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-   -   SE V Video on 3dGamers (http://forum.shrapnelgames.com/showthread.php?t=25295)

TheDeadlyShoe August 7th, 2005 01:26 PM

SE V Video on 3dGamers
 
http://www.3dgamers.com/news/more/1096482443/

Edit: Okay, seen it now. The best adjective is mouth-watering.

Just watching the ships move in strategic was neat. Tactical is OMG sweet.

I must have it!

Raging Deadstar August 7th, 2005 03:11 PM

Re: SE V Video on 3dGamers
 
Dam....

Does the Terran racial portrait look sweet or what! http://forum.shrapnelgames.com/image...es/biggrin.gif

AAshbery76 August 7th, 2005 03:23 PM

Re: SE V Video on 3dGamers
 
Release the game already! the music was nice and aggressive.The game in motion looks like a AAA title.

Slick August 7th, 2005 03:59 PM

Re: SE V Video on 3dGamers
 
Help a dummy out here. I rarely if ever look at videos on the computer. I downloaded the file. When I double click on it, Windohs Media Player pops up, tries to download a codec and fails so I hear sound but get no video.



Who/what/when/where/how do I get this to work?

Thanks.

Strategia_In_Ultima August 7th, 2005 04:32 PM

Re: SE V Video on 3dGamers
 
"Publisher: Unknown - To Be Announced"

I didn't know Strategy First had changed their name?.....

Renegade 13 August 7th, 2005 04:47 PM

Re: SE V Video on 3dGamers
 
167 MB!?!?! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/shock.gif Good thing I don't have to take a look at the movie to get a preview!! Damn...

Fyron August 7th, 2005 04:57 PM

Re: SE V Video on 3dGamers
 
Gspot can identify the codecs used in nearly any movie file. It is then a relatively simple matter of downloading the codec with the help of a search engine.

http://gspot.headbands.com/

Will August 7th, 2005 05:04 PM

Re: SE V Video on 3dGamers
 
Slick, you'll probably need the latest DivX codec. You can get it from http://www.divx.com/divx/play/download/.

Fyron August 7th, 2005 05:06 PM

Re: SE V Video on 3dGamers
 
Make sure to just get the codec, not their highly annoying media player... It is worse than WIMP.

MightyPenguin August 7th, 2005 05:17 PM

Re: SE V Video on 3dGamers
 
Quote:

Renegade 13 said:
167 MB!?!?! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/shock.gif Good thing I don't have to take a look at the movie to get a preview!! Damn...

*has 2meg connection*

*is faster than host site*

*flexes e-penis*

Can someone who's managed to watch it tell me on the preponderance of stat screens? I've managed to get myself into an argument with a guy on another forum- he's taking the piss out of the gamespot screenies because one of them is a stat report on an organics extraction facility.

Slick August 7th, 2005 05:18 PM

Re: SE V Video on 3dGamers
 
Got it. Thanks, guys.

Wow! great clip.

Slick August 7th, 2005 05:42 PM

Re: SE V Video on 3dGamers
 
I'm going thru the video, pausing at every step to see details and it sure looks like there are LOTS of things that are either revealed outright or hinted at by looking at the screens. I'll post a list of my observations soon.

MightyPenguin August 7th, 2005 05:48 PM

Re: SE V Video on 3dGamers
 
Bah. Too many stats screens to be useful. Camera control isn't very smooth, I noticed. And tactical ground combat seems overly complicated, unless there's some kind of shortcut for the attack and goto commands.

Nice space combat too. Can it be paused again after you've set it off.

AAshbery76 August 7th, 2005 06:25 PM

Re: SE V Video on 3dGamers
 
Why bother with groundcombat for a 4X game if it's made for simpletons.Complex is good.

Atrocities August 7th, 2005 06:37 PM

Re: SE V Video on 3dGamers
 
Hey guys, thats not really SE V! Its a copy cat game made to lure you into a trap where they steal your soul by sucking you into an ultra real universe of 4x gaming. Your lifes will forever be changed if you watch this, like a boats of old lured to there deaths on the rocks of some fabeled island.

