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-   -   The Grand Anti-SC competition! - Results! (http://forum.shrapnelgames.com/showthread.php?t=22988)

Tuna March 3rd, 2005 07:40 AM

The Grand Anti-SC competition! - Results!
 
<font color="red"> look at page 6 for results
</font>

With everyone using mostly SC's nowadays, I thought why not have a bit of a contest with them.

The rules are simple: 16 players join up and send me the details of their sc's (rules below), I will build them, send them all to a single province in the most unfair order I can figure and then up the turn file here so everyone can see the battles.

The sc's can be based on any chassis, pretender, only wishable, whatever, as long as it's in the unmodded game it's fair game. They can be given any non-unique items, full complement of gems of any type or any mix, and any script the owner desires. They also can be empowered by total of 3 levels in addition to their natural magic abilities. The spell tech levels can be decided by the maker to restrict the complement of spells auto-cast, should the maker wish to.

To submit the pretender, send me a PM with:

1. His name
2. Country preference, if any. (should you want to cast any national spesific spells. Should this already be taken I will reply and let you change the design)
3. The chassis of the pretender, both the exact name and the ID (this can be seen by wieving the unit's stats and by pressing I (capital i))
4. All the items, both exact names and the ID's.
5. What you want to use the 3 magic levels for.
6. The script he will follow.
7. The max magic research levels at the time of the battle.

Also post his name here to confirm.

I will not be playing, for obvious reasons.

(edit1) the magic gem repositories are not replenished every fight, you use it against one combatant, it's lost.(/edit1)

(edit2) You do get to choose the random paths on units with random magic. (/edit2)

Azhur March 3rd, 2005 10:15 AM

Re: The Grand Anti-SC competition!
 
Mine isn't too original, but here's the first build:

1. Azhur
2. C'tis
3. Doom Horror, 651
4. Couldn't find those item ID's by capital-I (Amulet of Antimagic and Amulet of Luck)
5. W,2F
6. Cast Quickness, cast Phoenix Pyre, Attack Rearmost
7. Constr. 4, Alterat. 7

Turin March 3rd, 2005 10:39 AM

Re: The Grand Anti-SC competition!
 
I have sent you mine.
Blubba is the name of my valiant warrior.

Nice idea.

FrankTrollman March 3rd, 2005 02:03 PM

Re: The Grand Anti-SC competition!
 
Just curious, where are you getting a Doom Horror with Alteration 7? They pop out of Wish (Alteration 9), and very large castings during Astral Corruption. Even then, to actually get the Doom Horror, you'd need to successfully steal it with Enslave - no mean feat.

-Frank

Jurri March 3rd, 2005 02:43 PM

Re: The Grand Anti-SC competition!
 
You'll notice that the reason for restricting the research levels is:
The spell tech levels can be decided by the maker to restrict the complement of spells auto-cast.
Nowhere in the first post is there a requirement that the research levels should correspond to the critters in question. By design or not, I wouldn't know.

Jurri March 3rd, 2005 02:45 PM

Re: The Grand Anti-SC competition!
 
Oh, yeah, I sent you my Rocky. Adriaan...

quantum_mechani March 3rd, 2005 03:08 PM

Re: The Grand Anti-SC competition!
 
Are gems/blood slaves replenished between rounds?

Turin March 3rd, 2005 03:37 PM

Re: The Grand Anti-SC competition!
 
If I understand him right, he gives each nation one of the SCs and sends them all into the same province in a single turn.
So no replenishing between fights.

quantum_mechani March 3rd, 2005 04:02 PM

Re: The Grand Anti-SC competition!
 
Another issue- finding the item numbers. I know of no way to get the item numbers for misc items, and not everyone has a
save game with all weapons and armor forgeable...

PvK March 3rd, 2005 04:36 PM

Re: The Grand Anti-SC competition!
 
Magic items DON'T HAVE ID's.

quantum_mechani March 3rd, 2005 04:52 PM

Re: The Grand Anti-SC competition!
 
Quote:

PvK said:
Magic items DON'T HAVE ID's.

Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).

Tuna March 3rd, 2005 05:15 PM

Re: The Grand Anti-SC competition!
 
Also, dont post your designs here, only names, so that others wont design something simply to counter you.

