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-   -   New weapon idea for SEIV (http://forum.shrapnelgames.com/showthread.php?t=22718)

geoschmo February 9th, 2005 01:03 PM

New weapon idea for SEIV
 
Here, read this... http://www.cnn.com/2005/TECH/space/0...eut/index.html

So you get a small black hole and take a mass of something, you don't really need a star, at this speed just a big rock will do. Get it orbiting the black hole real fast and then at the right point give it a shove so it shoots off in the direction of whatever it is you want to smash really hard. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I've heard that some physicists have speculated about the presence of micro-sized black holes. If you could capture one of those and use it to sling some projectiles I'm thinking you could put a decent sized hole in someone's ship.

Ragnarok-X February 9th, 2005 01:26 PM

Re: New weapon idea for SEIV
 
micro-sized black holes ?! Where should those be located, just within ordinary space ?!

Baron Munchausen February 9th, 2005 01:30 PM

Re: New weapon idea for SEIV
 
Actually, if it's moving slowly enough to orbit you'll need a huge amount of energy to send it on its way. I think that the star they have discovered is believed to have been 'slingshotted' past a black hole just like we slingshot probes past the inner planets to get to the outer planets.

And as far as SE IV/V is concerned, wouldn't it be cool to be able to divert asteroids towards inhabited planets? In the new 3D 'real time' combat system, you could actually have the chance to attack and divert/destroy the incoming threat, too. http://forum.shrapnelgames.com/images/smilies/happy.gif

DeadZone February 9th, 2005 01:55 PM

Re: New weapon idea for SEIV
 
Well, it brings a whole new meaning to the term
"shooting star"

Sorry, couldnt resist that one

TheDeadlyShoe February 9th, 2005 02:11 PM

Re: New weapon idea for SEIV
 
so we.. can't shoot the black holes at them? http://forum.shrapnelgames.com/images/smilies/frown.gif

Slynky February 9th, 2005 02:39 PM

Re: New weapon idea for SEIV
 
Quote:

Ragnarok-X said:
micro-sized black holes ?! Where should those be located, just within ordinary space ?!

Hmmmmm, wonder if these have anything to do with my disappearing socks http://forum.shrapnelgames.com/image...es/biggrin.gif.

Ed Kolis February 9th, 2005 03:02 PM

Re: New weapon idea for SEIV
 
I actually had that idea once myself when I started wondering what Cosmic Encounter's "Hawking Catapult" card was supposed to be... http://forum.shrapnelgames.com/image...ies/tongue.gif

Hmm, maybe CovertJaguar will make an image of one of these things and it will become one of the new revamped Physical weapons in Adamant? http://forum.shrapnelgames.com/images/smilies/wink.gif

Strategia_In_Ultima February 9th, 2005 04:27 PM

Re: New weapon idea for SEIV
 
In ST:Enterprise, the Vulcans are said to assume the existence of micro-singularities... microscopic black holes moving at extraordinary speeds that can rip through enything. If memory serves me right, I think a shuttlepod was hit - perhaps Enterprise itself too. And btw, ever heard of a "Mental Singularity Generator"?

narf poit chez BOOM February 9th, 2005 11:19 PM

Re: New weapon idea for SEIV
 
Stardate ah, who cares? Nobody can figure these things out anyway.

Experiment #582 was a success.

ToddT February 10th, 2005 12:50 AM

Re: New weapon idea for SEIV
 
you guys hear of the term "point singularity" i think their was some mention of them in STNG in romulan warp reactor power source . I have also run across it in other sources. essentially it is in most cases an artificial blackholes who's mass was in thousands or tens thousands of pounds in most cases they severed as their power source for propulsion, given their small size the gravity field did not extend very far at all. in case ships would make suicide runs at a target. the ship would be destroyed but the singularity would continue to travel along the same course and slamming into the target. maybe it could be a weapon for larger hulled ships ay fire once every 30 combat turns.
ps in most cases they represented a sizable part of a ships mass.

CovertJaguar February 10th, 2005 12:58 AM

Re: New weapon idea for SEIV
 
Quote:

Ed Kolis said:
Hmm, maybe CovertJaguar will make an image of one of these things and it will become one of the new revamped Physical weapons in Adamant? http://forum.shrapnelgames.com/images/smilies/wink.gif

My reputation grows I see. http://forum.shrapnelgames.com/images/smilies/cool.gif

In Andromeda the Abyss uses Point Singularity Projectors to great effect. Very devastating. http://forum.shrapnelgames.com/image...es/Injured.gif

narf poit chez BOOM February 10th, 2005 01:29 AM

Re: New weapon idea for SEIV
 
Technically, maggog use them. Not all maggog are members of the abyss.

Atrocities February 10th, 2005 01:56 AM

Re: New weapon idea for SEIV
 
Break out the Point Singularity Cannons, were go'an in.

CovertJaguar February 10th, 2005 02:24 AM

Re: New weapon idea for SEIV
 
If you want to get technical narf http://forum.shrapnelgames.com/images/smilies/wink.gif , the first time the crew of the Andromeda saw the PSPs they were being used by the servants of the Abyss not the Magog. Those same servants were the first ones to use the tesseract generators as well.

Captain Kwok February 10th, 2005 02:26 AM

Re: New weapon idea for SEIV
 
Yeah Narf, how could you make such a stupid mistake?

CovertJaguar February 10th, 2005 02:33 AM

Re: New weapon idea for SEIV
 
Lol, little harsh aren't we? http://forum.shrapnelgames.com/images/smilies/happy.gif

Aris_Sung February 10th, 2005 02:41 AM

Re: New weapon idea for SEIV
 
The label of 'micro-blackholes':
If approached to closely, there is a 99.99% chance of being sucked in....molecule by molecule. What? You thought it was gonna suck you in whole.
http://forum.shrapnelgames.com/image...ies/tongue.gif

I think in the game Stars!, there was a particular technology where you packed together some of your minerals tightly and slingshot it from your planet to another planet. So you don't really need to find a 'micro-blackhole' to launch a big rock or something although it could give you more velocity and in the end give you a bigger impact that kills more people/do more damage. Yeah, that could be the difference between slingshotting around a planet and finding a blackhole to slingshot stuff.

Also from Stars!, does anyone remember when you packed in your civilians and dropped them on a planet and won and the message said "our victorious soldiers have won the day" or whatnot but if you got landed on and lost "your civilians have all been killed." Talk about double standard. One second they're soldiers, the next they're civilians. Maybe they should let civilians in SEV be a mob with pitchforks that you can send into battle. http://forum.shrapnelgames.com/image...ies/tongue.gif

narf poit chez BOOM February 10th, 2005 02:49 AM

Re: New weapon idea for SEIV
 
*frrt*

Suicide Junkie February 10th, 2005 03:12 AM

Re: New weapon idea for SEIV
 
If you're going to throw a black hole, it'll have to be dang heavy to do any more than poke a molecule-sized hole through the target...
Gravity is the weakest force, after all.

A hole with the mass of a mountain is going to be worse than microscopic, and have no appreciable (ie hullbending) gravity field on macroscopic scales.

Instead of wasting all that energy on a shot that goes right through (hoping to hit the captain in the head, or the main reactor say), you'd be better off throwing that mountain uncompressed with the same energy, and thus flatten the entire enemy ship.

Kamog February 10th, 2005 06:39 AM

Re: New weapon idea for SEIV
 
Or have the mountain compressed as a micro black hole, but have it expand to full size after it's embedded in the target.


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