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PlasmaKrab June 27th, 2005 03:39 PM

Player icon mods: wants
 
Since we're getting some modders online now, I have open this thread for everyone who spots missing graphics, or ones that they think would deserve improving.

Briefly put, what icons you all want to see done!

Cheers all,

Plasma

kikka June 28th, 2005 03:41 AM

Re: Player icon mods: wants
 
2S6 Tunguska
T-55 before AM1 model
T-54 idem
T-62 except MV
BTR-80A/90
BRM-3
125mm 2A45 AT-gun and more generally Artillery
Thanks in advance.

PlasmaKrab June 28th, 2005 04:57 AM

Re: Player icon mods: wants
 
Quote:

kikka said:


2S6 Tunguska
A couple of versions in the game, closer to Gepard or so though. This one is on everyone's list but it is a tough one http://forum.shrapnelgames.com/images/smilies/laugh.gif
T-55 before AM1 model, T-54 idem & T-62 except MV
If you are dissatisfied with the originals, look in the old SPMBT Yahoo site into
Files > Player Graphics Modifications > Joe Rieger's Icons
Needs some sweat to be worked into the game but worth it!
BTR-80A/90
Done in the game, more or less. Tend to switch from -80 to -90M or Kilver, but that may be worth a try.
BRM-3
Done in-game: icons 1673 to 1677. Generally not attrubuted http://forum.shrapnelgames.com/image...es/biggrin.gif
125mm 2A45 AT-gun and more generally Artillery
Personnally started work on a new artillery icon for three-legged guns like D-30 and, well, 2A45 http://forum.shrapnelgames.com/images/smilies/wink.gif

I'll keep it up

kikka June 28th, 2005 05:02 AM

Re: Player icon mods: wants
 
Vielen Dank,
ich werd' also kucken.
Tschüss.

PlasmaKrab June 28th, 2005 09:13 AM

Re: Player icon mods: wants
 
1 Attachment(s)
Following Kikka's request for new icons, here are a few ones I could fix up readily.

Here come:

-BTR-80 A with 30mm gun turret (original BTR-80 chassis), in Russian tan-green camo and plain geen (Hungarian)
-BTR-90 with base turret (redesigned BMP-2 turret), in desert tan and Russian tan-green camo
-D-30 / 2A45-type Russian three-leg split-trail howiter / gun (grey, tan and green versions)
-Bonus (packed along with the one above http://forum.shrapnelgames.com/images/smilies/cool.gif ): Advanced long-gun, split-trail, APU howitzer (FH-77, FH88, GHN45, G-5, WAC021...)

Just some appetizers, hoping that helps! http://forum.shrapnelgames.com/image...es/biggrin.gif

Cheers,

Plasma

kikka June 28th, 2005 11:14 AM

Re: Player icon mods: wants
 
Always the same GREAT work.
Schön Dank!

Kikka

Skirmisher June 28th, 2005 01:24 PM

non moving train cars.
 
I was thinking it would be nice to have some dead on the tracks boxcars,flatcars,other train cars for placing on train tracks.

PlasmaKrab June 28th, 2005 01:34 PM

Re: non moving train cars.
 
Quote:

I was thinking it would be nice to have some dead on the tracks boxcars,flatcars,other train cars for placing on train tracks.

Good idea, that could always come in handy for scenarios, although I can't figure out how they could fit in an OOB.

I also recall there is room for more move classes, I don't know what it takes to design a new one, but a 'railroad' class could see - limited - use.

Aren't there some to import from SPWW2 ?

But anyway, (I don't know if I am supposed to say that http://forum.shrapnelgames.com/image...s/confused.gif, but...) the idea has come round and some should be released in time coming...

Skirmisher June 28th, 2005 01:40 PM

Re: non moving train cars.
 
Quote:

PlasmaKrab said:
Quote:

I was thinking it would be nice to have some dead on the tracks boxcars,flatcars,other train cars for placing on train tracks.