PvK March 3rd, 2005 05:20 PM

Re: The Grand Anti-SC competition!
 
Quote:

quantum_mechani said:
Quote:

PvK said:
Magic items DON'T HAVE ID's.

Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).

That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.

PvK

Tuna March 3rd, 2005 05:20 PM

Re: The Grand Anti-SC competition!
 
Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.

Gotta admit there's at least 2 very orginal choices already...

And spell paths are really only for spell restrictions.

So far 5 in, I'll make the game when 9 have signed.

Graeme Dice March 3rd, 2005 05:24 PM

Re: The Grand Anti-SC competition!
 
Quote:

Tuna said:
Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.

Forcing random paths makes scripting impossible, so I don't think that it will work too well. I'll have to redo my selection if that's how it works.

PvK March 3rd, 2005 05:25 PM

Re: The Grand Anti-SC competition!
 
What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?

PvK

quantum_mechani March 3rd, 2005 05:30 PM

Re: The Grand Anti-SC competition!
 
Quote:

PvK said:
Quote:

quantum_mechani said:
Quote:

PvK said:
Magic items DON'T HAVE ID's.

Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).

That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.

PvK

Ah, I see, I knew giving units magic weapons with modding didn't work, that explains why.

Tuna March 3rd, 2005 05:31 PM

Re: The Grand Anti-SC competition!
 
Quote:

Graeme Dice said:
Forcing random paths makes scripting impossible, so I don't think that it will work too well. I'll have to redo my selection if that's how it works.

Actually I gotta admit that is true. So, I will accept directed randoms. Bear with me, it's the first time I've ever done this http://forum.shrapnelgames.com/images/smilies/happy.gif

Tuna March 3rd, 2005 05:36 PM

Re: The Grand Anti-SC competition!
 
Quote:

PvK said:
What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?

PvK

They are. That is "the most unfair way possible".
Once I get this done I will most probably develop some a little more advanced rules and do this again, more than once. Sort of testing now if there is enough interest.

(edit)with 16-way meaning they are all dumped into same province on the same turn, playing 1 vs 1 in totally random order ofc.(/edit)

quantum_mechani March 3rd, 2005 06:15 PM

Re: The Grand Anti-SC competition!
 
'Spathi-god' has been sent on his way to the arena...

The_Tauren13 March 3rd, 2005 06:29 PM

Re: The Grand Anti-SC competition!
 
Brick is joining the tourney and will pwn j00!!!!11!!!oneoneone!!1

Endoperez March 3rd, 2005 06:31 PM

Re: The Grand Anti-SC competition!
 
I think he is doing it through map commands, with which one can add commanders to provinces, equip them, give them chosen magic paths etc.

Tuidjy March 3rd, 2005 09:44 PM

Re: The Grand Anti-SC competition!
 
Interesting.

May I ask for a clarification? If one chooses a pretender chassis, does one get
an actual pretender, or the result of a wish? It does make a difference.

But anyway, I am off to think of something that could take out the Doom Horror.

Huzurdaddi March 3rd, 2005 09:59 PM

Re: The Grand Anti-SC competition!
 
Quote:

Tuidjy said:
But anyway, I am off to think of something that could take out the Doom Horror.

I figure magebane should be able to kill it unless I am mistaken about how magebane works ( IIRC 100 fatigue to anything with magic paths ).

Actually I think a lot of this will revolve around how to get around magebane or it will all be about who gets to strike 1st. But that's just with 60 seconds of thinking. I'm sure others will be far more clever.

Tuidjy March 3rd, 2005 10:11 PM

Re: The Grand Anti-SC competition!
 
Magebane is an unique item, and thus forbidden.

Tuna March 3rd, 2005 10:15 PM

Re: The Grand Anti-SC competition!
 
Quote:

Tuidjy said:
Interesting.

May I ask for a clarification? If one chooses a pretender chassis, does one get
an actual pretender, or the result of a wish? It does make a difference.

Added with a map command, equals one gotten trought wish. If I added real pretenders I would have to worry about dominion levels and all...

Quote:

Endoperez said:
I think he is doing it through map commands, with which one can add commanders to provinces, equip them, give them chosen magic paths etc.

Yep.

Tuna March 3rd, 2005 10:20 PM

Re: The Grand Anti-SC competition!
 

