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-   -   Now Running: Mosehansen Game, Paradise Lost (http://forum.shrapnelgames.com/showthread.php?t=24078)

Cainehill June 3rd, 2005 05:56 PM

Now Running: Mosehansen Game, Paradise Lost
 

Since the Shahrivar map couldn't be used, I buried the slot and have started a new game on mosehansen.dk : Paradise Lost is using Zen's tweaked version of Jason Lutes' Cradle of Dominion map. ( Map can be found in Illwinter's maps section. )

No mods, I'll kick it off when there's 8 to 10 players, and it's a victory point game - 11 out of 20 VPs to win.

Manuk June 3rd, 2005 11:08 PM

Re: New Mosehansen Game, Paradise Lost
 
Joining as pythium

GriffinOfBuerrig June 4th, 2005 07:59 AM

Re: New Mosehansen Game, Paradise Lost
 
Heyda, joining as emor!

Greets

Griffin

Cainehill June 7th, 2005 04:23 PM

Re: New Mosehansen Game, Paradise Lost
 

Currently 4 players in, 5 counting myself taking Abysia, looking for at least 3 more players. No mods, no nonsense, no survivors, er, monstrous independents (9).

GriffinOfBuerrig June 8th, 2005 06:31 AM

Re: New Mosehansen Game, Paradise Lost
 
No problems so far with indies 9, but what about:

Hall fo fame?
Research?
Richness?

I would say: 15, difficult and normal!

Cainehill June 8th, 2005 02:12 PM

Re: New Mosehansen Game, Paradise Lost
 

It's 15, normal, normal - the only thing I mentioned as being unusual was independent strength. Changing research would mean restarting the game, since a number of pretender strategies are unviable with difficult research ( combatant immobiles, for example ).

Hoping to get another couple of players, if not I'm considering kicking it off Friday night anyway - at least we'll all have some room to expand. http://forum.shrapnelgames.com/images/smilies/wink.gif

BillPaxton June 8th, 2005 04:31 PM

Re: New Mosehansen Game, Paradise Lost
 
Hi, can i play?

Cainehill June 8th, 2005 05:16 PM

Re: New Mosehansen Game, Paradise Lost
 

Sure - if you register on www.mosehansen.dk you'll be able to check there to see when turns have run and whatnot, or simply create a pretender with no mods turned on, and connect to the server, mosehansen.dk port 2210.

Shmonk June 9th, 2005 09:33 PM

Re: New Mosehansen Game, Paradise Lost
 
I mistakenly uploaded a Machaka pretender to this game, it should be cleared. I was looking to upload a different pretender, but was still deciding if I wanted to play in an Indy 9 game or not. Thanks! I'll let you know if I decide to upload a different race.

Cainehill June 9th, 2005 10:56 PM

Re: New Mosehansen Game, Paradise Lost
 

Okay - cleared Machaka. Hopefully you'll decide you want in; it's quite a different early-mid game with the strong independents.

Shmonk June 10th, 2005 02:38 AM

Re: New Mosehansen Game, Paradise Lost
 
Ok, I'm in as Arco. Pretender uploaded, I'll give it a go, see how long I last.

Cainehill June 10th, 2005 10:55 AM

Re: New Mosehansen Game, Paradise Lost
 

Cool - 8 players now. Still, as posted I'll kick it off tonight (fairly early though) in case anyone else is wanting in.

dzbabi June 10th, 2005 01:14 PM

Re: New Mosehansen Game, Paradise Lost
 
Griffin here:

That would bei cool, can you mention it here in the Forum when the game has started, maybe we can get a couple of turns tonight http://forum.shrapnelgames.com/images/smilies/happy.gif

Shmonk June 10th, 2005 01:26 PM

Re: New Mosehansen Game, Paradise Lost
 
Yes, I'd like to get a few turns in tonight, definitely. So I say you kick it off early early evening, like mid-afternoon. hehehe

Cainehill June 10th, 2005 04:50 PM

Re: New Mosehansen Game, Paradise Lost
 

Heh. Well, no one else has mentioned any interested in joining, so I'll probably kick it off in a couple hours. No guarantee we'll get multiple turns in tonight, not with people in different countries, timezones, and simply having other plans for a Friday night.

Cainehill June 10th, 2005 06:41 PM

Screwed : Paradise Lost
 

Game started with cradlez14 for the map - one of Zen's tweaked Cradle of Dominions maps - since zencradle was nagot gick fel-ing.

Anyways - it's up and running.

Manuk June 10th, 2005 09:18 PM

Re: Screwed : Paradise Lost
 
dont have this map
where is it located to download?

