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-   -   Star Wars Ships & Status of SW Mod (http://forum.shrapnelgames.com/showthread.php?t=23952)

Atrocities May 21st, 2005 01:35 AM

Star Wars Ships & Status of SW Mod
 
I have looked about and have not found any good up to date info on this mod. Does any one have a clue?

I have been kicking around the idea of making my own SEIV Empire / Rebel ship sets for my own use, especially now that I have a whole new list of ships that I can use, thanks to Episode III and Empires At War preview.

Right now there are NO Star Wars 4x games on the market and aside from an RTS style game, Empires At War, there are no plans for one. The only Star Wars 4x game was Rebellion and it barely fit into the mold. It was limited to 200 systems, and had only two sides. It was a great game in its own right but the learning curve was horrendous at best. Well worth it if you took the time to learn the game.

It's been nearly five years since SEIV beta was released and still no working Star Wars mod. Am I the only one who finds this very disappointing?

I mean how hard could it be to hash out a good mod out line. They had only four or five weapon types, with point defense cannons being very inaccurate. Lasers, Turbo Lasers, Ion Cannons, and blasters.

Sure they had an assortment of troops and fighters, but that can be modded into the game seperately as Infantry, Ground Based Assualt Forces, and Air Assualt Forces.

Fighters are pretty basic, each side has about four major designs.

As to capitol ships, well look to Rebellion and a few other Star Wars games for a good list.

Use portions of Suicide Junkies Carrier mod, with his permission of course, and rename a lot of stock SEIV technology, components, and weapons, and your off and running.

Hell you could even use my Hero/Facility idea to make the System Governors and such. (basically replace a facility with an image of a man, give him system or planet ability, with limitation of one per planet or system)

We would not have to worry to much about fighter weapons as most fighters use lasers.

A propulsion system could be devised that allowed for hyperdrive, FTL, and stardrive engines. Each would have a differant cost, size, and supply usage requirement.

Ships that max there speed out each turn would run out of supplies faster than if they limited their movements to half of less of their maximum range.

The way I see it, I have but two choices, I can reinstall and play Rebellion, a seven year old game, yes it does have 3d combat, or I can wait for a Space Empires IV Star Wars Mod and play it.

I would prefer to have a SEIV mod as the game has far more depth than Rebellion even if it does not have the DEPTH of rebellion. (Rebellion had some great concepts that SEIV - or V - could really benefit from adopting, but likely will won't.)

luke_slovakian May 21st, 2005 02:03 AM

Re: What Is The Status Of The Star Wars Mod?
 
I know Intimidator was workin on his version. It had hero and everything...i myself thought it was great. Not sure what u were thinking but he already added hero trait to it.


We nice done and he redid some other things but can not remember. Can't wait til he comes back

Atrocities May 21st, 2005 02:37 AM

Re: What Is The Status Of The Star Wars Mod?
 
Ya we had talked a while back. I don't know if he was using hero's as components, or not. Component hero's work too, but then you end up with 20 Admiral Petts.... not good.

Ragnarok-X May 21st, 2005 08:07 AM

Re: What Is The Status Of The Star Wars Mod?
 
On the other hand Inti is ill for several more weeks...

Intimidator May 21st, 2005 09:37 AM

Re: What Is The Status Of The Star Wars Mod?
 
Hi,

Good discussion.............. http://forum.shrapnelgames.com/images/smilies/happy.gif

Indeed , I will be gone for another 3 weeks (2 if all goes well the next week), but am allowed to go home in the weekends now.
My recovery is going fine and can walk around now a bit, and my concussion is over now (at last, had some serious headache for 5 weeks http://forum.shrapnelgames.com/images/smilies/frown.gif )
And again I want to thank everybody from the SEIV society for the (mental) support.

But now the important news, INDEED I am working on an Star Wars mod (I even want to call it the Rebellion Mod). And although I didn't have any internet acces for the last 6 weeks, I had my laptop with me all the time http://forum.shrapnelgames.com/images/smilies/happy.gif. So I can announce that I made some good progress the last weeks.
---- (Luke , I can't recall (brains are still a bit Blurry)...... Did I send you some early Beta ?????)

---- Indeed AT. that is the only problem with my mod. Hero-components......... It can be played only with mutual trust between players, that you will build/use only one of the hero's in your empire.
But I really want that part of the gameplay, So I added it and will NOT remove it. (Damn, it is the most important part I added to the mod (Still based on Andres SWii mod, ships scale, which I think is great.)

