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RE How to Kick the Retail Habit
Here's my response to Richard's Blog entry of 3-19: How to Kick the Retail Habit (wherein he equated developers going to mainstream publishing with drug addiction):
It’s not only developers who are addicted to the mainstream, it’s consumers and website operators too. For example, I can go to Warfare HQ and find a review of Aliens vs. Predator. At Wargamer, I find a review of Ubi Soft’s latest first person shooter. In their forums, I can talk to others about my passion for Talonsoft and Close Combat (Some mainstream junkies are beyond help. The best we can do is to just make them comfortable in their last moments with their mainstream titles), or I can discuss the latest former mainstream developer to test the quasi-indie waters. When questions appear on the forums such as “What turn based wargame should I buy?” the answer comes back “Conflict Middle East.” Yes, sports fans, Conflict Middle East, circa 1991. So utterly addicted are we to the crack of the mainstream that we feel we must dig out old DOS and Windows 3.1 games, despite the multitude of great indie wargames released over the past 5 years or so. V for Victory, anyone? No wonder indie developers are tempted by mainstream dope. What these poor souls need is an intervention, a halfway house, a world where their wares are seen as more than just obscure games with bad graphics. What is needed is the promotion of an indie community, a website, say, devoted exclusively to indie wargames, by indie wargamers, for indie wargamers. I would like one day to be able to go to a site and find a preview of Salvo (What’s a Salvo?), an objective review of Campaign on the Danube (Say what?), and a strategy analysis of the Stolberg Corridor scenario from CC2: Danger Forward (Now you’re just making stuff up!). Then we can go to the forum and discuss the next installment of the Horse & Musket 2 series or how the upcoming Defend the Alamo 2 might differ from the original. (Hint: I bet it has better graphics.) Seriously, I don’t think there’s a developer in the world who wants to be associated with junk basket shovelware. Credibility is hard enough to come by as it is. Instead, why not get out there and promote the coming together of a real indie community of gamers, developers, and writers? Then we’ll really have something of value. |
Re: RE How to Kick the Retail Habit
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Then it ends with a question as to why people don't discuss certain poor wargames. The question answers itself. If you want to discuss independant developers, how about discussing SSG or Gary Grisby? Both have made fantastic wargames over the last 3 years. Neither have been mentioned at Shrapnel because both have been published by the opposition. Shrapnel might one day actually have a good wargame but I'll wait for the review at Wargamer before I hand over my money. Wargamer has never attacked Shrapnel - ever. |
Re: RE How to Kick the Retail Habit
Joe98:
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But its not just old shelfware stuff. Games from both Matrix and Shrapnel get recommended often. In that area at least it seems a beneficial situation since we arent seeing the graphic/sound comparisons to new shelfware (very irritating) but rather a recognition that here are the tried and true fallbacks we bring up whenever there is a slump in the new-games market. It does strike me however that now is a good time to put forth the indie developers for more recognition. |
Re: RE How to Kick the Retail Habit
Frankly, I don't see "mainstream" as an addiction. I buy most games at a store, so what? Independent developers are great too, so I'll buy their stuff too.
Maybe I'm missing the point, but I'm left with the feeling of "who cares?". |
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I will not buy via mail order and a game arrives on a shop shelf here some 3 months after release. |
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Re: RE How to Kick the Retail Habit
I don't trust mail order so delivery time is irrelevant.
And I am in Sydney. - |
Re: RE How to Kick the Retail Habit
I am with Joe in that I think digital download has promise.
But, I don't have ANY problem with the speed of the common no frills mail service. I mail things private mail all the time. It always gets to my friends rather fast. I love several products from Matrix Games. I have personal issues with some of their forum community. It balances out. I just buy their games now. I talk about their games somewhere else is all. I think Hubert Cater is an awesome designer. His Strategic Command was a very impressively priced, incredibly easy to play, superb example of how you can make a great game solo. I like Battlefront products. But I found grief with their forum community, and so I decided to talk about their games somewhere else. I suppose that example could occur anywhere with anyone. I feel "uncomfortable" with Wargamer having so many in your face ad spot micro forums. I suppose those ad spot micro forums pay the bills. Wargamer almost went down the toilet for inability to pay the bills. It's like the ads in a magazine. You can't really get around them. The alternative is a magazine that looks like the ASL Annuals or ASL Journals. No advertising, and a real kick in the chops price tag. Retail shelf space will always only work with products that are mass appeal. If you are not shovelling the product out the door in Hasbro type numbers, chances are a retail shelf spot means you had to give your product away for peanuts. I don't think PC games are dying (where retail shelf mode is concerned), I think PC games are evolving (where retail shelf mode is concerned). It's not like the PC game or the console game (as we know them today) have been around forever. The internet has not yet been fully realised yet either I think. We have too many modes, all trying to be everyone else. I can play a game on a pda, a hand held console, a console, a PC, a cell phone, about the only thing left is my frig. And even that can order my groceries. I can watch tv on my computer, play DVD on my dvd player, or my game console, or in my car (well the kids can http://forum.shrapnelgames.com/images/smilies/happy.gif ). I understand dvd players are now expanding formats to allow DivX. That means you might not even eventually require dvds. Our tech is just about ready to unify I think. I am waiting for when it all starts merging. Given enough time, eventually everything will be mainstream, and there won't be any need to use the term mainstream. |
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Re: RE How to Kick the Retail Habit
Regarding anything cd oriented.
