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-   -   Retrofit Problems (http://forum.shrapnelgames.com/showthread.php?t=24971)

Demorve July 18th, 2005 10:01 PM

Retrofit Problems
 
I had just defeated an Empire and was doing some mop up when I decided that my ships could use some upgrading before I took on my next enemy. Well 3 turns have passed and none of my ships have been repaired. At first I thought that the ships weren't being repaired because I did not have a spaceport in the system but none of my ships are being repaired. What's wrong? I am playing single player with 20 empires, now down to 17.

I tried a search for this problem and found nothing that relates to this. The game date is 2417.5.

Slick July 18th, 2005 10:18 PM

Re: Retrofit Problems
 
The first obvious question is what is the repair capacity in that sector? This is can be found by counting up the repair capacities of all the Spaceyards (facilities plus spaceyard components on ships and bases) and Repair Bays on ships/bases in the sector. If you retrofitted a large number of ships/components with only 1 spaceyard, it may take many turns to complete all repairs.

Spaceyard Facility III repairs 5 components per turn
Spaceyard component III repairs 8 components per turn
Repair Bay III repairs 8 components per turn


Levels I and II of the above might repair less; I don't have a reference at hand right now.

Demorve July 18th, 2005 10:33 PM

Re: Retrofit Problems
 
I have one spaceyard that will repair 5 components and three repair space stations that repair 24 componets each, for a total 77 components each turn. There are three ships at the planet that need a total of 35 components repaired.

Randallw July 18th, 2005 11:09 PM

Re: Retrofit Problems
 
I can see you're new so maybe you're not playing on PBW, but have you taken over another game. Perhaps the player removed all his repair skills. I tried this out once for a race that built alot but never repaired anything. Also you said you just defeated an enemy, are the ships in question yours by reason of the enemy surreendering them to you. If they have unique tech you don't know you can't upgrade them. On second thoughts forget that one, if you don't know the tech you can't be upgrading it.

Slick July 18th, 2005 11:19 PM

Re: Retrofit Problems
 
Ok, 2nd question: Did the maker of your empire lower your Repair Aptitude when he/she created the empire? This can be checked by looking at your empire by clicking the alien head icon. You won't be able to see the exact percentage, but "pathetic" would be an indicator. This could have been lowered to gain empire points ( a common tactic) by down to 50% which would cut your repairs in half. You can see an exact number by saving the empire, then starting a new game and loading the empire as an "existing" empire to see the exact configuration.

edit: whoops Randallw already hinted at this, sorry.

edit2: are you sure that no repairs are occurring per turn at all? or could you be seeing a number less than expected? If there are no repairs happening at all, I'm not sure what's going on.

edit3: just to rule out another obvious one, you must have the ships in the same sector (same square on the system map) as the spaceyard/repair component(s).


Alneyan July 19th, 2005 05:09 AM

Re: Retrofit Problems
 
It is a single player game, so not Empire take over, I think; if it *is* the case though, go to the Options menu, and save up your Empire, then edit it in a new game. That would allow you to check all the Empire values and your happiness type: if the Empire you've just taken over isn't Peaceful, you want to know it *right now*. Trust me on that one. http://forum.shrapnelgames.com/images/smilies/wink.gif

Incidentally, you cannot repair components if you lack the technology to do so, but I doubt it is the problem here, since it was you who made the retrofits in the first place.

Parasite July 19th, 2005 12:47 PM

Re: Retrofit Problems
 
First off, look to see if you have the "Wrench" icon on your damaged and retrofitted ships. This means they are in a sector with repair capability. If you retrofitted them, that location must have a shipyard at least. If there is no "Wrench" icon, you will need to move the ships to a repair center, or move a repair center to the ships.

Take care if you upgrade the repair bases. If you do, they will be damaged and not add to the repair total. The default repair priority puts them close to last in line to get fixed as well.

If there is no wrench, they will not get repaired, and you must do something in-game to get a wrench to appear.

