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SE V Video on 3dGamers
http://www.3dgamers.com/news/more/1096482443/
Edit: Okay, seen it now. The best adjective is mouth-watering. Just watching the ships move in strategic was neat. Tactical is OMG sweet. I must have it! |
Re: SE V Video on 3dGamers
Dam....
Does the Terran racial portrait look sweet or what! http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: SE V Video on 3dGamers
Release the game already! the music was nice and aggressive.The game in motion looks like a AAA title.
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Re: SE V Video on 3dGamers
Help a dummy out here. I rarely if ever look at videos on the computer. I downloaded the file. When I double click on it, Windohs Media Player pops up, tries to download a codec and fails so I hear sound but get no video.
Who/what/when/where/how do I get this to work? Thanks. |
Re: SE V Video on 3dGamers
"Publisher: Unknown - To Be Announced"
I didn't know Strategy First had changed their name?..... |
Re: SE V Video on 3dGamers
167 MB!?!?! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/shock.gif Good thing I don't have to take a look at the movie to get a preview!! Damn...
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Re: SE V Video on 3dGamers
Gspot can identify the codecs used in nearly any movie file. It is then a relatively simple matter of downloading the codec with the help of a search engine.
http://gspot.headbands.com/ |
Re: SE V Video on 3dGamers
Slick, you'll probably need the latest DivX codec. You can get it from http://www.divx.com/divx/play/download/.
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Re: SE V Video on 3dGamers
Make sure to just get the codec, not their highly annoying media player... It is worse than WIMP.
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Re: SE V Video on 3dGamers
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*is faster than host site* *flexes e-penis* Can someone who's managed to watch it tell me on the preponderance of stat screens? I've managed to get myself into an argument with a guy on another forum- he's taking the piss out of the gamespot screenies because one of them is a stat report on an organics extraction facility. |
Re: SE V Video on 3dGamers
Got it. Thanks, guys.
Wow! great clip. |
Re: SE V Video on 3dGamers
I'm going thru the video, pausing at every step to see details and it sure looks like there are LOTS of things that are either revealed outright or hinted at by looking at the screens. I'll post a list of my observations soon.
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Re: SE V Video on 3dGamers
Bah. Too many stats screens to be useful. Camera control isn't very smooth, I noticed. And tactical ground combat seems overly complicated, unless there's some kind of shortcut for the attack and goto commands.
Nice space combat too. Can it be paused again after you've set it off. |
Re: SE V Video on 3dGamers
Why bother with groundcombat for a 4X game if it's made for simpletons.Complex is good.
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Re: SE V Video on 3dGamers
Hey guys, thats not really SE V! Its a copy cat game made to lure you into a trap where they steal your soul by sucking you into an ultra real universe of 4x gaming. Your lifes will forever be changed if you watch this, like a boats of old lured to there deaths on the rocks of some fabeled island.
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Re: SE V Video on 3dGamers
http://forum.shrapnelgames.com/image...s/rolleyes.gif
There's a difference between complexity and depth. For a start, depth is good, complexity is bad. For another, making goto and attack commands a two-click process instead of a one-click process is needlessly complicating the interface. Of course, it's odds-on that the maker of the video chose to use the most long-winded method, as all such promo videos do. Possibly because they wanted to attract the market segment that had to use a command-driven interface with a text-parser written by a non-native dyslexic for so long that they convinced themselves that they liked pain. Or maybe not; it's a mystery. |
Re: SE V Video on 3dGamers
Wondering, will there be beam weapons?
