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MP game: Nations at War. Started!
I am thinking of starting up another MP game. We'll play on Desert Eye most likely, with difficult research, normal richness, magic sites at 50, HoF 15. Independents will be at 5, but the key is that each person will start off with 9 provinces. War and diplomacy should both happen early on, giving people a chance to use their national troops.
We will use Zen's Pretender Mod for this one. The only house rule is that Caelum is illegal. Players: Boron as Vanheim. Jurri as Jotunheim. PashaDawg as Machaka. Aku as Arcosephale. Legacyspy as Man. Jeffr as Pangea. Dzbabi as Ermor. Azhur as Pythium. Me as Ulm. |
Re: MP game: Nations at War
I'm in as Pangaea. I'm going to keep trying these guys until I find something that works.
I've never used Zen's stuff, but his ideas sound good to me. I think he tries to make national troops more viable. I kind of like the idea of building from a single province, but I can see your point that starting with 9 provinces might result in early wars. Then again, it might not and some people might decide to avoid war. The Zen link I found was http://www.techno-mage.com/~zen/. Is this the one everyone is going to use? |
Re: MP game: Nations at War
Heyda, i am also in - with emor.
How many magic sides and world richness? 50 and normal i would guess. Maybe easy research because we have all already so much provs? Griffin |
Re: MP game: Nations at War
Yes, Pretender Mods 2.0 is the one we're going to use.
Dzbabi--sites are at 50, and normal richness. We're going to have difficult research. jeffr--I think what you did last time with Pangea worked!! And yes, some people might pick a rainbow god and choose to just site search their provinces instead of trying for early war. But I think that is the beauty of it, you can go in either direction. I'm going for the 9 province start because I want to jump-start things. I want national troops to be more viable at a later time-period in the game (not necessarily a later turn, but since we're jump-started things, it will seem later). |
Re: MP game: Nations at War
May I take Man?
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Re: MP game: Nations at War
ok, cool.
Do we install all mods on zen's site (pretender 2.0, spells 1.8 and scales 1.2) ? I have zippo experience with this, so this should be fun. |
Re: MP game: Nations at War
I just want to use the pretender mod for now.
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Re: MP game: Nations at War
Im in with Man
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Re: MP game: Nations at War
ach. nevermind. i wont have regular access to a computer for the next few months.
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Re: MP game: Nations at War
What turn interval are you thinking of?
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Re: MP game: Nations at War
I am thinking of 24-h turns at first, later on we can change to 48-h when things start to bog down.
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Re: MP game: Nations at War
I would like to join this game as Arco.
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Re: MP game: Nations at War
In as Vanheim
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Re: MP game: Nations at War
Oh god, not them!
Hehe. Just playin'. -Yc |
Re: MP game: Nations at War
comon cactus, join this game also
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Re: MP game: Nations at War
I will join as Machaka. (I have been practicing, Boron, so watch out. You will taste the Spider Lord's venom someday... beware and start losing sleep.) http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif
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Re: MP game: Nations at War
I'd take Jotunheim. How many players were you thinking?
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Re: MP game: Nations at War
The Spider Queen is back in force!
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Re: MP game: Nations at War
Quote:
Great that you are in this game also Pasha http://forum.shrapnelgames.com/images/smilies/happy.gif . And i have no practice at all with Vanheim , it is the first time i try them . So happy Revenge my dear friend http://www.si-games.com/forumshttp:/...es/fechten.gif |
Re: MP game: Nations at War
So far we have:
Boron as Vanheim. Jurri as Jotunheim. PashaDawg as Machaka. Aku as Arcosephale. Legacyspy as Man. Jeffr as Pangea. Dzbabi as Ermor. Azhur as Pythium. Me as Ulm. I think we should leave the game open for a few more days, if anyone else wants to join, we might have to switch to a larger map, though. We will see. -Chris |
Re: MP game: Nations at War
A cactus has only so many thorns.....but perhaps I'll join. Still undecided. Mostlikely will join as Tein-chi.
-Yc |
Re: MP game: Nations at War
Mictlan
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Re: MP game: Nations at War
OK, I'll join as C'tis (pretty sure I haven't done C'tis yet).
