.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   BUG: Summoning half a wolf per forest province? (http://forum.shrapnelgames.com/showthread.php?t=23481)

Chazar April 11th, 2005 04:05 PM

BUG: Summoning half a wolf per forest province?
 
Is this a bug or a feature? I have two werewolves (obtained by "call of the wild") in a forest province ordered to summon allies, and the next turn I get three wolves. So each werewolf called one-and-a-half wolf, right? Arent there enough wolves in a single forest? Will the forest eventually run out of wolves?

Is a similiar behaviour known with other terrain-dependant summons?

capnq April 11th, 2005 04:33 PM

Re: BUG: Summoning half a wolf per forest province?
 
I don't see any reason to assume that both summoned the same number of wolves. One summoned two, the other summoned one.

Chazar April 11th, 2005 04:57 PM

Re: BUG: Summoning half a wolf per forest province
 
Sure, but I thought that there is no random factor involved when summoning allies! Is there? I thought that I would get one wolf in non-forest provinces and always two in forest provinces...

quantum_mechani April 11th, 2005 05:22 PM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Chazar said:
Sure, but I thought that there is no random factor involved when summoning allies! Is there? I thought that I would get one wolf in non-forest provinces and always two in forest provinces...

From my testing, you get 3 per turn everywhere.

sushiboat April 11th, 2005 05:26 PM

Re: BUG: Summoning half a wolf per forest province
 
Three wolves per turn per werewolf, regardless of terrain, has been my experience too. Is it possible that one of the werewolves was not set to summon? Perhaps for one werewolf, its summoned wolves appeared in its squad instead of in the garrison?

NTJedi April 11th, 2005 06:24 PM

Re: BUG: Summoning half a wolf per forest province
 

It has always been 3 wolves per werewolf... and only one werewolf per province can do summoning. Others can be assigned to summon as well but nothing will happen.

Saber Cherry April 11th, 2005 07:13 PM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Chazar said:
Is this a bug or a feature? I have two werewolves (obtained by "call of the wild") in a forest province ordered to summon allies, and the next turn I get three wolves. So each werewolf called one-and-a-half wolf, right? Arent there enough wolves in a single forest? Will the forest eventually run out of wolves?

Is a similiar behaviour known with other terrain-dependant summons?

That was a misleading title! I was hoping for a screenshot of some wolf butts running around on the battlefield.

Molog April 11th, 2005 09:50 PM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

NTJedi said:

It has always been 3 wolves per werewolf... and only one werewolf per province can do summoning. Others can be assigned to summon as well but nothing will happen.

That are nasty things that should be made clear or fixed.

Chazar April 12th, 2005 04:41 AM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Saber Cherry said:That was a misleading title! I was hoping for a screenshot of some wolf butts running around on the battlefield.

Oh, I am real sorry for disappointing you! http://forum.shrapnelgames.com/image...es/redface.gif
But hey, aren't you in the fluffy felines fan faction anyway (as opposed to the canis candidae cutes community)??? http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Chazar April 12th, 2005 04:52 AM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

sushiboat said:
Three wolves per turn per werewolf, regardless of terrain, has been my experience too. Is it possible that one of the werewolves was not set to summon? Perhaps for one werewolf, its summoned wolves appeared in its squad instead of in the garrison?

Good point! Both were still set to "summon allies", but one of them had wolves assigned to him, so I could have just missed the squad's increased number! Otherwise, if NTJedi is right, does this affect other summons as well?

In any case, I will investigate this matter over the next few turns more closely and report back here. However, it seems that there is a bug then in Zen's Summoned Creature Quick Reference v1.0, where it specifically says that Werewolves summon one wolf per non-forest province and two per forest province (see Call of the Wild)...

Chazar April 18th, 2005 03:02 PM

Re: BUG: Summoning half a wolf per forest province
 
Another turn came to pass with two werewolves summoning allies together within one and the same forest province. Both werewolves had a squad of wolves attached to them:

Each werewolf summoned up exactly three wolves. However, only three appeared within the province's garrison; the other three joined their brethren in the squad assigned to the first werewolf. This minor glitch is probably the sole cause of my misperception. It is odd that only one of the summoned groups appears in the garrison while the other summoned group joins an assigned squad right away...

Endoperez April 18th, 2005 03:09 PM

Re: BUG: Summoning half a wolf per forest province
 
I quess you checked that both werewolves had free leadership...

Chazar April 18th, 2005 03:33 PM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Endoperez said:
I quess you checked that both werewolves had free leadership...

Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).

sushiboat April 18th, 2005 06:28 PM

Re: BUG: Summoning half a wolf per forest province
 
Well, it's nice to know that more than one werewolf can summon successfully.

Nagot Gick Fel April 19th, 2005 05:06 AM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Chazar said:
Quote:

Endoperez said:
I quess you checked that both werewolves had free leadership...

Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).

Each leader can lead up to 5 squads. These 5 squads are actually "slots", so you can have 0 troops in squad #1 and 14 in squad #2. Summoned critters like wolves are merged into squad #1 if it isn't empty (and the leader has some leadership left), otherwise they go to the province garrison.

From what you describe, I assume your 2nd werewolf had 0 troops in his squad slot #1, and 14 in squad #2, #3, #4 or #5. You can check this by assigning a garrison unit to this leader, if a new squad is created "above" the current squad, then this squad number is > 1.

Chazar April 19th, 2005 02:44 PM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Nagot Gick Fel said:...if a new squad is created "above" the current squad, then this squad number is > 1.

http://forum.shrapnelgames.com/images/smilies/shock.gif You're perfectly right: I still got that turn to check and indeed the garrisoned wolves where assigned before the other 14 wolves instead of being listed after them! Very interesting, so the datastructure is not sorted after removal of a squad...Thank you for the info!

...nevertheless, this behaviour is pretty odd and easily leads to misperception of the otherwise successful summoning of allies - at least for those who are bad at recalling exact numbers of disposable troop types like me...


All times are GMT -4. The time now is 11:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.