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-   -   problems with massive retrofits (http://forum.shrapnelgames.com/showthread.php?t=24330)

Ragnarok-X June 23rd, 2005 03:34 PM

problems with massive retrofits
 
Lo everyone,

thought i might as well make a new game-related post in here.
Its basicly not a problem, but rather a question. My wormholes are usually guarded by lots of ships, like 200-300. Now i always have a few repair stations and base yards there as well, and just recently noticed HUGE lags when trying to select more than 10 vessels in order to mothball/retrofit/whatever them. Once i have like 40+ vessels selected, the lag between my click and the actuall "green dot" reaction is like 2 seconds...imagine retroftting 150 Destroyers http://forum.shrapnelgames.com/images/smilies/frown.gif

any ideas, apart from splitting the ships and moving them to independent secs ?

Suicide Junkie June 23rd, 2005 03:49 PM

Re: problems with massive retrofits
 
I've never noticed such a thing on my machine, personally.

If your lag is indeed proportional to the number selected, why not just do a few batches of ships?

Select a screenfull, order the retrofit, select another screenful, retrofit, and so on.

geoschmo June 23rd, 2005 04:49 PM

Re: problems with massive retrofits
 
I have that problem in the TGEIII game. I have noticed it's more noticable when I do turns on my laptop then on my desktop. There's still a lag on the desktop, but it's tolerable. It's probably a function of how beefed up your pc is with the memory and the processor. Which would explain why a techo-crat like SJ hasn't noticed the problem. http://forum.shrapnelgames.com/images/smilies/happy.gif

And SJ's suggestion about retrofitting in small batches does work. That's what I do on my laptop. Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.

Captain Kwok June 23rd, 2005 05:08 PM

Re: problems with massive retrofits
 
I love when players post about problems/difficulties they are having in a game and you realize what game they are talking about and they just happen to be your hostile neighbour. http://forum.shrapnelgames.com/image...ies/stupid.gif

NullAshton June 23rd, 2005 06:27 PM

Re: problems with massive retrofits
 
And then you realize that you're about to be squashed?

Captain Kwok June 23rd, 2005 07:43 PM

Re: problems with massive retrofits
 
Quote:

NullAshton said:And then you realize that you're about to be squashed?

No, you attack while his ships undergo their retrofit. http://forum.shrapnelgames.com/image...ies/tongue.gif

narf poit chez BOOM June 23rd, 2005 09:16 PM

Re: problems with massive retrofits
 
Bad Kwok! No meta-playing! http://forum.shrapnelgames.com/image...ies/tongue.gif

NullAshton June 23rd, 2005 10:54 PM

Re: problems with massive retrofits
 
Hmmm. Posting on fourms false information as a method of gaining an advantage in a game...

Fyron June 23rd, 2005 11:50 PM

Re: problems with massive retrofits
 
Definitely a very bad thing to do...

Captain Kwok June 23rd, 2005 11:58 PM

Re: problems with massive retrofits
 
Quote:

Null Ashton said:
Hmmm. Posting on fourms false information as a method of gaining an advantage in a game...

Quote:

Imperator Fyron said:
Definitely a very bad thing to do...

Hey, I didn't do anything of the sort!

Suicide Junkie June 24th, 2005 12:13 AM

Re: problems with massive retrofits
 
Quote:

geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.

Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)

If your retrofit isn't going to replace your engines, you can even order the retrofit, then give move orders.

The ship will swap out the components and then run for it on the same turn. If you end your movement on a sector with repair, you can get the retro, move and repair all done in one turn.
Handy when you want to retrofit more than the local repair facilities can handle. And you don't waste a turn moving before starting the retrofit.

---

Actually, my PC is only worth about $250 Canadian these days.
To give you an idea, the case has a winME license sticker on it, (though I long ago upgraded to 98).

Fyron June 24th, 2005 01:59 AM

Re: problems with massive retrofits
 
Quote:

Captain Kwok said:
Hey, I didn't do anything of the sort!

Nobody said you did. I was saying that NA's thought of doing such shady things would be a bad idea. http://forum.shrapnelgames.com/image...ies/tongue.gif

parabolize June 24th, 2005 02:14 AM

Re: problems with massive retrofits
 
Quote:

Ragnarok-X said:
Lo everyone,

thought i might as well make a new game-related post in here.
Its basicly not a problem, but rather a question. My wormholes are usually guarded by lots of ships, like 200-300. Now i always have a few repair stations and base yards there as well, and just recently noticed HUGE lags when trying to select more than 10 vessels in order to mothball/retrofit/whatever them. Once i have like 40+ vessels selected, the lag between my click and the actuall "green dot" reaction is like 2 seconds...imagine retroftting 150 Destroyers http://forum.shrapnelgames.com/images/smilies/frown.gif

any ideas, apart from splitting the ships and moving them to independent secs ?

One of the reasons I wanted to reduce the retrobuilding in devnull is the lag your talking about. Clicking on 200 ships 1 by 1 is painful (I want a real shift-click) but the lag was unbearable.

