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Mod for Disabling \"Free\" Troop Events?
Is there a mod for disabling the "free" troops that are supposedly good random events? If not, is such a thing moddable? Thanks in advance.
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Re: Mod for Disabling \"Free\" Troop Events?
Not what I know of.
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Re: Mod for Disabling \"Free\" Troop Events?
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Re: Mod for Disabling \"Free\" Troop Events?
A dirty way to accomplish this would be to give the aquatic tag to the militia. This doesn't stop Pythium's PD from working but it should kill any militia that dares volunteer. Of course this also makes militia die instantly when recruited normally but that's no big loss, right?
So: #selectmonster 30 #aquatic #end |
Re: Mod for Disabling \"Free\" Troop Events?
I think a better way would be to make them a 1 gold troop so they cost almost no upkeep.
Also, if you did this, they might actually be worth recruiting. Maybe. |
Re: Mod for Disabling \"Free\" Troop Events?
My infantry rebalance mod makes them 3g each, which should help. As for aquatic, the computer would still recruit them... and then simply have no armies, rather than weak starving diseased armies http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Mod for Disabling \"Free\" Troop Events?
3 gold is probably pretty well balanced. One would actually consider buying them. Can Man recruit them for 2 gold in your mod then?
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Re: Mod for Disabling \"Free\" Troop Events?
I've played with Cherry's mod with high-luck people, and believe me, you don't have anywhere near the concern with those events that you used to.
(I was playing Pangaea maenad, so...) |
Re: Mod for Disabling \"Free\" Troop Events?
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Re: Mod for Disabling \"Free\" Troop Events?
But if Im not mistaken, in the base game, Man recruits militia for 7 gold instead of 8. Or maybe I was just hallucinating.
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Re: Mod for Disabling \"Free\" Troop Events?
There are 3 kinds of militia. Illwinter names them all the same, but I gave them unique names to ease the confusion. In the combat sim:
<font class="small">Code:</font><hr /><pre>Militia (Base creature: Militia) HP: 10 Str: 9 Prot: 3 Att: 8 Mrl: 10 Def: 8 Mrst: 10 Prec: 10 Enc: 4 AP: 12 Weapons: Spear Items: Leather Cuirass Gold: 7 Res: 3 ********************************* Militia Elite (Base creature: Militia Elite) Official Name: Militia HP: 10 Str: 10 Prot: 8 Att: 9 Mrl: 8 Def: 11 Mrst: 10 Prec: 10 Enc: 5 AP: 11 Weapons: Spear Items: Leather Hauberk, Helmet, Round Shield Gold: 8 Res: 7 ********************************* Militia Medium (Base creature: Militia) Official Name: Militia HP: 10 Str: 9 Prot: 9 Att: 8 Mrl: 10 Def: 10 Mrst: 10 Prec: 10 Enc: 5 AP: 11 Weapons: Spear Items: Ring Mail Cuirass, Helmet, Round Shield Gold: 7 Res: 9 ********************************* </pre><hr /> In the infantry mod, I named them militia, trained militia, and medium militia. The kind you get for Pythium province defense, or free militia events, or in Man's national recruitment roster, is the first one (also the worst) which costs 7 gold. You can recruit all 3 kinds in indy provinces, but the 8 gold one is possibly more common than the others. |
Re: Mod for Disabling \"Free\" Troop Events?
Hmm, I guess I should just keep my mouth shut and quit showing off my n00bitude http://forum.shrapnelgames.com/images/smilies/happy.gif I just thought man could recruit them cheaper, simply because national troops are supposed to be better than indy troops. Why would you ever recruit a militia out of your capital as Man, then? Of course, in the base game, why would you ever recruit one, period? http://forum.shrapnelgames.com/images/smilies/smirk.gif
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Re: Mod for Disabling \"Free\" Troop Events?
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Re: Mod for Disabling \"Free\" Troop Events?
I recruit them when I want cannon fodder...
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