Cainehill June 10th, 2005 10:19 PM

Re: Screwed : Paradise Lost
 
You don't have Cradle of Dominion? Snag it from http://www.illwinter.com/dom2/maps.html It's about a 7.5 megabyte download.

GriffinOfBuerrig June 11th, 2005 05:57 AM

Re: Screwed : Paradise Lost
 
IMPORTANT FOR BEGINNERS

A small tutorial for those who connect the first time to such a online game: After you made your turn, youn have to exit(via end turn - >> exit) and connect again, then you will get a message that your turn has been uploaded!

Cheers

Alneyan June 11th, 2005 06:07 AM

Re: Screwed : Paradise Lost
 
In addition, cradlez14 uses a tga file with a different name than regular Cradle, so you will need to copy your cradle.tga file and rename it cradlez14.tga (unless Caine changed the #imagefile in the .map file he used).

Cainehill June 11th, 2005 09:57 AM

Re: Screwed : Paradise Lost
 
Quote:

Alneyan said:
In addition, cradlez14 uses a tga file with a different name than regular Cradle, so you will need to copy your cradle.tga file and rename it cradlez14.tga (unless Caine changed the #imagefile in the .map file he used).

Feh. Nope - used what was on mosehansen, didn't realize that it required a renamed, duplicate copy of the .tga file. Not sure why it does, since I believe the two image files are exact duplicates - just a waste of disk space.

Shmonk June 11th, 2005 08:11 PM

Re: Screwed : Paradise Lost
 
Turn 2 is up.

Cainehill June 12th, 2005 02:18 PM

Re: Screwed : Paradise Lost
 

Looks like I'll be putting Atlantis on AI - billpaxton didn't get turn 1 in despite a PM about it, and looks like he's going to miss turn 2 as well.

Cainehill June 12th, 2005 09:29 PM

Re: New Mosehansen Game, Paradise Lost
 

New turn - Looks like Atlantis may've finally shown up, albeit after the turn ran.

GriffinOfBuerrig June 13th, 2005 07:07 AM

Re: New Mosehansen Game, Paradise Lost
 
Its ok, that he idled, we will have enough problems getting him out of the sea :*)

Cainehill June 13th, 2005 09:32 PM

Re: New Mosehansen Game, Paradise Lost
 
New turn in 9 minutes - looks like Pythium and Ulm will stale this time.

Edit : Pythium got in at the last moment. My intention is to set nations to AI if they stale repeatedly too often. Right now the game is waiting on Ulm and Atlantis again.

GriffinOfBuerrig June 14th, 2005 09:52 AM

Re: New Mosehansen Game, Paradise Lost
 
Ok, i say thats a good idea.

And i say, lets make it as fast as possible.

Cainehill June 14th, 2005 08:38 PM

Re: New Mosehansen Game, Paradise Lost
 

If Korn's Ulm stales again, I'll set it to AI as soon as I see the next turn waiting on him again.

Cainehill June 14th, 2005 10:42 PM

Re: New Mosehansen Game, Paradise Lost
 

New turn; Ulm staled, and I'll set them to AI as soon as needful.

Shmonk June 14th, 2005 11:05 PM

Re: New Mosehansen Game, Paradise Lost
 
Wow... this could be an "interesting" game for me. At least I will try to make it interesting. But I made the mistake of experimenting with scales with this pretender, not knowing that sloth 1 and cold 2 gives you NO income (after turn 2). -sigh-

But we will prevail. Go Arco!!!

Cainehill June 14th, 2005 11:23 PM

Re: New Mosehansen Game, Paradise Lost
 
No income? That doesn't sound right - did you get an event that increased unrest, or have your taxes set too low? Bah! You have a higher income than Abysia or Ulm, what're you talking about? http://forum.shrapnelgames.com/images/smilies/wink.gif

( And I'll bet you haven't lost a temple, and had capitol unrest go to 49 via events already! )

Shmonk June 15th, 2005 12:17 AM

Re: New Mosehansen Game, Paradise Lost
 
Okay, I guess I do have a higher income than some. But dang, I did/will lose my pretender (I need to, he got cursed attacking the 1 indy province I was able to attack), so among his various maladies, he's feeble-minded. And I didn't know you can't even search for sites this way. Let's just say he's going after an indy province solo, so he can be "reborn" with a vengeance on the remaining inhabitants of this measly world.

Cainehill June 15th, 2005 12:44 AM

Re: New Mosehansen Game, Paradise Lost
 

Cursed? Ouch - lizards, eh? I always try to avoid those, especially with my pretender.

