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-   -   Warp Speed (http://forum.shrapnelgames.com/showthread.php?t=2391)

mottlee March 15th, 2001 06:19 AM

Warp Speed
 
Has anyone else had this problem... when you restart a saved game the ships move at like Warp 32 only happens every so often I sent Email to MM have not heard back yet

Drake March 15th, 2001 06:51 AM

Re: Warp Speed
 
I haven't come across this yet, but that may be because ships in SEIV don't have warp drives, and so can't go warp anything. Sure you've got the right game?

Deathstalker March 15th, 2001 08:38 AM

Re: Warp Speed
 
Check your options, there is a button for 'animate ship in combat' and 'animate ship in main view' or something like that. If they are turned off your ship just goes to the next point , ie, goes very very very fast (warp 32) http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Just click the buttons back on. If this ain't it, then I have no idea.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Tomgs March 15th, 2001 10:00 AM

Re: Warp Speed
 
I notice the game moves faster when my modem is on. Some people say it goes faster when some sound programs are on also. It also goes very slow for me when I have been using my modem and then turn it off and start the game without restarting the computer. So I can run the game at 3 different speeds depending on the state of my modem http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

Edit: I just tried it with my new computer (the old one died Last month http://www.shrapnelgames.com/ubb/images/icons/icon9.gif ) with a hardware modem instead of a "Winmodem" it doesn't seem to affect the speed of the game so that problem doesn't happen to me anymore. Either that or the latest patch fixed the problem. Without replacing my old motherboard, and/or CPU I can't try it to see if it was the patch or better modem that fixed the problem.

[This message has been edited by Tomgs (edited 15 March 2001).]

PsychoTechFreak March 15th, 2001 10:08 AM

Re: Warp Speed
 
Turn off the "Play music" function (options) if you don't have the CD in. This increased my ship animation speed a lot.

What is Warp 32 ? As far as I know Warp 10 is absolute maximum in theory, you are omnipresent (at every point of the universe the same time) with this speed !

[This message has been edited by PsychoTechFreak (edited 15 March 2001).]

DirectorTsaarx March 15th, 2001 04:30 PM

Re: Warp Speed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tomgs:
I just tried it with my new computer (the old one died Last month http://www.shrapnelgames.com/ubb/images/icons/icon9.gif ) with a hardware modem instead of a "Winmodem" it doesn't seem to affect the speed of the game so that problem doesn't happen to me anymore. Either that or the latest patch fixed the problem. Without replacing my old motherboard, and/or CPU I can't try it to see if it was the patch or better modem that fixed the problem.
<HR></BLOCKQUOTE>

It wasn't the patch. I have 1.30 loaded, and still have this "bug" appear if I use the modem and then play the game. So it may very well be a winmodem thing...

Dracus March 15th, 2001 04:39 PM

Re: Warp Speed
 
Actually
Yesterday my ships started moving from point A to point B so fast That I Thought that my intel 400 was for the first time in it's life running at super speed. I have the trace on and the sip movement turned on.
It was quite weird. Since my computer runs 18 hours a day and 3 people use it, I am not sure what was done before I got home. I will reboot the system this evening and see if the ships still move that fast.

Tacoe March 15th, 2001 05:25 PM

Re: Warp Speed
 
Yes in theory its is well i watch star trek and read the books i dont remember where i read this in but each series brings the warp dimintions differently like warp 9 in TNG is faster then the warp 9 in TOS once i find that book illpost something on it but ill have to go through boxes to find it

mottlee March 16th, 2001 06:08 PM

Re: Warp Speed
 
OK so warp 32 is a Trekie thing, was a igure that is ot mean real fast!, I do not have a Winmodem, I do not have the Play CD music on as far as all else I do not change the settings after I start (cheat)also this happens every so often and to do something to make it happen I can not. I do thank you all for the help I wish I was more a Compuiter geek so I could help with the inhansments that others are able to give.
Keep it up I enjoy the game totaly I am running 2 games at the same time and have not tryed to go H2H yet. &lt;S&gt; Mott

PsychoTechFreak June 2nd, 2001 09:08 AM

Re: Warp Speed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
Actually
Yesterday my ships started moving from point A to point B so fast That I Thought that my intel 400 was for the first time in it's life running at super speed. I have the trace on and the sip movement turned on.
...
<HR></BLOCKQUOTE>

Now I have got that problem also. What has changed ? I have upgraded the memory of my PC from 64MB to 192MB (400 Mhz). So I guess it has something to do with system performance.

Mottlee, do you run other background processes (like virus scanner, SETI)? Because it seems you don't always have the problem, maybe sometimes the PC is slowed down by other occupations of the computer.

This is not a big problem (for me), but maybe someone knows how to slow down the ship movement w/o loading several other programs in parallel ?


