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The Galactic Invasion 2: Replacement Player Needed
Ever want to join with all the races of the Galaxy to do battle against an invasion of space monsters? This is the game for you then. The game will feature Fyron's Adamant mod. There will be two human controled monsters against 10 regular races. We have five players already, two monsters and 3 regular races. You may remember the first "The Galactic Invasion" game from a few months ago, well we took what we learned from that game and we are applying it to this one. Come join the Galactic Council and free the galaxy from the clutches of the ravaging monsters. Roleplaying is very strongly encouraged. Make history along side of the Council or forge your own future. We would love to have you.
Game Name: The Galactic Invasion 2 Starting resources: 100000 Starting planets: 3 Home planet value: Good Score display: Ally Technology level: Low Racial points: 5000 Quadrant size: Large Event frequency: Medium Event severity: Catastrophic Technology cost: Medium Victory conditions: Join with the Galactic Council and restore peace in the galaxy, or forge your own version of "galactic peace"! Maximum units: Max Maximum ships: Max Computer players: Low Computer difficulty: High Computer player bonus: High Neutral empires: No Other game settings: There will be two space monster races the players need to defeat. The game may continue after that, until galactic peace is restored. |
Re: The Monsters are Invading
[BUMP]
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Re: The Monsters are Invading
Come on, people, we need more players! Join up! No previous experience with Adamant Mod required, we'll be happy to answer questions and requests for advice once the game starts.
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Re: The Monsters are Invading
Oh well, no need to hurry. We can wait a few days, maybe people are busy because of eastern ? Is it called so anyways ?!
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Re: The Monsters are Invading
Easter.
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Re: The Monsters are Invading
Hmmm last time I installed Adamant it crashed me O.o
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Re: The Monsters are Invading
The wacky bitmap header problem should be gone... SE4 should be fine now. If not, let me know. Easy to fix, just run a batch conversion of bitmaps to bitmaps on the Adamant folder with a program like IrfanView.
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Re: The Monsters are Invading
<sigh>
I'd love to play, but my net access won't allow it... *crys* Well, one more reason to be impatient to get home internet access. |
Re: The Monsters are Invading
F%$#@$^&*(^@**king h*ll..... I hate that too. I have Internet at home, but not on my own PC - have to use someone else's computer for that, and can't install SEIV there.....
but if I manage to get internet on my own PC or get permission to install SEIV on the other PC, I'll join. |
Re: The Monsters are Invading
The turn files are small enough you should be able to transfer them between the computer with internet and your computer with SEIV on a floppy disk. I doubt very much that the zipped turn files will ever get over 1.44 MB, and .plr files are always tiny.
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Re: The Monsters are Invading
Right, most early game turn files tend to be between 200-450 kb in size, im thinking about games with 12+ players here. In a late game star trek mod game im playing (20 players huge sized galaxy etc) the turn files are 1.1mb, but i doubt our game will get that big. 400-500kb is my guess, the as douglas mentioned, the .plr files are really tiny, if i remember right only a few kb (?)
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Re: The Galactic Council needs YOU!
[BUMP]
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Re: The Galactic Council needs YOU!
I wonder if explicitly saying "new game" in the thread title would help. It's worth a try anyway.
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Re: The Galactic Council needs YOU!
That was the first thing I tried. I got more responses from "The Monster are Invading." But I'll give it a try anyway.
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Re: The Galactic Council needs YOU!
I keep thinking about it but changing my mind back again. I've got 3 lousy games on PBW going right now that I occasionally miss turns on as it is, I'm in the middle of an IRS audit for my business, and I'm flat broke so I have to work 10 hour days 5 or 6 days a week.
Ee-gad I hate being a grownup. turin |
Re: New Adamant PBW Game: Monsters Invade
*BUMP*
Just four more players, and we can start! Come on people, join up. |
Re: The Galactic Council needs YOU!
If you guys are desperate for membership I would like to join the game. However, I do have some fairly serious problems you would have to put up with:
Namely, I just got the game today, I don't have any mods and I've never played an online game or simultaneous game before. I have been playing the demo religiously for the past two weeks and I studied the FAQs for Newbies thread, so I understand the game, but I have no real experience. In the very least I imagine I could be either the hapless the empire that gets wiped out in the opening of the invasion, thus increasing the severity and histeria of the situation or the wimpy guy everyone forgets about who shows up at a critical juncture to save the day (maybe). |
Re: The Galactic Council needs YOU!
Come on in! New players are just as welcome as experienced ones here. The game is strictly for fun, and one of my ideas for roleplaying my monster race is to want at least some challenge from my "prey", so if I start steamrolling over you at any point, my monsters are likely to turn around and seek someone else that can actually put up a fight. Also, with the time it takes to research the first monster ships, plus the time I plan to spend building a home garrison, it'll be 22 turns before my first space monster even sets out.
