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What Kind Of Games Would You Like To See Made?
What kind of games would you like to see made?
For me I would love to see a game that combines the eliminates of a space 4 x game into a earth conquest game. By that I mean you start the game in control of a region and, any place on any planet, and you must expand, exploit, exterminate, and explore the world. You use infantry, artilary, air, sea, and land power to do so. You must discover resources, cultivate resources, and manage them in order to keep your empire going. Now I AM NOT TALKING about games like Empire Earth or Age of Empires as those games are resource gathering games with small maps and for lack of a better term, are not empire building games but rather skirmish games. The game I want to see is one where your playing area is the entire globe of a world. When you encounter an enemy you go into strategic or tactical combat much like you do in a 4x game. Basically take the 4x concept and instead of being based in space, base it on a planet. (Random map generators keep the maps changing.) Games like Civ3 and such are poor examples of what I mean. Civ3 was a well recieved game but it lacked the depth and game play that a good 4 x game like Space Empires 4 had. In the Civ games you plant a town, expand, plant a town, expand, etc etc etc. What fun is that? After a few turns you have control over the map, and are locked into an unbalanced and decidedly poor combat system with the AI. When musket men can defeat a modern day army, its time to quit the game and uninstall it. The game I would like to see made would make combat real, more involving, and far more balanced. Your cities would grow with increased population, your economy would grow with the addition of more resources and taxes. You build up armies, airforces, and navy's to defend your territory. You see your troops, planes, tanks, and ships fighting, as you control their tactics and strategies. I have played a lot of games that claim to be what I am looking for, but NONE of them are. Cross Empire Earth with SE IV, Dominions 2, and Civ 2, and you might come close. Well any ways that is the game I would like to see made. |
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Ever played Emperor of the Fading Suns? This is a combined ground/space strategy game though it doesn't have very much in the way of 'simulation' features. I agree that large "strategy" games would benefit from a proper inclusion of simulation features. MOO III tried, and failed miserably. I am hoping that SE V will move a few steps in this direction even if the ground combat module will not be much more complex than SE IV.
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I'd like to see a Civil War Game based on the Napoleonic Total War System. The entire Civil war map broken into areas or zones for conquest....
And an updated version of the old Star General Game or updated version of Colonial Conquest |
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There was once a board game named Patrol!
There was once a computer game named Close Combat. Take the major concepts of Patrol! but play it top-down-2D in continous time like Close Combat. If you are not aware of the basic concept of Patrol! I can explain. |
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He is an independent developer and no publisher has been announced............ - |
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I'd like to see more games like Deus Ex 1. The game blended RPG and FPS and had a great story. I loved it so very much (I played it through about 8 times...)
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4th generation warfare. See:
http://www.d-n-i.net/second_level/fo...on_warfare.htm http://globalguerrillas.typepad.com/...urth_gene.html |
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Blue's News has the press release. -Hiro_Antagonist |
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A game about pants would be nice.
or badgers badgers wearing pants |
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I would also like to see a game made that takes the best of a game like Starfury and mixes it up with a game like KOTOR.
A quest based land/space RPG flight sim. You can go from planet to planet, simular to Freelancer, but instead of just being able to go to one or two locations, you can do what you do in KOTOR and go on quests about the planet in the 3rd person view. In space it would be like in Freelance and Starfury. |
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No,
Gary Grisby has announced a Civil War game based on the "A World at War" engine. But at this point, has not signed a publisher |
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Joe98, I've read about Grigsby's Civil War Game and I'm looking foreward to it. However, What I meant was a Civil War game which has combat similiar to the Total War Series. If you've ever played the Napoleonic Total War Mod, you would understand what I mean. I have most of Grigsby's games and he is one of the industries leaders in wargames. I've enjoyed his games for many years and look foreward to his Civil War Game.
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Re: Colonial action
I would like a tactical wargame that deals with the second half of the 19th century - colonial wars, Franco-Prussian war, etc.
In other words a modern version of Age of Rifles. |
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Operational level games of the Wars of Italian and German Unifications - 1859 - 1871.
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How about something along the lines of a turn-based version of the Europa Universalis games??
[img]/threads/images/Graemlins/Flag_USA.gif[/img] |
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JDC, can we marry your operational game to my tactical game? Sounds like a winner to me. [img]/threads/images/Graemlins/icon44.gif[/img]
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I want to see someone actually make Up Front (the card game from AH) into a game I can play online in the same way I can play Magic the Gathering (also a card game).
