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-   -   Solar Systems with lots of asteriods but no planets (http://forum.shrapnelgames.com/showthread.php?t=2534)

AtlantisFound March 27th, 2001 09:56 PM

Solar Systems with lots of asteriods but no planets
 
If there was a solar system with tons of asteriods but no planets, does that mean that one cannot construct a spaceport?

If I attempt to mine the asteriods with robominers attached to satellites, will they not contribute to an empire's resources without a spaceport?

Any wisdom shared would be appreciated

Suicide Junkie March 27th, 2001 10:02 PM

Re: Solar Systems with lots of asteriods but no planets
 
Robominers don't need spaceports. The resources get transferred automatically. In fact, you don't even need any colonies, and could survive as a race with a robominer & a fleet of ships.

Lucanos March 27th, 2001 10:49 PM

Re: Solar Systems with lots of asteriods but no planets
 
You do need ONE colony/homeworld.

If you don't - you've lost.

There should be an option for that as well (at the game setup):
"Players keep playing after losing Last colony"

[This message has been edited by Lucanos (edited 27 March 2001).]

Possum March 27th, 2001 10:58 PM

Re: Solar Systems with lots of asteriods but no planets
 
No, Lucanos, that is NOT true. I have gone for over a dozen turns without having any planets, and I definitely did not lose the game.

You might want to check your facts more carefully before posting misinformation like that and misleading innocent newbies.

Windborne March 27th, 2001 11:46 PM

Re: Solar Systems with lots of asteriods but no planets
 
How do you get around the inevitable destruction of your astroid and robo-mined planetary wealth? It seems like in a fairly short number of turns say 100 you'd have wore all your astroids out supporting your fleet?

Where are you storing the minerals you get each turn that aren't used for when your astroids start producing less and you have to find new places to mine?

I can sort of see how it would work for a short number of turns, 12 like you said is easy, but after a while I think your going to have some problems if you can't take a planet.

I know it would be very cool to have nomadic races with just spaceships and mining ships, research ships etc . . . but the game seems programmed specifically to make such races eventually die off.

Lucanos March 28th, 2001 12:14 AM

Re: Solar Systems with lots of asteriods but no planets
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Possum:
You might want to check your facts more carefully before posting misinformation like that and misleading innocent newbies.<HR></BLOCKQUOTE>

...ummm I thought I did...

Sorry, about that then.

(when did they change this?)

Aussie Gamer March 28th, 2001 12:22 AM

Re: Solar Systems with lots of asteriods but no planets
 
Interesting that you have said that you do not get kicked out of the game when you lose your Last planet.
As a moderator of a multi-player I had to remove a player from the game as he did not want to play any more, so after abdoning all of his planets the empire was deemed dead by the game.
He still had ships left in space.

I wonder what the difference was from you and me for that happening!

Lucanos March 28th, 2001 12:30 AM

Re: Solar Systems with lots of asteriods but no planets
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Aussie Gamer:
[b]Interesting that you have said that you do not get kicked out of the game when you lose your Last planet.
B]<HR></BLOCKQUOTE>

I just tried it and Possum was right (even though I DID "check the facts"). But I swear it has happened (I lost) before, as I abbandoned all my planets even though I had ships left.

Maybe the maintanance was to high or something?

Ideas?


Hydraa March 28th, 2001 12:40 AM

Re: Solar Systems with lots of asteriods but no planets
 
Testing this I noted that you must have planets that are with in view (via) warpoints to maintain contact with another race. I gave away all my planets to my opponent and lost contact with him even though I had a empty colony ship.

This empty colony ship was a powerful weapon though. I colonized a planet with it and then the next turn I was dead but I took away the planet as well without leaving any asteroids behind.

Looks like I will be submitting a bug report to MM on this one http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Puke March 28th, 2001 12:41 AM

Re: Solar Systems with lots of asteriods but no planets
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Aussie Gamer:
Interesting that you have said that you do not get kicked out of the game when you lose your Last planet.
As a moderator of a multi-player I had to remove a player from the game as he did not want to play any more, so after abdoning all of his planets the empire was deemed dead by the game.
He still had ships left in space.

I wonder what the difference was from you and me for that happening!
<HR></BLOCKQUOTE>


i have taken out ai empires, and if they still have ships in space when all their planets are gone, the ships just hang out until someone cleans them up.

Hydraa March 28th, 2001 01:15 AM

Re: Solar Systems with lots of asteriods but no planets
 
I just did a futher test. A empire can stay active even with just a mines left. Once I killed all the mines the empire finally died.

Aussie Gamer March 28th, 2001 02:25 AM

Re: Solar Systems with lots of asteriods but no planets
 
Looks like you guys were right, the ships left must have been abdoned due to lack of resources after the planets were destroyed.

That's why the mines stayed, no maintenace.

Suicide Junkie March 28th, 2001 07:32 PM

Re: Solar Systems with lots of asteriods but no planets
 
You do get a base amount of 200 resources a turn, no matter what, and 50K storage points no matter what.

That amount could easily support a few ships for a while after you lose all your planets, especially with robominers to fill it up in quick jolts. You could go around with the robominer in your fleet, kill alien colonies & suck their resources dry, then move on.

rdouglass March 28th, 2001 07:41 PM

Re: Solar Systems with lots of asteriods but no planets
 
I once found a group of alien sat's off in a distant system while exploring. When I clicked on the empire flag, it gave me no description of any empire.

Could that have been the same issue? (EDIT: the issue of no planets left for the empire) Or could it have been due to it just being a sat and I had still not made contact with the empire?

If it was just 'not making contact', does that mean that you can't make contact with an empire thru sat's and mines and only thru ships / planets???? Been playing this game since SEII and haven't even thought about this one....

[This message has been edited by rdouglass (edited 28 March 2001).]

Hydraa March 28th, 2001 07:59 PM

Re: Solar Systems with lots of asteriods but no planets
 
You contact a alien race through ships, units or planets provided that you can trace a current path to a planet of the alien empire through the current warpoints of the system. If you cannot get to a planet you can not establish any diplomatic relations (except perhaps through a comm channel from another race

Suicide Junkie March 29th, 2001 02:15 AM

Re: Solar Systems with lots of asteriods but no planets
 
In order to make contact with a race, you must meet ship/planet to ship/planet.

In order to maintain contact, you must have a path from any one of your planets to any one of their planets.

If you've got zero maintenance, & are being hammered by intel, abandon all your planets & use starbase construction & ship capture to win. With out a planet, you can't maintain contact, and without contact, they can't do intel http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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