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-   -   Blood sacrifice - optimisation? (http://forum.shrapnelgames.com/showthread.php?t=24180)

magnate June 14th, 2005 02:10 PM

Blood sacrifice - optimisation?
 
Hi there,

Apologies - this has doubtless been covered before, but I really don't seem to get good results from the search function on this board; I can't seem to find what I'm looking for.

I'm playing my first game as Mictlan, and I know that blood sacrifice is instead of preaching, ie. to raise and propagate dominion. I build a temple, put a priest on Sacrifice, and make sure he has a blood slave each turn. Micromanagement hell, but easy enough.

Does the number of slaves sacrificed make any difference? Is it like one check per slave? Is there a max?

Does the priest's holy level make any difference?

Does the priest's blood level make any difference?

What about the current dom level in the province?

What about the pretender's dom level (chosen at start)?

TIA,

CC

Oversway June 14th, 2005 02:37 PM

Re: Blood sacrifice - optimisation?
 
1 check per slave. I think max is holy level + 1 for temple + 2 with jade knife? Not 100% sure about that. I don't think blood level matters.

The other stuff - current level and starting dominion matters the same as any other temple check, as far as I know.

ceremony June 14th, 2005 03:02 PM

Re: Blood sacrifice - optimisation?
 
I thought it was just 1 check per slave, and the temple was simply required, rather than giving a bonus.

http://www.maladjustite.com/dominion.pdf

If it is different, someone please let me know so I can update this.

Oversway June 14th, 2005 03:05 PM

Re: Blood sacrifice - optimisation?
 
By max I meant max # of slaves a priest can sacrafice. I was unclear. I could be wrong, as well.

Saber Cherry June 14th, 2005 03:16 PM

Re: Blood sacrifice - optimisation?
 
You sacrifice 1 slave per holy level (+2 max for a jade knife); each slave acts as a temple for the turn. Thus, the pretender's dominion level (+1 per 5 temples) is relevant.

magnate June 14th, 2005 03:41 PM

Re: Blood sacrifice - optimisation?
 
Weee, thanks all, that's just what I needed to know.

So it's not really like preaching, in that temple checks can raise dom from (eg.) 9 to 10, where preaching can't.

Excellent. Lots of sacrificing then,

CC

Huzurdaddi June 14th, 2005 06:18 PM

Re: Blood sacrifice - optimisation?
 
Quote:

Saber Cherry said:
(+1 per 5 temples)

As stated by the devs this is not actually used in the temple check formula. Only your pretender's base dominion is used.

Zooko June 14th, 2005 06:50 PM

Re: Blood sacrifice - optimisation?
 
The "+1 per 5 temples" applies to your max dominion, but not to the "how likely is a temple to generate a plop each turn", nor to the same question about your god and prophet.

Molog June 14th, 2005 07:35 PM

Re: Blood sacrifice - optimisation?
 
Quote:

magnate said:
I build a temple, put a priest on Sacrifice, and make sure he has a blood slave each turn. Micromanagement hell, but easy enough.


The priest will automatically take blood slaves once he's started sacrificing.

magnate June 14th, 2005 07:51 PM

Re: Blood sacrifice - optimisation?
 
Quote:

Molog said:
Quote:

magnate said:
I build a temple, put a priest on Sacrifice, and make sure he has a blood slave each turn. Micromanagement hell, but easy enough.


The priest will automatically take blood slaves once he's started sacrificing.

So he will. He even takes the right number. How interesting. Why do people complain about micro hell then??

Endoperez June 14th, 2005 07:56 PM

Re: Blood sacrifice - optimisation?
 
Maybe that's because there's no esay way top deposit all blood slaves captured in a turn without taking all slaves from everyone. Including the sacrificers...

Ironhawk June 14th, 2005 08:01 PM

Re: Blood sacrifice - optimisation?
 
Actually... I thought that Boron had said there was a hotkey for that very command? Like Shift+Z or something??

Endoperez June 14th, 2005 08:07 PM

Re: Blood sacrifice - optimisation?
 
That would have to be done for every hunter. If something simple, but boring has to be repeated 10+ times a turn, it's micromanagement. Only Mictlan has real problems with blood slave micromanagement, IMO.

magnate June 14th, 2005 08:07 PM

Re: Blood sacrifice - optimisation?
 
Oh yeah, guess so.

Molog June 14th, 2005 09:34 PM

Re: Blood sacrifice - optimisation?
 
Group all your bloodhunters together and press shift+z. Now you only have to click on one of your bloodhunters in each province and click shift+z.

Boron June 15th, 2005 08:55 AM

Re: Blood sacrifice - optimisation?
 
Quote:

Molog said:
Group all your bloodhunters together and press shift+z. Now you only have to click on one of your bloodhunters in each province and click shift+z.

Yeah exactly http://forum.shrapnelgames.com/images/smilies/happy.gif.
Not a big micromanagement problem unless you have more then 10 blood hunting provinces but that normally only applies to Faerunlike games http://forum.shrapnelgames.com/images/smilies/happy.gif.
Especially if you play with Zen's spell mod Mictlan is really attractive since with Zen's spell mod there is no wish. So only Mictlan and to a lesser extent Marignon DF + Abysia BoH can get large amounts of blood easily http://forum.shrapnelgames.com/images/smilies/happy.gif

PDF June 15th, 2005 09:19 AM

Re: Blood sacrifice - optimisation?
 
Quote:

Molog said:
Group all your bloodhunters together and press shift+z. Now you only have to click on one of your bloodhunters in each province and click shift+z.

Problem is that you also need a lab for that ... In my games I've never invested in labs in blood hunting grounds just for slaves pooling and had to manage manual transfers through scouts. But it was with Aby mainly, for Mictlan it's a real pain to *also* manage sacrificer fueling http://forum.shrapnelgames.com/images/smilies/frown.gif

Skolem June 15th, 2005 12:09 PM

Re: Blood sacrifice - optimisation?
 
Another problem, is that most of my turn with mictlan end with 4 or less blood slave on the lab, so the sacrifier cannot replenish. I first have to "shift Z" all my bood hunters, then found every former sacrifier on the map, then put them enough slave to sacrifice, and the click the sacrifice commad (AFAIK there is no shortcut http://forum.shrapnelgames.com/images/smilies/frown.gif ). And I don't think I'm the only one who use all his slave in most of his turns, so there still is a lot of micromanagement (most of it is to found the commanders you want).

Ygorl June 15th, 2005 12:49 PM

Re: Blood sacrifice - optimisation?
 
Yeah, it would be really nice if things would go like this:
1) all blood slaves captured by folks hunting in a lab with a province are deposited into that lab
2) sacrificing happens, and folks who sacrificed in a province with a lab then replenish their pools

It would really cut down on what Skolem's complaining about...


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