![]() |
OUCH! PLANETS ANGRY. PLEASE HELP!
I have a nice collection of 6 planets on turn 9. But they have all turned angry. I'm just now beginning to research troops, but that will take 5 turns or so.
Does anyone have advice for me? Has anyone figured out just how happiness works and what affects it? I've read the manual, but it doesn't help much. 1) I have good relations with three players; 2) no battles yet, and no losses. 3) I'm producing ships like crazy. The manual says that each of these should increase happiness, but I've gone from happy to angry in just a few turns. |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Wow your race is be one ungrateful bunch http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Mine usually wait 40-50 turns before they get pissed at me.
What type of people are you, peacful, bloodthirsty or neutral. Each one reacts a little different to treaties, ships, colonies etc. You can build an urban pacification center in each system, this will usually do the job. |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Which "Happiness Type" did you select for your empire? The "Bloodthirsty" and "neutral" happiness types get angry when you make treaties.
All happiness types tend to get upset about other empires' ships and colonies in your systems. I usually just build Urban Pacification Centers (or Temporal Vacation Facilities, if I've taken Temporal Tech as a racial trait) in every system. It's too difficult to keep the people happy without those facilities. |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
I guess you took the neutral happiness type. It has a little better natural increase for happiness but almost everything you do is negative happiness. Including colonizing a world, any battle in system regardless of outcome, your ships in system or sector have zero influence on happiness, enemy ships are negative
Bloodthirsty also have a less happiness decrease for colonizing |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Suggestion: Ships in orbit will improve happiness. Perhaps you could build a bunch of escorts, park them in orbit and mothball them so they don't cost maintenance?
|
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Thanks for the comments. This is still a bit weird.
I'm neutral. There are no colonies or other races in my home system, and just one allied ship in my second system. I had no idea that just about everything you do as neutral negatively affects happiness. I don't see this in the manual! The idea of producing and mothballing ships is intriguing. Are you sure that a mothballed ship increases happiness? Does anyone know the relative impact of a orbiting ship versus troops? How many troops would you put on a planet? |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
suicide junkie: It will not work for neutral happiness
from the .txt file for neutral Our Ship in Sector := 0 Our Ship in System := 0 actually ships are bad in that Any Ship Constructed := 1 The only 'postive' modifiers for neutrals are : New Treaty Non Intercourse := -100 New Treaty None := -100 Our Troops on Planet := -2 and a natural decrease 2.5 times more than bloodthirsty or neutral. [This message has been edited by Hydraa (edited 23 March 2001).] |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Hydraa, can you tell me what is the scale for the numbers you refer to. How many points is it from angry to (is the next level "revolt"?).
If troops are -2, does is matter how many troops you garrison? Also, orbiting ships make NO difference? It looks as if the manual is positively misleading for neutral! |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
I will add in some more details later as I have been wondering about multiple troops myself.
The manual seems to have a piece of fine print imbedded in it 'Keep in mind that the Happiness Modifiers displayed below are for a "Peaceful" racial happiness type.' |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hydraa:
suicide junkie: It will not work for neutral happiness from the .txt file for neutral Our Ship in Sector := 0 Our Ship in System := 0 actually ships are bad in that Any Ship Constructed := 1 The only 'postive' modifiers for neutrals are : New Treaty Non Intercourse := -100 New Treaty None := -100 Our Troops on Planet := -2 and a natural decrease 2.5 times more than bloodthirsty or neutral. [This message has been edited by Hydraa (edited 23 March 2001).]<HR></BLOCKQUOTE> Also note that the natural decrease doesn't count for captured populations, they have a natural increase in anger, this makes it almost impossible to keep captured populations happy under a neutral happines regime. Building lots of troops is the only thing that really helps.( I'm quite sure that multiple troops give more happiness) I like playing as a neutral because it makes the game more interesting, you have to be much more carefull in everything you do. accepting a treaty can make half your empire go into anarchy for example.. Even winning battles will make your people angry [This message has been edited by henk brouwer (edited 23 March 2001).] |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Population happiness levels are:
75-100 riot 60-74 angry 45-59 unhappy 30-44 indifferent 15-29 happy 0-14 jubiliant |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
As I mentioned before, get some Urban Pacification Centers built. It'll provide a better long-term effect than troops. Of course, you have to research Psychology first, which opens up the research area that provides Urban Pac Centers. And you only need one per system, rather than having troops on every planet.
Just my (humble) opinion... Looks like there's a good reason all the AI's use the "Peaceful" happiness type... |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Okay back from testing. I starting a neutral race with a 100% modifier for happiness. I took a ten planet start.
