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-   -   Evil Idea (http://forum.shrapnelgames.com/showthread.php?t=2260)

Spoo March 7th, 2001 06:07 AM

Evil Idea
 
Open a whole bunch of warp points from the center of a blackhole...

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.

Suicide Junkie March 7th, 2001 06:19 AM

Re: Evil Idea
 
Then the enemy human says "a-ha I'll surprise him by counter-attacking his territiory through that wormhole!"

*crunch*

Too bad it won't work.

The hole won't do damage until the end of your turn, so he could warp in, see the hole, and then leave in any direction.

I have personally had an LC fly right over the singularity with no ill effects.

Of course, laying mines & then opening the warp point would provide a similar effect http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Spoo March 7th, 2001 07:45 AM

Re: Evil Idea
 
Curses! Foiled again!

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.

Triumvir Emphy March 7th, 2001 03:05 PM

Re: Evil Idea
 
It could work against ships that have to explore that section of space in a Sim game.
i'll have to try it.

Lastseer March 9th, 2001 09:50 PM

Re: Evil Idea
 
When you are near your enemies home system, open up a warp point from the center of a nearby black hole, back to your own space. That way you can defend your side of the warp point. But he can't defend his side.

Suicide Junkie March 9th, 2001 10:49 PM

Re: Evil Idea
 
That's a great Idea, as long as he dosen't decide to close the warppoint, (since you've all got SM tech)

Course, you could hide a Heavily cloaked WP opener ship in there to reopen whenever you want.

Does closing a WP take up movement? what if you opened 10 warp points to the same place?

Puke March 10th, 2001 04:56 AM

Re: Evil Idea
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lastseer:
When you are near your enemies home system, open up a warp point from the center of a nearby black hole, back to your own space. That way you can defend your side of the warp point. But he can't defend his side.<HR></BLOCKQUOTE>

sure, but then you would have to get from the BH to his system, and he would be able to defend that WP. a better plan is to just open a WP from a different system every other turn. you can even keep your fleet in one place and two-hop the WP.

for the smoothest results in multiplayer (simultanious of course) keep your fleet one sector away from the gate ship so the pathfinding will have time to kick in after the WP gets openend.


Instar March 10th, 2001 06:03 AM

Re: Evil Idea
 
Umm, you were able to fly over the singularity? (This should not happen, unless you give it explicit orders I think)
I reported that once

Suicide Junkie March 10th, 2001 06:58 PM

Re: Evil Idea
 
Yeah, it was single step orders, but I went and sat on the hole, then moved away (in one turn)

All you have to do is open two warp points in the same sector, one to your fleet, one to your destination, move through, and close.

The open,open,close,close can be done in one turn by a dedicated "gate ship", or base

Windborne March 11th, 2001 01:13 AM

Re: Evil Idea
 
Why not open a number of warp points into his space from all over yours, using ships that only open warp points, only one of them leads to your heavilly defended home system, the rest are traps, since you only move cloaked ships through the points your opponent is left guessing which warp point leads to your home system, to further sow confusion you could open and close a few random points as well, leading to useless, but mined, systems far from your borders.

Suicide Junkie March 11th, 2001 03:59 AM

Re: Evil Idea
 
You'r opponent will be able to see where the warp lines go, and can select the warp point that goes to your home system.

Why not open a warp point from over top of your home planet, but have 10,000 mines in orbit. Wait for him to send his attack fleet through, and when his military is wiped out, you can counter attack, against a decimated enemy army.

capnq March 11th, 2001 06:45 AM

Re: Evil Idea
 
ISTR an option somewhere about whether warp lines are shown; turning them off would make this ploy even nastier.

------------------
Cap'n Q

Spoo March 11th, 2001 06:45 AM

Re: Evil Idea
 
Hehe.

"Sire! The foolish Lemming Empire has just opened a warp point directly to their homeworld..."

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.

Windborne March 12th, 2001 03:00 PM

Re: Evil Idea
 
I'm assuming for the moment that the location of my homeworlds is a high priority secret, known to few if any races. Knowledge of my exact location might be one valid reason for your imminent destruction, its far to easy to get anywhere in the galaxy late in the game, best to keep a veil of secrecy around myself and a region of trapped systems and misdirecting warp points helps assure that.


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