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Does anybody know?
Spell Penetration, does anybody know off the top of their head whether it applies to the overland energy attack spells? Fires From Afar, Murdering Winter, Flaming Spheres, etc.?
I know it does for Mind Hunt (wonderful spell), but I don't know about the mass death spells, they don't really say. -Frank |
Re: Does anybody know?
Penetration only effects spells with an MR roll. The ones you mentioned do not. Anything that involves damage from poison, fire, lightning, and ice (unless I'm forgetting a spell) ignores magic resistance.
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Re: Does anybody know?
Only spells with a MR check count penetration.
Vengeance of the Dead Imprint Souls Mind Hunt Everything else relies on resistances and physical damage, even Burden of Time. |
Re: Does anybody know?
Are you sure about that? I've seen Crones live for a very very long time under the influence of Burden of Time. I've also lost Sea Kings straight up from the same spell, and the difference in hit points and protection between those units is night and day.
BTW, does anyone know how much damage something like Wrath of God (or apparently Burden of Time) is? I kill a lot of Soulless with Wrath of God, so I'm figuring that it's got to be like 15+ points of damage... -Frank |
Re: Does anybody know?
Question II: Does your Spell Penetration count when you use "on-hit" attacks? In short, does a spellfocus improve your chances with Tartarian Chains?
I know for a fact that having a big pile of Fire Magic improves the fire damage inflicted by your charcoal shields... -Frank |
Re: Does anybody know?
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Re: Does anybody know?
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Re: Does anybody know?
BTW, when a unit is "killed" by Burden of Time, it suffers exactly 999 points of damage. With a prophet of a golem cult, for example, it is possible to exceed 999 hit points. Does anybody know whether it reports the character as "dead" if they suffer 999 damage and live from a Burden of Time?
(I figured this one out when Burden of Time killed one of my Hall of Famers). -Frank |
Re: Does anybody know?
Im willing to bet a units health cannot and will not exceed 999. It will probably just arbitrarily limit, as do gems.
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Re: Does anybody know?
What about Golem Cult Sphinx Pretender in high positive dominion? I seem to remember that I had a Sphinx once with over 1000 hp, but I'm not sure.
Are you sure that wasn't 9999 damage? |
Re: Does anybody know?
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As to a Sphinx, in a Golem Cult it gains 100 hit points per point of Dominion before it even gets any XP. So at dominon 10 it's going to have 1500 hit points at the start of the game. -Frank |
Re: Does anybody know?
Couldn't it just be a symbolic damage assessed after the unit fails its rolls? After all, it has some purpose -- 999 damage should give a massive chance of an affliction on anything non-regenerating, for instance, and this matters for both HoF (mummies) and immortals.
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Re: Does anybody know?
It is 999 in damage. And sphinxes in home dominion can survive soul slay, burden of time etc. It has been this way since dom1.
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Re: Does anybody know?
OK, Manifestation. It claims a 50% return rate when the caster sends it out. I know that it can attack your own stuff in the province (and thus it differs sharply from Earth Attack), but how does it actually work?
Is it a 50% chance per leader of being "suitable" each turn? (that would make your chances of having it attack an enemy leader in a big army near 100%) Is it a 50% chance of any leader being "sitable", followed by a random draw as to which leader it is? Give me a bone here... -Frank |
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