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-   -   "D" key question (http://forum.shrapnelgames.com/showthread.php?t=24923)

dita July 16th, 2005 02:36 PM

\"D\" key question
 
A question concerning the "D" key and modifying units during the deploy phase for a scenario.

I`ve added some civilians/refugees into the scenario and I wish to arm them with pistols. However, selecting the "D" key and I cannot see pistols or misc weapons on the selection. Don`t really want to arm my civilian population with M16s!

On another issue, is it the "done thing" to use civilian forces in a scenario. The idea is that they are refugees moving from the front line, getting caught up in the advancing army. I`ve made their cost higher so that player is penalised if he loses any, obviously they are being targetted heavily by the AI.

Giving them weapons gives the impression that the forces are not targeting "innocent" and unarmed civilians, hence wanting to give them pistols.

Perhaps I`m thinking about this a bit too much http://forum.shrapnelgames.com/images/smilies/fear.gif

Thanks for any advice

Skirmisher July 16th, 2005 02:55 PM

Re: \"D\" key question
 
I have not used the D key,when I want to edit unit data I use the button for it in the deploy menu. I've used it to adjust the squad member levels,but I think thats where you would add a weapon or change one.

As far as civilians I think the UN oob has them,you can capture them into any force you are using.

dita July 16th, 2005 03:15 PM

Re: \"D\" key question
 
hi,

I got the civilians from the UN OOb and set them to "captured". I`ve just noticed, although my forces are UK, all the civilians are showing US flags? Am I doing something wrong, or is this a error?

Skirmisher July 16th, 2005 03:19 PM

Re: \"D\" key question
 
That might be what I ran into before when I was making my first scenerio.

What is your default battle set to right now? To ensure that you get the proper flags set your default battle to the battle you are trying to create. That should eliminate the bad flags you are getting.

Starmyth July 16th, 2005 03:23 PM

Re: \"D\" key question
 
Armed civilians would remove their non combatant status. Increasing their point value is an excellent way to penalize their 'protector'. In most poverty sticken countries civilians would be lucky to have more than a knife. Also, creating a 'politicians' class could be interesting. For must protect at all costs, or must kill situations. With appropriate high points assigned. In a US vs US civil war there would be lots of armed civilians.

Double_Deuce July 16th, 2005 06:22 PM

Re: \"D\" key question
 
You can arm them with all weapons available in the Nation OOB (even those not listed on the selection screen http://forum.shrapnelgames.com/images/smilies/cool.gif ). Once you are in the the unit screen after hitting "D", click on Weapon 1 Button. You should see a bunch of weapons?? If not, just enter a # 2 as the Weapon ID and edit the ammunitions. Once done and back at the unit screen you should see Pistols in there now.

PlasmaKrab July 17th, 2005 08:16 AM

Re: \"D\" key question
 
Anyway the weapon lists only shows about the half of the list, so if you want a precise weapon, you'd better check the country in MOBhack and pick the nuber of the weapon you want to use. So even if the list doesn't show up, you can enter weapon number, ammo loadout (HE then AP, gets complicated for first weapon) like DD explained.

Remember that however allied or captured you units ma be, you will be able to pick the weapons only in your country's list.

Mobhack July 17th, 2005 07:24 PM

Re: \"D\" key question
 
Quote:

dita said:
A question concerning the "D" key and modifying units during the deploy phase for a scenario.

I`ve added some civilians/refugees into the scenario and I wish to arm them with pistols. However, selecting the "D" key and I cannot see pistols or misc weapons on the selection. Don`t really want to arm my civilian population with M16s!

On another issue, is it the "done thing" to use civilian forces in a scenario. The idea is that they are refugees moving from the front line, getting caught up in the advancing army. I`ve made their cost higher so that player is penalised if he loses any, obviously they are being targetted heavily by the AI.

Giving them weapons gives the impression that the forces are not targeting "innocent" and unarmed civilians, hence wanting to give them pistols.

Perhaps I`m thinking about this a bit too much http://forum.shrapnelgames.com/images/smilies/fear.gif

Thanks for any advice

weapon selection is already fixed for the patch 9you get upto 3 pages on that screen via -1, -2, -3 -4 or lower to delete a weapon now). How many you see depends on how full the particular OOB is.