I want someone to stop explaining to me "oh that's owned by Hasbro", or "they sold the digital rights to so and so". I don't give a darn who owns the game, I want to play it. If it means you go buy it, then for crying out loud go buy it. You honestly think they will refuse to sell it if you offer them good money? Up front is a darn good game, suffering only one flaw, it went out when AH died (AH by the way died, being a label doesn't make you a company). I own the board game, whoop dee doo. I want to play it against anyone too. And that means offering me an electronic option. And no, it doesn't always have to be a Vassal game module. It's a card game eh, I want to be able to play cards at card game speeds ideally. Mnemonic games is trying to create their interpretation of this experience. Not sure what their success is to date (haven't checked recently). If they can get their idea out the door, I probably could settle for their design. But that's what I want. The market is already stuffed to the gills with games representing WW2 at every scale and every mode I can think of. Accept cards. |
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As for myself Id love to see a Squad Leader or ASL game done in the vietnam theme.Before AH kicked the bucket I was so looking forward to a Korean or Vietnam era version with the same SL/ASL mechanics but it never happened. |
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Mmmmhhh "Close Combat 2: A bridge too far" is the best game ever http://forum.shrapnelgames.com/images/smilies/happy.gif
Hey Soldat32 take a look at this game, maybe it is what you are searching for! Mark H. Walker's Lock 'N Load |
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Yes Ive seen this game since its first announcement on the net.I just hope it spawns a huge load of expansions.Does it include chopper operations?I once read that it didnt at the time.I see a crashed helo counter on the link so maybe they are included now?The game sure does have promise.Be nice to see this game simulate large scale battles like Lz X-Ray or the battle of Wei eventually.I must admit I love large amounts of colorful counters with nice graphics of troops,weapons,and vechicles on them.:) |
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Dear Instar,
Completely off-topic but regarding your tag line: <font color="green">When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago. </font> Shouldn't the toast be strapped to the cat's feet, butter side up? http://forum.shrapnelgames.com/image...es/biggrin.gif Makes you laugh when you think enough of the phrase to make it your tag line and I think of it enough to spend time analyzing the mechanics of the buttered-cat array and reply to you! Best regards. |
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Have you played it online? I remember a very good great online community for the game with a lot of fun and ladder game there.... I still own my boxed copy of it with the not so big but fantastic manual... it is the best! http://forum.shrapnelgames.com/images/smilies/wink.gif |
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With the buttered toast strapped butter-up to the cat's back, it will always try to invert the cat so that it lands buttered-side down. The cat will always try to invert so that it lands feet first. Neither will ever be able to happen.
If you put the toast on the cat's feet, both will orient in the same direction, resulting merely in falling. Of course, if the butter is facing upwards towards the cat's belly, you will either have the same affect as strapping it to it's back, or the legs will break and contort into odd angles so that the buttered side lands face down and the cat lands on its feet simultaneously. |
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As a matter of fact playing the whole campaign against the AI was not a joke but you lost a lot of the flavour a human opponent can give to the game. Fun games, ladder games, Clans, Clans war, tournaments, the close combat 2 community was very great! they also did some mod like new graphic and new sound! nothin to compare with the realred mod for close combat 3 but, it was always something! wot a game and wot a community! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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I would like to see the classic Avalon Hill board games (especially ASL) converted to the PC with sophisticated AI. Also, The Gamers board game conversions (especially the OCS series). It would finally allow me to play these games when I could never find an opponent before and had to sell them all.
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Master of Magic with Medieval Total War combat system. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Not a game, but a mod... a mod for Dominions II with a sci-fi space setting a la Space Empires IV! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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There was a released game based on ASL (about 8-10 yrs, ago). I bought it and I couldn't even tell you the name of the game. It was in 'real time' and quite annoying to play! While you were giving your units on the north part of the map, the computer was chewing up your units on the south. I watched as one of my units just got shot up while standing there. If you didn't give them orders they would stand there and be a target. This was one game where pausing and giving orders would have worked better than the real time mode where pausing the game just lets you look at who's about to get whacked! You just can't compete with the speed of the computer to issue orders and run real time. Needless to say, I'm not a big fan of 'real time', unless it's a flight type simulator or you just have one unit to command. A good 'real time' game that I enjoyed was Breach 3. You could pause the game and give orders to each unit while paused.
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It sounds like you refer to the "abomination" that merely wore the great name of Squad Leader, but had little if any conection with that great game.
I believe it was called Beyond Squad Leader, but I am not fully sure. I try to forget games that were as bad as that one was. |
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Again Leslie, I don't recall the name of the game and you and I know why. The game was a poor product! Another game AH released years ago was "Under Fire" which was probably one of the best combat games I've played on a computer. ASL is still a board game until someone can program an AI for it on a computer.
