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System Gravitational Shields
Does the system Gravitational Shield stop the creation of Ringworlds, Sphereworlds and new planets?
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Re: System Gravitational Shields
It does not stop any of those things. You cannot prevent Stellar Construction (Ringworld/Sphereworld) directly, and the only thing that prevents Planet Creation is removing all the stars from a system.
The Gravitational Shields do not stop Planet Destroyers either, or Storm Manipulation. They stop everything else: the three Stellar Destruction components, and Warp Openers/Warp Closers. |
Re: System Gravitational Shields
I don't think that planet destroyers will work on ring/sphereworlds either. Never tested this, though.
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In any case, you need a planetary grav shield to protect against the planet-busters, in addition to your system shield. |
Re: System Gravitational Shields
I really hope that in SE5 that we will be able to "turn off" facilities without having to scrap them. I've often wanted to turn off my sys grav facs, but I can also see times where other types of facilities might be useful turned off temporarily...
Thanks, Alarik |
Re: System Gravitational Shields
I agree with turning them off for a turn. I just want to make sure I do not screw up. I have a System Grav shield that will be done in 10 turns and my Ringworlds stuff will be done in 14 turns. Be a real bummer to have to scrap it so I can create my Ringworld. But looks like I will just proceed.
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I would like this sort of things for components at the very least: shutting down an engine could be useful when perfect timing is needed, or disabling sensors to avoid detecting a much stronger cloaked enemy, or... You could do so in a mod by using the Emergency Resupply ability and the Destroyed on Use, allowing you to use components to destroy them. f it works, you could also put the gravitational shield abilities on a component, and destroy the component if you want to shut it down. Hmm, now to get this into a mod. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: System Gravitational Shields
Does system gravity shield ability work on a component? If so, you could have sys grav shield SHIPS...
PvK |
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Re: System Gravitational Shields
The Prevent Warp Closure ability works on a component, so I gather all the others work too.
I am actually starting to believe all abilities that make sense on a component work: does anyone know of an ability which would invalid this belief? (Edited for the sake of clearness) |
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It should work the other way around too, and may come in handy as an extra AI Tag -style ability for distinguishing normal shield generators of differing sizes for example. |
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I kind of assumed most of them didn't work... all the point-generation ones, for examples, needed new versions to work on ships and bases.
PvK |
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I was more speaking of abilities like System-wide bonuses, like the mobile shrines Adamant uses. Would there be any reason for an ability affecting a whole system not to work on a component?
Hmm, I will try something like System-wide increase in research. Back to the lab! That one doesn't do anything (it isn't supposed to be shown on the colonies themselves, but there was no result in the Research screen or in the scores either). I guess only abilities not affecting planets at all work. Hmm... |
Re: System Gravitational Shields
Chapter 16 of SEIV Modding 101 lists all of the abilities and the file that each is valid in. It will tell you which facility abilities can be used on components and vice versa.
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Re: System Gravitational Shields
The only reason is the game might not be programmed to check for such things.
Training? I imagine with the moon training bug, this would allow stacking ships to instantly train to the max. This might not be so bad, though, as you could thus attach a maintenance cost to training, representing the cost of pre-training crews for ships, which is perhaps slightly more logical than having to build ships and then train their crews using the actual ships. PvK |
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Cool! Thanks Fyron!
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Looks like I was busy reinvinting the wheel. I suppose nobody is interested in my prototype for the Wheel Mark2?
Thanks Fyron for the link. I had expected a few more abilities to work for components (mainly the system resource generation ones, and the happiness ability), but it appears it isn't the case. |
Re: System Gravitational Shields
Hmm, that is a great resource, though it isn't 100% accurate on all details in the current version, so it might still be worth testing any groovy ideas to make sure they really don't work in the current version.
(examples: Combat Modifier - System doesn't give an ECM bonus - only an offensive bonus. Combat To Hit Defense Minus subtracts rather than adds.) PvK |
Re: System Gravitational Shields
Have any of you ever tried to take on a fully armed and full sphere or ring world? I sent an entire fleet of dreadnoughts against one such sphere world that I had turned over to the Ai like 500 turns prior, and I lost all 200 ships. They are next to impossible to take down if they have LR WP. (And brother did it ever.)
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This ability adds Value1 % to the chance of enemy direct-fire weapons hitting this vessel. The modifier adds, so 50% + 30% = 80% It increases the chance that you will hit the target ship. From the other side, it decreases the ECM value of the ship it is on. Either way is correct. I was trying to remain consistent and cast things from the firing ship's point of view. By the way, I have updated the Standard HTML version of the document. |
Re: System Gravitational Shields
The "Point Defense" ability description is missing from the ability list.
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There is no "Point Defense" ability. It is "Point-Defense".
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Er, ok, but did you just edit it? I'm pretty sure yesterday it just had one or two words and then a comma followed by nothing on the desciption line.
PvK |
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I think so PvK: there was no description (well, two works) for Point-Defense the last time I browsed the file, so yesterday evening GMT (and I looked at my cache version to verify it was indeed so).
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Re: System Gravitational Shields
Thanks for saving me a sanity point, Alneyan. http://forum.shrapnelgames.com/images/smilies/happy.gif
PvK |
Re: System Gravitational Shields
I corrected a few errors here and there in the file yesterday, yes.
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Re: System Gravitational Shields
Does Devnull mod have modded component to destroy sphere- and ringworlds? I am playing few games using that mod but I haven't checked the thing...
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Re: System Gravitational Shields
They can destroy planets up to Stellar Moon, a special sort of Ringworld I believe (they can also destroy extra huge planets). They cannot destroy Ringworlds or Sphereworlds.
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No, but you can make a new star.
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And create a planet from the asteroid field and build a new stellar moon around the new star. This allows for theoretically infinite planet construction.
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