Another very important part I added the last weeks are unique (planet originated) tech areas (used with canon SW map).
Example : do you want Tauntaun's -> colonize Hoth.
En do you want some faster construction sites -> go to Kuat or Corellia.........
And offcourse the Imperial military academy can be found on Carida for some better officers and troopers/pilots.


Am workin now on:
- Geonosis (some old abandoned droid factory http://forum.shrapnelgames.com/images/smilies/wink.gif )
- Kamino (Cloning abilities)
- Kessel (Better (spice) mining)
- Wayland (The emperor's treasure-chamber, Joruus C'baoth / spaarti cilinders / Luke's DNA)
- Dathomir (witches/Rancors ??? have to fill this in yet)

And am working on more, but didn't had internet acces so am delayed on that part (So everybody who red all the books , please give me INFO)

But the most important part of the mod will be ROLEPLAYING (*** people know who play(ed) my ST: Quadrants of conflict games)
I know that some people don't like it but I prefer canon/realism ABOVE game/empire Balance.
So the mod will never work as SP game , but will be fun as Multiplayer.


I hope I informed you well enough for now.
And I will make sure that some Beta is available soon....

Inti,

Intimidator May 21st, 2005 09:53 AM

Re: What Is The Status Of The Star Wars Mod?
 
BTW. AT. I see you are very eager to play some sort of SW mod (mayby because you saw SWIII http://forum.shrapnelgames.com/images/smilies/happy.gif )
So if you want it, make sure we meet on MSN this weekend and I can give the beta to you, and maybe we are able to play one of our oneonone games again soon !!)

Inti,

Captain Kwok May 21st, 2005 01:57 PM

Re: What Is The Status Of The Star Wars Mod?
 
AT, you should definately make some Rebel/Empire ship sets.

I'm also eager to immerse myself in some Star Wars universe action after seeing the movie. http://forum.shrapnelgames.com/image...ies/tongue.gif

Urendi Maleldil May 21st, 2005 03:38 PM

Re: What Is The Status Of The Star Wars Mod?
 
I've stopped working on my Star Wars mod because I'm beta testing SEV. I have a few data files, notes, and ideas I can send you if you want.

I think there were a couple of people also working on SW mods.

Atrocities May 22nd, 2005 04:05 AM

Re: What Is The Status Of The Star Wars Mod?
 
These are not the greatest, but they are a start.

http://www.astempire.net/display/sw/reb1.PNGhttp://www.astempire.net/display/sw/emp1.PNGhttp://www.astempire.net/display/sw/emp1a.PNG

Zaamon May 22nd, 2005 04:54 AM

Re: What Is The Status Of The Star Wars Mod?
 
Can you also make Republic shipset? Or somebody else.

Zaamon May 22nd, 2005 04:58 AM

Re: What Is The Status Of The Star Wars Mod?
 
Those are good pictures btw. Not so textured, but good. If that middle ship is going to be Victory-class it doesn't´t look like one.

Intimidator May 22nd, 2005 08:07 AM

Re: What Is The Status Of The Star Wars Mod?
 
Quote:

Urendi Maleldil said:
I've stopped working on my Star Wars mod because I'm beta testing SEV. I have a few data files, notes, and ideas I can send you if you want.

I think there were a couple of people also working on SW mods.


Hi,

Yes please send me what you have, like to see it ??

Intimidator5@hotmail.com / fwhesseling@tiscali.nl

Inti,

Atrocities May 22nd, 2005 01:19 PM

Re: What Is The Status Of The Star Wars Mod?
 
Those ships are just test models. I have no idea what a victory class looks like. These were done from memory.

Ragnarok-X May 22nd, 2005 01:42 PM

Re: What Is The Status Of The Star Wars Mod?
 
Oh, is Inti back into the world of SE 4 ? Nice to see you back !

And Atrocities, they look great. I especially like the first ship, though im unsure on how it is named. Seen it several times, but couldnt remember the name..

Atrocities May 22nd, 2005 02:58 PM

Re: What Is The Status Of The Star Wars Mod?
 
http://www.astempire.net/display/sw/empsd1.PNGhttp://www.astempire.net/display/sw/empsd1m.PNGhttp://www.astempire.net/display/sw/empsd2.PNGhttp://www.astempire.net/display/sw/empsd2m.PNG
http://www.astempire.net/display/sw/empsd3.PNGhttp://www.astempire.net/display/sw/empsd3m.PNGhttp://www.astempire.net/display/sw/empsd4.PNGhttp://www.astempire.net/display/sw/empsd4m.PNG
http://www.astempire.net/display/sw/empvin1.PNGhttp://www.astempire.net/display/sw/empvin1m.PNGhttp://www.astempire.net/display/sw/empasv1.PNGhttp://www.astempire.net/display/sw/empasv1m.PNG

To get the color and texture needed for depth of view, mainly top down, is going to be very tricky.