Atrocities June 2nd, 2001 06:05 PM

Re: Warp Speed
 
I have had games where I would load a saved game, and my ships would zip around. I just thought it was the game getting bet use of my processor or something. Then again, I have had games where my ships moved very very very very slowly, and only sped up when I moved the mouse around. So I would have to be zig zagging the mouse every turn to get my ships to move.

Could it be a memorie leak issue?

Dracus June 2nd, 2001 07:15 PM

Re: Warp Speed
 
I don't think it has anything to do with the amount of memory you have. I have nearly a gig of ram in my system. It randomly occurs.
I actually saw it happen in a game I had been playing for 3 hours then al of a sudden they started flying around so fast I had to view each ship to find were it was at.

It is just one of those random things kind of like the little box that appears in the right corner and then you can't get rid of it.

Thermo June 2nd, 2001 11:43 PM

Re: Warp Speed
 
The game is a memory hog! I think that your random speed ups are do to windows freeing up ram from time to time.

[This message has been edited by Thermo (edited 02 June 2001).]

mottlee June 3rd, 2001 12:33 AM

Re: Warp Speed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by PsychoTechFreak:
Now I have got that problem also. What has changed ? I have upgraded the memory of my PC from 64MB to 192MB (400 Mhz). So I guess it has something to do with system performance.

Mottlee, do you run other background processes (like virus scanner, SETI)? Because it seems you don't always have the problem, maybe sometimes the PC is slowed down by other occupations of the computer.

This is not a big problem (for me), but maybe someone knows how to slow down the ship movement w/o loading several other programs in parallel ?

<HR></BLOCKQUOTE>
Me thinks I figured it out....when I have run my modem I get the fast ships so I gues I'll need to reboot a lot http://www.shrapnelgames.com/ubb/images/icons/icon9.gif


------------------
mottlee@gte.net
"Kill em all let God sort em out"

mottlee June 3rd, 2001 12:35 AM

Re: Warp Speed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atraikius:
Hey, I guess I have had this problem from the begining. I though that was the speed they were suppose to run at, and it just slowed way down if i started the game without realizing my wife switched CD's. If it is related to system resources, I'm using a 650 Athalon with 256 Megs of ram. From the thread it looks as if the memory may be the anser to this though.<HR></BLOCKQUOTE>

I have a Pent 200MMX 195meg ram I play W/O CD so ??? if that it

------------------
mottlee@gte.net
"Kill em all let God sort em out"

Atraikius June 3rd, 2001 01:46 AM

Re: Warp Speed
 
Hey, I guess I have had this problem from the begining. I though that was the speed they were suppose to run at, and it just slowed way down if i started the game without realizing my wife switched CD's. If it is related to system resources, I'm using a 650 Athalon with 256 Megs of ram. From the thread it looks as if the memory may be the anser to this though.

Dracus June 3rd, 2001 01:51 AM

Re: Warp Speed
 
This happens to everybody. When it does on my P4, I lose track of some of my ships for a second. Actually I sort of like when it happens because the start of the turn does not take as long when you got 500 ships moving about.

Droplede June 3rd, 2001 02:04 AM

Re: Warp Speed
 
With me, as mentioned in other threads, I can ensure my animated movement is faster if I have my MP3 player on in the background. It's consistent -- and makes absolutely no sense to me. (More processor load = faster animation? Huh?)

I've just been turning off animation. At this point I've played enough that smooth ship movement is the least of my worries.

mottlee June 3rd, 2001 02:40 AM

Re: Warp Speed
 
I know what you mean, Some times the fast is good like was said if you have a lot of ships moving http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
mottlee@gte.net
"Kill em all let God sort em out"

DS June 3rd, 2001 05:09 AM

Re: Warp Speed
 

I too have noticed that the speed with which ships movw varies from session to session even though settings remain the same. Funny, I had been thinking about mentioning this phenomenon on the board. I never play with the CD in, the music that came with the game just isn't that interesting. I often copy savegames to a floppy and transfer them to my laptop, where ship movement is invariably faster compared to sessions played using my PC. In my experience the ships seem to move more slowly when the family has left the computer on for a long time. Are you guys saying that if there is something running in the background that the ships move faster? I wonder if running a music CD at the same time would speed up or slow down the ship movement? It would be handy to identify what the factors are that speed the ships up.

Old Possum June 4th, 2001 04:28 AM

Re: Warp Speed
 
Hello all.
I'v got an interesting tidbit for this discussion.
Ages ago I reported on this forum that my copy of SE IV will run dramatically faster if I first start SPW@W (Steel Panthers World at War), then exit SPW@W.
This phenomenum extends to all aspects of the game.
IE inital load time on a cold start is approximately 15 seconds
initial load time if SPW@W started first is 5 seconds
Time to process the 19 computer players turns goes from approximately 1 Minuite to less than 30 seconds.
The ships just teleport across the map, etc....
My system is a Celeron 660 MHz, with 128 Meg of RAM.
I was attributing the increase in performance to some portion of SPW@W program manager remaining resident, or something like that.

