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-   -   Questions on Designnames and Subjegation(sp) (http://forum.shrapnelgames.com/showthread.php?t=23332)

Riesig_Bar March 30th, 2005 12:14 PM

Questions on Designnames and Subjegation(sp)
 
First, I started my first game a while back lost becuase I didn't read the forum or anything. Then I read all the things I should have read(well most). So I started the game again and I am doing better. But in the empire setup stage I did not select a designname file. I would like to use one. Is there a way to add it now after 40 or 50 turns?

Second is I still don't understand how to suggest that a AI subjegate themselves to me. I think I read that if you propose a sub treaty then you are the subjegated one. Anyone help here? Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif

Oh this is a stock gold game.

<font color="red">Edited title spelling mistake</font>

Slick March 30th, 2005 12:24 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
For the second Q: If you propose a subjugation or protectorate, you are the dominant empire. If you AGREE to a proposal, you are the submissive empire. (no jokes, please)

Parasite March 30th, 2005 12:27 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
If you (demand) a Subj treaty, they will be subjected to you. i.e. you will be the most powerful partner. If you accept their Subj treaty, you will break all other treaties and give portions of you income to him. I have only had an AI accept a Sub treaty once in a game IMO, It is much better to get them to surrender if allowed.

El_Phil March 30th, 2005 12:38 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Parasite said:
I have only had an AI accept a Sub treaty once in a game IMO, It is much better to get them to surrender if allowed.

That many? I've found it easier to get the AI to surrender than accept a sub treaty. Which I can't really get.

"No we wont keep our own govt and navy but give you some money, we'd much rather totally surrender."

Riesig_Bar March 30th, 2005 12:39 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Thanks Slick and Parasite, I understand it now. I didn't get it the first time I read something on it.

Any help for first question?

El_Phil March 30th, 2005 12:44 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
I think your stuck with the designname file you pick at the start. So if you didn't pick one....

Well its something to learn for next time, and if thats your worst problem in your second game your doing a hell of alot better than I was http://forum.shrapnelgames.com/images/smilies/laugh.gif

Riesig_Bar March 30th, 2005 01:43 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Phil said:
I think your stuck with the designname file you pick at the start. So if you didn't pick one....

Well its something to learn for next time, and if thats your worst problem in your second game your doing a hell of alot better than I was http://forum.shrapnelgames.com/images/smilies/laugh.gif

NNNNOOOOOOO! http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/eek.gif

I was afriad of that. I don't know how much better I am doing. It really isn't a second game. I started over in the middle and changed my priorities and reseach and started doing conter-intel. Got advice on shields and weapons. Shields helped a lot since I wasn't researching them at all. In the original try I used lots of armor. Then I met the mean grey crystal people with armor skipping weapons. My destroyers and light crusiers died fast. It went down hill fast from there. Another thing that didn't help is I didn't know about large mounts.

After I got the advice I redesigned my ships to have shields 1 and researched shields. Like I said doing good now in a 11 AI player high difficulty game. http://forum.shrapnelgames.com/images/smilies/smile.gif


Edited part on mounts and fixed a spelling mistake. There may be more.

Strategia_In_Ultima March 30th, 2005 03:53 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
You cannot alter ANY of the things you select at game startup while the game is underway. You could, however, save your empire and start a new game, load it and choose a designnames file, then save it again.

(Stock) Armor is mainly useful IMO because it is smaller and cheaper than shields, max level phased shield generator generates an effective 375 extra HP on 40kT of space, 40kT of armor means (IIRC) 4x30=120 HP, which is vastly inferior to a max-lev phased shield. Armor IS useful in the beginning, when you do not have phased shields yet and the enemy can also use PPBs, but when you get Phased Shields armor IMO becomes generally useless except if you have 10kT extra to fill up, or as a backup if they field lots of shield depleters on their ships.

Now, if you're talking about MODDED armor, it gets entirely different - Proportions' (I believe) Buckytube Gel Armor provides good resistance, has Armor ability AND is 0kT..... so if your economy is top-notch you can cram your ships with huge numbers of Buckytube Gel Plating and field LCs and even DDs which can take out a DN without BTG plating.....

Zereth March 30th, 2005 05:58 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Do note that the Stealth and Scattering armors make it harder for your ships to be hit at all, and they stack, so you should take some of those, unless you're fighting a Religous race.

