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-   -   Star Trek : Quadrants of Conflict 2 (http://forum.shrapnelgames.com/showthread.php?t=22773)

Intimidator February 13th, 2005 07:21 PM

Star Trek : Quadrants of Conflict 2
 
It's time to start an new Quadrants of Conflict game.
The first game is still running, and will be forever I'm afraid http://forum.shrapnelgames.com/images/smilies/happy.gif.

But nevertheless more than enought reason to start another game, offcourse ussing AT's STM 1.9.0.9 mod.

As in QoC1 I want to use an map as Trek as possible. (the map of Tnarg I used, will probably be used again)
The difference this time wil be that the game is based on Atrocities background story of his STM 1.9.0.9 mod

http://www.astmod.com/startrek/webpa...nsingpage1.htm

So a lot of homeworlds will be destroyed and races will start somewhere else on mostly smaller planets.
Again I want a game heavy on Roleplay and as Trek as possible.

So if you are interested, let me know in this thread (game is not yet created at PBW, so don't start searching for it)

Races available and players sofar:

Major races:

Federation:
Klingon:
Romulan:
Ferengi:
Cardassian: Intimidator
Dominion: Randallw
Tholian:
Borg:
8472:
Orion:
Breen:

Minor Races :

Bajoran: (will use DS9 shipset,will actually be huge race because of surviving the cleansing)
Vulcan:
Gorn:
Hirogen:
Nausicaan:
Kazon:
Andorian:
Vaadwaur:

Aerosol has an first option on the federation or the Romulans.

All ideas are welcome, and maybe could Atrocities write some extra chapters for us http://forum.shrapnelgames.com/images/smilies/happy.gif

Ragnarok-X February 13th, 2005 07:28 PM

Re: Star Trek : Quadrants of Conflict 2
 
Oh well, honestly: The current QoC game is already taking several hours to play per week. Im playing the newer STM Final game as well, this one is taking a lot of time, too, and its still early game. Now YET another Star Trek game ? Do you have too much time to spare or something ?
...
...
...
...
Ill take the Kazon, just like the in first QoC game http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif
I defintily vote for a strong RPG !

Nodachi February 13th, 2005 07:34 PM

Re: Star Trek : Quadrants of Conflict 2
 
I'd like the Hirogen, please.

EaX February 14th, 2005 01:10 AM

Re: Star Trek : Quadrants of Conflict 2
 
how long will the turns last?, i want the borgs!!!!

Atrocities February 14th, 2005 01:29 AM

Re: Star Trek : Quadrants of Conflict 2
 
Two things, I would like the Klingons, and the next version of the mod is do out at the end of the month.

It should not effect saved games at all, but will have to be uploaded to PBW. So if you start before then, thats cool, but be advised that a new version is on the horizon. http://forum.shrapnelgames.com/images/smilies/happy.gif

Aerosol February 14th, 2005 01:30 AM

Re: Star Trek : Quadrants of Conflict 2
 
With the 7th pick in the Quadrants of Conflict 2 draft, Aerosol will exersize his option and select the United Federation of Planets. Get ready to be diplomatized.

Enigma February 14th, 2005 03:00 PM

Re: Star Trek : Quadrants of Conflict 2
 
Ok I would like the Tholians or the Vulcans. I answered you on email as well.

Iansidious February 14th, 2005 03:07 PM

Re: Star Trek : Quadrants of Conflict 2
 
Ferengi,alstublieft. Dank u heel veel! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Intimidator February 14th, 2005 03:09 PM

Re: Star Trek : Quadrants of Conflict 2
 
Races available and players sofar:

Major races:

Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian:
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen:

Minor Races :

Bajoran:
Vulcan:
Gorn:
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian:
Vaadwaur:

Enigma, both races are still free, so make a choice.

Intimidator February 14th, 2005 03:30 PM

Re: Star Trek : Quadrants of Conflict 2
 
I only posted yesterday to check if people we're interested.
And they are..............

So now I must start organize the rest.

