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Genocide
I've just committed my first act of genocide!
Played the demo for a month waiting for the game to arrive came close to exterminating a whole race a couple of times but kept running out of time.Got the game last week.One race down eleven more to go. http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Genocide
Genocide isn't fun. Why don't you capture their planets with troops?
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Re: Genocide
Genocide is too fun. Especially when playing agianst a real live person in a PBW game. http://forum.shrapnelgames.com/images/smilies/laugh.gif. But capture is also fun. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Genocide
It all depends. Imagine a small planet with about 1% for organics but covered in farms that the AI has built for some reason.
I'd glass that planet, mainly on the principle that I don't want people that stupid in my empire http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Genocide
I would like to see some number of how many enemies (combatants and non-combatants separated) I have killed in my game... Same way you can see the tonnage of destroyed enemy ships in ship design screen.
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Re: Genocide
I once posted a thread about glassing a planet and the moral implications thereof. It was an interesting thread to say the least. When it comes to glassing a world and being an Evil ruler, don't forget to read the E.R.A.S.E list. (Link in SEIV Humor - Sticky Thread - New Members Please Look Here)
You might gleam some interesting info. |
Re: Genocide
I sometimes use a race in SP that has ALL extra tech area bonuses , but which accordingly has massive deficits in race characteristics. When you capture a race, in SEIV I do not believe you get the advantages of it - i.e. you cannot build Talismans if you capture a Religious race. And since it is weak anyway, I would simply annihilate it should I come across it myself.
(Or exploit them - trade with them. If they've got a trade deficit and you've got a trade bonus, suck all of their resources out of them with a Trade treaty and then subjugate/conquer them, just for the fun of it.) |
Re: Genocide
Capturing the planets infrastruture intact souinds great but
my experance with the demo was wasteing several turns building enough troops ,putting them on transports ,ferring them to the planet then watching them die with very little to show for it.Then I'd glass the planet.I haven even bothered to research them, this game.I've been at war with the num one race almost from the get go , so I've spent most of my research building weapons and ships.My starting position kind of sucked very few breathable worlds and very few useable warp points,only good thing about it was all the unstable warp points have discuraged the neighbours from visiting . |
Re: Genocide
Very few useable warppoints is good. Easier to defend your home system. And you DO know you can colonize non-breathable worlds, right?
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Re: Genocide
In the demo troops ARE weak. In the full version, you can build much larger troops with much stronger weapons. Then it's worthwhile. The overall opinion on this forum is that capturing is FAR more effective than glassing the planet. I'd say try it once, even if only in the simulator. Troops are simply better than planetary napalm (unless you mod the napalm bombs to do 1 damage).
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Re: Genocide
Well I hope your game comes soon. http://forum.shrapnelgames.com/images/smilies/happy.gif Nothing like playing beyond that 100 turn limit that sustained us addicts from August 2000 until late Nov 2000 when the game was finally released. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Genocide
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Mine all WPs, especially the unstable ones as - especially in MP games - that was where I'd expect an attack to come from. Nobody would suspect an assault fleet entering your home system trhough a damaging WP, so almost nobody creates adequate - or even ANY - defense arount them... so I'd launch an attack from there. Post guard stations around the stable WPs. If there are only useless systems nearby, and you've got high-lev Stellar Manip tech, make them into black holes and post guard mines AND sats AND stations on the WPs leading there.
Also, another tactic could be: Take out all WPs to your system except one, then build a System Stellar Manip Shield to prevent further WPs being opened. Make sure the ONLY entrance to your system leads to a black hole and manipulate the WPs and systems according to approximately this layout to assure maximum safety. |
Re: Genocide
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Re: Genocide
I usually don't wipe out those enemy aliens completely. I try to capture some of the aliens before I exterminate their empires, and I keep a biological santuary base where I save a 100 or so of each race. They are used in our genetic experiments, biological weapons research, and testing our cosmetics and shampoo products.
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Re: Genocide
Yeah, they might be stupid, but so are mules. Mules are still good for manual labour. Whoever said the conquered would be fully integrated to the empire? My empires always consist largely of slaves, with a small number (perhaps ten million once the galaxy is conquered) of overseers handling the thralls. http://forum.shrapnelgames.com/images/smilies/happy.gif
When I played, I also used to change the setting that altered damage weapons do to planets. I think normally it was something like 10 damage points killed 1M population, I had it set to somewhere around 10000 / 1M. Then you have to either capture, spend a loooonnnggg time pummeling the planet, or blow it up, Death Star style. |
Re: Genocide
I agree with Will. I think the default setting is unrealistic, that a escort with a Depleted Uranium Cannon (DUC) can "glass" a planet, especially a largely populated one. But how does one change it to what Will said, and make the damage to the planet per weapon lower?
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Re: Genocide
In the data file "settings.txt" you will find the following line:
Damage Points To Kill One Population := 10 If you raise the value, it takes more damage to kill 1M population. |
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Re: Genocide
Anyone know how much damage it takes to destroy a facility?
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Re: Genocide
Be aware that any weapon will still be able to kill at least 1 million population per hit, no matter how high the setting is...
Anyone know how much damage it takes to destroy a facility? I do not believe there is any such formula. It seems to be more or less random as you slowly wipe out the population. |
Re: Genocide
I believe it is variable. When you attack planets, the damage you inflict can sometimes just kill civilians for a while before any facilities are destroyed. Sometimes facilities start getting destroyed soon after you start orbital bombardment. So I can't say that there is a known specific amount of damage that facilities can take.
This is how I see it, if I'm wrong, someone please correct me. Of course, I don't believe in orbital bombardment. That's why I'm a member of Intergalatic NABOB (NAtions Banning Orbital Bombardment). http://forum.shrapnelgames.com/images/smilies/happy.gif I rather seize and plunder a rival's planet, much more satisfying. |
Re: Genocide
I think it's probably something along the lines of, determine how many hitpoints the planet has due to population, add 100 per facility, then randomly distribute among that range. It might be a different number, but I seem to remember that being the number of "extra" hitpoints once population was accounted for. That's the only thing that I can think of which would explain what I remember seeing, which is that usually facilities are destroyed in proportion to the population, but sometimes several are destroyed early, and sometimes you will have a 0M population colony with a facility left (meaning last 100 damage).
But remember, sometimes it's just more fun to lob a MOAB at an inhabited world http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Genocide
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However, abandoning the planet should still allow you to reclaim those free minerals: you should therefore send that population into the void if you want those minerals. Alternatively, just glass'em for being so silly. This message was brought to you by the Committee for Maximum Pain, Pointless Wickedness, and the Conglomerate of Players Refusing to Lose Anything to Planet Capturers. |
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