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-   -   MP game: Nations at War. Started! (http://forum.shrapnelgames.com/showthread.php?t=22786)

CUnknown February 14th, 2005 09:19 PM

MP game: Nations at War. Started!
 
I am thinking of starting up another MP game. We'll play on Desert Eye most likely, with difficult research, normal richness, magic sites at 50, HoF 15. Independents will be at 5, but the key is that each person will start off with 9 provinces. War and diplomacy should both happen early on, giving people a chance to use their national troops.

We will use Zen's Pretender Mod for this one.

The only house rule is that Caelum is illegal.


Players:

Boron as Vanheim.
Jurri as Jotunheim.
PashaDawg as Machaka.
Aku as Arcosephale.
Legacyspy as Man.
Jeffr as Pangea.
Dzbabi as Ermor.
Azhur as Pythium.
Me as Ulm.

jeffr February 15th, 2005 12:51 AM

Re: MP game: Nations at War
 
I'm in as Pangaea. I'm going to keep trying these guys until I find something that works.

I've never used Zen's stuff, but his ideas sound good to me. I think he tries to make national troops more viable.

I kind of like the idea of building from a single province, but I can see your point that starting with 9 provinces might result in early wars. Then again, it might not and some people might decide to avoid war.

The Zen link I found was http://www.techno-mage.com/~zen/. Is this the one everyone is going to use?

dzbabi February 15th, 2005 06:47 AM

Re: MP game: Nations at War
 
Heyda, i am also in - with emor.

How many magic sides and world richness?

50 and normal i would guess. Maybe easy research because we have all already so much provs?

Griffin

CUnknown February 15th, 2005 02:10 PM

Re: MP game: Nations at War
 
Yes, Pretender Mods 2.0 is the one we're going to use.

Dzbabi--sites are at 50, and normal richness. We're going to have difficult research.

jeffr--I think what you did last time with Pangea worked!! And yes, some people might pick a rainbow god and choose to just site search their provinces instead of trying for early war. But I think that is the beauty of it, you can go in either direction.

I'm going for the 9 province start because I want to jump-start things. I want national troops to be more viable at a later time-period in the game (not necessarily a later turn, but since we're jump-started things, it will seem later).

Legacyspy February 15th, 2005 06:11 PM

Re: MP game: Nations at War
 
May I take Man?

jeffr February 15th, 2005 06:38 PM

Re: MP game: Nations at War
 
ok, cool.

Do we install all mods on zen's site (pretender 2.0, spells 1.8 and scales 1.2) ?

I have zippo experience with this, so this should be fun.

CUnknown February 16th, 2005 03:31 AM

Re: MP game: Nations at War
 
I just want to use the pretender mod for now.

Legacyspy February 16th, 2005 05:04 PM

Re: MP game: Nations at War
 
Im in with Man

Leblanc February 16th, 2005 07:53 PM

Re: MP game: Nations at War
 
ach. nevermind. i wont have regular access to a computer for the next few months.

Mark the Merciful February 17th, 2005 12:55 PM

Re: MP game: Nations at War
 
What turn interval are you thinking of?

CUnknown February 17th, 2005 01:27 PM

Re: MP game: Nations at War
 
I am thinking of 24-h turns at first, later on we can change to 48-h when things start to bog down.

Aku February 19th, 2005 04:39 PM

Re: MP game: Nations at War
 
I would like to join this game as Arco.

Boron February 19th, 2005 04:41 PM

Re: MP game: Nations at War
 
In as Vanheim

YellowCactus February 19th, 2005 10:11 PM

Re: MP game: Nations at War
 
Oh god, not them!
Hehe. Just playin'.
-Yc

Aku February 20th, 2005 05:29 AM

Re: MP game: Nations at War
 
comon cactus, join this game also

PashaDawg February 20th, 2005 10:28 AM

Re: MP game: Nations at War
 
I will join as Machaka. (I have been practicing, Boron, so watch out. You will taste the Spider Lord's venom someday... beware and start losing sleep.) http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif

Jurri February 20th, 2005 01:18 PM

Re: MP game: Nations at War
 
I'd take Jotunheim. How many players were you thinking?

