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-   -   Colonizing w/ conquored population (http://forum.shrapnelgames.com/showthread.php?t=2529)

Oggy ben Doggy March 27th, 2001 06:30 PM

Colonizing w/ conquored population
 
OK, I mostly pounded a Methane breathing race to rubble, and captured a planet of theirs. Then I gleefully made a bunch of colonizing ships, and started colonizing Methane worlds (I breath oxygen)

Everything was fine and dandy but then they started rioting, first the conquored worlds, then the colonized ones? this is normal?

I know this has been said before, but if I build units, it'll calm them down? Some of the worlds are only angry, I'm trying to head them off before they riot.

Hydraa March 27th, 2001 06:40 PM

Re: Colonizing w/ conquored population
 
Any race you control other than your own will eventually go to riot. You need to do things that will make your peoples happy according to your happiness type (peaceful - colonize, bloodthirsty - win a battle, neutral - they don't like aliens and don't like much that you do.)

Other methods are the Urban pac center, temporaral vaction service, medical center( not enough but will slow the anger).

Troops will help all happiness types to 'encourage' thier subjects to be happy

[This message has been edited by Hydraa (edited 27 March 2001).]

rdouglass March 27th, 2001 07:21 PM

Re: Colonizing w/ conquored population
 
...and of course, parking a fleet in orbit...

Hydraa March 27th, 2001 07:28 PM

Re: Colonizing w/ conquored population
 
Parking a ship or fleet in orbit will not help (or hurt) a Neutral happiness type race. They get mad at the empire for just building ships in the first place.

Prostetnic Vogon Jeltz March 27th, 2001 07:35 PM

Re: Colonizing w/ conquored population
 
Hydraa, if I mix populations on a planet, will I get the weighted average of their happyness or best/worst?

------------------
Resistence is futile.

Hydraa March 27th, 2001 08:00 PM

Re: Colonizing w/ conquored population
 
With limited testing it appears that if your own race is the majority race then you use your races natural decrease else if your race is not in the majority then the other race natural decrease takes affect.
I did not fully test this out so I don't know if it is a one or the other or a effect based on percentage of population yet.

Q March 27th, 2001 08:12 PM

Re: Colonizing w/ conquored population
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Prostetnic Vogon Jeltz:
Hydraa, if I mix populations on a planet, will I get the weighted average of their happyness or best/worst?

<HR></BLOCKQUOTE>

I may be wrong, but I remember quite a time ago to have read that if you have different races on a planet they will get very angry!
Anyway if you mix races which breathe different atmospheres you will only get a dome colony. So I never mix the races on my planet.

Oggy ben Doggy March 27th, 2001 09:13 PM

Re: Colonizing w/ conquored population
 
that happens if you start with a dome colony, then add the population that breathes the atmosphere and take away the other pop? Does the dome go away?

Hydraa March 27th, 2001 09:22 PM

Re: Colonizing w/ conquored population
 
The dome is 'raised' or 'lowered' based on if there is any unit of a race there that breathes a different atomsphere.
If you have 7999 units on a huge gas giant and add 1 unit of a race that does not breathe the atomsphere. The dome goes up and max facilities and populations limits are reduced.

It is only base on having a different atomsphere race on the planet. No build time or delay in raise or lowering. (Unless you are in s simultaneous game and can not tell your transport to drop 1 type of race and pick up the other race during your movement.)

Puke March 27th, 2001 09:30 PM

Re: Colonizing w/ conquored population
 
wow, i thought it used to be based on the majority of the population on the planet. indeed, it is described that way somewhere... HTML help, i think.

Oggy ben Doggy March 27th, 2001 09:50 PM

Re: Colonizing w/ conquored population
 
So if you run around dropping populations on enemy (or ally) worlds, you could force domes to do up...

