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slow animation
when playing and mostly while moving vehicles and firing weapons, the vehicles studder across the move area, and the animation of missles and machine gun or cannon fire is very slow, what section or what do I do to speed this up!
I have checked to see if I had any open programs and defraged my computer! |
Re: slow animation
*deleted wrong info*
What are you systems'specs? (Dxdiag please, not "P4-200" or something) |
Re: slow animation
I got same here, sloooow motion, sounds cut in and out
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Re: slow animation
Hi,
Try to adjust the animation level located in the preference screen. cheers, Pyros |
Re: slow animation
Same problem here. Slow animation, stuttering animation and sound.
Dxdiag sys info is: System Information ------------------ Time of this report: 6/22/2005, 12:18:12 Machine name: RAND Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language: English (Regional Setting: English) System Manufacturer: Dell Computer Corporation System Model: Dimension 8100 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02 Processor: Intel(R) Pentium(R) 4 CPU 1300MHz Memory: 640MB RAM Page File: 384MB used, 1180MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode |
Re: slow animation
Sorry, I lied...
Actually, I simply forgot there IS a way to fiddle with the animation speeds. open "\Game Data\Camogame.ini" and look for the follwing entries: ---------------------------------------------------- [graphics] ; graphics timings ; minimum graph delay (in milliseconds) between frames ; set to 0 to pump out graphics as fast as your CPU can handle, ; try larger numbers to slow down very fast CPU/GFX cards Graphdelay=40 ;How much to wait per hex a unit moves (Milliseconds) UnitMoveDelay=50 --------------------------------------------------- Set both to 4 or 5 resp. and watch the action fly by. On the other hand, this shouldn't be necessary on any decent machine, so I wonder what the real culprit is... concerning DxDiag - I need the "whole thing" .. not only the first 20 lines or so. It should generate a multiple-page txt file with lots of info about hardware and drivers ... |
Re: slow animation
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im having the same problem with slow animation speed and sound.
Edited: moved the dxdiag result as attachment |
Re: slow animation
Have just tweaked the game ...Had slowish animation before reading one of the posts here...Have tweaked and all is welll...runs like a dream:) MD
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Re: slow animation
Quote:
(After a few days here there will likely be a sticky post with helpful stuff gleaned from the first few days "in the trenches" as it were http://forum.shrapnelgames.com/images/smilies/happy.gif! Cheers Andy |
Re: slow animation
Well that was it, I had to change it from 0 to about 20 and I had to jump behind the couch cause it came to fast, but its a personal preference you just have to find it, so who ever has this problem follow these steps
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Re: slow animation
graphics]
; graphics timings ; minimum graph delay (in milliseconds) between frames ; set to 0 to pump out graphics as fast as your CPU can handle, ; try larger numbers to slow down very fast CPU/GFX cards Graphdelay=40 ;How much to wait per hex a unit moves (Milliseconds) UnitMoveDelay=50 This fixed it Thanks. I think the sound problem is caused ny the sound made when you click the mouse, it plays at same time as other sounds. |
Re: slow animation
My units really speed across the map, I am glad that there is a way to slow them down. I'll try it. However, the sounds are very inconsistent. I tried a saved game from SPMBT and scenario #6 with WinSPMBT. I get very inconsistent sounds or delayed sounds with both scenarios and with the default oob's and my SPMBT oobs which were the SPMBT 3.0 oobs with beefed up values for cluster weapons.
Seems like most units have the same sound numbers as in the old oob's. Not sure what is going on with sound. But everything else works perfectly. |
Re: slow animation
Quote:
As I posted elsewhere, OOBS, and scenarios with some care taken, and maps are upwards compatible. Cheers Andy |
Re: slow animation
Ok but I have encountered the sound issues with scenario 6 NVA v. SVN and using the default (stock) oob's. However, setting the movedelay to 200 worked for my computer with the units moving too fast. I like that feature.
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Re: slow animation
I just now changed out about 15 sounds
Things runing much smoother now They didnt quite seem "in-sync" before. some of those Mp3s have like a slight click or pause at the beginning, that was causing things to seem out of sync to me I think. |
Re: slow animation
so how did you fix the sound, give me some steps, cause i get that pause too
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Re: slow animation
Like I said, I changed about 15 of the sounds
(used other sounds from another game) not done yet still trying to figure out what weapon uses what. |
Re: slow animation
The only time I get slow animation is during ATGM firing. Everything else works fine! Does anyone else have this particular issue?