Parasite March 30th, 2005 07:02 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
I think you could change the pictures in your "&lt;i&gt;SEIV&lt;/i&gt;/pictures/races" folder. Rename the one you are using now and substitute a copy of the race you want to be by then renaming it and all files there to the other names. I do not think you can change the race specs, like increasing the mineral mining ability, without starting over in a new game.

TurinTurambar March 30th, 2005 07:12 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Why use a design name file at all? Isn't it much more fun to just type in a new name each time you create a ship? You really don't need to come up with that many; upgrades last for some time and clicking "upgrade" or "copy" when you design loads the original name. You just alter it a little for a new class.

Pick a subject or a favorite book and just steal names from it. It's fun

Turin

Suicide Junkie March 30th, 2005 08:52 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
The design names file is for when you run out of ideas http://forum.shrapnelgames.com/images/smilies/happy.gif

Riesig_Bar March 31st, 2005 10:56 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
That is sad about the design names. I have just run out of ideas. See I took the Galactic Empire (SW-EMp1) from Andrés Lescano and changed the race protrait to the Bulrathi from MOO2. I hope Andrés Lescano doesn't get ticked about that. Anyway, then I changed the small troop to a tank from DOGA. So I have been naming ships with whatever came to my head. But that is slow so then I thought I would create a design name file.

I haven't tried any mods yet. I been trying to learn how to play. Then I can try some mods. I enjoy the game so far. Actually the warning about it being addictive is true. Then so was MOO2.

Thanks for the tips on armor. I have started using stealth armor for my ships with shields. So far only 1 AI is using scanning, but he seems to be preoccupied with fighting someone else. We have a trade treaty. Oh I have also used mines and that stopped a large fleet of evil gray crystal monsters. I only had to pick off the damaged ships.

Here is something I have thought about, but wondered if it were sporting. I damaged 3 dreadnaughts of the grey monsters (Piundon Empire) to the point they can't move then left them. Since they are in my sector I figured he would come get them and I would trap whatever he sent. They haven't. Then I wondered if they still have to pay maintence on them and I never finish any of his ships off, just leave them damaged, he would go broke.

Is it sporting or just mean?

Frederick_d_Ohlmann March 31st, 2005 11:02 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
It's a good way to win - but AI is not worth of such a strategy .

El_Phil March 31st, 2005 11:08 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
If the maintenance on three dreadnaughts is enough to bankrupt them then the AI is so badly screwed it doesn't really matter.

As for going through and trying to leave all ships damaged in future combat... Doesn't really seem right but I can't quite quantify why, so I guess it's probably OK.

Caduceus March 31st, 2005 11:15 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
ALternatively, if those ships have technology you do not possess, boarding parties, repair and then analyze the ships for their tech.

Riesig_Bar March 31st, 2005 11:15 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Frederick_d_Ohlmann said:
It's a good way to win - but AI is not worth of such a strategy .

They are when you are learning and are really far behind them. I am catching up though.

Oh I decided to add something to my prior post but then added more and you guys posted before I was done.

Riesig_Bar March 31st, 2005 11:18 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Phil said:
If the maintenance on three dreadnaughts is enough to bankrupt them then the AI is so badly screwed it doesn't really matter.

As for going through and trying to leave all ships damaged in future combat... Doesn't really seem right but I can't quite quantify why, so I guess it's probably OK.

Sorry I meant leaving many ships.

Riesig_Bar March 31st, 2005 11:21 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

wildcard06 said:
ALternatively, if those ships have technology you do not possess, boarding parties, repair and then analyze the ships for their tech.

No they had combat sensors and I didn't, so I researched a ship with those. I realized that I needed them after 8 of my crusiers died to 4 of his. He only had a slighty damaged ship. A hard lesson. Oh they had crystal tech which I can't get.

So much to learn. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zereth March 31st, 2005 08:39 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

wildcard06 said:
ALternatively, if those ships have technology you do not possess, boarding parties, repair and then analyze the ships for their tech.

I don't think this works. If don't think you can repair things you couldn't build, and the component you anaylze has to be intact.

Suicide Junkie March 31st, 2005 09:32 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
It did in SE3.

In SE4 you have to keep trying to capture with as little damage as possible http://forum.shrapnelgames.com/images/smilies/happy.gif

Riesig_Bar April 1st, 2005 10:36 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Suicide Junkie said:
It did in SE3.