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Re: SE V Video on 3dGamers
Wow, Malfador's really got the media blitz on... http://forum.shrapnelgames.com/images/smilies/eek.gif
Ah, good, I was afraid that was going to be a WMV, one of those horrid proprietary video formats http://forum.shrapnelgames.com/image...s/rolleyes.gif Now, on to the roasting - errm, review! http://forum.shrapnelgames.com/images/smilies/wink.gif Aw, crap, there's just too much to see that I don't know what to say!!! Except for maybe, why is the ground combat turn-based, not real-time like the space combat? (Oh well, Titans of Steel was fun http://forum.shrapnelgames.com/images/smilies/laugh.gif) And (no offense to the artists, really!) why does the music sound like something ripped from UT2k4? http://forum.shrapnelgames.com/image...ies/tongue.gif (Honest, I DO like UT2k4's music, but there's that nagging suspicion! http://forum.shrapnelgames.com/images/smilies/wink.gif) Oh yeah, I do have other comments... for instance, I like how fleets have attack AND defense strategies like in SE3, and I like the return of the right-click menus (gives that RMB something to do, in addition to freeing up screen real estate http://forum.shrapnelgames.com/images/smilies/wink.gif) and love how the scan-range hexes update as your ships move (those silly people at Gamespot thought they were ZOC hexes http://forum.shrapnelgames.com/image...ies/tongue.gif) OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up??? http://forum.shrapnelgames.com/images/smilies/eek.gif Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range? Oh yes, and if this thing doesn't run on WINE, well then, I am DEFINITELY deleting Linux and switching back to windows!!!!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif (It just gets better every day! http://forum.shrapnelgames.com/images/smilies/wink.gif) |
Re: SE V Video on 3dGamers
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However, it is far harder to make a perfectly accurate KE weapon than a perfectly accurate beam weapon. Which implies you'd have a hell of a job hitting the target from that far away. Nevermind. |
Re: SE V Video on 3dGamers
MightyPenguin said:
Camera control isn't very smooth, I noticed. Actually, it is. That video has a lot of frames deleted for file size considerations. MightyPenguin said: Can it be paused again after you've set it off. It wouldn't be a 4X game if you couldn't. http://forum.shrapnelgames.com/images/smilies/wink.gif Raapys said: Wondering, will there be beam weapons? Sure. You can see them in some screen shots here and there: http://www.spaceempires.net/home/gal...screen_05.html |
Re: SE V Video on 3dGamers
Sure. You can see them in some screen shots here and there
Oh, cool, hadn't noticed that ;D |
Re: SE V Video on 3dGamers
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: SE V Video on 3dGamers
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Re: SE V Video on 3dGamers
Does this mean the game is nearly done.A media push suggests this.
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Re: SE V Video on 3dGamers
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE V Video on 3dGamers
For the "jerkiness," I was talking about rotating and panning and such. But some of it is a result of using the mouse wheel, which is not a smooth, continuous operation. Much of the jerkiness stems from having to move the finger on and off the wheel.
Ed Kolis said: Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment http://forum.shrapnelgames.com/images/smilies/wink.gif The next few months on the forums are going to be very interesting... |
Re: SE V Video on 3dGamers
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Re: SE V Video on 3dGamers
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But yeah, the compression left a bit to be desired... cutting down what I'm assuming was 1024x768 resolution to what looks like 640x420, and making everything look fuzzy in the process. Then the temporal compression left parts of the video and ghosts for a second or so after a "scene switch". It would have been a little better I think if they cut down a bit more of the color depth, had 800x600 rez, and let the file size get to around 200MB to kill the temporal effects. But it's still cool. |
Re: SE V Video on 3dGamers
It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
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Re: SE V Video on 3dGamers
ok, this has been buggin me for awhile since I saw that first screenie with the big sun, will there be sphereworlds and what will they look like, or ring worlds for that matter.
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Re: SE V Video on 3dGamers
I thought the Australian mirror would be quicker, but it kept pausing and then a third of the way through it asked for a password (granted I was using my download program to restart it when it stopped). Just some information for other Australians.
The video is quite informative, however I have a question, when it shows the system maps there are sections on the outer fringes that are red. Later on you see shared systems with the areas around each races planets in a different colour, but does the red mean you can't scan that area?. Would be interesting to sneak a ship into an enemy system to spy. |
Re: SE V Video on 3dGamers
Red is the default colour for areas that have never been unexplored.