Aku February 20th, 2005 02:09 PM

Re: MP game: Nations at War
 
The Spider Queen is back in force!

Boron February 20th, 2005 03:46 PM

Re: MP game: Nations at War
 
Quote:

PashaDawg said:
I will join as Machaka. (I have been practicing, Boron, so watch out. You will taste the Spider Lord's venom someday... beware and start losing sleep.) http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif

Poor Boron is surprised . Why that hostility from the great Spider Lord ? We lived in a peaceful neighborhood in newbiegame 2 until the evil Spider Lord's propaganda forced the innocent pangeneans to war with them http://forum.shrapnelgames.com/image...es/biggrin.gif .

Great that you are in this game also Pasha http://forum.shrapnelgames.com/images/smilies/happy.gif . And i have no practice at all with Vanheim , it is the first time i try them . So happy Revenge my dear friend http://www.si-games.com/forumshttp:/...es/fechten.gif

CUnknown February 20th, 2005 05:06 PM

Re: MP game: Nations at War
 
So far we have:

Boron as Vanheim.
Jurri as Jotunheim.
PashaDawg as Machaka.
Aku as Arcosephale.
Legacyspy as Man.
Jeffr as Pangea.
Dzbabi as Ermor.
Azhur as Pythium.
Me as Ulm.

I think we should leave the game open for a few more days, if anyone else wants to join, we might have to switch to a larger map, though. We will see.

-Chris

YellowCactus February 20th, 2005 07:27 PM

Re: MP game: Nations at War
 
A cactus has only so many thorns.....but perhaps I'll join. Still undecided. Mostlikely will join as Tein-chi.
-Yc

YellowCactus February 21st, 2005 11:57 AM

Re: MP game: Nations at War
 
Mictlan

Mark the Merciful February 21st, 2005 04:48 PM

Re: MP game: Nations at War
 
OK, I'll join as C'tis (pretty sure I haven't done C'tis yet).

YellowCactus February 21st, 2005 10:29 PM

Re: MP game: Nations at War
 
Mark, didn't you drop ALL your games about three months ago. You know that caused big problems, eventually killing two games I was in.
-Yc

GriffinOfBuerrig February 22nd, 2005 10:22 AM

Re: MP game: Nations at War
 
Ok,

soooo when will the game start- i hope soon!

PS: My Nick ist DZBABI, i will use this aocount further http://forum.shrapnelgames.com/images/smilies/happy.gif

Azhur February 22nd, 2005 03:19 PM

Re: MP game: Nations at War
 
I'll join as Pythium if not too crowded yet..

Mark the Merciful February 22nd, 2005 04:02 PM

Re: MP game: Nations at War
 
Quote:

YellowCactus said:
Mark, didn't you drop ALL your games about three months ago. You know that caused big problems, eventually killing two games I was in.
-Yc

Mostly true, and sorry for messing you and others around. Lack of self-discipline (joining too many games) followed by real-life changes did for most of my games.

Anyway, fear not, for our host has heard your cry.

CUnknown February 23rd, 2005 03:00 AM

Re: MP game: Nations at War
 
Okay! The game is starting soon. I have set up the server. The IP is: 68.190.44.112 port 2000.

I'm going to be Ulm, and since we have 9 players, I think it'd be good to switch to Inland.

Start uploading Pretenders! http://forum.shrapnelgames.com/images/smilies/happy.gif

Oh, remember we're using Zen's Pretender Mod, but not any of his other mods.

GriffinOfBuerrig February 23rd, 2005 07:57 AM

Re: MP game: Nations at War
 
Aeh, i am not able to connect to the server! Whats wrong?

PashaDawg February 23rd, 2005 10:01 AM

Re: MP game: Nations at War
 
Ok. I am off to work. I will upload my pretender tonight.

I assume we are using version 2.0 of Zen's Pretender Mod. Yes?

Thanks for hosting the game CUnknown.

Aku February 23rd, 2005 02:19 PM

Re: MP game: Nations at War
 
I was able to connect to the server and uploaded my pretender.

We are using Zens pretender mod 2.0.