There are 2 sides in SP games - if the civvies are side 2, then side 1 will zap them just like regular infantry.

The game is not designed for "crowd control" or "insurgency" missions, it is for stand-up fights between normal fighting forces.

"insurgency" ops can be done in scenarios, but only those rare ones where insurgents decide to stand firm and engage the regular forces toe-to-toe as it were. "civilians" can be useful for the human side in a rescue or similar mission - precisely by giving them high points so the human player will have to protect them with his fighting troops. If such a scenario is reversed, the AI will simply use them as normal troops.

Cheers
Andy

dita July 18th, 2005 02:30 PM

Re: \"D\" key question
 
Quote:

Skirmisher said:
That might be what I ran into before when I was making my first scenerio.

What is your default battle set to right now? To ensure that you get the proper flags set your default battle to the battle you are trying to create. That should eliminate the bad flags you are getting.

Hi, yes that has fixed it. Changing the default battle to the battle I was editing fixed the problem.

WBWilder July 18th, 2005 02:53 PM

Re: \"D\" key question
 
This is a question I have. Many weapons cannot be seen when I want to replace one. For example, the 105M2. Even when I want to lower the ammo, I have to first type in the weapon number...but the weapon is not listed.

So tell a dumb guy one more time, how do I access the complete list of weapons for each country and how do I get whatever software I need to do that. As it is now, it is very frustrating.

WB

WBWilder July 18th, 2005 02:55 PM

Re: \"D\" key question
 
Okay, where do I get MOBHACK (that one is yours, right Andy?) and is there some sort of doc or text file that will give me some instructions on how to access these weapons lists?

I would very much like to have this program. I know the quality of Andy's work. It shows in this game.

WB

PlasmaKrab July 18th, 2005 03:58 PM

Re: \"D\" key question
 
Quote:

weapon selection is already fixed for the patch 9you get upto 3 pages on that screen via -1, -2, -3 -4 or lower to delete a weapon now). How many you see depends on how full the particular OOB is.

That should tell you how to find the other weapons on the list. I haven't tested it yet but I guess we could trust Andy on that. Otherwise you have to get into MOBhack and check the list number of the weapon you want, then retype it in the D tab, seeing it or not.

MOBhack is included in the game, in the MOBhack folder.

Plasma

DRG July 18th, 2005 05:56 PM

Re: \"D\" key question
 
Quote:

PlasmaKrab said:
<SNIP>


MOBhack is included in the game, in the MOBhack folder.

Plasma

Yes, MOBHack is include in the game and IS in the MOBHack folder but it's readily accessable from the Game options screen that first appears when you start up the game. Look under the "Utilities" tab then click on MOBHack

Once MOBHack starts, open the nation you want then click on "Weapons" then, type in the name of the weapon you are looking for under " Find " at the top right. ( you may have to try a few variations on the name because find only finds what you tell it to find. If that doesn't work scroll down until you find it.

Once you've found the weapon note what number it is then apply that to the D key change when you open the game again.

As Andy noted this has been fixed now and you will be able to find them all while in the game. That change is already in the CD version and will also be included in the patch we will be issueing soon.

Don

dita July 18th, 2005 06:30 PM

Re: \"D\" key question
 
looking forward to the patch (or the CD, whichever comes first!).

Meanwhile, I`ll use MOBhack to view the weapon numbers.

WBWilder July 19th, 2005 02:41 AM

Re: \"D\" key question
 
Thank you, thank you. I did not realize it was there. Sometime I speak before I look well and I'll try to do better. Thanks guys for the update. I'm off to try it out.

WB

WBWilder July 19th, 2005 02:56 AM

Re: \"D\" key question
 
Man the work done here is overwhelming! What a task for you guys. I see two countries where I lived and worked nearly 40 years ago in the list, Nicaragua and El Salvador!

Man, that brings back some memories, including the war between El Salvador and Honduras back in 1969. I've got a couple of stories to tell about that one some day.

Anyway, I just want to thank Andy, Don and the others for the many hundres, probably thousands of hours they put in just on researching, cataloging and preparing these notes alone. Fabulous information and capabilities.

WB


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