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-   -   Light Bulb just went on. How magic works? (Newbie) (http://forum.shrapnelgames.com/showthread.php?t=24530)

Gargoyle June 30th, 2005 03:07 PM

Light Bulb just went on. How magic works? (Newbie)
 
Please tell me if I have this right:

A) A spells school of magic (for instance a lvl 2 Enchantment) is not the Level of Magic skill you need. The Spell itself might say Fire 1 & Death 1, and thats the skill required to cast it.

B) A magic user with skill fire 3 could cast a spell that required fire skill six by using 3 gems to cast it.

C) A magic user could cast a spell that required fire skill 6 if he/she were only fire skill 2 by either have a magic item that boosted his/her skill OR by casting a boosting spell OR by being empowered to a higher skill level.

D) This is a question based on if all the above is right. Could a skill lvl fire 1 mage have an item to boost to skill 2, use a spell boost (now skill 3 for the battle), and then use 3 gems to cast a skill 6 spell?

Zen June 30th, 2005 03:29 PM

Re: Light Bulb just went on. How magic works? (New
 
D.) Yes. But only if the spell had >=199 Fatigue. If it is more than that, the spell will not be cast or you must use more gems in order to lower the fatigue level below 199 to cast it.

The AI will not cast things spells based on the fatigue system that will cripple or potentially kill them. So a hardline number of 199 Fatigue (after all gems) is adhered to.

So if your 6Path spell has a fatigue cost of 100, then you could cast the spell in the manner you described. If it has a 200 or 300 Fatigue, it will not be cast without more gems to fuel it (and that you cannot use because of the gem booster system).

Zen June 30th, 2005 03:33 PM

Re: Light Bulb just went on. How magic works? (New
 
Also one other note, the reduction of fatigue for spells based on higher than needed path only goes off ot the Primary (or first) path of a spell.

So if you were trying to reduce your fatigue for casting a spell like Gaia's Blessing (6N2E) you would need 7 nature, but having more earth than required would not do anything at all (other than allow you to cast the spell).

ioticus June 30th, 2005 04:02 PM

Re: Light Bulb just went on. How magic works? (New
 
I thought you could only raise your skill a maximum of 1 level by using 1 gem, and the rest simply lowers fatigue.

Nerfix June 30th, 2005 04:13 PM

Re: Light Bulb just went on. How magic works? (New
 
Quote:

ioticus said:
I thought you could only raise your skill a maximum of 1 level by using 1 gem, and the rest simply lowers fatigue.

That's the way it goes.

Gargoyle June 30th, 2005 04:23 PM

Re: Light Bulb just went on. How magic works? (New
 
Quote:

ioticus said:
I thought you could only raise your skill a maximum of 1 level by using 1 gem, and the rest simply lowers fatigue.

Quoting ioticus, but thank you Zen.

ioticus, I thought the same thing. I kept thinking that the magic users available were just so weak and empowering them so expensive. But now understanding the system better I can see how to use the higher key spells once you have them. Its just a matter of preparation and ecomony.

Shmonk June 30th, 2005 04:27 PM

Re: Light Bulb just went on. How magic works? (New
 
Also, as a note on skill boosting. I believe if you try to raise a skill with an item, you can't use the same item twice to boost it by 2. So, if you have a 2N mage who forges 2 Thistle Maces (which boost Nature Magic by 1), if he equips them both he still only get's 1 boost to Nature, not 2.

Molog June 30th, 2005 04:38 PM

Re: Light Bulb just went on. How magic works? (New
 
Quote:

Shmonk said:
Also, as a note on skill boosting. I believe if you try to raise a skill with an item, you can't use the same item twice to boost it by 2. So, if you have a 2N mage who forges 2 Thistle Maces (which boost Nature Magic by 1), if he equips them both he still only get's 1 boost to Nature, not 2.

Unless there is another item between them. Unfixed bug at the moment.

Shmonk June 30th, 2005 04:41 PM

Re: Light Bulb just went on. How magic works? (New
 
Oh, thought it was a "feature". hehehe So a Nataraja with it's 4 hands can equip 2 Maces, and as long as they are not next to each other, they will boost N by 2? Didn't know that, thanks!

Agrajag June 30th, 2005 04:53 PM

Re: Light Bulb just went on. How magic works? (New
 
I wonder if that means a four handed creature with 4 misc. slots could equip the giant two handed tree that gives 2N (forgot its name) as well as a thistle mace, and two seperated moonvine braceletes for a total of +5N, anyone knows?

ioticus June 30th, 2005 04:54 PM

Re: Light Bulb just went on. How magic works? (New
 
I didn't know about that bug either, but please post it in the known issues thread because that's a bad exploit to say the least.

Zen June 30th, 2005 05:48 PM

Re: Light Bulb just went on. How magic works? (New
 
You can't stack the same items to create effects.

The only instance where you can is a creature with 4 Misc slots (like an Oracle) and you have to place one item in the first and second slots and another of the same item in the 3rd and 4th, if you don't place it that way you won't get the benefit.

You can however, in the case of a natarajah, equip both types staffs of elemental mastery because they're considered different items.

ioticus June 30th, 2005 06:18 PM

Re: Light Bulb just went on. How magic works? (New
 
Quote:

Zen said:
You can't stack the same items to create effects.

The only instance where you can is a creature with 4 Misc slots (like an Oracle) and you have to place one item in the first and second slots and another of the same item in the 3rd and 4th, if you don't place it that way you won't get the benefit.

You can however, in the case of a natarajah, equip both types staffs of elemental mastery because they're considered different items.

So are you saying a stackable bug exists only in the case of a Pretender with 4 misc. item slots and only if you place the same items in the 1st and 2nd, and 3rd and 4th slots like this?:

XXYY

Molog June 30th, 2005 06:24 PM

Re: Light Bulb just went on. How magic works? (New
 
The bug exists with any unit with more than 2 similar item slots. Try a nataraja with a dwarven hammer, hammer of the forge lord, dwarven hammer (in that order) to get a 100% forge bonus.

Endoperez June 30th, 2005 06:45 PM

Re: Light Bulb just went on. How magic works? (New
 
The game only checks if the items next to each other are the same. If unit has enough slots for there to be another item between two items that otherwise would be recognized as identical, the bug causes both items to affect.

RibbonBlue June 30th, 2005 06:48 PM

Re: Light Bulb just went on. How magic works? (New
 
Wait, wouldnt 100% forge bonus mean free stuff?

Zen June 30th, 2005 07:20 PM

Re: Light Bulb just went on. How magic works? (New
 
Minimun forge requirement is 1 gem, regardless of bonus.

Cainehill July 1st, 2005 01:26 AM

Re: Light Bulb just went on. How magic works? (New
 

However, 1 gem is damn near free, especially when you're talking about the expensive items - ring of wizardry for 1 astral gem anyone? http://forum.shrapnelgames.com/images/smilies/wink.gif

Zooko July 13th, 2005 09:50 AM

Re: Light Bulb just went on. How magic works? (New
 
A 100% Forge Bonus? Does that mean you pay zero percent of the listed gem cost to forge items?

Endoperez July 13th, 2005 12:18 PM

Re: Light Bulb just went on. How magic works? (New
 
Psst: read the posts above.


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