Good idea, that could always come in handy for scenarios, although I can't figure out how they could fit in an OOB.

I also recall there is room for more move classes, I don't know what it takes to design a new one, but a 'railroad' class could see - limited - use.

Aren't there some to import from SPWW2 ?

But anyway, (I don't know if I am supposed to say that http://forum.shrapnelgames.com/image...s/confused.gif, but...) the idea has come round and some should be released in time coming...


This is good news. I thought the way to do it would be like they made the grounded aircraft effect.
Any idea where they are located in SPWW2?
They would be good for modelling train yards or side tracks with parked trains on them.

FJ_MD June 28th, 2005 02:10 PM

Re: non moving train cars.
 
Gounded aircraft and various civilian vehicles are available in winSPMBT in the ONU OOB! Take a look at them!

Skirmisher June 28th, 2005 02:18 PM

Re: non moving train cars.
 
Quote:

FJ_MD said:
Gounded aircraft and various civilian vehicles are available in winSPMBT in the ONU OOB! Take a look at them!

Hi,

I have looked,just did again. I don't see any trains in there...

FJ_MD June 28th, 2005 02:28 PM

Re: non moving train cars.
 
I have not mentioned trains but they will be surely done by PlasmaKrab! http://forum.shrapnelgames.com/images/smilies/happy.gif

PlasmaKrab June 28th, 2005 02:30 PM

Re: non moving train cars.
 
Nope, no trains AFAIK.

Found something in SPWW2 like a German turreted wagon, see some use for that? Big grey slab with two turrets.

Also got some things from SPWAW, one engine with tender, and one closed wagon. Both are also german dark grey, could be exploitable.

Skirmisher June 28th, 2005 04:13 PM

Re: non moving train cars.
 
That stuff would certainly be useful in the ww2 era.

I'm thinking a couple kinds of boxcars,a couple kinds of liquid /chemical cars, a couple kinds of flatcars,maybe one loaded flatcar. http://forum.shrapnelgames.com/images/smilies/cool.gif

PlasmaKrab June 28th, 2005 05:51 PM

Re: non moving train cars.
 
Flatcar can count as tank transporter, cargo boxcars as troop carrier (ammo variant?), but why cisterns?

Looks cool, accordingly, but better see them empty, we can't consider chemical explosions... http://forum.shrapnelgames.com/image...ies/stupid.gif

DRG June 28th, 2005 06:54 PM

Re: non moving train cars.
 
Quote:

PlasmaKrab said:
Nope, no trains AFAIK.

Found something in SPWW2 like a German turreted wagon, see some use for that? Big grey slab with two turrets.

Also got some things from SPWAW, one engine with tender, and one closed wagon. Both are also german dark grey, could be exploitable.



DO NOT use Icons from WaW and put them in any user mod for either SPWW2 or WinSPMBT for ANY reason at all.

If you want to produce Icons, draw them yourself from scratch. If you want to build vehicles from other vehicles use your own work as a base not other peoples. Everyone will be much more impressed.

Don

Alby June 28th, 2005 08:21 PM

Re: non moving train cars.
 
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.

PlasmaKrab June 29th, 2005 05:18 AM

Re: non moving train cars.
 
Quote:

DRG said:
DO NOT use Icons from WaW and put them in any user mod for either SPWW2 or WinSPMBT for ANY reason at all.

If you want to produce Icons, draw them yourself from scratch. If you want to build vehicles from other vehicles use your own work as a base not other peoples. Everyone will be much more impressed.
Don

Alright, I had forgotten about that point. http://forum.shrapnelgames.com/images/smilies/fear.gif
Don't worry, I wasn't going to copy-paste these so as anyone would recognize them!

These were just meant to be a work base, since I never saw a wagon icon from close up, so I had a chance to see what it was meant to look like! Anyway, as I told before, these I found were very clearly WW2 German stuff (dark grey), so practically unuseable as such.