If there is a wrench, check again to see the numbers that are being repaired, especially the repair bases there if they were upgraded.

The lowest repair ability is still 50%. You can see what yours is by looking at the "My Empire" section of the aliens, or in the "Abilities" section of ships or planets and adding up all the bonuses.

Also, there is an old topic on repair breaking in the game. I bumped it. (The link was a long one.)

Demorve July 19th, 2005 03:07 PM

Re: Retrofit Problems
 
I have used these repair stations before and they worked just fine. All the neccessary icons are there. My inability to repair started when I eliminated one of the empires I was at war with. I cannot move any of the ships because they are having their engines replaced as well. Looks like my current game is toast. After playing SEIV since it's release I'll just have to wait until SEV comes out to satisfy my galactic domination urges.

douglas July 19th, 2005 04:34 PM

Re: Retrofit Problems
 
Why not head over to PBW and try your hand and multiplayer while you wait? More players are always welcome, and The Galactic Invasion 2 game against the space monsters needs a replacement player...

Note: The specific game I mentioned uses the Adamant Mod, and the open position I believe belongs to a Nomad race, which is a very different style of play from stock. It's a cooperative game, though, so don't worry about being obliterated while still learning how things work.

Slaughtermeyer July 20th, 2005 11:45 AM

Re: Retrofit Problems
 
I've had a massive retrofit failure in my PBW game just now. I had 8 ships ordered to retrofit, but only one of them did so. There was only one "vehicle retrofit" message in the log. I had plenty of resources in storage. I've had retrofit orders ignored once before, but I attributed that to the possibility that I may have renamed my ships. This time there was no renaming involved. I saved the game prior to hitting "end turn" showing that I did indeed order 8 of my ships to retrofit, and I still have that save.

EDIT: None of the ships ordered to retrofit had cargo or were in fleets.

Slick July 20th, 2005 12:14 PM

Re: Retrofit Problems
 
Most of the time when this subject has come up, it has been a result of not having enough resources. Even though the resource storage shows enough, many times there is not enough because the person is using a Resource Converter that turn (many times unknowingly because its planet is on "repeat orders"). Resource conversion happens before Retrofits, but Retrofits occur before resouce income. So if the rescource conversion lowers any of the 3 resources too low, it can cause retrofits to fail. Then, your resource income is applied so that when you look at your new turn, all you see is failed retrofits and lots of resources in storage again (from income).

Slaughtermeyer July 20th, 2005 12:39 PM

Re: Retrofit Problems
 
I did not do any resource conversion, although I did trade about 15K of my organics and 12K of radioactives for about 8K minerals. I did not get any retrofit messages saying that any of my retrofits failed, only one retrofit message saying that one succeeded (which it did).
If I did not have sufficient resources, should I have gotten a message in the log saying that a retrofit failed due to lack of resources?

By the way, I had 41k minerals, 50k organics, and 42k radioactives in storage prior to the turn being processed. After the turn was processed, I had 58k minerals, 49k organics, and 42k radioactives in storage.

EDIT: Each of the retrofits that did not happen was for destroyer size ships or smaller, and the cost of each retrofit never exceeded 2K resources, most of them cost under 1K each.

Alneyan July 20th, 2005 12:57 PM

Re: Retrofit Problems
 
Quote:

Slaughtermeyer said:
If I did not have sufficient resources, should I have gotten a message in the log saying that a retrofit failed due to lack of resources?

Yes, at least under 1.91; I recall some instances of failed retrofitting not giving a message have been fixed by this patch.

Demorve July 20th, 2005 08:22 PM

Re: Retrofit Problems
 
With my retrofit problem The old components were destroyed and the resources were removed from my stockpile. The ships just aren't being repaired. They are at a planet with a shipyard and some space stations created specifically for repairing ships. This goes for ships i want to upgrade as well as ships that have components destroyed in battle.