MightyPenguin August 7th, 2005 06:43 PM

Re: SE V Video on 3dGamers
 
http://forum.shrapnelgames.com/image...s/rolleyes.gif

There's a difference between complexity and depth. For a start, depth is good, complexity is bad. For another, making goto and attack commands a two-click process instead of a one-click process is needlessly complicating the interface. Of course, it's odds-on that the maker of the video chose to use the most long-winded method, as all such promo videos do.

Possibly because they wanted to attract the market segment that had to use a command-driven interface with a text-parser written by a non-native dyslexic for so long that they convinced themselves that they liked pain. Or maybe not; it's a mystery.

Raapys August 7th, 2005 06:45 PM

Re: SE V Video on 3dGamers
 
Wondering, will there be beam weapons?

Ed Kolis August 7th, 2005 07:12 PM

Re: SE V Video on 3dGamers
 
Wow, Malfador's really got the media blitz on... http://forum.shrapnelgames.com/images/smilies/eek.gif

Ah, good, I was afraid that was going to be a WMV, one of those horrid proprietary video formats http://forum.shrapnelgames.com/image...s/rolleyes.gif

Now, on to the roasting - errm, review! http://forum.shrapnelgames.com/images/smilies/wink.gif

Aw, crap, there's just too much to see that I don't know what to say!!! Except for maybe, why is the ground combat turn-based, not real-time like the space combat? (Oh well, Titans of Steel was fun http://forum.shrapnelgames.com/images/smilies/laugh.gif) And (no offense to the artists, really!) why does the music sound like something ripped from UT2k4? http://forum.shrapnelgames.com/image...ies/tongue.gif (Honest, I DO like UT2k4's music, but there's that nagging suspicion! http://forum.shrapnelgames.com/images/smilies/wink.gif)

Oh yeah, I do have other comments... for instance, I like how fleets have attack AND defense strategies like in SE3, and I like the return of the right-click menus (gives that RMB something to do, in addition to freeing up screen real estate http://forum.shrapnelgames.com/images/smilies/wink.gif) and love how the scan-range hexes update as your ships move (those silly people at Gamespot thought they were ZOC hexes http://forum.shrapnelgames.com/image...ies/tongue.gif)

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up??? http://forum.shrapnelgames.com/images/smilies/eek.gif

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?

Oh yes, and if this thing doesn't run on WINE, well then, I am DEFINITELY deleting Linux and switching back to windows!!!!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

(It just gets better every day! http://forum.shrapnelgames.com/images/smilies/wink.gif)

MightyPenguin August 7th, 2005 07:20 PM

Re: SE V Video on 3dGamers
 
Quote:

Ed Kolis said:

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?

You what? Get a lump of steel, a railgun and a target. Set them up in space- load the lump into the railgun and put the target at a relatively immobile position somewhere at the other end of the galaxy. Fire the lump at the target and you will find, a couple of billion years later, that it will impact the target with exactly the same force as it left the railgun with. Assuming that there's nothing else in the way, kinetic energy (projectile) weapons have an infinite range in space.

However, it is far harder to make a perfectly accurate KE weapon than a perfectly accurate beam weapon. Which implies you'd have a hell of a job hitting the target from that far away.

Nevermind.

Fyron August 7th, 2005 07:37 PM

Re: SE V Video on 3dGamers
 
MightyPenguin said:
Camera control isn't very smooth, I noticed.


Actually, it is. That video has a lot of frames deleted for file size considerations.

MightyPenguin said:
Can it be paused again after you've set it off.


It wouldn't be a 4X game if you couldn't. http://forum.shrapnelgames.com/images/smilies/wink.gif

Raapys said:
Wondering, will there be beam weapons?


Sure. You can see them in some screen shots here and there:

http://www.spaceempires.net/home/gal...screen_05.html

Raapys August 7th, 2005 07:50 PM

Re: SE V Video on 3dGamers
 
Sure. You can see them in some screen shots here and there


Oh, cool, hadn't noticed that ;D

Atrocities August 7th, 2005 08:05 PM

Re: SE V Video on 3dGamers
 
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game. http://forum.shrapnelgames.com/images/smilies/frown.gif

MightyPenguin August 7th, 2005 08:06 PM

Re: SE V Video on 3dGamers
 
Quote:

Imperator Fyron said:Actually, it is. That video has a lot of frames deleted for file size considerations.