In SE4 you have to keep trying to capture with as little damage as possible http://forum.shrapnelgames.com/images/smilies/happy.gif

I can't remember for sure but I think that is correct. THe ship I researched had intact Combat Sensors II.

Atrocities April 1st, 2005 10:40 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
Did you know if you land a large number of troops on a planet and they do not win by the end of ground combat, but some still remain, they will continue to fight over the course of the next few turns until they are defeated or win. I did not know this and found it out in one of my STM beta trials. I landed troops on a planet, lost all of my ships to the planets defenses, was a minor races homeworld, but two turns later my troops had defeated them and the planet was mine. I then built a space station filled with cargo bays. Transfered most of the population to the space station and then spaced them. Those were some of my finest ships! (I had set that race to max reporoduction so really it did not matter, it was just a matter of thinning the heard for the next lot.)

Riesig_Bar April 1st, 2005 12:24 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Atrocities said:
Did you know if you land a large number of troops on a planet and they do not win by the end of ground combat, but some still remain, they will continue to fight over the course of the next few turns until they are defeated or win. I did not know this and found it out in one of my STM beta trials. I landed troops on a planet, lost all of my ships to the planets defenses, was a minor races homeworld, but two turns later my troops had defeated them and the planet was mine. I then built a space station filled with cargo bays. Transfered most of the population to the space station and then spaced them. Those were some of my finest ships! (I had set that race to max reporoduction so really it did not matter, it was just a matter of thinning the heard for the next lot.)

I didn't know that. So far I have only won a couple battles on planets. My first few attemps were too feable. I ended up glassing them in furstration. Then I finally researched medium troops. That helped.

I haven't spaced any population yet. I have a couple planets with the Piundon scum on them. None of my people. Are other races hard to control? Is it better to have a mix on a planet or pure? There are always more questions.

Fixed stupid mistake.

Frederick_d_Ohlmann April 1st, 2005 12:49 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Pure race on each planet, and deport the Piundon on planet with an atm they can breath, so you have extra room in this planet (it will be no more domed). The piundan planet will be more angry but it's easy to counter with troop/ship/urban pacification center.
The only excpetion is if the piundan breath the same atm than you ; if this is the case, drop 1m of piundan in every planet so they will expand faster (due to approximation in growth calaculation the 1M piundan will make at least 1M of extra people evry turn)

Riesig_Bar April 1st, 2005 01:02 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Frederick_d_Ohlmann said:
Pure race on each planet, and deport the Piundon on planet with an atm they can breath, so you have extra room in this planet (it will be no more domed). The piundan planet will be more angry but it's easy to counter with troop/ship/urban pacification center.
The only excpetion is if the piundan breath the same atm than you ; if this is the case, drop 1m of piundan in every planet so they will expand faster (due to approximation in growth calaculation the 1M piundan will make at least 1M of extra people evry turn)

We are both air breathers. I don't understand the last part about droping them on planets can you explain?

Frederick_d_Ohlmann April 1st, 2005 01:23 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Example : they are CO2 breather and you are oxygéne (O2) breather (it's marked on the race view and you chose it in game création).
Your CO2 planet are domed and have less room than the O2 one with same size.. The O2 one have 5 time more facilities because yours people can breath without problem
But, if there is only aliens CO2 breather the Co2 planet will be undomed and you will gain more room - the same room as if it were an O2 planet with your people on it.
In the other case, if you have CO2 breather AND 02 breather in the same planet, it will be domed anyway - and that's less room for yours facilities.

Riesig_Bar April 1st, 2005 01:50 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Thanks I got it. I will check into this atm thing.

Suicide Junkie April 1st, 2005 02:22 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Atrocities said:
Did you know if you land a large number of troops on a planet and they do not win by the end of ground combat, but some still remain, they will continue to fight over the course of the next few turns until they are defeated or win. I did not know this and found it out in one of my STM beta trials.

My mods make heavy use of that.
1 round of ground combat per turn.

That also means you can use lots of small transports to attack a planet, instead of having to use huge do-it-all-alone transports.

Plus, with combat taking so long to finish, the enemy has a chance to counter-attack, destroy or scatter your fleet, and then drop reinforcements of their own!


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