.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Freak Spatial Anomaly? (http://forum.shrapnelgames.com/showthread.php?t=23016)

NullAshton March 7th, 2005 10:28 AM

Freak Spatial Anomaly?
 
I was happily playing SE4, when my space yard ship was teleported halfway across the galaxy! I now have a base space yard across the galaxy because of this. I thought that events only affected ships, not bases?!?

geoschmo March 7th, 2005 10:34 AM

Re: Freak Spatial Anomaly?
 
Nope, it hits bases. I even made a scenario once based on this idea. It didn't actually use the spacial anamoly, since there was no way to control that. But the topic came up on the forum here, so I created a scenario where you had only a base space yard transported to the middle of a nebulae in a quadrant where you had no other planets or ships. You had to build troop ships and take over an AI planet and build your empire from there.

I had a spacial anamoly hit a mothballed ship once. Hows that for useless? http://forum.shrapnelgames.com/images/smilies/happy.gif

And it even affects units. I had a satellite once that got transported accross the quadrant. It was sort of useful though since it allowed me to make contact with another race and start trading with them.

NullAshton March 7th, 2005 10:42 AM

Re: Freak Spatial Anomaly?
 
Weirdly, the base was teleported 1 sector away from one of my invading fleets. This is the 2nd event I've had, the other one being meteorites reducing a planet's conditions. It's kinda annoying when you got a construction yard teleported into the middle of space http://forum.shrapnelgames.com/image...es/biggrin.gif Imagine what the civvies taking a tour on that ship would think!

Strategia_In_Ultima March 7th, 2005 10:55 AM

Re: Freak Spatial Anomaly?
 
Uh... that you've invented some sort of super-secret faster-than-light travel?

No, but seriously, Geo, can you plz post a link to that scenario? I've been thinking about scenarios like that, only I have NO idea how to do it...

NullAshton March 7th, 2005 10:57 AM

Re: Freak Spatial Anomaly?
 
Quite easy. Build a space yard ship, then destroy your homeplanet!

NullAshton March 7th, 2005 10:57 AM

Re: Freak Spatial Anomaly?
 
Sorry, base space yard.

geoschmo March 7th, 2005 11:36 AM

Re: Freak Spatial Anomaly?
 
Quote:

StrategiaInUltima said:
No, but seriously, Geo, can you plz post a link to that scenario? I've been thinking about scenarios like that, only I have NO idea how to do it...

A few minutes of looking and I've turned up nothing. I thought I had posted it here, but search didn't turn anything up. It might have been one of the scenarios that I got added to the Gold CD extras folder. I don't have my CD handy to look though.

Strategia_In_Ultima March 7th, 2005 11:38 AM

Re: Freak Spatial Anomaly?
 
Yeees, you could be right..... I believe it is. Together with a scenario where all combat goes via drones, no?

Fyron March 7th, 2005 03:50 PM

Re: Freak Spatial Anomaly?
 
Quote:

geoschmo said:
I had a spacial anamoly hit a mothballed ship once. Hows that for useless? http://forum.shrapnelgames.com/images/smilies/happy.gif

I always liked having a mothballed base space yard hit by the event. Oh, the irony.

rdouglass March 7th, 2005 04:48 PM

Re: Freak Spatial Anomaly?
 
I have played games before trying to utilize that feature.

I'd load up a few colonizers and repeat moving them betweeen a few colonies with resupply. If the chance of events are high, there was frequently an anomoly that would zap me to another quadrant where I frequently did not have WP access to.

Come to think of it though, that hasn't happened to me for quite a while. Is this some sort of patch/fix? Is that event hardcoded or can you increase the chance of that happening?

I think it'd be kinda' cool to not allow stellar manip and rely on those anomolies to move to cutoff sections.

Strategia_In_Ultima March 7th, 2005 05:19 PM

Re: Freak Spatial Anomaly?
 
They're too unreliable. Even when you set the rate to "high", events only happen once every one to three years with me..... don't count on those event bastard for interstellar travel.

Alternatively, I have read that there is speculation that SEV will allow for temporary WPs, so that you could open a WP and use it that turn, but it would be gone the next. If that is true, you can create a mod/start a game with WP openers that open ONLY temporary WPs, and no onboard repair bays for ships. This would make for a very interesting game.....

rdouglass March 7th, 2005 05:27 PM

Re: Freak Spatial Anomaly?
 
EDIT: They're not supposed to be reliable; they're anomolies. http://forum.shrapnelgames.com/images/smilies/happy.gif

As I said, they used to be more frequent. No, I don't do it that way normally, it's just kinda' fun to put a little twist with some self-imposed restrictions.

After you've played this series for over 8 years, it's nice to have a little variety.

Fyron March 7th, 2005 05:36 PM

Re: Freak Spatial Anomaly?
 
Quote:

rdouglass said:
Come to think of it though, that hasn't happened to me for quite a while. Is this some sort of patch/fix? Is that event hardcoded or can you increase the chance of that happening?

You can increase their chance of occurence by adding 10 or 20 duplicate event entries in the Events.txt file.

rdouglass March 7th, 2005 05:38 PM

Re: Freak Spatial Anomaly?
 
Quote:

Imperator Fyron said:
Quote:

rdouglass said:
Come to think of it though, that hasn't happened to me for quite a while. Is this some sort of patch/fix? Is that event hardcoded or can you increase the chance of that happening?

You can increase their chance of occurence by adding 10 or 20 duplicate event entries in the Events.txt file.

Cool; thanks!

Raging Deadstar March 8th, 2005 07:42 AM

Re: Freak Spatial Anomaly?
 
Ahh yes, this happened to me once...

My latest top of the line battleship was teleported half way across the galaxy to an enemies home system. I believe the diplomatic message that followed was...

"Oh, It just really isn't your day today is it now?"

Strategia_In_Ultima March 8th, 2005 09:01 AM

Re: Freak Spatial Anomaly?
 
Ooh..... painfull......................... were you annihilated or did you manage to get out on the skin of your teeth? Or did they annihilate everything but one Colony Ship on a remote deep-space colonization mission, which you used to rebuild your Empire, your might and your pride, and then you went on and vanquished them.


All times are GMT -4. The time now is 04:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.