If you need any help setting up the mod, feel free to ask. For your racial setup, make sure you don't forget to take the advanced traits Imperial Aspirations, a Race Paradigm trait (physical, organic, or magical), a Race Type trait (Normal, Nomadic, Pirate), and (if Normal race, highly recommended for new players) a colony type matching your home planet type. Without those picks, you'll have hardly anything in your tech tree. |
Re: The Galactic Council needs YOU!
Sounds good. Merciful monsters or not, I suspect my self-esteem is gonna take a beating.
I have the first of what will doubtless be many questions: Which mods do I need for the game? Just the Adamant mod? Which mods improve the game the most in general? When I was setting an empire, the "Hardy Industrialists" trait offers a 25% construction bonus for 1000 points, but increasing your construction aptitude to 125% also costs 1000 points. Do they do the same thing? |
Re: The Galactic Council needs YOU!
Hey i'll join i never played adamant mod but guessing it will be fun:-p. Hey btw welcome to the threads mastermindkar. Hope u like the gmae
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Re: The Galactic Council needs YOU!
Thanks luke-slovakian. I love this game, Its like a David Weber novel in game form.
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Re: The Galactic Council needs YOU!
Make sure to browse the help files for the mod. There are some very startling changes from the stock game. Pay particular attention to the Empire Setup help file.
http://adamant.spaceempires.net/help/ |
Re: The Galactic Council needs YOU!
I only need the adamant mod, right? Would it cause problems if I downloaded any others?
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Re: The Galactic Council needs YOU!
Quote:
As long as you install mods properly, they won't conflict. Never ever overwrite the stock datafiles with a mod, excepting only the ImageMod. Install each mod in its own folder within the Space Empires folder. You don't have to worry about this with the Adamant Mod installers, however, as they automatically put everything in a new subfolder of wherever you point them to. When installing the Adamant Mod, you can just give it the root SEIV directory and it will take care of the rest. For other mods, it depends on the mod and the method of installation, but each mod should end up in a separate folder. To play a mod, you can either edit path.txt manually or use the Mod Launcher program, which I believe comes on the SEIV Gold CD. |
Re: The Galactic Council needs YOU!
Sounds simple. On the other hand, you're talking to the man who once accidently deleted his own commmand prompt file.
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Re: The Galactic Council needs YOU!
Quote:
Regarding Hardy Industrialist, it depends on the mod. In stock, Hardy Industrialist is exactly equivalent to 125% construction aptitude for planetary space yards but has no effect on ship and base space yards. It's only value is that it isn't affected by the increased cost of construction aptitude at 120%, which allows you to get up to 145% planetary construction rates for a lot cheaper. In Adamant Mod, the trait is actually a special racial tech that gives you a special version of each planetary space yard that has a higher base rate. The fact that it directly modifies the base rate means that construction aptitude and population bonuses actually multiply with it rather than adding, so Hardy Industrialist + 120% construction aptitude = 1.25 * 1.2 = +50% construction rate, plus population has 25% more effect on construction rate. |
Re: The Galactic Council needs YOU!
HAHA i once deleted my windows file and now my comp is all microsofty:-p...so i would play on my family machine ahah
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Re: The Galactic Council needs YOU!
Okay, I downloaded the image mod into my space empires IV folder, and then I downloaded the adamant mod in to the SE IV folder too. I know the image mod is working because the start-up screen has a new cooler picture. How do I use the adamant (and other) mods?
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Re: The Galactic Council needs YOU!
The image mod does not include a startup screen. Are you sure you placed the Adamant Mod into its own folder? There should be an Adamant folder in the SEIV folder.
The best way to load mods is to use the Mod Launcher. Place it in the SEIV folder and load it instead of SE4 directly. |
Re: The Galactic Council needs YOU!
Okay, I can now play the Adamant mod, thankyou for your help. Btw, are you going to be on my team Imperator?
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Re: The Galactic Council needs YOU!
I don't have the time for PBW games right now, so I wasn't planning on joining this game.
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Re: The Galactic Council needs YOU!
Let me add the qualifier: "I can now play the Adamant mod, but some of the pictures do not work."
I downloaded the FQM version of Adamant, and I have the image mod torrent file in my pictures file. What have I done wrong? |
Re: The Galactic Council needs YOU!
Did you point the Image Mod torrent to the SEIV folder or to the Pictures folder? It is designed to be pointed directly at the SEIV folder itself.
You should have files named up to Comp_1837.bmp in the SEIV\Pictures\Components folder. If not, something went wrong. Also, check to make sure there is no Pictures folder inside the SEIV\Pictures folder. If that isn't the problem, open SEIV\Pictures\Components\Components.bmp and see if you have a blue strip on the right side with light blue/cyan numbers. It should go up to 1872 for the last row. This file should be about 7 MBs. If that is ok too, we will need more specific information on which pictures do not work. |
Re: The Galactic Council needs YOU!