Sorry for the worry, Don, I assure you I don't mean to break anyone's coyright. Thanks for having reminded me though. Now when I issue something I will make sur it looks like nothing you could find! http://forum.shrapnelgames.com/images/smilies/wink.gif

Regards,

Plasma

DRG June 29th, 2005 03:32 PM

Re: non moving train cars.
 
Quote:

Alby said:
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.

Do you mean A] the RR was on the wrong side or B] is an Icon way out of line in relation to the hex

if it's A] the game is designed with the Icons facing "east". If they need to face "west" the game produces a mirror image which put's everything on the "wrong" side when you view it that way. If it's B I need to know the unit name and OOB number. Half the world uses M113's

Don

Alby June 29th, 2005 05:52 PM

Re: non moving train cars.
 
They are not centered...north to south.
They were almost out the hex at the top.
M113 Recoilless and M113 TOW shp files.
USA/USMC
The two icons are non-centered, so these wehicles look weird.
I believe its files 0066 and 0077

There was a fix posted by Wanker for this back in spmbt ver 2
I am sorry I have already fixed them and dont recall which exact unit number.

Stirling June 29th, 2005 07:21 PM

Re: non moving train cars.
 
The icon always centers on the turret. If the turret (or gun in this case) is depicted in the correct spot, the hull will be off-center, sometimes by a wide margin. The only way to fix it is to put the gun in the wrong spot.

I once changed the aav7 to use a turret and it was partially out of the hex because the turret is so off-center.

Alby June 29th, 2005 07:48 PM

Re: non moving train cars.
 
No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.

PlasmaKrab June 30th, 2005 04:47 AM

Re: non moving train cars.
 
Quote:

No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.

That will displace the centerpoint of the icon in the hex. But AFAIK this centerpoint must be the same for both turret and body, i.e. the common rotation axis, otherwise your turret will end up wandering all over the roof of your vehicle.

Or is there a way to use SHPed to offset (dynamically) the turret axis from the vehicle rotation axis?
I know there is an 'offset' value in the SPfix module, that I never saw used.
If someone knows about that, I think that feature could come in handy

BunyipLuke July 6th, 2005 03:01 AM

Re: non moving train cars.
 
We could use all of the rail stuff for modding WinWW2 when it comes out. Some of us want to do a WW1 mod. Unfortunately we don't have trains which can only move on tracks, but.

cheers

Luke

PS. If you have any icons could you post them, or send them to me?

PlasmaKrab July 6th, 2005 03:11 AM

Re: non moving train cars.
 
I'll post the icons here as soon as they are ready AND i'm allowed to do so.
As I said I am primarily doing them as 'contract work' for a mod, so I must check no one will get bitter if ever I release some stuff before the whole pack.

As for WW1, well, I was mainly going to go for modern stuff, since that is what I have handy, and I don't feel like rebuilding a whole steam locomotive...
I'll stay as generic as possible, and anyway if someone has wishes for specific variants I guess I could add some to the lot!

Skirmisher July 6th, 2005 03:19 AM

Re: non moving train cars.
 
I'd be happy to just see a few types of railcars. Not sure if its possible but a track stopper(for dead end tracks) would be nice.

When you edit/create an icon do you have to replace something? Or can you just add it into the mix?

PlasmaKrab July 6th, 2005 03:43 AM

Re: non moving train cars.
 
You can add icons along as you wish, provided you do it right. Look at what I did for my overall icon pack. There is still much place in the shp file list.

For a track stopper, I don't see how anyone could add that from scratch. No wait, here's an idea: the only way of ding it would be to edit the look of the dead-end railway sections (the one you lay on the ground when making a map) so they include stoppers. I don't know how well that would do, but if it works, anyone can do it. I just thought that was a programmers' job, but I guess that is just bitmap work. Then again, maybe not. Could be worth a try!

JaM July 6th, 2005 10:14 AM

Re: non moving train cars.
 