Quote:

Tuidjy said:
But anyway, I am off to think of something that could take out the Doom Horror.

Doom Horrors aint *that* tough, they easily succumb to anything elemental.

Quote:

Huzurdaddi said:
Actually I think a lot of this will revolve around how to get around magebane or it will all be about who gets to strike 1st. But that's just with 60 seconds of thinking. I'm sure others will be far more clever.

No magebane. Actually, I think there is something that everyone should design their pretender specifically agaist, but apart from the single pretender using it, I can't see any others designing any sort of protection against it. What is it? Not telling http://forum.shrapnelgames.com/images/smilies/happy.gif

Saber Cherry March 3rd, 2005 11:09 PM

Re: The Grand Anti-SC competition!
 
I entered Gaap. I hope he lives up to his fearsome reputation=)

alexti March 4th, 2005 12:32 AM

Re: The Grand Anti-SC competition!
 
Do I understand correctly that you get to choose randoms and plus 3 extra paths? It's quite a lot of magic for SC:)

Zen March 4th, 2005 12:55 AM

Re: The Grand Anti-SC competition!
 
Zen entered the stadium. His SooperCrombat-mon Ball flung into the air, Anthrax, I choose you.

Huzurdaddi March 4th, 2005 01:08 AM

Re: The Grand Anti-SC competition!
 
Huzurdaddi selected his champion: silicis.

Whoops about the magebane thing. I should actually read!

alexti March 4th, 2005 02:02 AM

Re: The Grand Anti-SC competition!
 
Castor joins the contest...

The_Tauren13 March 4th, 2005 02:40 AM

Re: The Grand Anti-SC competition!
 
Antrax? The fallen fire king? Why didn't I think of him? That banefire shield is nothing to sneeze at...

alexti March 4th, 2005 03:07 AM

Re: The Grand Anti-SC competition!
 
Anthrax is good at killing things (even after his own death), but I wouldn't bet on Anthrax surviving 15 different encounters. Couple of solid hits from some Tartarian and Anthrax is gone. But of course, Zen probably came up with some idea I haven't thought of http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez March 4th, 2005 03:57 AM

Re: The Grand Anti-SC competition!
 
Please, please, PLEASE make the turn file available for download after you have completed this. I expect there will be some quite interesting battles in there...

Tuna March 4th, 2005 12:27 PM

Re: The Grand Anti-SC competition!
 
Endoperez: That would be the point.

Zen: did you send the Pm already, haven't received yet.

Yvelina March 4th, 2005 02:21 PM

Re: The Grand Anti-SC competition!
 
Sign me in! The one-eyed Bastard, my old favorite... I'll be PM'ing Tuna with the specs :-)

Turms March 4th, 2005 05:48 PM

Re: The Grand Anti-SC competition!
 
I have sent Jeppe to combat.

Turms

Tuna March 6th, 2005 07:53 AM

Re: The Grand Anti-SC competition!
 
*bumb*

Come on fellas, still not full...

Vicious Love March 6th, 2005 08:21 AM

Re: The Grand Anti-SC competition!
 
Quote:

alexti said:
Anthrax is good at killing things (even after his own death), but I wouldn't bet on Anthrax surviving 15 different encounters. Couple of solid hits from some Tartarian and Anthrax is gone. But of course, Zen probably came up with some idea I haven't thought of http://forum.shrapnelgames.com/images/smilies/happy.gif

Hmm... Phoenix Pyre+Regenerate+Banefire of DOOM = teh h4wt, but without the Sandals of the Crane, survival is still a problem. Maybe there's an E1 A1 empowerment involved?

Tuidjy March 6th, 2005 02:07 PM

Re: The Grand Anti-SC competition!
 
How many entries so far? How many are we waiting for?

Tuna March 6th, 2005 02:17 PM

Re: The Grand Anti-SC competition!
 
13, and wont start until full house.

One thing, I'm still lacking zens pretender, and he said here he will send me one.

alexti March 6th, 2005 03:26 PM

Re: The Grand Anti-SC competition!
 
