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-   -   Blood 9 - Death Curse? (http://forum.shrapnelgames.com/showthread.php?t=22505)

Ulric January 23rd, 2005 10:38 AM

Blood 9 - Death Curse?
 
Hello there, i'm a new player!

Checking trough the docs i've read that blood 9 gives a special ability named "death curse".

I can't figure out what does it do however. Can anyone help me figuring it out please?

Alneyan January 23rd, 2005 10:55 AM

Re: Blood 9 - Death Curse?
 
Hello, and welcome!

Death Curse has a chance of cursing any unit that kill one of your blessed units. So if one of your blessed units is killed by a Crossbowman, the Crossbowan may end up being cursed.

Vicious Love January 23rd, 2005 04:53 PM

Re: Blood 9 - Death Curse?
 
I thought he automatically ends up cursed, with no MR roll or other means of escaping his fate. If the curse can actually be avoided, blood-9 is even feebler than I'd initially assumed.
Not that I'm saying it needs balancing. Some paths have good summons, others have good blessings. Taste the rainbow.

Agrajag January 24th, 2005 04:40 PM

Re: Blood 9 - Death Curse?
 
I don't know how often this strategy is used, but I'd imagine swarming a SC with blessed units has a high chance of making him cursed, a very unwanted trait for a SC.

Endoperez January 24th, 2005 04:49 PM

Re: Blood 9 - Death Curse?
 
But curse can also be given to him by any Astral 1 mage, and single Totem Shield can curse dozens of SCs. Going from B8 to B9 costs lots of points, and only gets your units a chance to curse the SC. I don't think curse is worth it. Combination of Horror Mark/Curse and/or Disease might, though...

Zen January 24th, 2005 05:17 PM

Re: Blood 9 - Death Curse?
 
There is a MR check in it.

NTJedi January 24th, 2005 05:18 PM

Re: Blood 9 - Death Curse?
 
Quote:

Endoperez said:
I don't think curse is worth it. Combination of Horror Mark/Curse and/or Disease might, though...

I like the combination idea!

Agrajag January 25th, 2005 03:14 AM

Re: Blood 9 - Death Curse?
 
Quote:

Endoperez said:
But curse can also be given to him by any Astral 1 mage, and single Totem Shield can curse dozens of SCs. Going from B8 to B9 costs lots of points, and only gets your units a chance to curse the SC. I don't think curse is worth it. Combination of Horror Mark/Curse and/or Disease might, though...

Obviously swarming him with blessed units isnt such an efficient way, but if they are good blessed units you could also get a chance to actually hit him and do some damage (especially with that curse on him).
Im not saying its THE strategy, but it IS a possibility.

Vicious Love January 25th, 2005 07:52 PM

Re: Blood 9 - Death Curse?
 
Quote:

Agrajag said:
Im not saying its THE strategy, but it IS a possibility.

A mind-bogglingly impractical strategy, but a strategy nonetheless. If all blessings were meant to be created equal, I'm afraid blood-9 is a glaring oversight. As I am of the opinion that blessings were not meant to be equal in power, I fail to see the problem with this.

Turin January 25th, 2005 08:12 PM

Re: Blood 9 - Death Curse?
 
well stick a rune smasher,blood thorn, armor of souls, boots of quickness, a spell focus and a ring of sorcery on your blood 9 VQ pretender and you have the best sc killer/converter possible.

script him to hellbind heart*5 and if the enemys magic resistance is 21 you will have a 50% chance to control him with each casting =) .

The blessing effect is worthless though.

Huzurdaddi January 25th, 2005 09:50 PM

Re: Blood 9 - Death Curse?
 
Blood Vengence, maybe Blood Vengence ( -1 / -2 ) would be nice. A little more thematic.

Oh, and powerful.

I would start considering Blood-9 blessing to be in the league as Water-9, Fire-9, and Nature-9.

Of course that still leaves Death, Air, Earth, and Astral as less potent blesses. However I don't mind that too much as each of these paths are widely considered excellent magic paths. Note: in some cases Earth-9 can be quite good.

Boron January 25th, 2005 10:17 PM

Re: Blood 9 - Death Curse?
 
