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Space Art
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Sets used: Saturian and Star Jackels. (PNG image 500k size 1024x768) |
Re: Space Art
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Re: Space Art
Hey that's really cool -- what are you using to model with?
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Re: Space Art
DOGA L3 E - and the ship sets made with it. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Space Art
Wow - that's cool.
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Re: Space Art
Pretty.
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Re: Space Art
Cool... I have an urge to make an animation of ships battling with APBs now. If people would upload their models in a format that can be imported into Lightwave, I could do so http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Space Art
Oooo... look at the purty lights....
Side note: What is the difference between DoGA L3E and regular DoGA L3??? |
Re: Space Art
I am not sure, I think high res models.
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Re: Space Art
There's no stars in the background! Otherwise, good work as usual.
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Re: Space Art
I did that dilibrately. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Space Art
Comeon, please give me models to make animated space battle...
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Re: Space Art
Well, in the E series Team DoGA rebuilt some of the parts to fix glitches, added some new parts, added a blinking highlight to the preview window so you know which part you're working on, added support for the new part library format, made some minor changes to the user interface, and they have generally applied all they new bug fixes to the e series first. I'm sure there are even more things done, but I don't read Japanese beyond what the various web services can translate for me.
-- TAZ NullAshton, DoGA exports DXF, X, VRML, and SUF. I don't think LW can read any of those except for DXF. And with DXF, only the geometry data (not the textures or colors or material settings) would most likely get imported. |
Re: Space Art
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