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Re: MP game: Nations at War
Mark, didn't you drop ALL your games about three months ago. You know that caused big problems, eventually killing two games I was in.
-Yc |
Re: MP game: Nations at War
Ok,
soooo when will the game start- i hope soon! PS: My Nick ist DZBABI, i will use this aocount further http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP game: Nations at War
I'll join as Pythium if not too crowded yet..
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Re: MP game: Nations at War
Quote:
Anyway, fear not, for our host has heard your cry. |
Re: MP game: Nations at War
Okay! The game is starting soon. I have set up the server. The IP is: 68.190.44.112 port 2000.
I'm going to be Ulm, and since we have 9 players, I think it'd be good to switch to Inland. Start uploading Pretenders! http://forum.shrapnelgames.com/images/smilies/happy.gif Oh, remember we're using Zen's Pretender Mod, but not any of his other mods. |
Re: MP game: Nations at War
Aeh, i am not able to connect to the server! Whats wrong?
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Re: MP game: Nations at War
Ok. I am off to work. I will upload my pretender tonight.
I assume we are using version 2.0 of Zen's Pretender Mod. Yes? Thanks for hosting the game CUnknown. |
Re: MP game: Nations at War
I was able to connect to the server and uploaded my pretender.
We are using Zens pretender mod 2.0. |
Re: MP game: Nations at War
Hey, it worked: Do i have to press "start game" for the final upload of my pretender?
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Re: MP game: Nations at War
Do not press Start Game unless asked so by the host of the game; it would start the game while not everybody has uploaded their Pretender, and the settings may not be fully set (I do not recall if settings are set before or after Pretender upload).
On an unrelated matter, did you get my PM Griffin? |
Re: MP game: Nations at War
Yes i got, but you it seemt you did not get my answer.
@topic: Maybe anyone can make a summarisation of this game(Indies, Research etc...) |
Re: MP game: Nations at War
Griffin the first post of threads is usually the game settings. I am copying it here for you.
I am thinking of starting up another MP game. We'll play on Desert Eye most likely, with difficult research, normal richness, magic sites at 50, HoF 15. Independents will be at 5, but the key is that each person will start off with 9 provinces. War and diplomacy should both happen early on, giving people a chance to use their national troops. I haven't decided on who I'm going to be yet. We will use Zen's Pretender Mod for this one. The only house rule is that Caelum is illegal. The map that CUnknown picked I believe he changed to Inland due to the increase of players. |
Re: MP game: Nations at War
I'm going to have to withdraw from this game. Sorry for my indecision. Mictlan is Open!
-Yc |
Re: MP game: Nations at War
Pangaea uploaded.
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Re: MP game: Nations at War
Machaka uploaded!
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Re: MP game: Nations at War
Man is up!
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Re: MP game: Nations at War
Emor is in.
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Re: MP game: Nations at War
Are we playing 2.15 version of Dom2?
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Re: MP game: Nations at War
Is there a command line option that I need to use to enable Zen's pretender mod when I play the game?
I had the mod enabled when I created my pretender, but the shortcut I created to connect to the game does not have any mention of the mod in the command line. Do I need to reupload with the mod enabled on the command line? |
Re: MP game: Nations at War
I did a search on "enablemod" and found that I probably have to add "--enablemod conceptp2.dm" (without the quotes) to my shortcut.
Is this correct? If it is, do I need to re-upload my pretender with the mod enabled? |
Re: MP game: Nations at War
No, you don't need to do anything different. You just need to have the mod in the mods directory and have it enabled when you create the pretender. The game automatically uses any mods the host has enabled at game creation.
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Re: MP game: Nations at War
cool, thanks.
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Re: MP game: Nations at War
Yes, we are using version 2.15.
Looks like everyone is uploaded except for Pythium, I hope we can start tomorrow. |
Re: MP game: Nations at War
Gogogo, are we still waiting for anyone?
Or can we start soon? |
Re: MP game: Nations at War
Sorry it took a while, Pythium now uploaded. Can we start?
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Re: MP game: Nations at War
We have started! Right now, I set it to 48-h quickhost, but as soon as we all take a turn, I'll set it to 24-h. Later on (maybe turn 30 or so), I'll set it back to 48-h.
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Re: MP game: Nations at War
yay! i thought the game died but glad it started
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