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-   -   Loosing on purpose: morally justifiable? (http://forum.shrapnelgames.com/showthread.php?t=25008)

Anonimus July 21st, 2005 02:52 PM

Loosing on purpose: morally justifiable?
 
I will describe two gaming situations which might generally occur in any strategy game. Please tick the appropriate action you would take in each and express your thoughts (if any) in a post.

The questions I pose are questions of moral. I am in one of the situations described, and I do not know how to handle them without any bad remorse. This is also the reason for using a different login here.

For ease of writing, I will refer to DominionsII (Dom2) instead of a generic strategy game. There is nothing Dominions-specific to this question.

The Situation for Question 1: You love playing Dom2. You love playing strategy games with well-known local friends. You love playing Dom2 with good friends even more. However, after a few games it turns out that you are ahead of them in learning the game and you easily defeated them so far. Another Dom2 game is currently coming to its end. Your friends have learned, but you might still win the game if you act quickly and forceful now (e.g. by grabbing the final victory points)! However, you fear that doing so might cause your friends to abandon Dom2 entirely and that you will never convince them to play Dom3 with you. What would
you do now? Would you loose willingly? Would you still try your best to win? Why? And why not?

Question 2: A simplified range of answers for the previous questions. Please answer as you just did before.

Situation of Question 3: You and your friends have played a few Dom2 games. Always the same player has won thus far. This time the tide seems to turn, but you suspect that he might just let you win instead of a proper fight in order to keep you going. How do you feel?

quantum_mechani July 21st, 2005 03:14 PM

Re: Loosing on purpose: morally justifiable?
 
My answer would be to play with handicaps. If you keep winning, keep scaling up your number of leftover design points.

Agrajag July 21st, 2005 03:51 PM

Re: Loosing on purpose: morally justifiable?
 
1) If I know that my friends don't have a snowball's chance in hell to win, I'd rather just talk to them and see what they think. If they agree, we would discuss wether they want to continue to the bitter end or not, and act accordingly.
2) Well... 1!
3) If someone was letting me win, I'd rather we just end the game right there instead, especially if its so obvious I don't stand a chance of winning. If I know I'm going to lose, there's no point fighting 'till the bitter end, might as well start a new game and let the fun start all over again.

douglas July 21st, 2005 04:23 PM

Re: Loosing on purpose: morally justifiable?
 
The whole point of strategy games is to have fun testing your skill against opponents. It's much more fun when your opponents put up a good fight. The right way to balance a match between players of greatly differing skill is not to have the better player play poorly - that's no fun for him - but to give him a handicap. The ideal situation is where every player is handicapped exactly enough that the game's outcome is completely unpredictable until the later stages, even with every player doing his or her best.

Gargoyle July 21st, 2005 04:29 PM

Re: Loosing on purpose: morally justifiable?
 
Differing skill levels are PART of strategy in the game.

I don't think artifical handicaps are interesting. I think a superior player should take natural handicaps such as the weakest position on the board or weakest race.

It should also not be frowned upon if several of the friends join forces to defeat this stronger player. After all, that is what happened to Germany in WWII.

Basically a great player should be acknowledged, but with that acknowledgement comes the responsiblity to create situations that challenge him and all other players as equally as possible.

FJ_MD July 21st, 2005 04:40 PM

Re: Loosing on purpose: morally justifiable?
 
You have to play at your best so when you lose, your friends will be much more happy! To let them win will not be the best solution! If you are not cheating, sooner or later you have to lose! http://forum.shrapnelgames.com/image...es/biggrin.gif

sushiboat July 21st, 2005 06:12 PM

Re: Loosing on purpose: morally justifiable?
 
Your objective should depend on the relative skill levels. Compete against equals, teach your inferiors, and learn from your superiors. In a teaching situation, throwing a game isn't helpful. Sharing information—e.g., now I'm going to do such-and-such so I can summon an Air Queen by Turn 20—is likely to help your friends become better players. When they are closer to your skill level, then you can go all out.

Chazar July 21st, 2005 07:44 PM

Re: Loosing on purpose: morally justifiable?
 
There is no fun in playing when it is obvious that you are lost and I would actually feel betrayed if you would let me win on purpose, for you treated me like child and in a dishonest way. I'd rather face reality and learn from it. Maybe your dishonesty is why you are still ahead of your friends?

On the other hand, I once played a game where I was clearly loosing, but got really disappointed by a sudden death caused by caelian flyers occupying enough victory points at the other end of the world in an instant without everybody noticing. I new that I could not win, but being Miasmal Ctis it was kind of fun to watch the Ulmites die of poison and disease at my Lizard's Hill Fortresse's Gates by the dozen. All the umlish steel waste by swamp disease and poison slingers! They managed to storm a fortresses here and there, but at what cost! That was fun, despite of loosing in the long run and I was disappointed when I learnt what Caelum was doing...

So if you are merely considering such a "sudden death" move and would loose against their combined forces in the long run, then I would just ask them whether they have still fun.

Cainehill July 21st, 2005 08:49 PM

Re: Loosing on purpose: morally justifiable?
 
Quote:

Gargoyle said:
It should also not be frowned upon if several of the friends join forces to defeat this stronger player. After all, that is what happened to Germany in WWII.


I thought Germany gave itself a handicap by having an alliance with Italy. http://forum.shrapnelgames.com/images/smilies/wink.gif

Kristoffer O July 22nd, 2005 09:36 AM

Re: Loosing on purpose: morally justifiable?
 
Quote:

sushiboat said:
Your objective should depend on the relative skill levels. Compete against equals, teach your inferiors, and learn from your superiors. In a teaching situation, throwing a game isn't helpful. Sharing information—e.g., now I'm going to do such-and-such so I can summon an Air Queen by Turn 20—is likely to help your friends become better players. When they are closer to your skill level, then you can go all out.