Format aside, it's about cost factor assessment for me. One cd = 700 megs of storage One dvd = 4.7 gigs of storage And that is current mainstream dvd disks. They have more recently made much larger capacity dvd disks and burners more available recently. Data is just data in the end. How much data do you have, and how do you want to store it. And what do you want to run it. Friend has suggested I get a dvd player that plays DivX. But that just means yet another machine sitting around. My computer will run any manner of data. I can with the right program, play anything my computer can run, on my tv if I have the right hardware to send the signal. Current computer isn't up to that. I am thinking of changing that statement at the end of the year though. Given enough time, I expect to be able to play a game, and see it on my tv, or play a movie, from any digital source, and see it on my tv. Don't feel like using my tv as a web browser screen though. And I don't feel like using it as a monitor for a word processor. As it currently stands, I don't see any attraction owning a PS 1 or 2, or XBox, and I really don't really want a hand held doodad. If I have gotten out of my chair and walked away from the computer, chances are I have decided I don't want to play a game, I have something else I want to be doing http://forum.shrapnelgames.com/images/smilies/happy.gif The contest between console and PC is a dumb one that console can't win. My PC will always possess several magnitudes more functionality than a console. Consoles are of limited use, and they don't play the other guys games yet. The fact that shelf space is being crowded out by console titles and making it hard for PC titles, just means PC titles need to say "to heck with that store". Who says I have to, absolutely have to, buy my PC games at an EB? If they went to only console, they will only be selling console. Means they won't be selling PC. That's about it though isn't it. PC games enjoy a perk that console doesn't enjoy. PC games are just data. As long as you put it on a storage device a computer can run, you have no problem. PC doesn't "need" retail. Retail is just retail. It's more "visible" than online. That just means those that sell PC need to accept that. Make it more "visible". |
Re: RE How to Kick the Retail Habit
When I wrote a column for Wargamer, I pushed indies very strongly. However, a column only stays on the front page for 4 days tops and many readers go straight to the forums anyway.
Dave is correct, a well-supported, well-advertised website devoted to indies is a must. |
Re: RE How to Kick the Retail Habit
Not to sound too contrary, Jim, but actually your column stayed on the page perpetually - you might recall your image on left hand side (5th Column) linked to your last article http://forum.shrapnelgames.com/images/smilies/happy.gif
These days Scott Udell's Road to War covers much of the wargaming/indie news. |
Re: RE How to Kick the Retail Habit
Yeah, like they knew to click on a pic.
After reading reviews on other sites and seeing reader feedback, we may be missing a point. Are we sure readers want in-depth reviews or subjective pap? It seems the latter. They clutch at subjectivity because they need reinforcement of their own concepts - or they have short atttention spans. |
Re: RE How to Kick the Retail Habit
I think this captures it Jim
"or they have short atttention spans" People read the way they play. People are rarely interested in detail, they want what they want, to arrive in a sound bite. If your opinion means squat, all you need do is come on, describe the rig required to run the game, say it was uber fantastic, and you gave up playing with the missus for the night just to enjoy testing the game out. After that, you don't really need to say anything else. If you found something about the game that was sufficient to declare the game blew chunks, really all you have to do is blow the whistle on that element, say it made the game refuse, and you could care less about the game in the absence of something addressing that element of its design. If your opinion actually matters to anyone in the first place, the reader will decide, "hey my fav reviewer says it sucks, I normally like his opinion, hence the game DOES suck." That's the way I see it at least. |
Re: RE How to Kick the Retail Habit
Les,
Quite right. However, I'll still grind out the details. |
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