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Re: slow animation
I had the high speed problem like the DOS version without moslo. Set the ini to 100 and 100. That helped maybe too much. I will play with the numbers as I adjust to the game.
I always play with all sounds off so I don't have the sound problems others have had. |
Re: slow animation
Similar problem with anti-tank engagements over here. Not just ATGMs but also with AP rounds etc.
First delay when firing on the unit (~1 second before the round is actually fired), second delay in case of a hit (optional hit sound - delay - exploding tank animation and sound or bounce sound...) Other than that I could fix the speed to good results, but with that nothing worked so far, neither from the .ini-file nor the preferences. Turning off sound also didn't work. Encountered that in several scenarios in the package. Sven |
Re: slow animation
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I tweaked the ini file graphic settings and it improved the graphics speed but I am still geting the stuttering sound issue. The sound seems to pause, cut off or skip sound effect entirely at various times. No real consistency or pattern noted though it seems slightly more frequent when the AI is having its turn.
The scenario I have been using for testing setting etc is the first one, the tutorial Here is the full dxdiag as requested Edited: Moved the dxdiag result as attachment |
Re: slow animation
I played with the graphics delay setting, first set it at 20, didn't work very well. Currently set on 10, but still not happy with results. I will keep working with it and hopefully I will arrive at a setting that works.
I have purchased the CD and I hope that this problem does not appear when I install the CD version, if it does I will not be a happy camper. I have not played the game for any long period of time, but inital impression is that the Camo Group has done an outstanding job and I am looking forward to the SPWW2 version. GDM |
Re: slow animation
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I like a short message delay so that action is fast and furious,fast scroll speed and a relatively fast unit movement speed...see attachment for the settings that i have http://forum.shrapnelgames.com/images/smilies/happy.gif...regards MD
(comp specs:CPU AMD XP1800+,GFX: nvidia FX5600XT 128mbs, XP Pro 512mb PC2100 ram) |
Re: slow animation
Hey! This is how to make winspmbt a real time strategy game! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: slow animation
Quote:
Cheers Andy |
Re: slow animation
1 Attachment(s)
here is the other attachment i tried to post with the other...i guess only 1 attachment at a time then!! MD
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Re: slow animation
yes message delay is set at "off" and works fine m8! http://forum.shrapnelgames.com/images/smilies/happy.gif cheers MD
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Re: slow animation
I have same problem, but my message delay are off, but still it takes time between two sounds (hit, explosion...),movement is ok.
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Re: slow animation
Quote:
drg@shrapnelgames.com |
Re: slow animation
I had them written down but now cant find it.
Two of the culprits were the Artillery hits (larger caliber) and Vehicle being destroyed sound, I believe. As well as the vehicle movement sound..the one taken from saving pvt ryan... The ricochet sound was giving me problems, it plays before a vehicle gets destroyed for some reason. the mouse click also is one that causes problems |
Re: slow animation
had a slow animation issue and cut the delays in half. works fine now
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Re: slow animation
My animation was slow but changing the graphic delay fixed it. I am having trouble scrolling across the battlefield. It seems like the system move in three or four row chunks stops then move another batch of rows stops and then moves another batch of rows. Computations for hits also appear to be slow.
I am running a compaq with an athalon xp 2000, 1.67 GHZ with 224 mb of ram, with S3 pro savage DDR. Also am running windows XP service pack 2. |
Re: slow animation
Quote:
Try changing the map scroll sensitivity number and the scroll speed number found in the MISC tab of the start up "Game Options" program. Play around with them untill you find something you are comfortable with Don |
Re: slow animation
I'm getting slow animation on atagm fires
I had slow mo on many animations but the fixes given in this post seem to have solved the problems, but the atagm fire issue just mentioned persists Dxdiag attached, can someone take a look just to see if there's something wrong? |
Re: slow animation
1 Attachment(s)
Sorry, here's the attachment
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Re: slow animation
The ATGM animation was never very zippy. I don't know what you consider slow or the details about your system but wait for the patch before changing anything
Don |
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