- Turn duration : 60 hours (maybe 48 in the early game.)
- Map : Will be made by me (yes Tnarg I could use your help again, will contact you). As soon as the map is ready, everybody will get it. In QoC1 we already found out that their still is much to do for scouting even if you know the map completly.
- Planets : As in QoC1, different races will have different sizes of planets (according to background info)
I will put that on this forum this evening, and offcourse is open for discussion.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.


And offcourse we will wait until Atrocities is ready with his latest version. (I heard something about the end of Februari)

Intimidator February 14th, 2005 03:47 PM

Re: Star Trek : Quadrants of Conflict 2
 
Sorry, Iansidious,

Sefter wins on this one. http://forum.shrapnelgames.com/images/smilies/happy.gif

Intimidator February 14th, 2005 05:42 PM

Re: Star Trek : Quadrants of Conflict 2
 
Had just finished with reading the Cleansing story again.
And came up with the folowing :

Planets :

All races start with an medium sized planet.
Except :
- Bajoran: Large Planet (the cleansing didn't hit them, so are probably higher developed and have an higher population count and the Bajorans are allowed to use the Federation tech Trait)
- 8472: Large Planet (They are originated from an other dimension so the Cleansing didn't affected them)

Warppoints (Transwarp Conduits) :

The Conduits we're created by the Borg, So it's only logical for me that they created them in in their own favor. So I will change the map (just slightly) with the Borg homeworld possesing some long distance WP's.

Enigma February 14th, 2005 07:44 PM

Re: Star Trek : Quadrants of Conflict 2
 
Guess I will try the evil Tholians thanks

EaX February 15th, 2005 12:24 AM

Re: Star Trek : Quadrants of Conflict 2
 
hi!, it would be great for the turns to be 60 hours because it's gonna be extremely difficult for me with 48 hours turns, but if not possible don't worry.

Ragnarok-X February 15th, 2005 06:36 AM

Re: Star Trek : Quadrants of Conflict 2
 
I suggest 48 hours turns for the first 15-20 turns, when things become more difficult to handle and manage switch to 60 and later maybe even 72. In the QoC game im playing a minor race ranked #9 but it still takes long to play a turn. I dont how about big empires like the dominion and species 8472 but i guess they spend a lot of time.

Atrocities February 15th, 2005 06:38 AM

Re: Star Trek : Quadrants of Conflict 2
 
I suggest 12 hour turns for the first 50 then 48 hour turns for the next 100 turns, then 120 hour turns there after.

J/K

What Rag-X said is a good suggestion. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kiedryn February 15th, 2005 08:02 AM

Re: Star Trek : Quadrants of Conflict 2
 
Sign me in for Bajorans http://forum.shrapnelgames.com/images/smilies/laugh.gif

We are frome different time zones so 24h turns are minimum, I think.

Intimidator February 15th, 2005 09:23 AM

Re: Star Trek : Quadrants of Conflict 2
 
Races available and players sofar:

Major races:

Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen:

Minor Races :

Bajoran: Kiedryn
Vulcan:
Gorn:
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian:
Vaadwaur:

geoschmo February 15th, 2005 09:31 AM

Re: Star Trek : Quadrants of Conflict 2
 
What's the difference in game terms between a major race and a minor race? Perhaps this is something made clear in the mod, but I'm not fluent with the mod.

Randallw February 15th, 2005 09:57 AM

Re: Star Trek : Quadrants of Conflict 2
 
Major races have their own shipsets and tech trees. For example I will be the Dominion with all their great Dominion flavoured weapons. Meanwhile the poor little Nausicaans, who are in the grand scheme of things a minor race, have to make do with generic ships and technology. In Qconflict1 major races also got huge worlds, instead of us poor minor leaguers getting mere large worlds, but that's not happening this time.

Intimidator February 15th, 2005 10:42 AM

Re: Star Trek : Quadrants of Conflict 2
 
Well spoken Randallw, thanks.

But as in QoC1, all is still open for discussion. So maybe we will end up with some races have bigger planets than other.

BTW. came up with an new idea for the game. In At´s story all the races fled their homeworlds and settled some places else. So it could be possible that some races founded two new colonies.

