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-   -   Space Food Empires - PBW Test Games (http://forum.shrapnelgames.com/showthread.php?t=24497)

Captain Kwok June 29th, 2005 12:14 PM

Space Food Empires - PBW Test Games
 
Greetings!

I'm looking for players to test the next version of the Space Food Empires mod when it comes out so I'll be setting up two pbw games with 5 players in a small galaxy and 48hr auto turns.

The restriction for the games will be that you'll have to use one of the default empire files as I need to make sure they are decently balanced.

The objectives of the games are to address play-balance issues and fix bugs plus have some fun.

The games are listed as Space Food Empires 001 and 002.

Please e-mail or post your pbw user name and the race you'd like to play and I will add you to the appropriate game when I set them up. I'm hoping to start the game within two weeks, when the next version of the mod is out. Note there is a copy of this thread at SE.net: http://www.spaceempires.net/home/mod...mp;p=4710#4710

To view more details about your prospective empire choice, visit the Space Food Empires site. The empire and technology pages are up to date, and the ship pages will have current details by the end of Thursday June 30th.

Current Openings:

Game 1
Banana Star Republic - Captain Kwok
Fruit Federation - Ed Kolis
Meat Empire - Renegade 13
Pumpkin Patch - Ragnarok X
Vegetable Dominion - Tescosamoa

Game 2
Broccoli Collective - Tescosamoa
Carrot Imperium - JAFisher44
Corn Confederacy - Imperator Fyron
Potato Republic - Captain Kwok
Tomato Order - RCCCL

Renegade 13 June 29th, 2005 01:13 PM

Re: Space Food Empires - Test Games 1 & 2
 
Count me in! My PBW user name is Renegade 13, and I'd love to play the meat empire, if possible.

What version of your mod will be used? I'll need to make sure I have it...

Ragnarok-X June 29th, 2005 01:15 PM

Re: Space Food Empires - Test Games 1 & 2
 
Ill play Meat in #1.

Ragnarok-X June 29th, 2005 01:16 PM

Re: Space Food Empires - Test Games 1 & 2
 
Arg Renegade :p 2 mins fs.

Captain Kwok June 29th, 2005 01:19 PM

Re: Space Food Empires - Test Games 1 & 2
 
The version to be used will be 0.20 when it's released. I have a number of days off starting tomorrow so I'm aiming to finish it off by the end of the weekend. It's significantly different from the current 0.11 available at the website so it probably won't be much help to download that one.

Ed Kolis June 29th, 2005 02:49 PM

Re: Space Food Empires - Test Games 1 & 2
 
I'll take the Fruit Federation! http://forum.shrapnelgames.com/images/smilies/laugh.gif
edit: and in case you don't know, my PBW name is ekolis

Ragnarok-X June 29th, 2005 03:17 PM

Re: Space Food Empires - Test Games 1 & 2
 
Ill take the Pumpkins in #1.

Captain Kwok June 29th, 2005 04:20 PM

Re: Space Food Empires - Test Games 1 & 2
 
I'll be running both games concurrently just in case you thought game 2 would be starting later. http://forum.shrapnelgames.com/image...ies/tongue.gif

Renegade 13 June 29th, 2005 09:27 PM

Re: Space Food Empires - Test Games 1 & 2
 
Quote:

Ragnarok-X said:
Arg Renegade :p 2 mins fs.

http://forum.shrapnelgames.com/images/smilies/cool.gif Barely beat you!

JAFisher44 June 30th, 2005 03:00 AM

Re: Space Food Empires - Test Games 1 & 2
 
I'll weild the Carrot. Die all you alien food scum!!! there won't be any mixing of food on this plate. Mwahahahahahahahaha!!!!!!

