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-   -   Central Computer Complexes -- am I missing something? (http://forum.shrapnelgames.com/showthread.php?t=2493)

Lizard March 23rd, 2001 10:19 PM

Central Computer Complexes -- am I missing something?
 
Stupid newbie here:Am I missing something, or is building a Central Computer Complex I only a good investment if you have 10 Research Centers? Since it only gives a 10% bonus, if you have fewer than 10, you'd be better off building another RC, correct? If incorrect, please let me know my error! Thanks.

Oggy ben Doggy March 23rd, 2001 10:25 PM

Re: Central Computer Complexes -- am I missing something?
 
You are correct Sir !
so build 9, then the complex.

Of course, later you get one that adds 20%

WarChild March 23rd, 2001 10:25 PM

Re: Central Computer Complexes -- am I missing something?
 
you are correct...if you have researched a level 1 complex, it is worth building only if you have more than 10 research centers. for level 2 computer complexes, after more than 5 research centers, and for level 3 computer complexes, more than 3 research centers.

------------------
"It makes no difference what men think of War. War endures. War was always here. Before man was, War waited for him. The ultimate trade awaiting the ultimate practitioner."

DirectorTsaarx March 24th, 2001 12:18 AM

Re: Central Computer Complexes -- am I missing something?
 
Well, technically, since the level 3 Computer Complex provides a 30% bonus, a fourth research center would provide slightly more points than the computer complex.

An example:
3 Research Center 3's generate 700 points each, for a total of 2100 points. A Computer Complex 3 provides a 30% bonus, which comes out to 630 points, while a fourth Research Center 3 would provide 700 points.

Now, once you have 4 Research Centers, you can build that Computer Complex 3. At this point, the 4 RC's provide 2800 points per turn, and the 30% bonus is 840 points (obviously higher than the 700 points you'd get for a fifth Research Center).

The same reasoning can be applied to all the other "Bonus" facilities (Robotoid Factories, Citizen Databanks, etc.).

Will March 24th, 2001 05:34 AM

Re: Central Computer Complexes -- am I missing something?
 
You're forgetting something. Add in the population and happiness bonuses as well http://www.shrapnelgames.com/ubb/images/icons/icon7.gif That can make a bit of difference, but you're usually better off waiting until you can build one in a few turns, along with a System Central Computer.

Jon Brave March 24th, 2001 01:28 PM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
The same reasoning can be applied to all the other "Bonus" facilities (Robotoid Factories, Citizen Databanks, etc.).<HR></BLOCKQUOTE>

Not quite for Robotoid Fax, methinks. Since they improve (up to) 3 other facilities' production, unlike the others under discussion which only improve 1, if you are producing 2 or 3 different resources they would/might produce more benefit than a single resource extractor of one type in their place. Of course, in such a case Monoliths might be a better bet, but that's another matter. Correct me if I'm wrong...


Suicide Junkie March 24th, 2001 04:12 PM

Re: Central Computer Complexes -- am I missing something?
 
for the robotoids, just add together all the facilities.

ie. for 30% bonus, 4 of any extractor facility is sufficient to require a robotoid factory.

I ususally go for monoliths anyways, and throw in a vaule improvement plant. My empire's income is always rising that way, even if I do nothing http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

rdouglass March 26th, 2001 03:05 PM

Re: Central Computer Complexes -- am I missing something?
 
I also go for Monoliths as early as possible. A few of those and a Robotiod Fac on each planet and throw in a Resource Converter III in each system, duplicate across a few large systems, and you generally will have a hard time running out of resources.

DirectorTsaarx March 26th, 2001 06:46 PM

Re: Central Computer Complexes -- am I missing something?
 
The Resource Converter is almost a "must have" if you're using Monoliths. Maximizes the benefit of generating all three resources, especially since most of us don't ever run a deficit on orgs or rads. Changing those surplus orgs and rads into minerals makes life much easier...

Lucanos March 27th, 2001 11:13 PM

Re: Central Computer Complexes -- am I missing something?
 
rdouglass,

Why do you build more than one Resource converter?

Isn't one enough?

Have I missed something?

Puke March 27th, 2001 11:51 PM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
rdouglass,

Why do you build more than one Resource converter?

Isn't one enough?

Have I missed something?
<HR></BLOCKQUOTE>

well, if one gets captured or blown up... or maybe if your empire is so rich that you can afford to throw one in multiple systems so you dont have to click around on the map so much?


rdouglass March 28th, 2001 06:21 PM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
rdouglass,

Why do you build more than one Resource converter?

Isn't one enough?

Have I missed something?
<HR></BLOCKQUOTE>

Maybe 1 IS enough. The description says only 1 per system is effective. I also only build 'em in my "ShipYard" Systems (systems that I build an SY on every planet and moon as well as lots of Space Yards on SS's. I'll try to get rid of all but 1 and see if it makes a difference.

If 1 IS enough to support my whole empire, they are vastly underpriced - they are only 6000 resource points!

Astromut March 31st, 2001 04:41 PM

Re: Central Computer Complexes -- am I missing something?
 
Technically times 2,
If a level one computer complex is ten percent bonus AND it takes more turns to build than a research facility, you should build your ELEVENTH facility before your computer complex. You get the research points for the eleventh facility for (two?) turns while you are building the complex. In fact I am trying to figure out when you should build the computer complex. Since you get research facilities built faster than computer complexes, it's not as simple as you think.

"of all the gin joints in all the places in all the world, she had to come into mine."

Suicide Junkie March 31st, 2001 07:28 PM

Re: Central Computer Complexes -- am I missing something?
 
Now, you're really getting into micromanagement! I want it built Tuesday, not friday! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

In the end, you don't lose a whole lot of points, and I usually just slam down research facilities 29 at a time, with the computer thrown in http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
(Huge planet, storage bonus)

Lucanos April 2nd, 2001 02:08 AM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
Maybe 1 IS enough. The description says only 1 per system is effective. I also only build 'em in my "ShipYard" Systems (systems that I build an SY on every planet and moon as well as lots of Space Yards on SS's. I'll try to get rid of all but 1 and see if it makes a difference.

If 1 IS enough to support my whole empire, they are vastly underpriced - they are only 6000 resource points!
<HR></BLOCKQUOTE>

Wait a minute... are we talking about the same facillity here? The "resource converter" which can be (manually) used to convert one type of resources to another with a percentage loss based on the technology level in resource manipulation that allow the facillity (there are three lvls I think).

Why in the world should resource converters be built on planets with a shipyard?

I usually build ONE in my home system (since it is easy to find) - but not on my homeworld, though.

ONE resource converter is enough and can convert all the resources I need.

rdouglass April 2nd, 2001 02:35 PM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
Wait a minute... are we talking about the same facillity here? The "resource converter" which can be (manually) used to convert one type of resources to another with a percentage loss based on the technology level in resource manipulation that allow the facillity (there are three lvls I think).

Why in the world should resource converters be built on planets with a shipyard?

I usually build ONE in my home system (since it is easy to find) - but not on my homeworld, though.

ONE resource converter is enough and can convert all the resources I need.
<HR></BLOCKQUOTE>

Yeah, I too am only talking about 1 per system (that's all the description says is effective) and not on each SY planet or homeworld. However, I'm a little confused on the 'manually' part. Do I have to tell them to convert?? I assumed they did it automatically. Of course, by the time I'm building 'em, I have a lot of Monolith 3's anyways and are not too desperate for resources anyways.

Maybe someone can clear up my misunderstanding of the Resource Converter - maybe I've been building 'em all wrong and for the wrong reasons!?!?


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