So I want to know if the people already asigned to the game, have problems with it when we will have 2 races of the following factions.......

Federation
Romulan
Klingon
Cardassian
Ferengi

But is only an idea, I still hope on an Vulcan and Andorian player. And even the Gorn and the Nausicaan are doing perfect in QoC1.

Nodachi February 15th, 2005 11:07 AM

Re: Star Trek : Quadrants of Conflict 2
 
That would be fine but, if, as in the first game, the minor races have fewer racial points than the major ones they are going to be at an extreme disadvantage.

Intimidator February 15th, 2005 11:47 AM

Re: Star Trek : Quadrants of Conflict 2
 
The reason I did that in the first game was to create an universe balanced as Star Trek as possible.

But now all is shot to pieces by the Cleansing so mostly all players have the same starting setup.
But because of the fact that(for example) the Federation was much larger it would be more likely that 2 small colonies survived instead of one.

BTW. I was not saying that those two races MUST become real close friends.

But it is still not more than an idea........

Ragnarok-X February 15th, 2005 12:15 PM

Re: Star Trek : Quadrants of Conflict 2
 
I like the idea of majors and minors being equally strength. This will finally open the possibilty for the kazon to take over the galaxy without being at an disatvantage when trying to. Was this grammatically right btw ?

Kiedryn February 15th, 2005 01:30 PM

Re: Star Trek : Quadrants of Conflict 2
 
Hello Intimidator
Tomecki wants to command Breen if it's still avaliable, if not save one other race for him...

Kiedryn February 15th, 2005 01:36 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Intimidator said:
...But because of the fact that(for example) the Federation was much larger it would be more likely that 2 small colonies survived instead of one.

BTW. I was not saying that those two races MUST become real close friends.

But it is still not more than an idea........

Very good idea... :-) you have my vote fore that.

Iansidious February 15th, 2005 02:02 PM

Re: Star Trek : Quadrants of Conflict 2
 
If I understand you right, my friend, you want two different Fed's, for example? If so, there could be two or a third fraction of the Orion's. A different clan would sound reasonable. Just my two Euro's. http://forum.shrapnelgames.com/images/smilies/happy.gif

Enigma February 15th, 2005 03:59 PM

Re: Star Trek : Quadrants of Conflict 2
 
Hey I just want to clarify. Are we using stock races or are we able to modify them?

LordAxel February 15th, 2005 04:41 PM

Re: Star Trek : Quadrants of Conflict 2
 
i'll take the andorians

Atrocities February 15th, 2005 09:38 PM

Re: Star Trek : Quadrants of Conflict 2
 
If any one wants, I will be happy to send them the finished Federation sets for the game. They will be included in the next patch, but updating PBW might take some time so why not enjoy them sooner?

That is if any one wants them.

Randallw February 15th, 2005 09:57 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

And even the Gorn and the Nausicaan are doing perfect in QoC1.

sssh, that's supposed to be a secret http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities February 15th, 2005 09:59 PM

Re: Star Trek : Quadrants of Conflict 2
 
I make a RULE proposal. NO WARRIOR TECH allowed. The Warrior tech was designed for SP and not for MP. It gives the player way to much of an advantage over the other players in the game.

Atrocities February 15th, 2005 10:00 PM

Re: Star Trek : Quadrants of Conflict 2
 
I make a RULE proposal: That we all use the PBW advanced research racial trait. (It helps to speed up the game a bit)

Nodachi February 15th, 2005 10:07 PM

Re: Star Trek : Quadrants of Conflict 2
 
I agree with Atrocities on both counts.

We also need a decision concerning the Orions. They are a pirate race, will they be allowed to take pirate colony tech?

Heretic February 16th, 2005 09:57 AM

Re: Star Trek : Quadrants of Conflict 2
 
Hi all! Would like to aqdd some thoughts here too:

1) Atrocites, do you mean the mild, medium and heavy research trait or this other thing you embedded?
2) I can agree with the warroir tech ban
3) Why not providing each race with a deserted but optimal home planet from where they came, before the cleansing in a system to which they must at first find a way to enter, either by installing new warppoints, so we must develop stellar manipulation, or some other hindrances... Besides all other motivations the differetn races could have in this new sector, there could be a legend in each of the archives to this forgotten home systems...

