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Any chance to get firing shown \"slower\"?
Well, I tried to change values in CamoGame.ini to get firing be bit "slower" but it seems to be too difficult to me http://forum.shrapnelgames.com/images/smilies/frown.gif... At first I had to add speed because units moved too slowly. Ok I solved it but at same time firing seems to be similar like in Divided Ground/Western Front games http://forum.shrapnelgames.com/images/smilies/wink.gif... Those who has played them know what I'm talking about http://forum.shrapnelgames.com/images/smilies/happy.gif... So, is there any option to get firing (especially from tanks) to be shown "slower" without getting units to move slower?
I'm sorry but I can't describe my problem clearer. Hopefully you understand my point ok? Warhero |
Re: Any chance to get firing shown \"slower\"?
I have the same problem, but I'm trying to speed the firing up, mostly with atgm's and cannon fire, if I tweak it really fast it has destortion and you can't even see the animations of the rounds being fired, I don't know anymore than that though!
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Re: Any chance to get firing shown \"slower\"?
After you have installed the game without any change to any .ini you can set some parameters in the general preferences that may help you to tweak the speed. Animation level bar and message delay bar can do the trick. Also if you have hidden fire on you will not see the precise hex from where the enemy shot. Changing the .ini may help if you have very low speed machine.
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Re: Any chance to get firing shown \"slower\"?
i have the same problem with animation speeds and it has nothing to do with the in game options. it can be somewhat tweaked in the camo ini. but still have problems with the sound. i think there is some conflict going on under the hood. im guessing it is a sound card.. mp3..????
the camo guys will figure it out http://forum.shrapnelgames.com/images/smilies/happy.gif. my specs posted on "slow animation" thread. |
Re: Any chance to get firing shown \"slower\"?
The interesting thing is, that the ATGM fire is slow. Nothing else (including sound). My computer is not slow. At least not that I am aware of...It is not a super computer, but it is a recent design. Is there a user-friendly cut/paste text for the '.ini'? I am not too sure how to tackle such things as programming. Thank you!
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Re: Any chance to get firing shown \"slower\"?
Mmmmhhh, anti-tank guided missiles are not as fast as standard ammunitions, you can "see" them, or better you are aware that they are travelling.
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Re: Any chance to get firing shown \"slower\"?
I suppose that you are right. They still seem rather slow, especially when compared with SPMBT. Thanks!
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Re: Any chance to get firing shown \"slower\"?
Like everyone else, I am THIRILLED to have WinSPMBT! It is a great achievement. Still, I have had a few issues and would like to provide them since BETA never gets everything, especially when you have so many configurations.
Here is the hardware set-up (home built): CPU: P4 3.0Ghz HT Mobo: INTEL 865GBF mobo RAM: 1GB PC3200 Dual Channel Video: PNY FX 5700 ULTRA 128MB, DirectX 9.0c Sound: Creative SB LIVE! 5.1 HDD: 1 x 200GB SATA 1 x 120GB SATA 1 x 20GB ATA OPTICAL 1 x Samsung 52x CD-RW 1 x Pioneer A06 DVD-RW MISC: Pinnacle AV/DV PCI Card PCI USB 2.0 Card I also have frustrations with the slowness of fires. Resolution in SPMBT was MUCH faster. I have had single-attack (1 shooter to 1 target w/ all available weapons) take 15-25 SECONDS to resolve. In a big battle, that is tedious. Also, artillery fire, while OK in it's effects, seems to generate weird, crackling sounds, especially MLRS. This does NOT seem to be an imitation of the "popcorn effect" of a real MLRS strike, but it seems like the system is trying to compress a LOT of individual sounds into a VERY short period of time. Also, in SPMBT, if you had a cluster/sub-munition weapon strike a lot of targets, you only got a couple of "ker-brower-er-er" sounds regardless of how many units were hit. NOW, it seems like it has to cycle sounds for each weapon hitting each target. SMOKE: Very frustrating. It goes by so fast that you wonder what just happened as the screen dances all over the flipping field. Can we slow this down a little without impacting other fires? TEXT: Can you turn off the new, added text at the bottom that comes up telling you what weapon hit was armor at what angle, etc.? Maybe a VERBOSE and NON-VERBOSE setting? Or, speed it up a little? SCREEN ISSUE: I know I'm just a klutz, but moving the EXIT button on the BATTLE GENERATION screens away from the bottom & dead center would be nice, and maybe putting the DONE button in that place? Small issue. That's it. The fire resolution and arty sound and speed issues are all I've encountered (but, unlike others, I was unable to play hookey any this week <grin>). Check Six, and THANKS AGAIN!!! Buddy |
Re: Any chance to get firing shown \"slower\"?
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Have you set the game message delay to nil in the preferences screen?. Are you playing with fast ary on or off?. Cheers Andy |
Re: Any chance to get firing shown \"slower\"?
Andy,
I'm using FAST ARTY (to speed things up, I have LARGE battles), but the speed and sound is MUCH different from the DOS version during which I also used FAST ARTY. As much ARTY as I use it is very tedious to have FAST ARTY in the OFF condition. I've also tried different message delays, but did not go all the way to nil. I'll test that this weekend and get back to you. ALSO, I will be installing the game on my laptop tonight/tomorrow as well and will let you know of any issues. GREAT JOB!!! BRAVO ZULU!!! THANKS!!! Buddy |
Re: Any chance to get firing shown \"slower\"?
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Fast arty will have a delay at the start - especially things like a BM-21 platoon, as it creates graphics sequences for all those rounds, and plots thier x,y and calculates the effect then runs all 80+ explosion sequences concurrently. It's faster than watching all the rounds - but there wil be a delay while it "thinks" before it runs the animation sequence list. though nowhere near as much as waiting for 80+ individual rockets to each do thier thing http://forum.shrapnelgames.com/images/smilies/happy.gif! Cheers Andy |
Re: Any chance to get firing shown \"slower\"?
Andy,
I THINK that I've figured out the sound issue. When a unit is hit/damaged there is a drum-like "tat-tat". Then there is a pause and, if you have killed a vehicle, the "kaboom" sound is played. Whem I'm doing an artillery strike I "THINK" that the system is trying to play ALL of the drum-tats and the Kabooms, but there is an overlap and it sounds terrible. When I listen closely, I can hear the initial drum-tats, then it goes ugly, and then I hear KABOOMS. Could this be a sequencing issue on FAST ARTY? Also, and I haven't returned to the DOS game to find out, yet, I seem to recall that we didn't get the drum tats when there is a vehicle kill but that we went straight to KABLOOEY! <grin> Smoke impacts are STILL 'way, 'WAY to fast, IMHO. Finally, one SMALL matter on the Short-Cut icons: The shortcut symbol on the icon covers the "M" in "MBT". You might want to go verticle the way MAXIS did in SIM CITY 4, with the letters on the right side of the icon. Other issues/comments remain, but are not germain to the thread, so I'll post elsewhere on them. BTW: The game works GREAT (but still has the aforementioned sound issues) on my laptop. NOW I can play SPMBT while on the ROAD!!!!! Check Six! Buddy |
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