Slaughtermeyer July 20th, 2005 09:15 PM

Re: Retrofit Problems
 
Demorve, are you trying to repair ships that you've captured from an eliminated empire? Maybe there's a bug that won't allow you to repair captured or traded ships from an eliminated empire.

Renegade 13 July 20th, 2005 09:44 PM

Re: Retrofit Problems
 
As I mentioned in the other thread, the one about repairing problems, I have had problems in a couple of PBW games where spaceyards were repairing 3 instead of 5 components. It could be connected to your problems

Demorve July 20th, 2005 09:54 PM

Re: Retrofit Problems
 
Quote:

Slaughtermeyer said:
Demorve, are you trying to repair ships that you've captured from an eliminated empire? Maybe there's a bug that won't allow you to repair captured or traded ships from an eliminated empire.

A couple of them were but most of the ships were built by me. This problem happens at every planet or mobile repair ship capable of repair that I have. None of my ships get repaired regardless of how the ships components are destroyed.

Arkcon July 20th, 2005 09:55 PM

Re: Retrofit Problems
 
Well, lets see what's happening with this repair problem. Try what someone else sugested and move all but 1 damaged ship from the sector, and see if any components repair. Then, carefully count the repair capability of the sector and add more ships and see if the sector is repairing enough. That'll help you track down if you have enough repair, if you're trying to repair tech you don't have, and other oddness. And we'll see if its a bug or not.

Demorve July 20th, 2005 11:01 PM

Re: Retrofit Problems
 
Quote:

Arkcon said:
Well, lets see what's happening with this repair problem. Try what someone else sugested and move all but 1 damaged ship from the sector, and see if any components repair. Then, carefully count the repair capability of the sector and add more ships and see if the sector is repairing enough. That'll help you track down if you have enough repair, if you're trying to repair tech you don't have, and other oddness. And we'll see if its a bug or not.

I can't move some of the ships because I upgraded them and their engines are being replaced. I'm not sure what you mean by repair capability however a typical repair planet has 3 repair space stations that can repair 24 components each plus a shipyard that can replace 5 components for a total of 77 components repaired a turn. I currently have 3 ships at one of these planets in need of 53 components. Six turns later none of the components have been replaced. I have also tried retrofitting a ship in a different system and again not one component has been replaced. The only thing I haven't tried is building a new shipyard or repair station to see if the game somehow reset itself and doesn't see the existing repair facilities. It does see the shipyard and let's me upgrade but, doesn't repair. http://forum.shrapnelgames.com/images/smilies/frown.gif

Captain Kwok July 20th, 2005 11:20 PM

Re: Retrofit Problems
 
Can you post the saved game? Is it using any mod?

Alneyan July 21st, 2005 05:17 AM

Re: Retrofit Problems
 
Quote:

Demorve said:
A couple of them were [built by the enemy] but most of the ships were built by me.

You cannot repair technology you don't have, so enemy ships may be impossible to repair, depending on their tech; that would solve at least part of the problem, if it is the case.

Maybe having those impossible to repair ships "contaminate" the whole sector, and prevent any repair from taking place? It sounds unlikely, but who knows? And it is the least unlikely idea I can think of (except the usual "the user is bugged", but I have never been fond of that one).

Demorve July 21st, 2005 08:55 PM

Re: Retrofit Problems
 
Quote:

Alneyan said:

You cannot repair technology you don't have, so enemy ships may be impossible to repair, depending on their tech; that would solve at least part of the problem, if it is the case.

Maybe having those impossible to repair ships "contaminate" the whole sector, and prevent any repair from taking place? It sounds unlikely, but who knows? And it is the least unlikely idea I can think of (except the usual "the user is bugged", but I have never been fond of that one).