Suicide Junkie March 27th, 2001 09:54 PM

Re: Colonizing w/ conquored population
 
You can't drop colonists on enemy worlds. Even Allied worlds will reject any transfer orders you give them.

rdouglass March 28th, 2001 07:30 PM

Re: Colonizing w/ conquored population
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hydraa:
Parking a ship or fleet in orbit will not help (or hurt) a Neutral happiness type race. They get mad at the empire for just building ships in the first place.<HR></BLOCKQUOTE>

I seem to remember that being the ONLY way I could pacify one empire I tokk in a recent game. They were neutral disposition (not a neutral race) and I had built Urban Pac III's in the systems. Waited at least 20 turns and could not seem to make them budge from Rioting. Once I parked a fleet in the system, they upped to Angry in under 5 turns. Then I moved the fleet to the next system, waited 5 turns, then moved to next system, etc. I don't believe it was the Urban Pac's 'cause I built ALL of them at the same time - only when a fleet was in the system would it increase their happines. ...and they were Neutral disposition, not bloodthirsty or peaceful.


Suicide Junkie March 28th, 2001 07:37 PM

Re: Colonizing w/ conquored population
 
Note that it dosen't matter what disposition the captured pop has, since they take on almost all of your race's traits.

If you were not a neutral happiness type, then everything was normal.

Will March 29th, 2001 05:41 AM

Re: Colonizing w/ conquored population
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
I seem to remember that being the ONLY way I could pacify one empire I tokk in a recent game. They were neutral disposition (not a neutral race) and I had built Urban Pac III's in the systems. Waited at least 20 turns and could not seem to make them budge from Rioting. Once I parked a fleet in the system, they upped to Angry in under 5 turns. Then I moved the fleet to the next system, waited 5 turns, then moved to next system, etc. I don't believe it was the Urban Pac's 'cause I built ALL of them at the same time - only when a fleet was in the system would it increase their happines. ...and they were Neutral disposition, not bloodthirsty or peaceful.

<HR></BLOCKQUOTE>

Ok, what I would like to know is this: Just HOW did you build a UPC III when the planets were rioting? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Beck March 29th, 2001 06:07 AM

Re: Colonizing w/ conquored population
 
Well you can't on the actual planets which are rioting. But you need only one in a system and hence you can build it on a planet which is not rioting. Only one UPC is effective per system.

rdouglass March 29th, 2001 05:06 PM

Re: Colonizing w/ conquored population
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
Ok, what I would like to know is this: Just HOW did you build a UPC III when the planets were rioting? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif<HR></BLOCKQUOTE>

Find a moon or an uncolonized planet in the system, colonize it and emergency build an Urban Pac. I create a colony type I call "Reform" and build Urban Pac's and any race-specific stuff (Med Labs, Fate Shrines, Temporal Vacation, etc.) that increase happiness. I do this routinely when I force an AI to surrender.


Puke March 29th, 2001 07:39 PM

Re: Colonizing w/ conquored population
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
Find a moon or an uncolonized planet in the system, colonize it and emergency build an Urban Pac. I create a colony type I call "Reform" and build Urban Pac's and any race-specific stuff (Med Labs, Fate Shrines, Temporal Vacation, etc.) that increase happiness. I do this routinely when I force an AI to surrender.

<HR></BLOCKQUOTE>

I design a troop unit with a cockpit and no armor or weapons. i call these 'riot police.' 3-6 ships in orbit is usually enought to take a population from 'rioting' to 'really peeved' and then I can repeat build the troops (about 10-15 per turn depending on planet production. you could get even more on a happy world, but by then, who needs em?) until they are all at 'over-joyed'

depending on how long the planet was being blocaded for, they wont riot on the first turn anyway, so you can get the police troops cranked out before the riots start.

rdouglass March 29th, 2001 07:43 PM

Re: Colonizing w/ conquored population
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
...depending on how long the planet was being blocaded for, they wont riot on the first turn anyway, so you can get the police troops cranked out before the riots start.<HR></BLOCKQUOTE>

I have (on several occasions) forced an empire to surrender and ALL planets (in his original empire) were instantly rioting. Maybe they were rioting before I got 'em....

I do like your idea about the 'riot police'. It may give me a reason to use troops.


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