First turn I built 10 colonly ships. This sent all 10 planets into indifferent status from starting happy. Then I built 72 troops on a home world. This homeworld did get happy faster. Then I went and colonized 10 worlds and got the 9 of the former worlds and built 1 troop on a 2nd world and 72 on a 3rds world. The original troop world did not get as angry at the colonizing. Also the 2 world to have the 72 troops built did increase happiness faster than the world with 1 troop built. Thus it does appear that multiples troops do increase happiness faster. And I would imaging combined with Urban Pacs or vacation it sould help to hold down the anger. So from the earlier posted chart you can have happiness/anger level of 0 to 100%. each troop will raise happiness by 0.2%. Most neutral actions or battles will decrease happiness by 2% while a treaty or wat will decrease it by 10%. There is a max change of +/- 20% for each planet a turn. So it is possible to go happy to unhappy in one turn |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
There may be a proplem with happiness of our little SEIV plebs or in our understanding of it.
I did a test and place 1 peace, 1 blood, and 1 neutral race in a galaxy. And had them do nothing for several turns. All 3 races planets went to indifferent status. The neutral one was a little faster to reach it(like the 2nd turn). After a while I decide to have each race colonize a planet. They did and then went back to nothing. All 6 planets ended up at neutral. Perhaps there is something that I am missing in that the populations tend toward a middle ground instead of the high ground and you have to force them into being happy or jubliant.or blood to make it to jubliant or 3 turns From looking at the happiness text file and assuming that a happy colony starts @ 29% anger then it should be 8 turns for a peace for a neutral if nothing at all happens. My guess is (can someone confirm) that a new planet starts at a happiness of 25. And that the tendeny of a race is to go to 25 with the natural decrease working from either side to maintain a value of 30 (or any value in indifferent) I futher tested and found that a Urban Pac III was not enought to raise the happiness for more than 2 or 3 turns for a neutral happiness type. It appears that the center raised it to happy and then the natural decerease kicked in and took it back to a 30% anger level (indiffernet). It got there and the natural decrease turn off so the PAC III could make it happy again. The Vacation III was enought to overide the natural decrease to get them jubilant. A 6% from the vacation against the -5% for natural decrease. [This message has been edited by Hydraa (edited 23 March 2001).] |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Wow the urbn pac center did not help. I have never had to build on greater than level 1.
I think the natural tendency is for people to get unhappy, although looking at the file it appears the opposite. It says you get a -2 or -5 decrease for each type. To me that means if you start at 25 next turn its 23 but that is getting happier. |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
I just tried it the other way. I took my planets down to riot stage and then left them alone. They shortly increased back up to indifferent ( with no pac center, troop or vacation) by themsleves. So it appears that natural decrease does work both ways to move toward indifferent status. Now I will have to see what other race does happiness does since it is a postive number instead of a negative. Also I might look at what a postive number in natural decrease does. A positive number may mean that your race goes faster to riot or jubliant when then get away from beign indifferent.
---- colonization with another race works as expected. They lost happiness all the way down into rioting stage. A positive number in happiness increase for you race did send the happy race into jubilant. I did not test but I assume that under the same a unhappy race would then go to rioting. So a negative number in natural decrease for race sends you to indifferent. A positive number sends you futher away from indifferent. [This message has been edited by Hydraa (edited 23 March 2001).] |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
bump on riots for later reading
|
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Based on the info below, would it be to my benefit to break a Trade Treaty and sign a Non-Intercourse one?
I need the riots under control much more than I need the trade $$. "from the .txt file for neutral The only 'postive' modifiers for neutrals are : New Treaty Non Intercourse := -100 New Treaty None := -100 Our Troops on Planet := -2" |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Also, does "New Treaty - None - 100"
Does that mean breaking an existing treaty? |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
Yup. If you're playing neutral.. good luck http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Phoenix-D |
Re: OUCH! PLANETS ANGRY. PLEASE HELP!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Captin:
Based on the info below, would it be to my benefit to break a Trade Treaty and sign a Non-Intercourse one? I need the riots under control much more than I need the trade $$. "from the .txt file for neutral The only 'postive' modifiers for neutrals are : New Treaty Non Intercourse := -100 New Treaty None := -100 Our Troops on Planet := -2"<HR></BLOCKQUOTE> i think thats a -2 per troop per turn. on the other hand, you could see how many times you can establish a treaty then break it. ------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
All times are GMT -4. The time now is 11:15 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.