Intimidator May 22nd, 2005 03:28 PM

Re: What Is The Status Of The Star Wars Mod?
 
Quote:

Ragnarok-X said:
Oh, is Inti back into the world of SE 4 ? Nice to see you back !

And Atrocities, they look great. I especially like the first ship, though im unsure on how it is named. Seen it several times, but couldnt remember the name..


Hi,

It's named : Nebulon - B

And yes, I'm back, but for now only in the weekends. (still have some rehabilitation to do in the weeks, but I can walk good enough now to come home in the weekends and perhaps some evenings, I even escaped hospital to see Star Wars III http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif )


Indeed AT , Great ships again. If you can delivery me some complete sets I will certainly use them in my mod. (Which I will make available next weekend)

See ya all,

Inti,

Atrocities May 22nd, 2005 03:45 PM

Re: What Is The Status Of The Star Wars Mod?
 
Is there an Intimidator Class of Stardestroyer? If not, would you like to name one of the new designs after your nick name?

Zaamon May 22nd, 2005 03:47 PM

Re: What Is The Status Of The Star Wars Mod?
 
If you need model examples you can look this site
http://www.theforce.net/swtc/

Atrocities May 22nd, 2005 03:52 PM

Re: What Is The Status Of The Star Wars Mod?
 
Thanks, but that sight is not very helpful.

Intimidator May 22nd, 2005 04:38 PM

Re: What Is The Status Of The Star Wars Mod?
 
My favorite Site :

http://massassi.yavin4.com/pagemain.htm



AT. Already thought about my own nickname, but there are a lot of official names for the ship classes already available. But I will keep it in mind.

Inti,

Intimidator May 22nd, 2005 04:44 PM

Re: What Is The Status Of The Star Wars Mod?
 
BTW.



To save me a lot of work , maybe somebody could send me the Star Wars canon map that is available somewhere.
I had it a while ago, but somehow lost it.

please send to fwhesseling@tiscali.nl or intimidator5@hotmail.com

Inti,

Zaamon May 22nd, 2005 04:50 PM

Re: What Is The Status Of The Star Wars Mod?
 
You can also look other mods like Warlords on HW2.
http://warlords.swrebellion.com/

There is many ships and screenshots. Almost too many ships.
And ship browser. It dont have all, but most. There is also some images about Republic and Separatist.

narf poit chez BOOM May 23rd, 2005 04:05 AM

Re: What Is The Status Of The Star Wars Mod?
 
Welcome back, Intimidator.

(So many people to remember - So little memory)

Strategia_In_Ultima May 23rd, 2005 09:58 AM

Re: What Is The Status Of The Star Wars Mod?
 
There is an Intimidator star destroyer. There are simply too many star destroyers.

There are also simply too many sites out there with information/schematics for the star destroyers.

El_Phil May 23rd, 2005 11:57 AM

Re: What Is The Status Of The Star Wars Mod?
 
I'd go for a small one, a middle sized one, a big one and a huge giant one. Thus covering the range of star destroyers in as much detail as is needed.

Ohhh and a special component: 'Hick farm boy' that can kill death stars in one shot.

http://forum.shrapnelgames.com/images/smilies/laugh.gif

Urendi Maleldil May 23rd, 2005 02:39 PM

Re: What Is The Status Of The Star Wars Mod?
 
Intimidator, I sent you the SW Mod stuff I had yesterday. Here are some reference links I've used:

SW Galactic Databank: http://www.galacticempiredatabank.com/
SW Technical Commentaries: http://www.theforce.net/swtc/
SW Ships & Vehicles: http://frankg.dgne.com/swsv/index.shtml
Nick's Ultimate SW Page: http://www.geocities.com/poser_502/
Galactic HoloNet: http://www.galacticholonet.com/
Wikipedia SW Lists: http://en.wikipedia.org/wiki/Category:Star_Wars_lists

The Wikipedia and the Galactic Databank are the most detailed.

Zaamon May 23rd, 2005 04:24 PM

Re: What Is The Status Of The Star Wars Mod?
 
Thank you Urendi Maleldil. I didnt remember waht was addres to that great info supply. Sw Galactic Databank. Theforce have only side images from one side. Third link dont work. It goes to site. but most of links dont work. I found only one site from those you put when I search 90min. If you ask me, best site is SW Galactic Databank

Atrocities May 23rd, 2005 08:49 PM

Re: What Is The Status Of The Star Wars Mod?
 
YOu all must keep in mind that SEIV does not lend itself well to ship size scales. So all of the ships used will appear to be of the same size visually. That is just the nature of the game.

