.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   To Glass Or Not To Glass (http://forum.shrapnelgames.com/showthread.php?t=23357)

Atrocities April 1st, 2005 10:45 AM

To Glass Or Not To Glass
 
Space Warfare Guidelines By: Atrocities
(An Extention of E.R.A.S.E)

1. Always shoot first and apologize later.
2. Never apologize
3. The smaller they are the easier they are to beat
4. If you can get an ally to fight another ally you win
5. Trust no one
6. Treaties are made to be broken
7. When faced with overwhelming odds, quite the game.
8. If you are trapped and your enemy demands that you surrender, do so, to his enemy.
9. When all else fails, blow up your own star!
10. A dead population is a quite population. Glass away.

NullAshton April 1st, 2005 10:48 AM

Re: To Glass Or Not To Glass
 
11. Glassing planets means never having to say you're sorry.

El_Phil April 1st, 2005 10:52 AM

Re: To Glass Or Not To Glass
 
But if you destroy a planet, but there is no-one there to see it (as you glassed every other planet in the system) do millions of souls cry out in terror and then get suddenly silenced?

Starhawk April 1st, 2005 11:01 AM

Re: To Glass Or Not To Glass
 
12. When deploying your unstoppable legions of terror, be sure not to model them after the Star wars stormtroopers "what barn I dun see no stinkin barn?"

13. Glassing is both enjoyable AND educational.

14. When you first meet an alien species.....shoot first, then send a diplomat.

15. On second thought shoot the diplomat AT the aliens!

16. Slaves are fun, but glass is class!

17. When the enemy fleet numbers 300 ships your ally's fleet numbers 150 ships and your fleet numbers 60 ships in a single system and there is no hope of winning, have your 60 ships jump out and then blow up the star.....for afterall 60 ships in the hand is better then 150 in the nova!

18. An ally is just an enemy you haven't killed yet.

19. Honor among enemies is good, a nuclear bomb among enemies is better.

Atrocities April 1st, 2005 11:02 AM

Re: To Glass Or Not To Glass
 
Quote:

NullAshton said:
11. Glassing planets means never having to say you're sorry.

Quote:

Starhawk

16. Slaves are fun, but glass is class!

R O T F L M A O These must go on my Flag ships as Bumper Stickers!

Atrocities April 1st, 2005 11:05 AM

Re: To Glass Or Not To Glass
 
20. If your enemy has 300 ships and your ally has 150, change sides.

El_Phil April 1st, 2005 11:10 AM

Re: To Glass Or Not To Glass
 
21. Being Xenophobic means never having to make a treaty.

22. It's not genocide if it's not personal, just buissness.

Starhawk April 1st, 2005 11:30 AM

Re: To Glass Or Not To Glass
 
23. It's not genocide, it's "gene pool management".

24. Buglike aliens are great at BBQs....just serve with patato salad.

25.
Orbital Shipyards: 5,732,596 credits
Staff for the Orbital Shipyards: 5,500,968 credits
Super Dreadnought: 32,000,000,000 credits
Watching the beautiful glow of atmospheric burnoff with the ones you love: Priceless

26. Never make fat jokes about a Cue cappa's mother.....unless you have more ships then him.

27. When your ally comes begging you for aid, always comply remember when that enemy fleet is destroyed your ally will be bloody and thus ripe for the pickings!

28. DO NOT give your legions of terror black tinted visors/glasses/goggles/eyes of helmet: look out how hard it made it for the Stormtroopers to see what they were shooting at!

29. Nova's are pretty but blackholes last forever!

30. If a pretty young alien babe catches your eye do two things:
1. Make sure you don't have anything sticking out of your nose (unless there is supposed to be something sticking out of your nose).
2. Make sure the babe is actually a member of the opposite sex with that species!

31. NEVER EVER shoot the family of an alien messiah.....unless you make damned sure you shot the alien messiah too.

32. When confronting superior firepower be a sneeky little bastard!

33. Call an intergalactic review of naval powers, when the other players send their fleets in to show you how mighty they are, show them that brand new nova bomb you built!