It might also be a good idea to host a game in wich you are not involved and guide players and give them good advice. If they trust you to be impartial that is. Encourage players to discuss their strategies with each other:
"How did you kill my mechanical men that quickly"?
"Next turn I'll wipe xxx's armies. I'll use a combo of yyy and zzz to do this".

Discussions where you are not too afraid to tell others of your strategies works well when you play with friends. It can be very educating.

Another good way to teach new players a game is to set up two groups of players who don't know each other. 3 vs 3 or 4 vs 4 or something. You should probably avoid getting involved yourself in a game like this. Unless you find another group of players with their own personal trainer http://forum.shrapnelgames.com/images/smilies/happy.gif

Xrati July 22nd, 2005 10:01 AM

Re: Loosing on purpose: morally justifiable?
 
"Special Olympics" do you think they care who win's and who loses? They all go out there and do their best! That's what GAMES are for!!!
It's a "game" and NOT a life threatening situation. Life is not fair and to act as though it is, is called 'dreaming'. A game is competition and to not do your best is to cheat the other players who are there to establish their capabilities vs others. I'm sure there are may different opinions about this, but just ask yourself what "a game" means to you. Athletes no longer play a game, it's now a business to them. They are paid for their performance and winning and losing are important. Remember, it's a game and you should be playing for the enjoyment of it. There are all kinds of ways of balancing games to further the playing enjoyment.

Leslie July 23rd, 2005 07:04 PM

Re: Loosing on purpose: morally justifiable?
 
There is no second place in life, but there is in games.

Someone HAS to be second place (unless you are playing solo eh). The AI doesn't count either.

I can't expect everyone to game the way I do, but, anyone that would get emotional about losing, is likely best not played a second time.

I think losing sucks, but I am human, but, I CAN deal with it.
I won't be playing anyone a second time that can't say that.

I once had a rolegame character that was clearly being given to much protection for the sake of preserving the game's "storyline".
I confronted the GM and made it clear, if I could NOT be killed, the GM could expect me to ignore anything that was a threat, because I had no reason to care.

There can be no thrill of victory, in the absence of the potential of defeat.
Winning when there is no chance of losing, is as boring as never winning.

So, if you can never lose, you have to either pick another game, or intentionally alter the situation to allow for it.

Mephisto July 24th, 2005 06:53 AM

Re: Loosing on purpose: morally justifiable?
 
I'd give them a fighting chance by not seizing every opprotunity to crush them. After all I play the game to play it with my friends, not just to win.
As in a RPG the fun lies in the contest and playing WITH, not against my friends.

Leslie July 24th, 2005 08:35 AM

Re: Loosing on purpose: morally justifiable?
 
If a person is a "total novice" I tend to overly state every permutation of potential action during training games.

I never play a person as an equal, when it is clear they ain't.

For me, well, when I am new to a game, I EXPECT the first few games to be short and not important to finish fully. If I make a serious flub, I expect to be allowed to concede the game, learn from the error and move on to the next try.

I tend to avoid "lenthy" games with people that really don't understand the game ie I will NOT set up The Longest Day, just to watch a player completely ruin their turn 1, only because they didn't have a clue what they were doing. It takes altogether to much effort to set that game up, only to have the effort wasted in under 15 minutes.

The_Tauren13 July 24th, 2005 08:09 PM

Re: Loosing on purpose: morally justifiable?
 
To clarify my answer for #2 "Neither of these.":
I would use the opportunity to try out new strategies that I think are pretty crappy. So, while not trying to lose by any means, I would not be playing at my best.

quantum_mechani July 25th, 2005 12:29 PM

Re: Loosing on purpose: morally justifiable?
 
Quote:

The_Tauren13 said:
To clarify my answer for #2 "Neither of these.":
I would use the opportunity to try out new strategies that I think are pretty crappy. So, while not trying to lose by any means, I would not be playing at my best.

Yeah, this is a good one too, a lot of fun.

Phoenix-D July 25th, 2005 06:49 PM

Re: Loosing on purpose: morally justifiable?
 
Yeah, playing new people is a good way to test new things out.

So is when you're loosing miserably, actually.

tesco samoa July 28th, 2005 12:21 PM

Re: Loosing on purpose: morally justifiable?
 
perhaps you should address your victory conditions. Many SEIV games come to an end when an alliance of players win or if the remaining players have come to an agreement that they just do not want to fight it out so the game ends with no victor...Just lots of survivors.

not every game has to end with one player remaining. Perhaps that is what you need to chat about.

Anonimus August 3rd, 2005 08:40 AM

Re: Loosing on purpose: morally justifiable?
 
Thanks! I choose Answer 10, the open discussion. We started over with a new game.

They did not want to experience their big armies in action. Maybe it is true that another slaugther would have yielded no useful insights to them.

Suicide Junkie August 4th, 2005 01:55 PM

Re: Loosing on purpose: morally justifiable?
 
When you have a dominating position, it is time for some of the following:
- Multiple opponents to ally against you
- Throw in the force quickly, and enjoy the bloody combat replay. If your forces manage to avoid Murphy's Laws of Combat, the outcome is decided, and its time to start a new game.
- Roleplay a bit more while pushing ahead and trying new tactics just to see how they work. (You'll slow down, but almost certainly still win)
If the opponent enjoys the valorous defense, they'll be happy to continue. If not, start a new game.


*** Note ***
It should definitely be stressed that "no longer fun" is an implied 'victory condition', and should mark the end of the game just as definitively as "last man standing"

If holding back triggers the "no longer fun" condition, its over.
If not holding back triggers it, its over.

The details of when this applies depends on the Psychology of the players involved.


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