protection from poison. (That is: sacred troops and a Nature-9 pretender.) Would that be cheating?
Maybe each team should agree on their nation/god strategy secretly and then we should simultaneously reveal it. :-) Can the Priestesses of Arcoscephale heal Disease? I think not. --Zooko |
Re: new game: two versus two
Are we using just the pretender mods or all the balance mods?
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Re: new game: two versus two
The Priestesses should be able to heal diseases, though it may take a little while as Diseased units can get all sorts of additional afflictions. On the other hand, I think Heal happens before further afflictions are created, so it should work all right.
Heal can remove all afflictions besides starvation and the ones created by wielded items, although some afflictions may be harder to cure than others (the Never Healing Wound for example). |
Re: new game: two versus two
Let's use all the balance mods -- Pretender, Spells, and Scales. You can read each mod file itself to see what it does.
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Re: new game: two versus two
Thanks, Alneyan. I've never managed to heal a Never Healing Wound yet.
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Re: new game: two versus two
I know what they do, I was just curious. I always prefer using them.
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Re: new game: two versus two
Hi y'all I'm the junior member of team Zooko. I like mictlan, caelum, ulm, and I'd like to try some aquatic nations. I have the mods, but I don't know what any of them do!! Whelp off to play with the modded Version of DII.
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Re: new game: two versus two
Hi, i write for Griffin, he is not able to login this weekend he guess: He will take phyton(that guys with Hydras)
He asks for a rich world? |
Re: new game: two versus two
I don't care about the world wealth level. How about arc and Legacyspy: what level of wealth in the world?
If there is a tie on your votes for the world-wealth level, I'll decide. |
Re: new game: two versus two
Here is the README for the scales mod.
ScalesMod 1. First. The scalemod. The Stock are the unmodified values and Mod are the modified values replacing the stock. Rareevents is the likelyhood of the higher caliber of Luck events (Random Events are divided into two types, common and rare) per event. Code: <font class="small">Code:</font><hr /><pre> Scale Stock Mod Order/Turmoil Gold 7% Gold 6% Productivity/Sloth Gold 2% Gold 4% Resources 10% Resources 15% Heat/Cold Gold 5% Gold 7% Growth/Death Gold 2% Gold 4% Population .02% Population .03% Luck/Misfortune Event 10% Event 13% RareEvent 15% RareEvent 20% </pre><hr /> |
Re: new game: two versus two
Okay, I set up the server:
IP: yumyum.zooko.com port: 9999 Map: The Dessert Eye Strength of Independents 9 Magical Site Frequency 75 World Richness: Rich |
Re: new game: two versus two
Write to zooko@zooko.com and give me your e-mail address. I will set it so that whenever a new turn is generated, the server sends you an e-mail.
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Re: new game: two versus two
K i know what race im taking, I will upload it.
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Re: new game: two versus two
Okay! I am playing Jotunheim, arc is playing Arcoscephale, Legacyspy is playing Marignon, and Griffin isn't in yet.
If I get around to it, I will set the server so that you can start the game yourself. Currently it is set to start automatically after some time has passed, which I guess could be a problem if Griffin can't connect all weekend... I haven't received e-mail addresses from Legacyspy or Griffin to get notifications of new turns. |
Re: new game: two versus two
Okay, I set the server to be startable by players, so as soon as Griffin joins then anyone can start the server and take their first turn! I added Legacyspy's e-mail address to the list so he'll receive a notification when a new turn is ready.
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Re: new game: two versus two
Whoo-hoo!!! I'm in!!
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Re: new game: two versus two
Where to upload my pretender?
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Re: new game: two versus two
Im in if there is enough room
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Re: new game: two versus two
What is im?
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Re: new game: two versus two
Me and griffin are at a major disadvatage. Since you 2 are playing hotseat, you 2 can view each others screens, we cant. So basicly it is Me and Griffin have a NAP while you too are closer to allied.
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Re: new game: two versus two
No, I live in Nova Scotia, Canada, and arc lives in Boulder, Colorado, USA.
I want to figure out how we can watch each other's turns, though, possibly by sending .trn files to one another? I'm going to ask around on the board. Obviously, Legacyspy and Griffin could do the same if they wanted. |
Re: new game: two versus two
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Re: new game: two versus two
I've restarted the game since Griffin had some kind of problem which caused his moves to be ignored on the server. I posted this advice:
Here's the way that I do my turns: connect to server click on your nation name, etc., until you see the "messages for God So-And-So" exit the messages and choose "options" -> "quit without saving" now choose "play existing game" and choose the game named "2v2" in the list of games. after you're satisfied with your moves, hit "e" to end, then, connect to server again. When you connect, it will upload your moves. except, the game is no longer named "2v2". Now it is named "2v2-restart". |
Re: new game: two versus two
Where is this option to quite with out saving?
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Re: new game: two versus two
"options", I believe
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Re: new game: two versus two
Heda,
Griffin here, yes with this system it works http://forum.shrapnelgames.com/images/smilies/happy.gif Fine! |
Re: new game: two versus two
Heyda, Griffin here: Now everything works fine http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: new game: two versus two
Hey it looks like they're one or two more players interested. What about two vs. two vs. two?
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Re: new game: two versus two
Ok, but i think we play this game to the end, we can open another one too i think.
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Re: new game: two versus two
two vs. two vs. two is inconsistent with my idea about proper incentive for conflict, although it is consistent with my idea about proper situation for socialization.
Then there is pentagram style, for exactly five players... But I won't play any more dom2 games until at least one of the two that I am currently in comes to an end! |
Re: new game: two versus two
arg a stray arrow hit my prophet and killed him and my whole army routed.
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