GriffinOfBuerrig February 23rd, 2005 02:59 PM

Re: MP game: Nations at War
 
Hey, it worked: Do i have to press "start game" for the final upload of my pretender?

Alneyan February 23rd, 2005 03:01 PM

Re: MP game: Nations at War
 
Do not press Start Game unless asked so by the host of the game; it would start the game while not everybody has uploaded their Pretender, and the settings may not be fully set (I do not recall if settings are set before or after Pretender upload).

On an unrelated matter, did you get my PM Griffin?

GriffinOfBuerrig February 23rd, 2005 03:19 PM

Re: MP game: Nations at War
 
Yes i got, but you it seemt you did not get my answer.

@topic: Maybe anyone can make a summarisation of this game(Indies, Research etc...)

Aku February 23rd, 2005 04:59 PM

Re: MP game: Nations at War
 
Griffin the first post of threads is usually the game settings. I am copying it here for you.

I am thinking of starting up another MP game. We'll play on Desert Eye most likely, with difficult research, normal richness, magic sites at 50, HoF 15. Independents will be at 5, but the key is that each person will start off with 9 provinces. War and diplomacy should both happen early on, giving people a chance to use their national troops.

I haven't decided on who I'm going to be yet.

We will use Zen's Pretender Mod for this one.

The only house rule is that Caelum is illegal.


The map that CUnknown picked I believe he changed to Inland due to the increase of players.

YellowCactus February 23rd, 2005 07:00 PM

Re: MP game: Nations at War
 
I'm going to have to withdraw from this game. Sorry for my indecision. Mictlan is Open!
-Yc

jeffr February 23rd, 2005 09:16 PM

Re: MP game: Nations at War
 
Pangaea uploaded.

PashaDawg February 23rd, 2005 11:52 PM

Re: MP game: Nations at War
 
Machaka uploaded!

Legacyspy February 24th, 2005 01:35 AM

Re: MP game: Nations at War
 
Man is up!

GriffinOfBuerrig February 24th, 2005 07:23 AM

Re: MP game: Nations at War
 
Emor is in.

Azhur February 24th, 2005 07:30 AM

Re: MP game: Nations at War
 
Are we playing 2.15 version of Dom2?

jeffr February 24th, 2005 09:16 PM

Re: MP game: Nations at War
 
Is there a command line option that I need to use to enable Zen's pretender mod when I play the game?

I had the mod enabled when I created my pretender, but the shortcut I created to connect to the game does not have any mention of the mod in the command line. Do I need to reupload with the mod enabled on the command line?

jeffr February 24th, 2005 09:25 PM

Re: MP game: Nations at War
 
I did a search on "enablemod" and found that I probably have to add "--enablemod conceptp2.dm" (without the quotes) to my shortcut.

Is this correct?

If it is, do I need to re-upload my pretender with the mod enabled?

Jurri February 24th, 2005 10:04 PM

Re: MP game: Nations at War
 
No, you don't need to do anything different. You just need to have the mod in the mods directory and have it enabled when you create the pretender. The game automatically uses any mods the host has enabled at game creation.

jeffr February 24th, 2005 10:20 PM

Re: MP game: Nations at War
 
cool, thanks.

CUnknown February 24th, 2005 10:58 PM

Re: MP game: Nations at War
 
Yes, we are using version 2.15.

Looks like everyone is uploaded except for Pythium, I hope we can start tomorrow.

GriffinOfBuerrig February 26th, 2005 09:56 AM

Re: MP game: Nations at War
 
Gogogo, are we still waiting for anyone?

Or can we start soon?

Azhur February 26th, 2005 10:41 AM

Re: MP game: Nations at War
 
Sorry it took a while, Pythium now uploaded. Can we start?

CUnknown February 26th, 2005 03:46 PM

Re: MP game: Nations at War
 
We have started! Right now, I set it to 48-h quickhost, but as soon as we all take a turn, I'll set it to 24-h. Later on (maybe turn 30 or so), I'll set it back to 48-h.

Aku February 26th, 2005 05:28 PM

Re: MP game: Nations at War
 
yay! i thought the game died but glad it started


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