My wish-list:

T-80U(M) with K5- desert camo e.t.c (in oob it uses T-80BV icon)
T-55AM2,T-62 with BDD armor - desert camo, winter camo
Merkava 2D - turret armor similar to Mk3 Dor Dalet version
T-64U or T-64BM2

PlasmaKrab July 6th, 2005 10:55 AM

Re: wishlist
 
1 Attachment(s)
Wow! That is a detail level to which I strive in vain... http://forum.shrapnelgames.com/images/smilies/wink.gif

I already have one T-80U handy, in Russian tan-green camo (is it termed K-5 or do you mean something else?). It is merely extrapolated from existing icons, so not much to be praised for, but always better than a T-80BV icon.

Isn't there already a noteworthy T-55AM2 in the game? Look icon #1446 for a T-55AM2PBK, and icon #2667 for a T-55AM.
If you aren't satisfied with this, i know Joe Rieger did a T-55AM2 (or at least a T-55 with add-on armor and LRF) in his series of new T-55 icons, which you can find here on the SPMBT Yahoo site.

I remember seeing a T-62 with 'Brejnev' eyebrows armor somewhere, but I can't remember where.

T-64U can be worth a try, but is it in service? Maybe Ukraine has upgraded its old stocks?

And doesn't the Merkava Mk3 Baz icon match the 2-D right enough? I know the armor layout must be somewhat different and the body should be quite shorter, but all Merkava icons seem to share the same chassis

JaM July 6th, 2005 12:32 PM

Re: wishlist
 
Merkava 2D turret looks quite different, more like clone of Merkava mk3 and mk4
I know that there are T-55AM2, but only in soft green or polish cammo,
About T-80U, this is exactly what im looking for... thanks

Ambush7169 July 6th, 2005 03:47 PM

Re: Player icon mods: wants
 
I want ONE and only ONE icon, Plasma...

An ELEPHANT !!!! http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Best regards,
Laurent Touchard

Alby July 7th, 2005 09:12 PM

Re: non moving train cars.
 
Quote:

PlasmaKrab said:
Quote:

No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.

That will displace the centerpoint of the icon in the hex. But AFAIK this centerpoint must be the same for both turret and body, i.e. the common rotation axis, otherwise your turret will end up wandering all over the roof of your vehicle.

Or is there a way to use SHPed to offset (dynamically) the turret axis from the vehicle rotation axis?
I know there is an 'offset' value in the SPfix module, that I never saw used.
If someone knows about that, I think that feature could come in handy

I have not had a problem using sp fix..
in fact, I have moved alot of the ID flags on top of the vehicles so you can actually see the vehicle Icon when you have the id flags on. http://forum.shrapnelgames.com/images/smilies/happy.gif

JaM July 8th, 2005 03:48 AM

Re: non moving train cars.
 
I forgot one icon! It will be nice to have Abrams with TUSK upgrade (grill armor in the rear, ERA at the sides, etc...)

PlasmaKrab July 8th, 2005 04:13 AM

Re: non moving train cars.
 
Nothing undoable... except possibly that awful black slat pack under the engine exhaust. Slat is a bugger to figure, since it is mostly vertical.

Should give it a try, the thing will look like a Magach-Abrams Frankenstein tank! http://forum.shrapnelgames.com/image...es/biggrin.gif
Oh, and 3-tone center-europe camo version as well... http://forum.shrapnelgames.com/images/smilies/wink.gif

BunyipLuke July 8th, 2005 04:52 AM

Re: non moving train cars.
 
Err, Laurent, do you mean Panzer or pachyderm?

cheers

Luke

PlasmaKrab July 8th, 2005 05:19 AM

Re: non moving train cars.
 
He means pachyderm...

Yeah, I know, but that's for his Vietnam mod. Quite like the cavalry units really, only when you don't have horses you make do of elephants ro water buffaloes...

thatguy96 July 8th, 2005 09:36 PM

Helicopters
 
I was hoping someone would eventually quickly hack an actual ACH-47A icon, and perhaps a UH-1B/C gunship icon without the M5 nose turret, since none of the units in game actually have the AGL fitted (though I did make some that did). Also, an Australian Bushranger with the dual support assemblies would be nice.