Nice. http://forum.shrapnelgames.com/images/smilies/happy.gif

AAshbery76 August 7th, 2005 08:12 PM

Re: SE V Video on 3dGamers
 
Does this mean the game is nearly done.A media push suggests this.

douglas August 7th, 2005 08:24 PM

Re: SE V Video on 3dGamers
 
Quote:

A ASHBERY said:
Does this mean the game is nearly done.A media push suggests this.

No, but the retail release of SEIV is coming up some time next month.

Ed Kolis August 7th, 2005 08:37 PM

Re: SE V Video on 3dGamers
 
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron August 7th, 2005 08:41 PM

Re: SE V Video on 3dGamers
 
For the "jerkiness," I was talking about rotating and panning and such. But some of it is a result of using the mouse wheel, which is not a smooth, continuous operation. Much of the jerkiness stems from having to move the finger on and off the wheel.

Ed Kolis said:
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment http://forum.shrapnelgames.com/images/smilies/wink.gif


The next few months on the forums are going to be very interesting...

Phoenix-D August 7th, 2005 08:45 PM

Re: SE V Video on 3dGamers
 
Quote:

Ed Kolis said:

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up??? http://forum.shrapnelgames.com/images/smilies/eek.gif


That looked like the standard Starfury-style death to me..

Will August 7th, 2005 09:57 PM

Re: SE V Video on 3dGamers
 
Quote:

Atrocities said:
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game. http://forum.shrapnelgames.com/images/smilies/frown.gif

Hey! I happened to like the original 8bit NES!

But yeah, the compression left a bit to be desired... cutting down what I'm assuming was 1024x768 resolution to what looks like 640x420, and making everything look fuzzy in the process. Then the temporal compression left parts of the video and ghosts for a second or so after a "scene switch". It would have been a little better I think if they cut down a bit more of the color depth, had 800x600 rez, and let the file size get to around 200MB to kill the temporal effects.

But it's still cool.

TheDeadlyShoe August 7th, 2005 09:57 PM

Re: SE V Video on 3dGamers
 
It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?

Colonel August 7th, 2005 11:42 PM

Re: SE V Video on 3dGamers
 
ok, this has been buggin me for awhile since I saw that first screenie with the big sun, will there be sphereworlds and what will they look like, or ring worlds for that matter.

Randallw August 8th, 2005 07:14 AM

Re: SE V Video on 3dGamers
 
I thought the Australian mirror would be quicker, but it kept pausing and then a third of the way through it asked for a password (granted I was using my download program to restart it when it stopped). Just some information for other Australians.

The video is quite informative, however I have a question, when it shows the system maps there are sections on the outer fringes that are red. Later on you see shared systems with the areas around each races planets in a different colour, but does the red mean you can't scan that area?. Would be interesting to sneak a ship into an enemy system to spy.

Captain Kwok August 8th, 2005 07:35 AM

Re: SE V Video on 3dGamers
 
Red is the default colour for areas that have never been unexplored.

Randallw August 8th, 2005 07:43 AM

Re: SE V Video on 3dGamers
 
unexplored http://forum.shrapnelgames.com/image...s/confused.gif

"Lets unexplore this sytem, that way we can forget where everything is" http://forum.shrapnelgames.com/images/smilies/happy.gif

So you're saying you have to explore the whole system to find every planet. I thought when that was mentioned in the review they meant searching each warp point for new systems, not hexes in the system. Interesting. I just finished "The Shiva Option" Where they have to explore each system to find all the wormholes. Now if only there was closed wormholes you only find once someone comes out.

Edit: and another thing I just noticed. It has a vehicle design screen and it says

Select Vehicle type,
Base
Drone
Fighter
Planet

...Planet! http://forum.shrapnelgames.com/image...s/confused.gif

Captain Kwok August 8th, 2005 07:50 AM

Re: SE V Video on 3dGamers
 
It depends on the level of sight you choose in the game setup, but you can make so that you need to explore a system to find its planets. And no you don't have to explore each hex individually, your sensors have a range. But now I've probably said too much. http://forum.shrapnelgames.com/image...ies/tongue.gif

Starhawk August 8th, 2005 08:57 AM

Re: SE V Video on 3dGamers
 
What I thought was interesting is if you paid close attention to that unit design screen you saw:

Tank
Artillery
Troop

As well as a few other things I can't read, I would seriously be interested to see Tanks Artillery AND INFANTRY formations represented in planetary battles http://forum.shrapnelgames.com/images/smilies/happy.gif Especially since with my prefered play style with armies I like to sit back and bash you with artillery and then race in with my armored vehicles and or cavalry units flank and exterminate the enemy!