El_Phil April 1st, 2005 11:31 AM

Re: To Glass Or Not To Glass
 
30.
3 If all else fails change you name to James T. Kirk

Atrocities April 1st, 2005 11:36 AM

Re: To Glass Or Not To Glass
 
Quote:

Starhawk
25.
Orbital Shipyards: 5,732,596 credits
Staff for the Orbital Shipyards: 5,500,968 credits
Super Dreadnought: 32,000,000,000 credits
Watching the beautiful glow of atmospheric burnoff with the ones you love: Priceless

Priceless... simply priceless. http://forum.shrapnelgames.com/images/smilies/happy.gif You get the first Visa check card Award for this list

Strategia_In_Ultima April 1st, 2005 11:53 AM

Re: To Glass Or Not To Glass
 
35. If even 34 fails, change your name to Q and simply erase their planets from existence itself.
36. If a Deeply Religious empire sends their very God at you, remember to pack your battlefleets with a lot of dices.

NullAshton April 1st, 2005 12:49 PM

Re: To Glass Or Not To Glass
 
37. Keep your enemies close, but keep your ships closer.

El_Phil April 1st, 2005 12:51 PM

Re: To Glass Or Not To Glass
 
38. Keep your ships close but keep your cloaked sunkillers close to the enemy.

NullAshton April 1st, 2005 12:56 PM

Re: To Glass Or Not To Glass
 
39. All homesystems are hunting grounds. Live with it.

Starhawk April 1st, 2005 01:11 PM

Re: To Glass Or Not To Glass
 
39. When an enemy says "I want to do a remake of the Great White fleet through your space." be polite and say yes, and be sure to have your fleet waiting at the other end of the warp point.

40. Remember the Golden rule "Due unto others before they can do unto you.

41. If at first don't succeed use bigger guns!

42. Sometimes building a cloaked colony ship can come in handy, for example when you watch your rival's pride and joy sphere world finish construction.

43. The enemy of my enemy is an expendable asset.

44. Is old Chinese Saying fool me once shame on you fool me twice and I will burn your homeworld to ash.

45. Before deploying your newest ship design always run it in the simulator against every enemy ship....and that includes your ally's!

46. An ally is like a house guest, fun to talk to, nice to see and you want them gone by the end of the week!

47. The ten commandments according to an evil overlord:
1. Thou shalt cause mayem and destruction....except on Sunday.
2. Thou shalt not fall for the pulleth my finger jokes!
3. Thou shalt burn worlds to ash....and deny it.
4. Thou shalt not covet thy neighbors super weapon.
5. Thou shalt instead steal thy neighbor's super weapon and use it against him.
6. Thou shalt not call thine armies "my legions of terror" as thoust must realize that has been abused to much...ah eth.
7. Thou shalt exercise regularly lest thou fall into the fat evil man sterotype.
8. If thoust becomes fat thou shalt not be jolly or excessivly evil as thou does not want to be laughed at by the other evil overlords.
9. Thou shalt NOT lure thine enemy into a trap that you are absolutely sure will work as it has been done and thou shalt most certainly be killed off by a lone hero.
10. Thou shalt kill all good intentioned adventerurs in thine empire!

NullAshton April 1st, 2005 02:41 PM

Re: To Glass Or Not To Glass
 
48. Protectorate does not mean that the other empire protects you.

Grandpa Kim April 1st, 2005 09:32 PM

Re: To Glass Or Not To Glass
 
Hmm, maybe I should stay out of this.... except to leave you with my sig. http://forum.shrapnelgames.com/image...ies/tongue.gif

Strategia_In_Ultima April 3rd, 2005 10:15 AM

Re: To Glass Or Not To Glass
 
49. But what if the enemy makes a really good barbecue? (meaning that after you dunk several kilotons of burning plasma on him he tastes good)

NullAshton April 3rd, 2005 01:22 PM

Re: To Glass Or Not To Glass
 
50. Got anti-proton beams?


All times are GMT -4. The time now is 09:13 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.