That is why I'm all for SEV coming out when it is DONE and not before! There's no rush we all have other games to keep us busy and many hours of protecting our worlds from enemies! http://forum.shrapnelgames.com/image...es/biggrin.gif |
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I would like to see something along the lines of Renegade
Legion Interceptor by AH. A tactical turn based game designed more around fighter operations. Mark |
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Hey guys..... what about an Emperor of the Fading Suns remake?
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I would like to see the Age of Rifles game made to be compatible with windows XP. I hate that XP you cant play the old DOS base games i still have all the SSI Classics Hats off to winSPMBT http://forum.shrapnelgames.com/images/smilies/cool.gif
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Merchant Prince III... the second one was basically a slightly graphically souped-up version of the first, but who can resist a game where you can hire someone to assassinate the Pope? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Has Car Wars been mentioned? Track down whoever has the rights or maybe someone doing an open source version and pull them in here. Since I stopped working here I stopped roaming the SourceForge.net directories altho Im beginning to wish I had continued to direct devs here just for the market
I mentioned the old box game of Magic Realm didnt I? Fantastic game but too long to setup and tear down. I always thought it felt like a pre-PC effort to do things that a computerized version would sail thru Gandalf Parker -- not doing anything presently |
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Gandalf, you're not working here anymore? http://forum.shrapnelgames.com/images/smilies/frown.gif
What's Magic Realm? |
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No, we couldnt find enough overlap between my abilities and their needs. Im too paladin to pull a check that way
(at least from any company I like) http://forum.shrapnelgames.com/images/smilies/happy.gif. Maybe someday I will be able to fill a need here. No bridges burned. Magic Realm was a fantastic board game which I feel was just timed badly. It beat the restrictions of board games by coming up with a great system for random maps, and random monsters, and random placement of teasure. You could even play it solo. Also multiple unique playing pieces which changed the game based on who you played. It still has faithful players even today. The problem was that it took forever to do all the randomizing and put everything together to play, and almost as long to put the game away. And it came out just as PCs were coming out which made it obvious where games like that should be played. I think it helped bring that to everyones attention which of course we are all benefitting from. I cant believe that it was never computerized. Some good programmer with zero creativity should have snagged it up and made a killing. Heck even the instruction manual reads like psuedo-code to me. And I love the rock-paper-scissors balance of it instead of chess-like equality. It might not be "the game of the year" but I think it would be quite playable and marketable with alot less effort than doing one from scratch. I might just be nostaglic but I dont think so. There are some open source efforts going on. I was checking them regularly before. Maybe I should check again and diret them to Shrapnel. |
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Car Wars would be great! I've fiddled around a bit now and again to make a vehicle design program. Maybe I should get back to that, but maybe start with the basic game subset and be expandable rather than try to tackle everything at once.
The other thing that I would like to see is a computerization of Vietnam: 1965-1975. Make it have a good AI and MP ability (perhaps a PBemail like Dom II) and I'd buy it. I enjoyed being able to pick units, getting the ANZAC and RoK forces for free, the ARVN politics (who can't resist a good coup in a wargame?) - I'm getting all excited here now. |
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I'd like to see something along the lines of Salvo, but during the Great War. Battle of Jutland, Falklands, the Med etc, including actions by the Seadler. The same thing for WWII would be nice as well.
Prussia's Glory, sounds interesting, but I can't try it since I use a Mac. So more Mac versions of everything would be nice. Something based on WWI trench warfare would be cool, so long as ALL nations that took part are represented. Not just Britain, France, Germany, Russia, US. |
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I vote for an EFS remake too. AT, you should try it out; it may not be everything you mentioned, but it is a good approximation of what seems to be the gist of your request. You can battle it out on land, in the air, on the water and in space, and you must manage economies, morale of both troops and civilians, you must supply your soldiers, keep an eye on production and consumption of resources (you need your Monopols as-is in weapons production, but you must also sacrifice them in Singularity production, without which you are utterly incapable of building spaceships), manage diplomatic relations with four other Houses, the Merchant League and the Church (which, on a side note, is based on - no kidding - Holy Terra), all the while jockeying for position to become Imperial Regent and eventually Emperor. EFS is certainly one of the few games that to me are worth more than most of the rest of the market, simply because it is what it is, a combination of economy, diplomacy and strategy, which are all delicately intertwined.[/rant]
Emperor of the Fading Suns You could also wait and see if Spore is something for you. |
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Strategia_in_Ultima -
you make some really good points, which is why I think this game still has appeal after almost ten years since its realease date. Why there has not been any effort to put forth a remake is complete mystery to me. I know that at one time there was an effort to release Noble Armada but that too ended up stillborn, which is a shame. From what little I saw of Noble Armada it had promise. It would be interesting to take some the ship design/ship building elements of the Noble Armada game and combine it with an EFS remake. |
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