Emperor Fritsch the Dense May 24th, 2005 09:52 AM

Re: What Is The Status Of The Star Wars Mod?
 
Are you going to put in a AI, or is this for player vs player only? /crosses his geeky fingers.

Ragnarok-X May 24th, 2005 11:41 AM

Re: What Is The Status Of The Star Wars Mod?
 
Hey, i need to do a small hijack to this thread: Please reply to the mails about STM mod game.

Outcast May 24th, 2005 02:57 PM

Re: What Is The Status Of The Star Wars Mod?
 
Ahoy, I’m still quite new to SE4 and still learning the game mechanics. I’ve wondered too why this pretty game still has no decent SW mod available.
Next the hero-facilities, there could be maybe a more flexible method for implementing heroes of the saga to the game:

Create special hero-starships with unique unaffordable hero-components and let the player start every game with them.

Compared to hero-facilities, players could decide in which sector/system they are going to park their heroes with different abilities like economic and tactical bonuses which affect one sector, the whole system, or the entire empire.
To prevent hero-ships attacked by ordinary forces you could give them the same cloaking ability like the civilian starships of the Pirates&Nomad and Adamant mod which would be only detectable by other hero-ships’ scanners.
To make things more interesting, hero-ships could be captured by the enemy to force them providing their bonuses to the enemy side.

Here are some examples of hero-ships:

Rebels
- Mon Mothma and Admiral Ackbar flying on the Mon Calamari star cruiser Home One presenting the mobile Rebel headquarters which provides bonuses in all categories (happiness, production, ship/fleet training, etc.) in the sector/system
- Luke (with R2) on his X-Wing with superior combat ability and combat modifier bonus for the entire system.
- Han, Leia, Chewie and 3P0 on the Millenium Falcon with diplomatic (happiness) bonus for the current sector/system
- Lando Calrissian on his Lucky Lady space-yacht with superior economic bonuses for the sector/system
- General Madine on a Nebulon-B frigate providing intelligence points per turn, superior ship boarding, scanner, and mine-laying/-sweeping capability - acting as the Rebel hero-ship hunter

Imperials
- Emperor Palpatine on his Imperial shuttle providing bonuses in all categories to the sector/system
- Darth Vader with Admiral Piett and General Viers on the slow-moving SDD Executor with bonuses to combat and economy but moral penalty by oppressive force in the sector/system
- Boba Fett on his Slave I with superior combat power inclusive ship boarding, long-range scanning, and intelligence points generating - acting as the Imperial hero-ship hunter

Strategia_In_Ultima May 24th, 2005 03:09 PM

Re: What Is The Status Of The Star Wars Mod?
 
That would be a good idea, however there is no way that you can mod SEIV to start with ships. It's impossible in SEIV, but perhaps it'll be a possibility in SEV or SEVI.

Plus, adding to what you're proposing, heroes should be able to move about. General Veers fought planetside with his AT-ATs, Luke isn't always in the X-Wing, Solo and Chewie aren't always in the Falcon and so forth.

Intimidator May 24th, 2005 03:30 PM

Re: What Is The Status Of The Star Wars Mod?
 
Hi to all ,


Am home now , for good. Was released today from pris......Care Centre http://forum.shrapnelgames.com/images/smilies/happy.gif and only need day time care for the next couple of months (walking is still a bit painfull)


I wanted to wait with my return on the SEIV form and comunity but when I saw the post from Outcast I had to respond ...........

Because Outcast , the most you described above, is already done and ready for play in my : ' Star Wars : Rebellion Mod '

All the Heros have bonuses regarding to the character or role, (example : Leia has some good Intell bonus due to her diplomatic knowledge and experience / Chewie has some extro repair abilities..... etc etc)

And indeed I also added the special ship tech's.
(Falcon with torpedo mount and smuggling bay , and Vaders Tie-fighter and offcourse Slave - I etc etc)

So please give me a few more days (really need an canon star wars map) and I will put it on the web.

Inti,

Suicide Junkie May 24th, 2005 04:10 PM

Re: What Is The Status Of The Star Wars Mod?
 
Quote:

Strategia_In_Ultima said:
That would be a good idea, however there is no way that you can mod SEIV to start with ships.

Scenarios.
You can't start with ships on a standard new game, but a scenario will let you start with anything legal, and if you jump through some hoops, even start with things that cannot be built.

Atrocities May 30th, 2005 07:48 AM

Re: What Is The Status Of The Star Wars Mod?
 
I forgot to ask, Intimdator did you want the models for the Imperial ships? I have only made about nine ships thus far, no fighters or other. I have not done much with the Rebel ships yet, other than the one posted.

