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-   -   Another odd gameplay problem (http://forum.shrapnelgames.com/showthread.php?t=23884)

Silent Sorrow May 15th, 2005 11:41 AM

Another odd gameplay problem
 
I'm the guy who has been having strange crash and install problems with SEIV and TDM. After a reinstall and using the rar version of the TDM file I have yet to encounter a gameplay crash.

But I forgot about one other issue that remains even with the re-install. Normally when you move units you get a turn counter that shows the route your ship is taking and how many turns it will take to get there.

Nothing shows for me.

I checked the empire options but nothing there seems to affect it.

Any idea why my route/turn counter doesn't show up? (Ships move normally other than that.)

Finally, I often get a 1-2 second delay in selecting items in the event list and other places in the GUI. I never used to get this problem before. It's not a game breaker but I can't imagine what's causing it.

Grandpa Kim May 15th, 2005 12:46 PM

Re: Another odd gameplay problem
 
You can toggle the ship movement lines in the Game Menu (F2), Options. I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one or two systems. I don't know why.

Renegade 13 May 15th, 2005 03:29 PM

Re: Another odd gameplay problem
 
I wish I could help, but I've never encountered either of the problems you're describing. Perhaps posting your system specs would help someone nail down the issue?

Strategia_In_Ultima May 15th, 2005 05:49 PM

Re: Another odd gameplay problem
 
In version 1.91, which I recently installed, I found no option toggle for "Show ship movement lines" as there was in 1.61. I found this pretty annoying, but got used to it after a while and learned to like it. I don't think that is what's happened to you, though, but I found it to be rather similar.

Suicide Junkie May 15th, 2005 07:52 PM

Re: Another odd gameplay problem
 
Game Menu (F2) -> Options -> Checkbox #6
Its right there, where Grandpa Kim said.

geoschmo May 15th, 2005 08:09 PM

Re: Another odd gameplay problem
 
Quote:

Grandpa Kim said:
I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one or two systems. I don't know why.

If you have a problem like this where the lines don't show up only for some systems it's most likely the only paths available go through damaging warp points, a known minefield, or you may have inadvertantly setup a system as a restricted system and your empire options are to not pass through restricted systems. It's fairly easy to accidentally mark systems as restricted by merely clicking on them on the "systems to avoid map".

Grandpa Kim May 15th, 2005 11:23 PM

Re: Another odd gameplay problem
 
Quote:

geoschmo said:
Quote:

Grandpa Kim said:
I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one or two systems. I don't know why.

If you have a problem like this where the lines don't show up only for some systems it's most likely the only paths available go through damaging warp points, a known minefield, or you may have inadvertantly setup a system as a restricted system and your empire options are to not pass through restricted systems. It's fairly easy to accidentally mark systems as restricted by merely clicking on them on the "systems to avoid map".

Of course, I checked all those things. This has occurred launching my first colonizer to a known system (could be my second or third launch of the game). My first colonizer finds a system with a good planet, but I usually send it farther along to the next warp point and send my next available colonizer to the candidate planet instead. That's when the pathing lines don't show up... in either system. I don't know why, but one guess has to do with the order the systems were created in map generation.

geoschmo May 16th, 2005 12:03 AM

Re: Another odd gameplay problem
 
Quote:

Grandpa Kim said:
Of course, I checked all those things. This has occurred launching my first colonizer to a known system (could be my second or third launch of the game). My first colonizer finds a system with a good planet, but I usually send it farther along to the next warp point and send my next available colonizer to the candidate planet instead. That's when the pathing lines don't show up... in either system. I don't know why, but one guess has to do with the order the systems were created in map generation.

I can't see the order the systems were laid down as being a factor. Sorry if I'm stating things you feel are obvious, but I've seen this a lot and it's always had an explanation that I remember, although it's not always an obvious explanation. I've seen it a lot using Fyron's Quadrant mod or something like it that has modified warp points. In that case what it seems to be is that there are warp points that are odd in some way, but don't actually have real damage. The game seems to confuse these with damaging warp points and doesn't show the pathing.

Alneyan May 16th, 2005 07:44 AM

Re: Another odd gameplay problem
 
I almost always have the same problem, on regular maps, and without any mod activated. It only affects the movement paths: the ships themselves follow the expected path on their own.

TurinTurambar May 16th, 2005 01:38 PM

Re: Another odd gameplay problem
 
The only place I ever saw this was in a pbw game where all the warp points were one-way. If you clicked the "move-to" arrow and selected the warp point and then clicked the "warp" button you could see the movement lines up to the warp point. However, if you gave it more directions after that, like go to planet X and load troops, the movement lines did not show up past the warp point. In addition, you couldn't say "Load troops at Planet X." The ship couldn't see thru the warp point and would just stay put; no movement lines or anything. You had to give it the warp order first. Is there anything like that in your game? Any funny-looking "spiral" warp points in the ship's path?