Shadowcougar July 9th, 2005 01:58 PM

Question about lbm I know
 
nothing about the LBM and really didn't read the older threads about this since I just got interested in doing something with doing something with the OOB's and Icons with the new release.

1. what format are they?
2. can you import from Photoshop( witch I know) to make a LBM? If not, what can you mport from?
3.I think there is a program in WINSPMBT to do them right or wrong?
4. can you make a color LBM?

I want to start with making a M-60 blade tank and a M-88 to start with.

Backis July 9th, 2005 04:01 PM

Re: Question about lbm I know
 
Oh, I just can't refrain from posting a wishlist... http://forum.shrapnelgames.com/images/smilies/wink.gif

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.

All in both winter/summer camo anyway.

Leopard 2A4/strv121 with mineplow (1416)
Leo 2A5/strv122 with mineplow (2255)
CV9040 and CV9040C
AMOS on a CV90 hull
CV90120-T?
CV90 SPAA (lvkv90 w radar dome)
CV90 engineering vehicle (bgbv 90)
Archer 08 SPA
CB90H/HS
CB90E

PlasmaKrab July 9th, 2005 04:45 PM

Re: Wishlist
 
Quote:

Not sure wether the 1410/1411 are CV90 or Warrior...

Icon 1410 is meant to be a CV-90, the chassis looks right enough to me but the turret is realy close from that of the Warrior, and I don't know what the side boxes are meant to be. But maybe some have been put on since the last time I checked a CV-90 http://forum.shrapnelgames.com/images/smilies/happy.gif

Mine plow would be right on a Leo2, probably it will be added officially any time now but I guess I can fix some quickly enough.

If I have enough time I should finish my XA-180/ -200 -etc. with the AMOS turret, which can then be put on both CV and AMV.
I had no plans for a CV-90 series, and then again there is enough basis already for an oficial upgrade, so I won't step on that ground! http://forum.shrapnelgames.com/images/smilies/wink.gif

Backis July 9th, 2005 05:14 PM

Re: Wishlist
 
If they are CV90 then I guess 1411 supposed to be the CV9040C variant.

Not that close IMO. http://forum.shrapnelgames.com/images/smilies/wink.gif

http://img32.imageshack.us/img32/4553/cv9040c0bq.th.jpg
http://img262.imageshack.us/img262/9...40c27no.th.jpg

Hey, I just felt I had to post the wishlist, if you make any so much the merrier for us. http://forum.shrapnelgames.com/images/smilies/smile.gif

DRG July 9th, 2005 05:50 PM

Re: Question about lbm I know
 
Quote:

Backis said:
<snip>

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.


There IS an icon list and it DOES say...

//1410. Strf 9040 (Sweden)
//1411. Strf 9040 IMP (Sweden)

and at the time they were done ( spmbtv1.5 ) I didn't have much of a photo to work with.

I just noticed that three of the five OOB entries for 9040's ARE using Warrior Icon 71. They shouldn't be. I build the icons then hope they are used in the OOB's correctly. Sometimes I catch them when they aren't and sometimes I don't.

Don

Backis July 9th, 2005 09:34 PM

Re: Question about lbm I know
 
Quote:

DRG said:
Quote:

Backis said:
<snip>

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.


There IS an icon list and it DOES say...

//1410. Strf 9040 (Sweden)
//1411. Strf 9040 IMP (Sweden)

and at the time they were done ( spmbtv1.5 ) I didn't have much of a photo to work with.

I just noticed that three of the five OOB entries for 9040's ARE using Warrior Icon 71. They shouldn't be. I build the icons then hope they are used in the OOB's correctly. Sometimes I catch them when they aren't and sometimes I don't.

