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Funny Behaviour
Greetings,
I am playing against the computer with the AI at the highest level of difficulties. I am using the weaponry based on the organic technology and it is at level 5. One of the computer is massing in front of my frontier fleet ships. Each turn, about 10-15 ships are coming (size battleship, cruisers and dreadnought) and mass in front of my fleet. There are now over than 150 ships. I tried a few times to kill them and my (now huge counter-fleet) fleet of dreadnought, baseships is getting killed even if I outnumber by tonnage and technology level the enemy. My ships are equipped with heavy mount seeking spores, 10 organic armors and level 5 ECM and targetting comps (can't recall the exact name). The enemy ships are equipped with 500 points shields, heavy mount photon torpedoes and heavy mount direct hit weapons. Even if I am at 1 square, my weapons do no effect on the shields or the armor. I even equipped some ships with shield skipping weapons and the damages are very limited. The only strategy I found out to take it out, is to use warheads and ram the enemy ships. Anyone has any idea what is going wrong? If you need a more precise description, I can write back in 10 hours and put the exact configurations. Thank you The only way I found out how to beat them |
Re: Funny Behaviour
Please attach your save-game and say what version/mods. Then it can be seen.
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Re: Funny Behaviour
Perhaps they have shield rechargers?
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Re: Funny Behaviour
Greetings,
When I fire in tactical, I don't see the blue line representing the shield line decreasing at all. I'll attach the saved game in 9 hours about. Thank you |
Re: Funny Behaviour
Oh, the shield line only represents so much. You'll see it if their shields get down to low, low levels.
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Re: Funny Behaviour
Greetings,
I badly wrote what I wanted to say. When you right cick on the enemy ship, you see the value of the shield X/Y (i.e:1000/1000 when not damaged), and it does not go down either. It is like the ship is not beeing hit at all. Thank you |
Re: Funny Behaviour
Possible. The enemy design COULD use all kind of defense+ components, like ECM, stealth and scatter armor and in addition have a good training and maybe even a big racial modifier. In that case it gets very hard to hit ships, unlike you are using seeking weapons. If the enemy shields dont go down at all, they you are simply not doing any damage, which can just have one reason, that your weapons dont hit. Train your ships, both ship and fleet training COULD give you a +40% to hit.
Strangly you said you are using organic seekers, which cant be evaded, only shot down, which can be done easily. Switch to the biggest mount of eletric discharge beam, that should work. Or use phased polaron beams which skip shields, but only if the enemy dont have phased shields. |
Re: Funny Behaviour
Maybe he is just plain out-shooting you. Find out if you have equal or better combat sensors / ECM compared to the enemy, and what his racial offensive and defensive modifiers are.
I'd hazard a guess that he has advantages on you in both areas. You can also look to see if he has any armor that gives him defensive benefits, with both at level 3 his ships will have an additional 30% defensive modifier. If you were playing against a human opponent I'd also suggest looking at his fleet and crew training levels, but you could not do that unless you captured his ship (for ship training). |
Re: Funny Behaviour
^^ what i said http://forum.shrapnelgames.com/images/smilies/wink.gif But as mentioned, he said he is using organic seekers, with which evasion doesnt matter at all. I would like to know which mod he is using, since the AI appears to act like TDM, but on the other hand im sure TDM doesnt offer lvl 5 ECM tech.
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Re: Funny Behaviour
Greetings,
I am using the bare MOD coming with SEIV with the latest patch. maybe I am wrong when I mentionned ECM level 5... Anyway, Right away when I am back home, I'll collect the exact infos about the enemy ships and my ships and post them. Thank you |
Re: Funny Behaviour
Do so and wait a few hours and im sure you will get even more qualified suggestions http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Funny Behaviour
Are you not using mounts on your capital ships? You could be seriously outclassed that way perhaps?
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Re: Funny Behaviour
He said heavy mount seeking spores... maybe the mod he's using offers heavy seeker mounts... which will say they will work, but won't work in practice - they'll do whatever the unmounted damage is, and that might not be enough to do any real damage.
PvK |
Re: Funny Behaviour
Lets just wait until he posts his stuff http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Funny Behaviour
Greetings,
I am using the nornal SEIV. Here are some more infos I gathered and corrections: - The race I am fighting against has very good defense and good attack modifier. I let mine to 100% attack and 100% defense. However, I am berserker race modifier. - The enemy ships are equiped with massive mount Antimatter torpedoes III (2x), massive mount Anti-Proton beam III (4x), Shield Generator 4 (2x), ECM 1 and Multiplex Tracker 2. - My classes of attack ship use ECM 3 and Multiplex tracking 5: - Massive mount envelop acid globules 2 (4x) and massive mount null space projector 3 (3x) - Massive mount polaron beam 3 (4x) and massive mount graviton hellbore 3 (2x) - Seeking acids organic thing (forgot to write them down...) (8x) The only ships that can do some damage are the ones with the polaron and the hellbore. All the other are doing no damage at all. It seems they don't hit at all. Thank you |
Re: Funny Behaviour
Quote:
Mounts are there. One thing I do see lacking is the Combat Sensors to increase hit chance. Those should be a must for all attack ships. Also, are you training any of your ships? IMO, that is a biggie to do - can give you an additional 40% (both ship and fleet training). You can have the best weapons in the game, but if you can't hit the target, they don't mean anything. Lastly, get the advanced armor types (both Scattering and Stealth). AT level III, those 2 components add 30% to your defense. Just my $.02 |
Re: Funny Behaviour
Im unsure, but it would be possible that both the polaron beams and the hellbore have an inherent attack modifier, able to overcome a potential evasion advantage of your enemy. In that case, make sure to simply train your ships. Ships can get up to 20% training from both ship and fleet training, the percentages gained will add to your attack and defense %. So if you have a full trained fleet of full trained ships, all your vessels will have a 40% better hitrate and 40% better chance to evade.
In addition, you mentioned you are using lvl 3 ECM and Multiplex 5: Get Combat Sensors, each level gives you 20% more hitchance. In addition, let go of stupid multiplex tracking. You dont expect your single vessel to hit/destroy more than 2-3 ships per turn, so there is no need to get the ability to target even more vessels. Other than that, no idea. |
Re: Funny Behaviour
In the stock game, neither the Phased Polaron Beam nor the Graviton Hellbore has any built-in to hit bonus.
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