[img]/threads/images/Graemlins/Dagger.gif[/img]Turin[img]/threads/images/Graemlins/icon42.gif[/img]

spoon May 16th, 2005 02:02 PM

Re: Another odd gameplay problem
 
Quote:

Silent Sorrow said:
Normally when you move units you get a turn counter that shows the route your ship is taking and how many turns it will take to get there.

Nothing shows for me.


I have this same problem on my work computer. On my home computer, the Ship Route lines show up fine. If I try the same turn on my work computer, I get nothing. Weird.

TurinTurambar May 16th, 2005 02:08 PM

Re: Another odd gameplay problem
 
Yeah. That IS weird. Must be a graphics-card thing.

Edit: I mean a "the way the game interfaces with your graphics card" thing.

Edit-2: Nevermind. See next.http://forum.shrapnelgames.com/images/smilies/wink.gif

spoon May 16th, 2005 02:08 PM

Re: Another odd gameplay problem
 
Though, upon further research... it looks like the Show Movement Lines option was somehow toggled to off on my work computer (through mysterious means... I suspect foul play on behalf of one of my desperate enemies).

Or I'm just delusionally paranoid...

TurinTurambar May 16th, 2005 02:11 PM

Re: Another odd gameplay problem
 
LMAO!... or you're just a dork! http://forum.shrapnelgames.com/images/smilies/wink.gif

spoon May 16th, 2005 02:22 PM

Re: Another odd gameplay problem
 
Well, there's no denying that... http://forum.shrapnelgames.com/images/smilies/wink.gif

ToddT May 16th, 2005 07:11 PM

Re: Another odd gameplay problem
 
Quote:

Silent Sorrow said:
I'm the guy who has been having strange crash and install problems with SEIV and TDM. After a reinstall and using the rar version of the TDM file I have yet to encounter a gameplay crash.

But I forgot about one other issue that remains even with the re-install. Normally when you move units you get a turn counter that shows the route your ship is taking and how many turns it will take to get there.

Nothing shows for me.

I checked the empire options but nothing there seems to affect it.

Any idea why my route/turn counter doesn't show up? (Ships move normally other than that.)

Finally, I often get a 1-2 second delay in selecting items in the event list and other places in the GUI. I never used to get this problem before. It's not a game breaker but I can't imagine what's causing it.

when installing the game the default for the route lines is disabled. As mentioned else where its in the game options, not the empire options, that one got me when i reinstalled seiv 1.91.
As for the sluggishness, i can only guess, i used t have that problem with large games on my P166 (it was drag, try retrofitting about 2 dozen ships when the check boxes don't respond till about the fifth ship down).

parabolize May 16th, 2005 08:19 PM

Re: Another odd gameplay problem
 
Quote:

Grandpa Kim said:
You can toggle the ship movement lines in the Game Menu (F2), Options. I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one or two systems. I don't know why.

Happens to me a lot. If I order the ship to warp though all the warp points along the way the line shows up. Very annoying fix but a fix none the less.

EaX May 17th, 2005 12:57 AM

Re: Another odd gameplay problem
 
Quote:

Silent Sorrow said:
Finally, I often get a 1-2 second delay in selecting items in the event list and other places in the GUI. I never used to get this problem before. It's not a game breaker but I can't imagine what's causing it.


I've the 1-2 second delay problem too (not always, sometimes), i don't know why it does happens, but i guess it may be happening because of low ram, too many programs running.... a large maps, and many more things, who knows...

Silent Sorrow May 17th, 2005 06:03 PM

Re: Another odd gameplay problem
 
Quote:

ToddT said:
when installing the game the default for the route lines is disabled. As mentioned else where its in the game options, not the empire options, that one got me when i reinstalled seiv 1.91.
As for the sluggishness, i can only guess, i used t have that problem with large games on my P166 (it was drag, try retrofitting about 2 dozen ships when the check boxes don't respond till about the fifth ship down).

Ah, GAME OPTIONS. Sigh. I could have sworn I checked that. While I was at it I turned off music and sound options. I suspect that the slowdowns had something to do with those being turned on but not having the CD in the comp. So far, I haven't noticed the slowdowns.

Fyron May 17th, 2005 08:21 PM

Re: Another odd gameplay problem
 
Yep, SEIV slows down tremendously if music is enabled and there is no audio CD in the drive (any audio CD or combined data/audio CD like SEIV CD will do). Sounds are played off of the local hard drive, however. Leaving them on doens't cause any slowdown that I am aware of.

Sivran May 18th, 2005 03:10 PM

Re: Another odd gameplay problem
 
Crappy soundcards can cause a delay like that. I used to have the same problem.


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