Must be a problem with the imagemod. Which ones are missing ? Component pictures or facility pictures ?
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Re: The Galactic Council needs YOU!
I got it working by manually pasting the files from the image mod into their corresponding files in the picture file. Everything looks ok now.
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Re: The Galactic Council needs YOU!
Good. Now head on over to PBW, register, find the game "The Galactic Invasion 2" in the list and apply to join. This goes for you too, luke_slovakian. Neither of you has applied for the game yet.
Then you'll have to wait for Covertjaguar to approve you, and then you'll be able to upload your empire files. Once that's all done, we either need to wait for two more players, or we could decide that four normal races per monster race is enough. |
Re: The Galactic Council needs YOU!
Could you please answer this question? I need to know if there is an issue with how I have set up the image mod torrent, or if it was just a case of choosing the wrong destination folder. Thanks.
"Did you point the Image Mod torrent to the SEIV folder or to the Pictures folder?" |
Re: The Galactic Council needs YOU!
Ok, I registerd at PBW and applied for the game. Imperator, I don't know yet. You see, I orginally downloaded the BitTorrent file without the program to operate it. Then I downloaded all the packs indivually and pasted them into the pictures file. However, a few of the pictures are still missing, so I'm running the BitTorrent program now. It should be done in six hours, so I'll let you know what happens then.
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Re: The Galactic Council needs YOU!
Welcome to the game.
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Re: The Galactic Council needs YOU!
Happy to be aboard. Imperator, the image mod torrent worked perfectly.
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Re: The Galactic Council needs YOU!
Quote:
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Re: The Galactic Council needs YOU!
PBWs on the fritz. But for when its working, how do you upload an empire?
Also, Are the forced proceation facilities really supposed to cause 16% unhappiness per turn? You'd think they could find volunteers for that sort of thing... |
Re: The Galactic Council needs YOU!
P.S. Does storage specialists still increaes the number of facilities per planet?
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Re: The Galactic Council needs YOU!
For uploading an empire, go to the new game screen in the appropriate mod, set the racial points limit to the correct value, and create your empire. Make sure your empire is selected and click "Save to File". Create a new empire file and name it whatever you like. Then, close SEIV and go to PBW. Go to the specific game screen and click the "Send Empire File" button at the top (it looks like the Load Cargo button in SEIV). Where it asks for the empire file, browse to the Empires directory within the mod folder and look for something with the name you specified with .emp tacked on. The empire password field is strictly for PBW's records and will only be divulged to a replacement player if you happen to quit. The Shipset used entry is to help other players find your shipset if you're not using a stock one, and to help prevent duplicate shipsets by letting players check what shipsets are already claimed.
In Adamant, Advanced Storage Techniques is actually a special racial tech that gives you 25% better cargo facilities and cargo bays. The Subterranean trait is what gives you more facility space. |
Re: The Galactic Council needs YOU!
I finally understand what those "ast" cargo bays I have are. Thanks Douglas.
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Re: The Galactic Council needs YOU!
There are a fair number of components and facilities that are improved versions of the normal kind and require a racial tech trait. All of them have an abbreviation for the racial trait in parentheses after the component/facility name. One thing I really like is how Adamant does Propulsion Experts - it uses a Quasi-Newtonian Propulsion system, and the PE version of each engine has one more standard movement point; this translates into a 100% (very early game) to 16% (extreme late game) overall speed boost rather than a constant +1 movement point, though you can get the stock Propulsion Experts effect too, with Transdimensional.
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Re: The Galactic Council needs YOU!
One final question before I make my empire. If you lower your trade attribute, does this lower the quantity of research points you receive from trade, or just resources?
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Re: The Galactic Council needs YOU!
Political Savvy affects resources, research, and intelligence income from treaties. This isn't as much of a concern in Adamant as in stock, however, as Adamant limits trade income to 10% rather than 20%. On the other hand, the threshold cost of reducing PS below 80% is a pathetic 5 racial points and may not be worth it. With 9 other races, all of which are teamed with you and will likely establish permanent partnerships on first contact, it might actually be worth raising PS.
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Re: The Galactic Council needs YOU!
I'm good to go.
Thanks alot Douglas, you've given me all the tools I need to lose horribly to you. Should be fun though. |
Re: The Galactic Council needs YOU!
You're welcome. Don't worry too much, you can always retreat to your 3 homeworlds and their 100000 or so shields if you have to. It'll be a while before either monster race is able to beat those, and I'm not going to just sit in orbit blockading. My monsters like quick resolutions of battles. Plus, we monsters are outnumbered 5 to 1, and we don't get to expand.
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