Quote:

Vicious Love said:
Quote:

alexti said:
Anthrax is good at killing things (even after his own death), but I wouldn't bet on Anthrax surviving 15 different encounters. Couple of solid hits from some Tartarian and Anthrax is gone. But of course, Zen probably came up with some idea I haven't thought of http://forum.shrapnelgames.com/images/smilies/happy.gif

Hmm... Phoenix Pyre+Regenerate+Banefire of DOOM = teh h4wt, but without the Sandals of the Crane, survival is still a problem. Maybe there's an E1 A1 empowerment involved?

Phoenix Pyre is not very helpful in such contest, if the opposition has managed to land enough hits when your SC was conscious, surely it will have no problems doing it again to unconscious SC. To me this plan only looks good if the goal is to annihilate enemy SC at any cost. I'm getting really curious what Zen has came up with... http://forum.shrapnelgames.com/images/smilies/happy.gif

Generally, I don't think one can design SC who could reliably win such a contest. It's more a matter of luck (between few designs). I had 3 designs which could do pretty well, but each of them had a weak spot, other design could easily exploit. I think that it will be pair matching which will decide the contest.

Ygorl March 6th, 2005 05:15 PM

Re: The Grand Anti-SC competition!
 
Bam-Bam has been entered... Thanks for running this!

Chazar March 7th, 2005 06:03 AM

Re: The Grand Anti-SC competition!
 
I'd like to participate, but I cannot decide between two ideas. So I ask some questions first:

1) What about equipping clams or other gem generators? Will all battles be fought in the same round or one after the other, allowing gem generators (who take up a pretty valuable spot) to work?

2) Are wished for pretenders identical to what I see in the actual Black UnitView Map from SaberCherry?

3) I guess prophets are not elligible, right?

4) What about equipping the Shroud of the Battle Saint? Am I able to choose a ridiculous huge bless effect or is there some limit? (Same actually applies for any sacred commander who might bless him- or herself.)

5) What about morale? Do I need to equip some berserking item to prevent routing for combatants who still have something to loose?

6) Do battles take place in truly neutral dominion with balanced heat/cold scale, like an arena death match?

I know that I am always too complicated, sorry... http://forum.shrapnelgames.com/images/smilies/shock.gif ...and never mind the bless quesiton, for I do not want to choose a sacred combatant anyway - I'm just curious about the options...

Tuna March 7th, 2005 10:15 AM

Re: The Grand Anti-SC competition!
 
Quote:

Chazar said:

1) What about equipping clams or other gem generators? Will all battles be fought in the same round or one after the other, allowing gem generators (who take up a pretty valuable spot) to work?


nope, battles happen in same round, so clams are useless.

Quote:


2) Are wished for pretenders identical to what I see in the actual Black UnitView Map from SaberCherry?


Yeah.

Quote:


3) I guess prophets are not elligible, right?


Right.

Quote:


4) What about equipping the Shroud of the Battle Saint? Am I able to choose a ridiculous huge bless effect or is there some limit? (Same actually applies for any sacred commander who might bless him- or herself.)


No bless other than the morale, I'm afraid.

Quote:


5) What about morale? Do I need to equip some berserking item to prevent routing for combatants who still have something to loose?


Well, sc's rarely rout anyway, but it IS possible.

Quote:


6) Do battles take place in truly neutral dominion with balanced heat/cold scale, like an arena death match?


Yeah, I will create each nation with balanced scales, and fight the match in a province that has land connection to most, if not all, capitals, and a few hiding stone idols present.

Quote:


I know that I am always too complicated, sorry... http://forum.shrapnelgames.com/images/smilies/shock.gif ...and never mind the bless quesiton, for I do not want to choose a sacred combatant anyway - I'm just curious about the options...

np.

Ighalli March 7th, 2005 12:20 PM

Re: The Grand Anti-SC competition!
 
Ok, just for the fun of it, I'll throw in a design of my own. Drauglin joins the fray!

Jurri March 7th, 2005 12:27 PM

Re: The Grand Anti-SC competition!
 
Quote:

Ighalli said:
Ok, just for the fun of it, I'll throw in a design of my own.

What other reason could there be? http://forum.shrapnelgames.com/images/smilies/happy.gif

Chazar March 7th, 2005 08:50 PM

Re: The Grand Anti-SC competition!
 
Todd Brawn wants to fight until the dawn!

Taqwus March 8th, 2005 12:12 AM

Re: The Grand Anti-SC competition!
 
Hmm. I wonder how many first-action casts of Petrify one's likely to see.


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