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-   -   genocide vs ground assault (http://forum.shrapnelgames.com/showthread.php?t=2424)

jc173 March 17th, 2001 08:31 PM

genocide vs ground assault
 
Recently I captured a really well developed alien world with about 2000m population. I left the world a bit prematurely to hit an enemy fleet and the AI snuck in a dreadnought and glassed its former planet. It might be just me, but shouldn't the AI try to recapture one of its own planets probably. Especially one that has full facilities and a huge population?

Noble713 March 17th, 2001 09:10 PM

Re: genocide vs ground assault
 
Yes, it should. Does it? No. The AI almost never invades a world, even if it has troops and the ships to transport them. This is related to the AI not having any memory, so it isn't aware that the planet was once its own, or that it just glassed 2 billion people of its own race.

jc173 March 18th, 2001 12:55 AM

Re: genocide vs ground assault
 
Wish they'd change that. It would make more sense for the AI to wait a few turns to gather forces for a planetary assault rather than just glass the planet and recolonize it. Should be able insert a routine into the attack targeting algorithm that looks at the size/value/population/facilities on the planet and decide to assault instead of vaporizing if the value is past a certain threshold. Add a higher weight to the population if it's the same as the AI's race.

mottlee March 18th, 2001 11:48 PM

Re: genocide vs ground assault
 
I have had the AI drop troops 1 time this was on a world that I had just taken,(was a 1 sided fight) tho I have yet to have them do it again (KILL KILL)

Triumvir Emphy March 19th, 2001 04:18 PM

Re: genocide vs ground assault
 
The question i have is did the AI have the forces to hold that planet incase you came back, if i didn't have the power to hold that territory i would have glassed my own planet too.

Jason2 March 19th, 2001 06:09 PM

Re: genocide vs ground assault
 
Always glass planets - always http://www.shrapnelgames.com/ubb/images/icons/icon7.gif It is too much of a pain IMHO to keep other races - often makes it more confusing (although that might just be a comment on my own grey matter abilities...). By the time I'm conquering the whole galaxy I almost always have all 3 techs for colonizing... so I just send ships with transports full of my own race....


Jason2

rdouglass March 19th, 2001 07:20 PM

Re: genocide vs ground assault
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Jason2:
Always glass planets - always http://www.shrapnelgames.com/ubb/images/icons/icon7.gif It is too much of a pain IMHO to keep other races - often makes it more confusing (although that might just be a comment on my own grey matter abilities...). By the time I'm conquering the whole galaxy I almost always have all 3 techs for colonizing... so I just send ships with transports full of my own race....
Jason2
<HR></BLOCKQUOTE>

You may change your oppinion once you've played a game where you can only colonize your race and planet type. I too was one who wiped 'em out and recolonized (or slaved 'em after surrender). Now with the new settings (makes it a LOT different and longer folks) the whole ground combat issue becomes far more important. Check out some of the other threads for more...


jimbob55 March 19th, 2001 08:45 PM

Re: genocide vs ground assault
 
Doesn't glassing a planet reduce the mineral values?
I think one of my planets got nuked and when i recolonised, it wasn't worth building mines on.
I'm sure I saw something in a data file that suggested it did.

Q March 19th, 2001 09:12 PM

Re: genocide vs ground assault
 
The value of all resources are reduced after the complete elimination of the population and you can modify the amount of reduction (if I remember correct in the settings file).
Personally I always use troops to conquer planets if possible. But in the beginning of the game, when you don't have the troop technology yet, there is no other solution to efficiently weaken an enemy empire than to destroy their colonies.

Puke March 19th, 2001 11:02 PM

Re: genocide vs ground assault
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
But in the beginning of the game, when you don't have the troop technology yet, there is no other solution to efficiently weaken an enemy empire than to destroy their colonies.<HR></BLOCKQUOTE>

unless you can blocade them into surrendering. three ships will usually hold a planet against anything they can launch locally in one turn, and the rest of the fleet can move arround to insure space superiority.

Q March 20th, 2001 12:20 PM

Re: genocide vs ground assault
 
Puke this works fine for one or may be two enemy planets especially their home world, but if they have already 5-10 colonies I would disperse my fleet completely and be very vulnerable to counter attacks. And to blockade a new colony with 10M population and 1-2 facilities with three of my costly ships seems not very efficient to me. So in this case I eliminate all their minor colonies first one after the other with my entire attack fleet and then as the fatal blow I blockade their homeworld and demand surrender. However there are now races in the game that will never surrender!

Spyder March 20th, 2001 07:09 PM

Re: genocide vs ground assault
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
Puke this works fine for one or may be two enemy planets especially their home world, but if they have already 5-10 colonies I would disperse my fleet completely and be very vulnerable to counter attacks. And to blockade a new colony with 10M population and 1-2 facilities with three of my costly ships seems not very efficient to me. So in this case I eliminate all their minor colonies first one after the other with my entire attack fleet and then as the fatal blow I blockade their homeworld and demand surrender. However there are now races in the game that will never surrender!<HR></BLOCKQUOTE>

Hmmm....it ain't a fleet if it has less than a hundred ships...anything less is a defensive force http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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Spyder, Chairman of the Arachnid Consortium

telekrtal March 21st, 2001 09:18 PM

Re: genocide vs ground assault
 
Actually I have found that the best staring startegy if you plan to conquer races is to research plague bombs and drop them on the enemy planets. The plague causes riots, so the AI stops producing, then they can't maintain a fleet, do any research, etc. and you can take your time picking them off since they won't be bale to cure their population, plus if the planet goes to 0 population....you drop 1 troop and the planet is yours, then cure and build away. A way to *ahem* bypass the race colony system(used to work but I've been genocidal so long i dont know if it will work anymore) is to drop pop at the same time you drop troops(during tactical combat).

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Telek R'tal

Nitram Draw March 21st, 2001 09:57 PM

Re: genocide vs ground assault
 
A fleet with 100 ships? In my current game I have the most ships I have ever had at one time, 60. I wouldn't know what to do with 100 ships.


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