![]() |
On topic: When the tactical map is too small
Hi, Been a while http://forum.shrapnelgames.com/images/smilies/wink.gif
So, Question: What happens when the tactical map is too small to contain all the ships ? (Yes, we are there in the RTH 2 game) A: It fills with equal number of defenders and attackers. B: It fills up with defenders, leaving just the remaining spaces for the attacker. C: Something random. D: The game crash. Anybody got a clue http://forum.shrapnelgames.com/image...s/confused.gif |
Re: On topic: When the tactical map is too small
I'd guess C and or D.
|
Re: On topic: When the tactical map is too small
Isn't the tactical grid like 60 by 60? You guys have combats involving more than 3600 ships? http://forum.shrapnelgames.com/images/smilies/shock.gif
Go old school and pick champion ships to decide the combat for you. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: On topic: When the tactical map is too small
Quote:
I've noticed that the ships overlap (with each other and warp points and planets). Fighters will be launched on top of other ships or in the nearst empty space (even if it's on the other side of the map). I'm not sure if there other implications. i.e. if one of ships overlaps with an enemy ship are they considered ramming? Or if you shoot an overlaping enemy ship, will you damage your ship as well/instead? |
Re: On topic: When the tactical map is too small
You can tractor beam ships onto other ships; it dosen't count as a ram. They'll just fly away at the next opportunity.
You only take ram damage if you give a ram order. |
Re: On topic: When the tactical map is too small
Quote:
|
Re: On topic: When the tactical map is too small
Please post a picture, I would love to see it that crowded http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: On topic: When the tactical map is too small
Eeek! Ok Primitive, please please stay away from my empire in RTH 2! I'm not near built up enough if you can fill the combat area fully http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/shock.gif Remember, I'm 1/4 Norwegian, we've got to stick together http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...ies/tongue.gif
|
Re: On topic: When the tactical map is too small
Who said the big stack was mine http://forum.shrapnelgames.com/images/smilies/wink.gif
Poor little me just popped a scout through a warphole and found a little more than I think I can handle (in one go). Hmmm, maybe I can sacrifise a few ships on a test http://forum.shrapnelgames.com/images/smilies/evil.gif Renegade: Your a 1/4 Renegade Norwegian. Do you know what we do with Renegades in Norway http://forum.shrapnelgames.com/images/smilies/smirk.gif Wildcard: Since its not my ships it must be up to the still anonymus owner. If he wants to post, then I have no objections. |
Re: On topic: When the tactical map is too small
I was wondering this myself as a battle like this is i coming in Last Man Standing.
|
Re: On topic: When the tactical map is too small
Well if we can get the Langaneet to surrender I think we can avoid this. I know the side I'm on can put 3600 ships into one square all by themselves.
|
Re: On topic: When the tactical map is too small
1 Attachment(s)
|
Re: On topic: When the tactical map is too small
Makes ya pine for SE3's total lack of the one vehicle per square rule, eh? http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: On topic: When the tactical map is too small
"His pattern indicates 2 dimensional thinking." - Spock
|
Re: On topic: When the tactical map is too small
http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif
I usually believe that there is never Overkill, there is only "just-enough-kill." But That is so far beyond Just-Enough-Kill! http://forum.shrapnelgames.com/images/smilies/shock.gif |
Re: On topic: When the tactical map is too small
This is certainly not overkill, as virtually everybody has fleets equally big. When your neighbours have three thousand baseships on your borders, you better have an equivalent fleet nearby. http://forum.shrapnelgames.com/images/smilies/wink.gif The game isn't called "Return to Hell 2" for nothing after all.
I gather the turns are run offline in this game? Even my modest NGC5 (a mere 4.5 mb unzipped, without the combat log, above 3 mb last turn) can no longer run on PBW. |
Re: On topic: When the tactical map is too small
Quote:
|
Re: On topic: When the tactical map is too small
So does this mean you can have 3600 plus ship battles? Has any one asked Malfador about this?
|
Re: On topic: When the tactical map is too small
Quote:
|
Re: On topic: When the tactical map is too small
Why should you allow him to see 3,600 ships when you destroyed my own plans of doing so Geo? I barely had five hundred vessels when you surrendered in our own game: truly, I was expecting to reach a much higher figure, and you to provide the remaining vessels. Our biggest battle had, what, perhaps three hundred ships? A shame, truly. http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: On topic: When the tactical map is too small
and to think my biggest battle didnīt had seventy ships... thatīs what i get for playing only against the AI... and the worse is: i lost that battle!
|
Re: On topic: When the tactical map is too small
Quote:
|
Re: On topic: When the tactical map is too small
Laugh!
Just waiting until you have enough ships before sending them into battle? Does each ship have a unique name? Is stellar manipulation unavailable in that game? After such a battle, do all non-Emotionless participants experience empire-wide unrest? PvK |
Re: On topic: When the tactical map is too small
Quote:
Quote:
Quote:
Quote:
|
Re: On topic: When the tactical map is too small
When you warp into a sector with that many ships, don't you just wish you had the capability of warping back out! http://forum.shrapnelgames.com/image...ies/tongue.gif
On the bright side, at least you have a little piece of intel. http://forum.shrapnelgames.com/images/smilies/wink.gif Aris |
Re: On topic: When the tactical map is too small
Damn Spoo, don't you just hate naming all those base space yards? Is there any faster way of doing it than entering each one separately as it is constructed and re-naming it by hand? If there is, please tell me, since I'm still constructing mine...
|
Re: On topic: When the tactical map is too small
Try naming the designs with the planet name before you put them in the queue. You end up with a lot of designs that are all the same just with different design names, but you don't have to rename the bases once they are built.
|
Re: On topic: When the tactical map is too small
Quote:
|
Re: On topic: When the tactical map is too small
Quote:
alarikf |
All times are GMT -4. The time now is 10:05 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.