Alpha Kodiak June 4th, 2001 11:54 PM

Re: Warp Speed
 
I had never seen this phenomenon happen until this weekend. I had just picked up a bargain bin copy of "X - Beyond the Frontier" and was playing it some over the weekend. At one point it crashed to desktop. I decided to take a break from it and play SEIV and saw the fast ships. After I rebooted, everything was back to normal. I'm guessing that the CTD was memory related, so chances are, the fast ship issue probably occurs when memory is discombobulated (technical term) somehow.

Menschenfresser June 5th, 2001 07:52 PM

Re: Warp Speed
 
Psycho,
I really have no idea about such things, but are you talking about warp 10 as max from a Startrek point of view?

Like I said, i have no idea about such things, but i distinctly remember in the final episode of StarTrek, TNG, the Enterprise of the future flying off somewhere at warp 13.

I'm not a trekkie. It's just an odd piece of trash floating around in my head these Last 5 or 6 years.

DirectorTsaarx June 5th, 2001 08:10 PM

Re: Warp Speed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by mottlee:
Me thinks I figured it out....when I have run my modem I get the fast ships so I gues I'll need to reboot a lot http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
[/b]<HR></BLOCKQUOTE>

Same thing happens on my system... I can reproduce the effect every time I've used the modem. Interestingly, if my ships start moving quickly I also have graphics problems (specifically, the pictures of ships/planets/etc. in the right-hand pane will disappear; the text stays, but the pictures disappear).

Instar June 6th, 2001 03:43 AM

Re: Warp Speed
 
When you have ship animations turned off, the ships are supposed to go point to point.

PsychoTechFreak June 6th, 2001 04:48 PM

Re: Warp Speed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Menschenfresser:
Psycho,
I really have no idea about such things, but are you talking about warp 10 as max from a Startrek point of view?

Like I said, i have no idea about such things, but i distinctly remember in the final episode of StarTrek, TNG, the Enterprise of the future flying off somewhere at warp 13...
<HR></BLOCKQUOTE>

Obviously there are two warp systems, an "old" and a "new" one. When I have written my post I was just aware of the "new warp system":

1. The warp factor equivalencies for standard orbit and full impulse can be calculated using "TNG Warp Calculator 1.1" by RomuSoft. This program can be downloaded from http://www.stinsv.com/icons.htm.
2. Full impulse - ¼ of light-speed, but it does not mean that it is the maximum sublight speed that the impulse motors of the starships can create. For instance, the impulse engines of the Enterprise-D could have produced enough energy to move the ship with a speed of 0.92 light-speed, but the restriction of ¼ of light-speed is made to hold the problems with time dilation that occurs on near-light speeds in normal space as low as possible.
3. Warp 5 - max. normal cruising speed in the middle of the 24th century due to the fact, that starships moving faster than warp 5 made significant damage to subspace. Therefore speeds over warp 5 were restricted to absolute necessity.
4. Warp 6 - max. normal cruising speed in the late 24th century after the starships were modified so that their warp engines didn't pose a threat to subspace even when the starship was moving faster than warp 5. Warp 6 is approximately warp 7.3 in the "old" system.
5. Warp 9.2 - normal max. speed of UFP starships.
6. Warp 9.6 - top max. speed of most UFP starships (including U.S.S. Enterprise-D, which could maintain warp 9.6 up to 12 hours). Warp 9.6 is approximately warp 11.8 in the "old" system.
7. Warp 9.9999 - max. speed of the subspace radio waves attained with booster relays.
8. Warp 10 - In the "new" warp factor system warp factor 10 is infinite speed (and to reach it, one needs infinite amount of energy, therefore warp 10 is unattainable). This means, that if an object was moving with warp 10 (which is impossible), the object would be occupying ALL points in the universe (which is infinitely large) at the same time.

This information is not garanteed.
_________________




[This message has been edited by PsychoTechFreak (edited 09 June 2001).]

PsychoTechFreak June 9th, 2001 08:20 PM

Re: Warp Speed
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
I had never seen this phenomenon happen until this weekend. I had just picked up a bargain bin copy of "X - Beyond the Frontier" [...] I'm guessing that the CTD was memory related, so chances are, the fast ship issue probably occurs when memory is discombobulated (technical term) somehow.<HR></BLOCKQUOTE>

I have experimented with X-Tension (it's the next generation of X-BtF), even if I quit the game regularly (memory shouldn't be puzzled, but something seems to be resident in memory) then the ship movement of SEIV is on "Trans-Warp".



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