If you could kind of, as time permits, give me a list of ships that you would like made, I will try my best to do so. Otherwise I will work on the set as I get time and the occational inspiration. Not much you can do with wedged shaped ships.

Intimidator May 30th, 2005 02:21 PM

Re: What Is The Status Of The Star Wars Mod?
 
Yes, I can use your ships. Let's meet at MSN soon, so we can discus it. (and I can give you the beta-mod)

Inti,

Atrocities May 30th, 2005 04:45 PM

Re: What Is The Status Of The Star Wars Mod?
 
OK, sounds good.

Kana May 31st, 2005 03:55 AM

Re: What Is The Status Of The Star Wars Mod?
 
If you need ship models for Star Wars I might be able to scare up a few...Also I assume you have resource materials or a website that has tech, ship, weapon, etc info?

Kana

Atrocities May 31st, 2005 04:34 PM

Re: What Is The Status Of The Star Wars Mod?
 
The Empire Is Coming!!!!! RUNNNNNNNNNNNNNN!

http://www.astempire.net/display/sw/sd6.PNGhttp://www.astempire.net/display/sw/sd7.PNGhttp://www.astempire.net/display/sw/sd8.PNGhttp://www.astempire.net/display/sw/sd9.PNG

Kevin Arisa June 1st, 2005 01:20 AM

Re: What Is The Status Of The Star Wars Mod?
 
These ships are beautiful, Atrocities. If you make rebels, republic, trade fed, whatever, you can be assured I will download it. Heck, so will just about everybody else. http://forum.shrapnelgames.com/images/smilies/cool.gif

Fyron June 1st, 2005 01:55 AM

Re: What Is The Status Of The Star Wars Mod?
 
Are you going to make some SW III era pre-Star Destroyers for low tech ships? http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities June 1st, 2005 03:20 AM

Re: What Is The Status Of The Star Wars Mod?
 
Thanks Kevin. http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

Imperator Fyron said:
Are you going to make some SW III era pre-Star Destroyers for low tech ships? http://forum.shrapnelgames.com/images/smilies/wink.gif

I made a couple of prototypes of them already. I want to fiddle with them some more. They only had three or four types prior to the Avenger Class. I still have to make the super stardestroyer class, death star, and other ships. Bases, try to make fighters, transports, try to make troops - albeit those could come from somewhere else and look far better than I could ever make them look.

Kana June 2nd, 2005 02:26 AM

Re: What Is The Status Of The Star Wars Mod?
 
I have force commander, I wonder if there is someway to drag models out of it and use those for troops and atat's and stuff...Plus there is a new RTS coming out this year as well...

Kana

Norlion June 19th, 2005 01:33 AM

Re: What Is The Status Of The Star Wars Mod?
 
Cool Beans! Great ships!

Atrocities June 19th, 2005 02:27 AM

Re: What Is The Status Of The Star Wars Mod?
 
Quote:

Norlion said:
Cool Beans! Great ships!

Thanks. I sent them off to Intimidator so I hope he can use them. When I have more time I will work on making more ships and hopefully produce a nice set for SEIV Deluxe.

RazorSharp June 19th, 2005 07:51 AM

Re: What Is The Status Of The Star Wars Mod?
 
anyone have and can host andres star wars mod?

cshank2 June 19th, 2005 06:59 PM

Re: What Is The Status Of The Star Wars Mod?
 
Hm, Maybe make a 1kt (Or 0kt) Unit(or component/facility) and just name it Hero, or Commander, or something, and make it cost a lot of resources and have an ungodly build time (to reduce the 'spam' of it). That way, you'd be able to roleplay away from the main story line, and still be able to use Heros. It would also justify having more then one per empire.

Intimidator June 20th, 2005 06:43 AM

Re: What Is The Status Of The Star Wars Mod?
 
Already did that,

Details will follow !!!!
soon !!!!

Atrocities June 28th, 2005 02:17 AM

Re: What Is The Status Of The Star Wars Mod?
 
1 Attachment(s)
Stardestroyer

This took considerable time to do.
Well the lights don't show in this rendering size. http://forum.shrapnelgames.com/images/smilies/frown.gif But they are there. Click the attachment to see larger view

http://www.shrapnelcommunity.com/thr...destroyerx.PNG
http://www.shrapnelcommunity.com/thr...royerxmini.PNG

http://www.shrapnelcommunity.com/thr...tiefighter.PNG

Atrocities June 28th, 2005 02:59 AM

Re: What Is The Status Of The Star Wars Mod?
 
1 Attachment(s)
Fleet


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