The Enemy ships that I was repairing were rock colony ships. The only difference between them and my own colony ships was that I had higher tech engines and master computers. In other words I had exceeded all the tech that the enemy had. There is one thing I will mention, I had taken one of the enemy Dreadnoughts and had it analyzed the previous turn. I've just tried analyzing the one colony ship that I was retrofitting to see if that was the problem. Didn't work and I've just tried destroying all the ship acquired when the enemy surrendered but to no avail. It appears to me that this game is toast.

I would try PBW but I just can't devote a consistent amount of time. I usually play maybe 2 - 3 days in a row and then I will be unable to get back to the game for 2 or more weeks. The last time I tried to play a PBW game the game administrator had to force the game to the next turn over 50% of the time because I was unable to play my turn.

Fyron July 21st, 2005 09:06 PM

Re: Retrofit Problems
 
Alneyan said:
Maybe having those impossible to repair ships "contaminate" the whole sector, and prevent any repair from taking place?


Nope. I have performed many repairs of ships in sectors with damaged alien technology present.

Atrocities July 21st, 2005 09:08 PM

Re: Retrofit Problems
 
I have to second this. I have done it as well. Very handy.

Demorve August 19th, 2005 12:43 AM

Re: Retrofit Problems
 
Well I figured out why my ships weren't repairing and before anyone calls me a stupid ignoramus (which I am) I should note that no one else mentioned the fix. I was reading the online manual the other day and started reading about repair priorities. When I got the chance I checked the repair priorities of my saved game. All the components were on the left side of the screen. When I moved them to the right side and then played a turn my ships were repaired. So, for those of us that move any component from the right side to the left that component won't get fixed.

narf poit chez BOOM August 19th, 2005 01:10 AM

Re: Retrofit Problems
 
LOL

Kamog August 19th, 2005 01:47 AM

Re: Retrofit Problems
 
Oh, I didn't know that happens. So component types on the left hand side of the priority screen never get repaired? Thanks for letting us know. I assumed that they just get repaired last. http://forum.shrapnelgames.com/images/smilies/smile.gif

Swarm August 19th, 2005 06:35 AM

Re: Retrofit Problems
 
http://forum.shrapnelgames.com/images/smilies/shock.gif Now that should go into the FAQ!

Kudos to Demorve for figuring it out.

Suicide Junkie August 19th, 2005 01:12 PM

Re: Retrofit Problems
 
I'm certain they do get repaired, though.

Perhaps the trick is to have "at least one" item in the priority list, or perhaps you have to make sure to clear the list of components that you either haven't researched yet or that don't exist.

As seen in CBmod:
- The first ship with at least one priority component is picked for repair, otherwise the first available ship with damage is picked.
- Priority components are repaired in the order of placement in the hull.
- Any excess repair points go towards non-priority components in order of placement.
- If any excess repair points still remain, repeat from step 1.

PS:
In previous patches, I have seen problems in which retrofitting a damaged ship in a certain way caused the damaged component count to NOT equal the number of actually damaged components. Repair points might thusly be wasted on a ship which it thinks is damaged, but can't find any components to repair.
IIRC, it may have been when I tried to retrofit away all the damaged components, by making a special design and deleting the corresponding components. (I just wanted to not pay maintenance on those damaged components) Such a retrofit downgrade to an undamaged design may have failed to cause an update check on the damaged component count.

Demorve August 19th, 2005 08:19 PM

Re: Retrofit Problems
 
I run some experiments and he are my results:

If all your components are on the right side of the repair priority sceen then nothing gets repaired.

If you only have one component on the right side of the repair priority screen then that component gets fixed first and then the rest in order of placement.

If all components are to the right then they get replaced according to the list.

This means that I was in error when I stated that the componets left off the right side of the list didn't get repaired. they do get repaied if you have one or more components listed to the right of the repair priority screen. http://forum.shrapnelgames.com/image...es/redface.gif

narf poit chez BOOM August 20th, 2005 02:10 AM

Re: Retrofit Problems
 
9 posts and already contributed to the buglist...

...How long till your first mod? http://forum.shrapnelgames.com/images/smilies/laugh.gif


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