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Blood 9 - Death Curse?
Hello there, i'm a new player!
Checking trough the docs i've read that blood 9 gives a special ability named "death curse". I can't figure out what does it do however. Can anyone help me figuring it out please? |
Re: Blood 9 - Death Curse?
Hello, and welcome!
Death Curse has a chance of cursing any unit that kill one of your blessed units. So if one of your blessed units is killed by a Crossbowman, the Crossbowan may end up being cursed. |
Re: Blood 9 - Death Curse?
I thought he automatically ends up cursed, with no MR roll or other means of escaping his fate. If the curse can actually be avoided, blood-9 is even feebler than I'd initially assumed.
Not that I'm saying it needs balancing. Some paths have good summons, others have good blessings. Taste the rainbow. |
Re: Blood 9 - Death Curse?
I don't know how often this strategy is used, but I'd imagine swarming a SC with blessed units has a high chance of making him cursed, a very unwanted trait for a SC.
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Re: Blood 9 - Death Curse?
But curse can also be given to him by any Astral 1 mage, and single Totem Shield can curse dozens of SCs. Going from B8 to B9 costs lots of points, and only gets your units a chance to curse the SC. I don't think curse is worth it. Combination of Horror Mark/Curse and/or Disease might, though...
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Re: Blood 9 - Death Curse?
There is a MR check in it.
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Im not saying its THE strategy, but it IS a possibility. |
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Re: Blood 9 - Death Curse?
well stick a rune smasher,blood thorn, armor of souls, boots of quickness, a spell focus and a ring of sorcery on your blood 9 VQ pretender and you have the best sc killer/converter possible.
script him to hellbind heart*5 and if the enemys magic resistance is 21 you will have a 50% chance to control him with each casting =) . The blessing effect is worthless though. |
Re: Blood 9 - Death Curse?
Blood Vengence, maybe Blood Vengence ( -1 / -2 ) would be nice. A little more thematic.
Oh, and powerful. I would start considering Blood-9 blessing to be in the league as Water-9, Fire-9, and Nature-9. Of course that still leaves Death, Air, Earth, and Astral as less potent blesses. However I don't mind that too much as each of these paths are widely considered excellent magic paths. Note: in some cases Earth-9 can be quite good. |
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If you would go with nature 10 and spell focus , ring of sorcery , rune smasher and thistle mace you would get a similiar chance with charm and you have a good blessing effect with nature 10 as well http://forum.shrapnelgames.com/images/smilies/happy.gif . Maybe S 10 is funny also sure enslave mind is less good but you have then also the possibility to mind duel every other astral magic user http://forum.shrapnelgames.com/images/smilies/happy.gif . |
Re: Blood 9 - Death Curse?
Astral-9 can be excellent if you're talking about a lot of small sacred troops instead of a sacred supercombatant. I'm playing Marignon with 9-Fire, 9-Astral Baphomet, and the cheapie flagellants benefit a great deal from the astral-9 blessing. It keeps them alive long enough to deliver two solid whacks with their flaming flails, which is all that I ask of them.
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Re: Blood 9 - Death Curse?
Blood Curse and Immortality can be a fun combo. Flagellants also make good "carriers" for Blood Curses since they get killed easily, and thus deliver their "payload" easily. It can be satisfyingly evil to have them do an end run towards the rear units. http://forum.shrapnelgames.com/images/smilies/evil.gif
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Re: Blood 9 - Death Curse?
In Dominions 3 Lifedrain has been seperated Health from Fatigue so, I'm sure in Dom3 that some version of Life Drain would be appropriate to such a high blessing. Though Blessings, in general, need to be reworked.
Also in Dominions 3, with Themes being their own seperate nations there will be many more viable nation/themes with more widespread decent sacreds, to bless. |
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