![]() |
Another odd gameplay problem
I'm the guy who has been having strange crash and install problems with SEIV and TDM. After a reinstall and using the rar version of the TDM file I have yet to encounter a gameplay crash.
But I forgot about one other issue that remains even with the re-install. Normally when you move units you get a turn counter that shows the route your ship is taking and how many turns it will take to get there. Nothing shows for me. I checked the empire options but nothing there seems to affect it. Any idea why my route/turn counter doesn't show up? (Ships move normally other than that.) Finally, I often get a 1-2 second delay in selecting items in the event list and other places in the GUI. I never used to get this problem before. It's not a game breaker but I can't imagine what's causing it. |
Re: Another odd gameplay problem
You can toggle the ship movement lines in the Game Menu (F2), Options. I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one or two systems. I don't know why.
|
Re: Another odd gameplay problem
I wish I could help, but I've never encountered either of the problems you're describing. Perhaps posting your system specs would help someone nail down the issue?
|
Re: Another odd gameplay problem
In version 1.91, which I recently installed, I found no option toggle for "Show ship movement lines" as there was in 1.61. I found this pretty annoying, but got used to it after a while and learned to like it. I don't think that is what's happened to you, though, but I found it to be rather similar.
|
Re: Another odd gameplay problem
Game Menu (F2) -> Options -> Checkbox #6
Its right there, where Grandpa Kim said. |
Re: Another odd gameplay problem
Quote:
|
Re: Another odd gameplay problem
Quote:
|
Re: Another odd gameplay problem
Quote:
|
Re: Another odd gameplay problem
I almost always have the same problem, on regular maps, and without any mod activated. It only affects the movement paths: the ships themselves follow the expected path on their own.
|
Re: Another odd gameplay problem
The only place I ever saw this was in a pbw game where all the warp points were one-way. If you clicked the "move-to" arrow and selected the warp point and then clicked the "warp" button you could see the movement lines up to the warp point. However, if you gave it more directions after that, like go to planet X and load troops, the movement lines did not show up past the warp point. In addition, you couldn't say "Load troops at Planet X." The ship couldn't see thru the warp point and would just stay put; no movement lines or anything. You had to give it the warp order first. Is there anything like that in your game? Any funny-looking "spiral" warp points in the ship's path?
[img]/threads/images/Graemlins/Dagger.gif[/img]Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
Re: Another odd gameplay problem
Quote:
|
Re: Another odd gameplay problem
Yeah. That IS weird. Must be a graphics-card thing.
Edit: I mean a "the way the game interfaces with your graphics card" thing. Edit-2: Nevermind. See next.http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Another odd gameplay problem
Though, upon further research... it looks like the Show Movement Lines option was somehow toggled to off on my work computer (through mysterious means... I suspect foul play on behalf of one of my desperate enemies).
Or I'm just delusionally paranoid... |
Re: Another odd gameplay problem
LMAO!... or you're just a dork! http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: Another odd gameplay problem
Well, there's no denying that... http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: Another odd gameplay problem
Quote:
As for the sluggishness, i can only guess, i used t have that problem with large games on my P166 (it was drag, try retrofitting about 2 dozen ships when the check boxes don't respond till about the fifth ship down). |
Re: Another odd gameplay problem
Quote:
|
Re: Another odd gameplay problem
Quote:
|
Re: Another odd gameplay problem
Quote:
|
Re: Another odd gameplay problem
Yep, SEIV slows down tremendously if music is enabled and there is no audio CD in the drive (any audio CD or combined data/audio CD like SEIV CD will do). Sounds are played off of the local hard drive, however. Leaving them on doens't cause any slowdown that I am aware of.
|
Re: Another odd gameplay problem
Crappy soundcards can cause a delay like that. I used to have the same problem.
|
All times are GMT -4. The time now is 08:50 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.