Ragnarok-X June 30th, 2005 01:47 PM

Re: Space Food Empires - Test Games 1 & 2
 
I just decided to play game 1 since i believe there wont be enough players for 2 games at the same time. Considering closing game 2 and make 2 more slots in game 1 would be neat :p

Captain Kwok June 30th, 2005 01:53 PM

Re: Space Food Empires - Test Games 1 & 2
 
Quote:

Ragnarok-X said:
I just decided to play game 1 since i believe there wont be enough players for 2 games at the same time. Considering closing game 2 and make 2 more slots in game 1 would be neat :p

I went with two games because I need all 10 races tested and a single 10-player game would move much slower than two games of 5 players. And yes I think I will get enough players for both. http://forum.shrapnelgames.com/image...ies/tongue.gif

Renegade 13 June 30th, 2005 09:03 PM

Re: Space Food Empires - Test Games 1 & 2
 
Yeah you'll fill both games no problem.

tesco samoa July 1st, 2005 12:52 PM

Re: Space Food Empires - Test Games 1 & 2
 
hi kwok i would like to help out.

you can make the empire files for me to try for both games.

Captain Kwok July 1st, 2005 01:09 PM

Re: Space Food Empires - Test Games 1 & 2
 
Tesco,

I've assigned you to the Vegetable Dominion in game 1 and the Broccoli Collective in game 2. Both races are generally evil. As mentioned previously, all empire files will be distributed by me! Mo ha ha!

You guys can also check out the website to sneak a peek at what's in the mod or learn more about the race you'll be using, as all of the pages are now fully up-to-date to version 0.20 with the exception of the Vegetable Dominion ship page - which I'll be finishing off later today as I finalize their ship details. Ok, there's a little minor updating of new racial traits on the empire pages themselves too. http://forum.shrapnelgames.com/image...ies/tongue.gif

Speaking of ver 0.20, it's almost done and since the games are more or less filled up - it looks like next weekend (i.e. Saturday) we can start.

tesco samoa July 1st, 2005 01:24 PM

Re: Space Food Empires - Test Games 1 & 2
 
i will learn as i play http://forum.shrapnelgames.com/images/smilies/happy.gif

so we doing a 1 planet slow game and 5 planet slow game to judge speed as well...

RCCCL July 1st, 2005 07:20 PM

Re: Space Food Empires - Test Games 1 & 2
 
So whats left open right now?? I'd like to play.

Captain Kwok July 1st, 2005 07:46 PM

Re: Space Food Empires - Test Games 1 & 2
 
There's two spots in game 2: One for the Corn Confederacy and the other for the Tomato Order.

RCCCL July 2nd, 2005 09:33 AM

Re: Space Food Empires - Test Games 1 & 2
 
Sign me up for the Tomato Order then. !!All heil Lord Ripe N. Juicy!! http://forum.shrapnelgames.com/image...es/biggrin.gif

JAFisher44 July 2nd, 2005 12:43 PM

Re: Space Food Empires - Test Games 1 & 2
 
Now we just need some Corn!

RCCCL July 4th, 2005 09:49 AM

Re: Space Food Empires - Test Games 1 & 2
 
Hey Kwok! Saw you were on, thought I'd ask you. Get anyone for the Corn Confederacy yet?

RCCCL July 4th, 2005 09:51 AM

Re: Space Food Empires - Test Games 1 & 2
 
^^ Also intended that ^^ as a *bump* to get someone to sign up for it. http://forum.shrapnelgames.com/image...es/biggrin.gif

Captain Kwok July 4th, 2005 10:39 AM

Re: Space Food Empires - Test Games 1 & 2
 
If you check the first post in the thread you can see for yourself if someone has signed up for the Corn, which they haven't yet. http://forum.shrapnelgames.com/image...ies/tongue.gif

The next version isn't quite ready yet so as long as somebody signs up by Saturday there shouldn't be any problem.

I think I will make both games 1 planet starts at medium tech and low research cost.

RCCCL July 4th, 2005 11:00 AM

Re: Space Food Empires - Test Games 1 & 2
 
Meh, I suppose I could have just looked at the first post. Although that would have taken some effort to click the little 1, or the previous button. http://forum.shrapnelgames.com/images/smilies/yawn.gif


http://forum.shrapnelgames.com/images/smilies/evil.gif*!Sarcasm!* http://forum.shrapnelgames.com/images/smilies/evil.gif

Captain Kwok July 4th, 2005 12:37 PM

Re: Space Food Empires - Test Games 1 & 2
 
Change your settings to display the maximum number of messages per page, which is like 50 or 100 or something like that and you'll eliminate the need to click on previous pages for most threads here.