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Re: SE V Video on 3dGamers
unexplored http://forum.shrapnelgames.com/image...s/confused.gif
"Lets unexplore this sytem, that way we can forget where everything is" http://forum.shrapnelgames.com/images/smilies/happy.gif So you're saying you have to explore the whole system to find every planet. I thought when that was mentioned in the review they meant searching each warp point for new systems, not hexes in the system. Interesting. I just finished "The Shiva Option" Where they have to explore each system to find all the wormholes. Now if only there was closed wormholes you only find once someone comes out. Edit: and another thing I just noticed. It has a vehicle design screen and it says Select Vehicle type, Base Drone Fighter Planet ...Planet! http://forum.shrapnelgames.com/image...s/confused.gif |
Re: SE V Video on 3dGamers
It depends on the level of sight you choose in the game setup, but you can make so that you need to explore a system to find its planets. And no you don't have to explore each hex individually, your sensors have a range. But now I've probably said too much. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SE V Video on 3dGamers
What I thought was interesting is if you paid close attention to that unit design screen you saw:
Tank Artillery Troop As well as a few other things I can't read, I would seriously be interested to see Tanks Artillery AND INFANTRY formations represented in planetary battles http://forum.shrapnelgames.com/images/smilies/happy.gif Especially since with my prefered play style with armies I like to sit back and bash you with artillery and then race in with my armored vehicles and or cavalry units flank and exterminate the enemy! |
Re: SE V Video on 3dGamers
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You're basically looking at the game through the bottom of a beer bottle. |
Re: SE V Video on 3dGamers
Have to wait untill the sun isn't shining through the blinds to give a proper review.
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Re: SE V Video on 3dGamers
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Or better yet, Make sure the infantry is designed with bright colours! "Why are the infantry in illuminous jackets?" "So we know where to aim the Artillery!" http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SE V Video on 3dGamers
Just for you, I think we should allow orbital bombardments while our troops are present on the ground http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE V Video on 3dGamers
Like it, Love it...Can't wait...hurry up and finsh the darn thing...
http://forum.shrapnelgames.com/image...ies/tongue.gif Kana |
Re: SE V Video on 3dGamers
Select Vehicle Type : Planet!?!
You can design Planets!! If you didn't see it, go back and watch again, full screen. Edit : aw, dangit. My Jobe avatar is gone. How do I get it back? Another Edit: Avatar back. Thanks to David. |
Re: SE V Video on 3dGamers
Cannot.. stop.. watching.. http://forum.shrapnelgames.com/image...ies/stupid.gif
Hehehe, the waiting is almost over. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE V Video on 3dGamers
Media blitzes sure do bring you guys back out of the woodwork. We need to have them more often!
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Re: SE V Video on 3dGamers
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Re: SE V Video on 3dGamers
I like it. The picture could have been better, but I liked what I saw.
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Re: SE V Video on 3dGamers
http://www.gamershell.com/infosheets/244235.html
Not at all related to the SE5 video, but here's a little infosheet put up about SE5 by gamershell.com Has system requirements for those of you who'd like to know...but I wouldn't count on those if I were you. |
Re: SE V Video on 3dGamers
Interesting, I was sure but good to know I can handle the specs. Assuming they havn't got things wrong, what makes freighters different from normal ships?. I played Hearts of Iron and you had the option of using freighters either as troop transports, or putting them into a pool for moving resources eg the more resources from a location the more freighters yopu needed to devote to that route.
Edit: assuming anyone can tell me without breaking the NDA. |
Re: SE V Video on 3dGamers
Take a look at the history of freighters in SE3 and SE4:
- Minimum requirement of lots of cargo bays of some type or another. - More hull space than warships of similar tech level. - Maximum speed -1 compared to warships. |
Re: SE V Video on 3dGamers
oh so it's no different than now, it's just that they have their own category.
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