Suicide Junkie August 8th, 2005 02:00 PM

Re: SE V Video on 3dGamers
 
Quote:

TheDeadlyShoe said:
It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?

That would be due to the massively lossy compression in the video.

You're basically looking at the game through the bottom of a beer bottle.

narf poit chez BOOM August 8th, 2005 02:58 PM

Re: SE V Video on 3dGamers
 
Have to wait untill the sun isn't shining through the blinds to give a proper review.

Raging Deadstar August 8th, 2005 04:41 PM

Re: SE V Video on 3dGamers
 
Quote:

Starhawk said:
Especially since with my prefered play style with armies I like to sit back and bash you with artillery and then race in with my armored vehicles and or cavalry units flank and exterminate the enemy!

What sort of evil overlord are you? http://forum.shrapnelgames.com/image...es/biggrin.gif I hope for infantry too, just so I can create a pointblank strategy called "swamp their guns with your bodies!"

Or better yet, Make sure the infantry is designed with bright colours! "Why are the infantry in illuminous jackets?" "So we know where to aim the Artillery!" http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie August 8th, 2005 05:05 PM

Re: SE V Video on 3dGamers
 
Just for you, I think we should allow orbital bombardments while our troops are present on the ground http://forum.shrapnelgames.com/images/smilies/happy.gif

Kana August 9th, 2005 02:46 AM

Re: SE V Video on 3dGamers
 
Like it, Love it...Can't wait...hurry up and finsh the darn thing...

http://forum.shrapnelgames.com/image...ies/tongue.gif

Kana

Loser August 9th, 2005 04:16 AM

Re: SE V Video on 3dGamers
 
Select Vehicle Type : Planet!?!
You can design Planets!!

If you didn't see it, go back and watch again, full screen.

Edit : aw, dangit. My Jobe avatar is gone. How do I get it back?

Another Edit: Avatar back. Thanks to David.

Xaren Hypr August 9th, 2005 04:56 AM

Re: SE V Video on 3dGamers
 
Cannot.. stop.. watching.. http://forum.shrapnelgames.com/image...ies/stupid.gif

Hehehe, the waiting is almost over. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron August 9th, 2005 05:21 AM

Re: SE V Video on 3dGamers
 
Media blitzes sure do bring you guys back out of the woodwork. We need to have them more often!

Raging Deadstar August 9th, 2005 08:18 AM

Re: SE V Video on 3dGamers
 
Quote:

Suicide Junkie said:
Just for you, I think we should allow orbital bombardments while our troops are present on the ground http://forum.shrapnelgames.com/images/smilies/happy.gif

Indeed! It isn't Friendly Fire if you can put it down in your Reports later as "Close Air Support!" http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM August 9th, 2005 08:29 PM

Re: SE V Video on 3dGamers
 
I like it. The picture could have been better, but I liked what I saw.

Renegade 13 August 10th, 2005 11:58 PM

Re: SE V Video on 3dGamers
 
http://www.gamershell.com/infosheets/244235.html

Not at all related to the SE5 video, but here's a little infosheet put up about SE5 by gamershell.com Has system requirements for those of you who'd like to know...but I wouldn't count on those if I were you.

Randallw August 11th, 2005 12:08 AM

Re: SE V Video on 3dGamers
 
Interesting, I was sure but good to know I can handle the specs. Assuming they havn't got things wrong, what makes freighters different from normal ships?. I played Hearts of Iron and you had the option of using freighters either as troop transports, or putting them into a pool for moving resources eg the more resources from a location the more freighters yopu needed to devote to that route.

Edit: assuming anyone can tell me without breaking the NDA.

Suicide Junkie August 11th, 2005 12:32 AM

Re: SE V Video on 3dGamers
 
Take a look at the history of freighters in SE3 and SE4:

- Minimum requirement of lots of cargo bays of some type or another.
- More hull space than warships of similar tech level.
- Maximum speed -1 compared to warships.

Randallw August 11th, 2005 12:41 AM

Re: SE V Video on 3dGamers
 
oh so it's no different than now, it's just that they have their own category.


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