Captain Kwok July 6th, 2005 12:11 PM

Re: Space Food Empires - Test Games 1 & 2
 
Greetings.

Just a little bump to advertise the last available position in game 2 for the Corn Confederacy.

On a side note I loaded version 0.20 for the first time with no errors, so I'll be tweaking things for a couple more days and making sure that no serious bugs have squirted through.

Captain Kwok July 9th, 2005 01:51 AM

Re: Space Food Empires - Test Games 1 & 2
 
Sir Fyron has yielded to my badgering and will suit up in the final slot as the Corn Confederacy. I still have to work out a few minor issues with the next version that will be used in the game.

I'll be posting the games for you to join tomorrow on PBW. I'll be sure to post here to let you know.

Captain Kwok July 9th, 2005 02:33 AM

Re: Space Food Empires - Test Games 1 & 2
 
Greetings.

All players listed below in Game 1, please request to join 'Space Food Empires 001' on PBW.

Likewise, all players listed in Game 2, please request to join 'Space Food Empires 002' on PBW.

Game will start in approximately 1 week.

Captain Kwok July 13th, 2005 02:24 AM

Re: Space Food Empires - Test Games 1 & 2
 
Greetings!

I've been testing the mod version we'll be using and it looks pretty good. I've already caught a number of little bugs and will spend the next couple of days putting the final touches on it. You can check out what your empire configuration will be at the website (http://sfe.captainkwok.net/home.php) as I've posted those details already. They're in the empires section.

It looks like we're still on schedule to start this saturday. At that time I'll compose a lengthy e-mail with a few tips and requests for the testing.

Thanks!

RCCCL July 14th, 2005 03:01 AM

Re: Space Food Empires - Test Games 1 & 2
 
Are you going to e-mail the mod to us as well?

Captain Kwok July 14th, 2005 08:14 AM

Re: Space Food Empires - Test Games 1 & 2
 
Quote:

RCCCL said:
Are you going to e-mail the mod to us as well?

No. It'll be a download from my site likely tomorrow. It's about a 8Mb zip/rar these days.

Captain Kwok July 16th, 2005 10:59 PM

Re: Space Food Empires - Test Games 1 & 2
 
You can find the version we'll be using for the game here:
http://sfe.captainkwok.net/downloads.php

All you have to do is just upload the the default 2000 point empire file for the race you'll be using to pbw. I'll have the mod posted on pbw shortly and we'll be up and running.

Captain Kwok July 17th, 2005 09:33 PM

Re: Space Food Empires - Test Games 1 & 2
 
Bump.

Still waiting on a number of you to upload!

Ed Kolis July 17th, 2005 11:29 PM

Re: Space Food Empires - Test Games 1 & 2
 
Um, you could just start the game yourself using the exact same empire files that you provided with the mod http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok July 17th, 2005 11:48 PM

Re: Space Food Empires - Test Games 1 & 2
 
Quote:

Ed Kolis said:
Um, you could just start the game yourself using the exact same empire files that you provided with the mod http://forum.shrapnelgames.com/images/smilies/wink.gif

That is true, except I thought you guys might want to put a password or something. http://forum.shrapnelgames.com/image...ies/tongue.gif

Ed Kolis July 17th, 2005 11:49 PM

Re: Space Food Empires - Test Games 1 & 2
 
Oh... I didn't think to do that http://forum.shrapnelgames.com/image...ies/tongue.gif

Renegade 13 July 18th, 2005 02:40 AM

Re: Space Food Empires - Test Games 1 & 2
 
Quote:

Captain Kwok said:
Bump.

Still waiting on a number of you to upload!

Sorry, my internet was down for a day or so. Empire is uploaded.

RCCCL July 18th, 2005 11:40 AM

Re: Space Food Empires - Test Games 1 & 2
 
I took a look at the mod, why are the colony modules 3500kt?

Did you make them that large on purpose?

Captain Kwok July 18th, 2005 11:56 AM

Re: Space Food Empires - Test Games 1 & 2
 
Check the component description, it tells you that the module requires the use of the colony mount to be sized to a colony ship hull. This is to restrict the use of colony modules to colony ships only.