Quote:

Turin said:
well stick a rune smasher,blood thorn, armor of souls, boots of quickness, a spell focus and a ring of sorcery on your blood 9 VQ pretender and you have the best sc killer/converter possible.

script him to hellbind heart*5 and if the enemys magic resistance is 21 you will have a 50% chance to control him with each casting =) .

The blessing effect is worthless though.

You have to carry with you slaves though http://forum.shrapnelgames.com/images/smilies/happy.gif .
If you would go with nature 10 and spell focus , ring of sorcery , rune smasher and thistle mace you would get a similiar chance with charm and you have a good blessing effect with nature 10 as well http://forum.shrapnelgames.com/images/smilies/happy.gif .

Maybe S 10 is funny also sure enslave mind is less good but you have then also the possibility to mind duel every other astral magic user http://forum.shrapnelgames.com/images/smilies/happy.gif .

Zooko January 25th, 2005 10:17 PM

Re: Blood 9 - Death Curse?
 
Astral-9 can be excellent if you're talking about a lot of small sacred troops instead of a sacred supercombatant. I'm playing Marignon with 9-Fire, 9-Astral Baphomet, and the cheapie flagellants benefit a great deal from the astral-9 blessing. It keeps them alive long enough to deliver two solid whacks with their flaming flails, which is all that I ask of them.

Psitticine January 25th, 2005 11:52 PM

Re: Blood 9 - Death Curse?
 
Blood Curse and Immortality can be a fun combo. Flagellants also make good "carriers" for Blood Curses since they get killed easily, and thus deliver their "payload" easily. It can be satisfyingly evil to have them do an end run towards the rear units. http://forum.shrapnelgames.com/images/smilies/evil.gif

Vicious Love January 29th, 2005 01:11 AM

Re: Blood 9 - Death Curse?
 
Quote:

Boron said:
Quote:

Turin said:
well stick a rune smasher,blood thorn, armor of souls, boots of quickness, a spell focus and a ring of sorcery on your blood 9 VQ pretender and you have the best sc killer/converter possible.

script him to hellbind heart*5 and if the enemys magic resistance is 21 you will have a 50% chance to control him with each casting =) .

The blessing effect is worthless though.

You have to carry with you slaves though http://forum.shrapnelgames.com/images/smilies/happy.gif .
If you would go with nature 10 and spell focus , ring of sorcery , rune smasher and thistle mace you would get a similiar chance with charm and you have a good blessing effect with nature 10 as well http://forum.shrapnelgames.com/images/smilies/happy.gif .

Maybe S 10 is funny also sure enslave mind is less good but you have then also the possibility to mind duel every other astral magic user http://forum.shrapnelgames.com/images/smilies/happy.gif .

Lich Queen, with Death 10(Initially 9), a Ring of Wizardry, a Ring of Sorcery, a Rune Smasher, a Skullface, the Sceptre of Dark Regency, and Quickness. Not much for enslaving, but that +11 penetration modifier made for some wonderful chain-disintegrations.

johan osterman January 29th, 2005 06:51 AM

Re: Blood 9 - Death Curse?
 
Quote:

Huzurdaddi said:
Blood Vengence, maybe Blood Vengence ( -1 / -2 ) would be nice. A little more thematic.

Oh, and powerful.

I would start considering Blood-9 blessing to be in the league as Water-9, Fire-9, and Nature-9.

Of course that still leaves Death, Air, Earth, and Astral as less potent blesses. However I don't mind that too much as each of these paths are widely considered excellent magic paths. Note: in some cases Earth-9 can be quite good.

Blood9 blessing gave blood vengeance once upon a time, it was ridicously powerfull.

tinkthank January 29th, 2005 10:39 AM

Re: Blood 9 - Death Curse?
 
Quote:

johan osterman said:

Blood9 blessing gave blood vengeance once upon a time, it was ridicously powerfull.

I bet. But do you think that Blood Vengeance (-4) would be good? Or (-5)? Or (-6)? I think that could be feasible, and I think the "flavor" or "thematic" passing would be great.

Zen January 29th, 2005 02:46 PM

Re: Blood 9 - Death Curse?
 
In Dominions 3 Lifedrain has been seperated Health from Fatigue so, I'm sure in Dom3 that some version of Life Drain would be appropriate to such a high blessing. Though Blessings, in general, need to be reworked.

Also in Dominions 3, with Themes being their own seperate nations there will be many more viable nation/themes with more widespread decent sacreds, to bless.


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