Note that if you get your pretender killed off, there's only a chance that afflictions will go away when he comes back. And oh! You're arcoscephale, right? Do not kill him off, your priestesses can heal his wounds, as long as you didn't choose an undead pretender.

Shmonk June 15th, 2005 01:22 AM

Re: New Mosehansen Game, Paradise Lost
 
hehehe Yep, lizards. And I realized that about my priestesses, that they can heal me, as I went back to play my turn some more. But thanks for the reminder, I would've kicked myself if I did just that. http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill June 16th, 2005 01:06 AM

Re: New Mosehansen Game, Paradise Lost
 

New turn, and near as I can tell, Ulm still didn't move - I'm not sure about Pythium.

Ulm goes AI as soon as I notice the game waiting on him.

GriffinOfBuerrig June 16th, 2005 12:19 PM

Re: New Mosehansen Game, Paradise Lost
 
I am also not sure about pythium, lets wait that turn and if we still have a bad feeling about both - set them to AI.

Cainehill June 16th, 2005 08:44 PM

Re: New Mosehansen Game, Paradise Lost
 

Pythium just took his turn, Ulm is now AI, and a new turn is upon us.

Cainehill June 17th, 2005 10:27 AM

Re: New Mosehansen Game, Paradise Lost
 

Just Atlantis to go.

Shmonk June 17th, 2005 10:14 PM

Re: New Mosehansen Game, Paradise Lost
 
Wow, only waiting on Vanheim for the next turn. This could be a quick turnaround for this turn (4 hours). Great!

GriffinOfBuerrig June 18th, 2005 07:01 AM

Re: New Mosehansen Game, Paradise Lost
 
Let´s make a competition:
Who has the most gem income? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Shmonk June 18th, 2005 12:14 PM

Re: New Mosehansen Game, Paradise Lost
 
Okay, what's up with the bad luck? I'm at Luck +1, yet my unrest in my province is up to 50 due to 2 random events this turn, plus 1 in the previous turn or turn before that. And we're only on turn 9. How many brigands can take up residence in my capital for crying out loud??

<<Grrr!>>

Cainehill June 18th, 2005 12:18 PM

Re: New Mosehansen Game, Paradise Lost
 

That's one of the reasons Zen (and others) have modded the luck scale. Unmodded, even a positive luck scale in effect increases the likelihood of bad events, since it causes more events in general, while not causing much of a bias towards good events.

Even with Luck 3, I've seen two horrificly bad events happen in the same early turn : pre-turn 3, the temple burns down and my capitol lost 50% of its population. Oooh, I felt LUCKY!! http://forum.shrapnelgames.com/images/smilies/wink.gif

Shmonk June 18th, 2005 06:20 PM

Re: New Mosehansen Game, Paradise Lost
 
Ah... now I see why it's best to use Zen's mods. Or, don't take any luck/misfortune scales.


New turn is up.

Cainehill June 19th, 2005 04:02 PM

Re: New Mosehansen Game, Paradise Lost
 

New turn.

Cainehill June 20th, 2005 07:24 PM

Re: New Mosehansen Game, Paradise Lost
 

Game hosted.

Catquiet June 21st, 2005 07:34 AM

Re: New Mosehansen Game, Paradise Lost
 
Turn 14

Shmonk June 21st, 2005 11:09 PM

Re: New Mosehansen Game, Paradise Lost
 
Next turn is up.

Shmonk June 21st, 2005 11:11 PM

Re: New Mosehansen Game, Paradise Lost
 
And Pythium (Manuk) needs to stop hiring everybody and their brother. I've twice now tried to buy mercenaries, and both times I was outbidded. What is up with that? Going 1 gold over the price isn't enough? http://forum.shrapnelgames.com/images/smilies/wink.gif

Of course I do more than that, trust me.

So to see practically every mercenary band currently employed by one race is a first for me.

GriffinOfBuerrig June 23rd, 2005 02:57 PM

Paradise Lost new turn is up - turn 17
 
Turn 17 is up.

Manuk June 23rd, 2005 08:53 PM

Re: New Mosehansen Game, Paradise Lost
 
Quote:

Shmonk said:
And Pythium (Manuk) needs to stop hiring everybody and their brother. Of course I do more than that, trust me.


Pythium´s citizens are too fancy to fight so I hired some thugs to do the dirty work. http://forum.shrapnelgames.com/images/smilies/cool.gif

Serously, I´ve seen this in an other game where izaquios did the same to me. (I only could hire the fishermen in that one).


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