Don

NEVER take my *****ing and whíning seriously, I come off much worse than I intend. http://forum.shrapnelgames.com/images/smilies/happy.gif

Alby July 10th, 2005 05:21 PM

Re: non moving train cars.
 
1 Attachment(s)
Quote:

DRG said:
Quote:

Alby said:
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.

Do you mean A] the RR was on the wrong side or B] is an Icon way out of line in relation to the hex

if it's A] the game is designed with the Icons facing "east". If they need to face "west" the game produces a mirror image which put's everything on the "wrong" side when you view it that way. If it's B I need to know the unit name and OOB number. Half the world uses M113's

Don

This from Wankers site also from the Yahho site
M113 Recoilless and M113 TOW shp files for SPMBT version 2.0.
The two icons are non-centered, so these wehicles look weird if you don't fix the shp files
with this package.
Installation is simple:
just throw the two files (Icon0066.shp and Icon0077.shp) into your SPMBT/Shp folder.
Remember to make a backup copy of the original files.

I have attached the fixed file from wanker

PlasmaKrab July 18th, 2005 11:45 AM

Re: new icons: tusk
 
1 Attachment(s)
Quote:

I forgot one icon! It will be nice to have Abrams with TUSK upgrade (grill armor in the rear, ERA at the sides, etc...)

Here it comes!

Sorry, I know I have promised a center-europe camoed variant, but after much reflection (2, 3 sec or so http://forum.shrapnelgames.com/image...es/biggrin.gif) I decided it was much bother for a non-existing thing altogether.
Now if someoneabsolutely craves for it or it appears it could come up IRL any time, just pass on the info, I'll add it here. Or edit it yourself, for what it takes... http://forum.shrapnelgames.com/images/smilies/happy.gif

This one is a shortly crash-built version with the various TUSK elements (ERA, slat pack, armored MG post, OHWS) added on the existing desert-tan Abrams A2, which is largely good enough as is.
Could have posted it a week ago, were it not for the reflection over EURCENT camo or not... http://forum.shrapnelgames.com/images/smilies/wink.gif

JohnO July 25th, 2005 05:01 PM

Re: wishlist
 
I'm working on a Marine scenario with the Marines hitting the beachs and airfields during the year 2010 and was wondering if icons of the LHA, LSD, and LPD be useful in my scenario. I want to be able to have the LCMs and LCACs drop the equipment off the shore and to return the ships to pick up the next load. Does this sound fesible?

JohnO

BunyipLuke August 6th, 2005 04:28 AM

Problem with WinSPMBT vs of ShpEdit
 
Just thought I would have a go at modifying some .shp files. It has been a whilce since I have done this, but.

I checked that the right pallette was loaded, imported a 24 bit bmp file, converted, but when I went to find bignew.shp, it was not there. I did a check with Find, and nothing....

However, I seem to have made a new .shp file, entitled newshp.shp, which contains only one image, the one I uploaded, but the pallette seems to be inverted. All I can say is WTF....

Any advice?

cheers

Luke the perplexed. http://forum.shrapnelgames.com/images/smilies/eek.gif

PlasmaKrab August 6th, 2005 07:04 AM

Re: Problem with WinSPMBT vs of ShpEdit
 
Luke,

First of all, where have you been loking for your bignew.shp?

Whatever you do, it should be in the same folder where the original .shp stays, no matter where you have loaded your images from.

I also stumbled on the newshp.shp recently (in the image folder), dunno the purpose of it, or if it is a side effect of the shp conversion.

All I can tell you for now!

BunyipLuke August 7th, 2005 02:55 AM

Re: Problem with WinSPMBT vs of ShpEdit
 
G'day Plasma,

I looked in the same directory as the exe file and the .shp files. I am going to find another copy of ShpEdit, and see if that solves the problem. However, I suspect I am doing something wrong, as it has been a while since I made any icons....

cheers

Luke

Shadowcougar August 7th, 2005 06:18 PM

Re: Problem with WinSPMBT vs of ShpEdit
 
still looking for a M-88a1


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