Intimidator February 16th, 2005 03:02 PM

Re: Star Trek : Quadrants of Conflict 2
 
Here a short update with rules and players sofar.


Major races:

Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen: Tomecki

Minor Races :

Bajoran: Kiedryn
Vulcan:
Gorn:
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian: Lord Axel
Vaadwaur:



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- All Intel is allowed (except those damned planet and ship taking ability, (don't even know if it is still available in STM. ))
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.


This will be it sofar, nothing is set yet but I think this will be our game for the most part.
If there are questions or remarks let me know.


Enigma February 17th, 2005 04:26 PM

Re: Star Trek : Quadrants of Conflict 2
 
How many racial points do we get? I want to start looking at my race setup. Thanks

Intimidator February 17th, 2005 05:42 PM

Re: Star Trek : Quadrants of Conflict 2
 
Oops forget that one,


3000 or 5000, but am willing to vote for it.

Enigma February 17th, 2005 06:14 PM

Re: Star Trek : Quadrants of Conflict 2
 
I vote for 5000 points then:-) Long live the Tholian Assembly

Nodachi February 17th, 2005 08:26 PM

Re: Star Trek : Quadrants of Conflict 2
 
I vote 5000, prey. http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities February 17th, 2005 09:56 PM

Re: Star Trek : Quadrants of Conflict 2
 
5000, No INTEL, No WMD's, and no Events, but allow us to use the Bad Luck for the points.

Iansidious February 18th, 2005 12:23 AM

Re: Star Trek : Quadrants of Conflict 2
 
5000 here as well.

EaX February 18th, 2005 12:45 AM

Re: Star Trek : Quadrants of Conflict 2
 
5000 and no intel if possible.

Randallw February 18th, 2005 02:52 AM

Re: Star Trek : Quadrants of Conflict 2
 
Can we consider some sort of intelligence effort for the Dominion (and not just because they are me), to simulate the founders taking over things eg. the Founder infiltrates a ship as captain and diverts it from it's course ie. Fake orders.

Heretic February 18th, 2005 05:03 AM

Re: Star Trek : Quadrants of Conflict 2
 
5000 Racial Points and no warppoint making devices...

Atrocities February 18th, 2005 06:35 AM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Randallw said:
Can we consider some sort of intelligence effort for the Dominion (and not just because they are me), to simulate the founders taking over things eg. the Founder infiltrates a ship as captain and diverts it from it's course ie. Fake orders.

All right, disallow sabotage but all espinoge. This way we can spy, but can do no real damage.

Makinus February 18th, 2005 10:27 AM

Re: Star Trek : Quadrants of Conflict 2
 
what will be the differences (beyond the mod-based ones) from Major and Minor Races?
I would like to play a Minor Race, but i´m not sure if i will be able to play to the end of the game because sometimes i need to travel and would not be able to play for 2 or 3 weeks...

Intimidator February 18th, 2005 07:30 PM

Re: Star Trek : Quadrants of Conflict 2
 
Here a short update with rules and players sofar.


Major races:

Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen: Tomecki

Minor Races :

Bajoran: Kiedryn
Vulcan:
Gorn:
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian: Lord Axel
Vaadwaur:



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial

I still have doubts about the WP-openers and closers, So let me know what you ALL think of that.

But sorry AT, Events will be on...........


This will be it sofar, nothing is set yet but I think this will be our game for the most part.
If there are questions or remarks let me know.

EaX February 19th, 2005 02:46 AM

Re: Star Trek : Quadrants of Conflict 2
 
i've no problem with WP-openers and closers http://forum.shrapnelgames.com/images/smilies/wink.gif

Makinus February 19th, 2005 09:57 AM

Re: Star Trek : Quadrants of Conflict 2
 
allow warp point openers/closers but put them later in the tech tree... (like, the first one in the same level as the ringworld tech)


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