Zereth June 24th, 2005 02:49 AM

Re: problems with massive retrofits
 
Quote:

Suicide Junkie said:
Quote:

geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.

Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)

Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.

geoschmo June 24th, 2005 09:50 AM

Re: problems with massive retrofits
 
Quote:

Zereth said:
Quote:

Suicide Junkie said:
Quote:

geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.

Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)

Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.

Exactly. That's what I meant by no conveinent way to know. You can tell on the ship listing if they have orders, but you can't retrofit them there. Plus you can't sort the ship screen by current ship location, which would be kind of useful. And there aren't always in the same order on the ship listing as they are in the list of ships on the retrofit screen.

Suicide Junkie June 24th, 2005 10:05 AM

Re: problems with massive retrofits
 
Of course, it dosen't really matter too much anyways.

If you give the order to retrofit again, it clears the old orders if present.
Just keep going from the last one you're fairly sure you did...
If you miss one or two, no problem; do them next turn.

Slick June 24th, 2005 12:25 PM

Re: problems with massive retrofits
 
From webster.com:

Main Entry: tech·no·crat

Function: noun
1 : an adherent of technocracy
2 : a technical expert; especially : one exercising managerial authority

geoschmo June 24th, 2005 02:09 PM

Re: problems with massive retrofits
 
So my usage was correct? Just didn't need the hyphen. Speeling has never been my strong suit. http://forum.shrapnelgames.com/images/smilies/laugh.gif

rdouglass June 24th, 2005 02:41 PM

Re: problems with massive retrofits
 
No one had my suggestion so I'll throw my idea in 'cause I've had that same thing. My solution is to temporarily fleet 'em. Simple yet effective 'cause ships in a fleet don't show up in the retro fit queue.

If they're already fleeted, just remove the ships from that fleet you want to retrofit, do the deed and put 'em back in. They still get repaired if they're in a fleet, don't loose any ship or fleet experience, etc. etc. - I find no downfalls about it.

If you try it a little, you'll see what I mean - especially when you have 150+ ships in the sector. Every place I do retrofits, I always have temp fleets; preRetrofitXX and postRetrofitXX and that keeps my retrofit queue clean, lean, and mean. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Suicide Junkie June 24th, 2005 03:09 PM

Re: problems with massive retrofits
 
I'm not sure how that applies to a simultaneous turn game, where the ships in question can't be readded to a fleet until the next turn (after they've followed the retrofit order).

geoschmo June 24th, 2005 03:43 PM

Re: problems with massive retrofits
 
And beyond the fact that you can't do that for the reason SJ stated, it doesn't solve the problem at all. The problem is you have 400 ships in sector and you want to know which 150 you just gave the retrofit order to so you can give the order to the other 250. You can't tell which 150 have orders from the fleet subscreen any more than you can tell which 150 have orders from the retrofit subscreen. So even if it worked, which it doesn't, it wouldn't help. http://forum.shrapnelgames.com/images/smilies/happy.gif

NullAshton June 24th, 2005 04:37 PM

Re: problems with massive retrofits
 
If you retrofit a retrofitted ship, nothing will happen if they're both the same retrofit...

Suicide Junkie June 24th, 2005 05:11 PM

Re: problems with massive retrofits
 
Not really.
If you give a retrofit order, all orders are cleared.

You CAN'T give two retrofit orders to the same ship, in other words.
You can sneak in some move orders after the retrofit order though.

rdouglass June 24th, 2005 05:12 PM

Re: problems with massive retrofits
 
I could see where that would be an issue with simul games but it works just fine in TB games. I can tell just fine which have been retro'd and which have not as well as what "level" if I'm doing a series of retrofits.

IMO it does help organize a lot and I thought that's what this thread was about. Hey, I retro a ship and then fleet it into one of the temps (or back into it's own fleet). But alas! I did not consider simul games. http://forum.shrapnelgames.com/image...es/redface.gif

Slick June 25th, 2005 02:01 AM

Re: problems with massive retrofits
 
Quote:

geoschmo said:
So my usage was correct? Just didn't need the hyphen. Speeling has never been my strong suit. http://forum.shrapnelgames.com/images/smilies/laugh.gif

lol. The only reason I posted it was that I didn't know what it meant so I looked it up.

Ragnarok-X June 25th, 2005 05:21 AM

Re: problems with massive retrofits
 
Well yeah i guess the best bet is not to retrofit them all in one action, but retrofit 10 ships, then another 10 and so on. Takes some time as well, considerung you have about 300 ships from 4 different classes to retrofit. Anyways it cant be my machine. I have 2,4+ cpu and 1gb of ram http://forum.shrapnelgames.com/images/smilies/wink.gif


BTW. Kwok http://forum.shrapnelgames.com/images/smilies/wink.gif You can call yourself lucky, im not talking about STMFinal, but rather about the Devnull-Game i mentioned a few weeks ago (offense/defense racial traits).


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