RCCCL July 18th, 2005 11:57 AM

Re: Space Food Empires - Test Games 1 & 2
 
Ah, I see. Clever!

tesco samoa July 18th, 2005 07:42 PM

Re: Space Food Empires - Test Games 1 & 2
 
kwok when are you going to upload all the empires ??

Ed Kolis July 18th, 2005 07:56 PM

Re: Space Food Empires - Test Games 1 & 2
 
Just take the default empire file for your race, assign a password, save it as something else, and upload it.

Captain Kwok July 19th, 2005 02:50 AM

Re: SFE - PBW Test Games
 
For some odd reason I couldn't download the empire files from pbw (graphic or text) so I just added the default ones I had. Please be sure to password protect your file on the first turn if you wish to do so.

Anyway the game has started! Check your pbw e-mails as I will send out some brief instructions.

Thanks!

Captain Kwok July 19th, 2005 03:42 AM

Re: SFE - PBW Test Games
 
Oops.

One quick note - please do not use large mounts with weapons labelled as torpedoes - I forgot to restrict these mounts to direct fire beam weapons only. This will be corrected in the next patch.

Captain Kwok July 19th, 2005 03:47 AM

Re: SFE - PBW Test Games
 
One last item. http://forum.shrapnelgames.com/image...ies/tongue.gif

You can post specific questions/bugs in this dedicated forum:
http://www.spaceempires.net/home/forum-23.html

You'll have to register at SE.net if you haven't yet.

Fyron July 19th, 2005 04:10 AM

Re: SFE - PBW Test Games
 
Didn't like the edit button, eh?

Ed Kolis July 19th, 2005 02:18 PM

Re: SFE - PBW Test Games
 
Do you also check the PBW forums? I posted a bunch of comments there http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok July 19th, 2005 03:35 PM

Re: SFE - PBW Test Games
 
Can you post comments and stuff in the SE.net forums? Perhaps I will get Fyron to create a subforum for the games.

From Ed's post at PBW.

Quote:

Ed Kolis said:
We can't use heavy mounts on torpedoes but light mounts are OK? Not to mentino using mounts on FAT bombs...

There sure are a lot of component categories, which is rather confusing - how about lumping the weapons together at the end of the list like this: "Weapons - Pulse" instead of "Pulse Weapons"?

The design name lists are rather short...

The glucose pods say they need to be "repair" rather than "repaired" after each use...

Something weird is going on here... I added a Sensor Pod to my explorer hull, then added Combat Sensors, and the attack rating shot up 2% when I added the combat sensors... as if the ability only partially stacked! Did you perhaps use a negative minus-to-attack ability for part of the Combat Sensors' ability instead of a positive plus-to-attack ability for the whole thing?

The Nectar Extractors have the same pic as teh Protein Harvesters, not as the Carb Collectors as I'd expect...

Why can reactors and auxiliary control be placed on bases?

Light mounts are fine. The main reason I am restricting large mounts on torpedoes because they are heavy damage weapons already and the 2x damage mount is too unbalancing against small ships. Bombs are fine because they only target planets.

I will rename the weapon groups with the weapon prefix like I did in the tech area file. Thanks for pointing that out.

The design name files are WIPs. Some of them are much longer now (100-200 names), but weren't when I released it.

A lot of the images are just placeholder images for now. I will work on fixing those issues with similar or duplicates.

There is nothing wierd with the sensor pod. If you read the description it says it does not stack with combat sensors. What you are witnessing with the 2% difference is that the sensor pod has a 2% lower attack bonus since it is a combo component with long range scanners versus the dedicate combat sensors. When you have both on a design, it will the one with the highest value (combat sensors, +2% more) since they have the same family number.

I am toying with the idea of having bases joining fleets for supply - that and sometimes I forget to restrict these things to ships and drones. Speaking of drones I didn't add those in the last patch did I? Crap!

Captain Kwok July 19th, 2005 09:19 PM

Re: SFE - PBW Test Games
 
I've had Fyron setup a dedicated forum on SE.net called SFE - PBW Test Games for comments and discussions related to the mod.

Here is a link:
http://www.spaceempires.net/home/forum-46.html

tesco samoa July 20th, 2005 12:17 PM

Re: SFE - PBW Test Games
 
Hi kwok I will be able to get my turns in tonight


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