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-   -   Colonization by units? (http://forum.shrapnelgames.com/showthread.php?t=25657)

Slick August 29th, 2005 04:31 PM

Colonization by units?
 
Does anyone know if a modified colonization component would work on a fighter or drone? Obviously a ship would have to follow to drop population. I'm envisioning a "colonizing carrier" which carries colonizing fighters and population. This would get away from losing the colonizing ship during the colonizing operation.

Suicide Junkie August 29th, 2005 04:35 PM

Re: Colonization by units?
 
I suspect that the game dosen't bother to check units for the colonization ability, but you can always try.

Kana August 29th, 2005 05:13 PM

Re: Colonization by units?
 
Dont you have to have population to colonize? If this is true...then you couldn't use units, because they can't carry cargo...

Kana

Will August 29th, 2005 05:22 PM

Re: Colonization by units?
 
Never forgot to load population onto a colony ship, eh?

It is possible to make a colony with no population. Not sure on the units being able to colonize, however. Try changing the stock colony components to fit on fighters, and see if it works, I guess. Could be an interesting mod, have huge "fighters" that require a colony component, and colonize that way...

Slick August 29th, 2005 05:27 PM

Re: Colonization by units?
 
You don't need population to colonize. I'ts true that units can never carry cargo of any kind. Colonists would exist on the carrier.

Will, part of the idea is to miniturize the colony modules.

Renegade 13 August 29th, 2005 06:01 PM

Re: Colonization by units?
 
Actually, you could mod it so the fighters could carry population http://forum.shrapnelgames.com/images/smilies/laugh.gif

All you'd have to do is change the stock settings.txt file, the line that says "Automatic Colonization Population := 0" If you change that to some value, the colony component itself should provide the amount of population specified in that line of the text.

geoschmo August 29th, 2005 06:02 PM

Re: Colonization by units?
 
Population is not the limiting factor here. There is a line in settings.txt that will allow you to make a mod with automatic population for new colonies. So you wouldn't even have to send a transport after with people on it. Unfortunatly it is impossible to colonize with a unit. You can give a unit the colonization ability, but you cannot give said unit the colonization order. The colonize button never lights up, and the units are ignored by the code in the planets screen when it's deciding how many colony ships you have available. So, your idea will not work.

Fyron August 29th, 2005 07:26 PM

Re: Colonization by units?
 
Quote:

Renegade 13 said:
Actually, you could mod it so the fighters could carry population http://forum.shrapnelgames.com/images/smilies/laugh.gif

Just to clarify, units can never carry cargo.

Suicide Junkie August 29th, 2005 07:37 PM

Re: Colonization by units?
 
Bah, Fyron. Did you not read what he posted past the first sentence?

Fyron August 29th, 2005 07:48 PM

Re: Colonization by units?
 
Yes I did. It needed to be stated explicitly. What is your point?

Slick August 29th, 2005 09:21 PM

Re: Colonization by units?
 
Quote:

It needed to be stated explicitly. What is your point?

No need to be rude, people. I had already stated it explicitly in the 4th reply; restating things multiple times is not very helpful.

===================================

Thanks, Geo for the test!

===================================

Another question:

With the devestating effects of a stellar destruction wiping out an entire system, do you think it's appropriate to use the "System - Destructive Center" on normal systems to make it a little harder to destroy stars? The exact value for damage would allow only a heavily armored ship to survive moving onto the star. The justification would be that it just makes sense that moving so close to a star would be inherently damaging. "Sector - Damage" could be used for binary & trinary systems. What say you?

Fyron August 29th, 2005 09:34 PM

Re: Colonization by units?
 
Now your post, Slick, I only skimmed. http://forum.shrapnelgames.com/images/smilies/wink.gif

Why use destructive center at all? Wouldn't using the sector - damage ability on all stars in StellarAbilityTypes.txt work just as well? You would have to make stars in binary/trinary systems be of a different type than "Normal Star" to get them to have that ability 100% of the time.

Renegade 13 August 30th, 2005 12:28 AM

Re: Colonization by units?
 
Oops http://forum.shrapnelgames.com/image...ies/tongue.gif Oh well, should have worked, except that units are probably hard-coded to not be able to colonize. Other than that it woulda worked! http://forum.shrapnelgames.com/images/smilies/wink.gif

Thanks for clarifying the issue everyone. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kamog August 30th, 2005 02:37 AM

Re: Colonization by units?
 
That's too bad, that would have been an interesting mod. If it's damaging to move to the same sector as a star, it's going to be harder to build ring worlds and sphere worlds. How does that sector damage work, if you build a starbase on the star, will it keep taking damage each turn, or is a ship only damaged when it moves onto the sector?

Fyron August 30th, 2005 03:50 AM

Re: Colonization by units?
 
You only get damaged when moving into the sector. Hrm... you do get continual damage each turn from destructive center ability... intriguing, and very evil.

geoschmo August 30th, 2005 10:22 AM

Re: Colonization by units?
 
Quote:

Slick said:

Thanks, Geo for the test!


No problem. I should clarify though that I didn't actually test this recently. I tried modding exactly this idea a couple years ago and what I describe is the problem I ran into with it. I suppose it's possible that a later patch changed things to make this possible, but I don't recall seeing anything in the history file about it.

Captain Kwok August 30th, 2005 01:44 PM

Re: Colonization by units?
 
Quote:

Imperator Fyron said:
You only get damaged when moving into the sector. Hrm... you do get continual damage each turn from destructive center ability... intriguing, and very evil.

Hmm. Perhaps it might be interesting to give all stars a small amount of destructive center ability. It'd at least work nicely for single star systems.

Kana August 30th, 2005 11:20 PM

Re: Colonization by units?
 
Quote:

Kamog said:
That's too bad, that would have been an interesting mod. If it's damaging to move to the same sector as a star, it's going to be harder to build ring worlds and sphere worlds. How does that sector damage work, if you build a starbase on the star, will it keep taking damage each turn, or is a ship only damaged when it moves onto the sector?

Well I guess you would have to build defense on said ship or base high enough to take the damage, and regenerate from turn to turn to be able to withstand the damaging effects of the 'solar flares' and such...

Kana

Slick August 31st, 2005 12:13 PM

Re: Colonization by units?
 
Yeah, also building Ring/Sphereworlds would be a much harder task - as if it was easy now...

douglas August 31st, 2005 12:47 PM

Re: Colonization by units?
 
1 Attachment(s)
Quote:

Slick said:
Yeah, also building Ring/Sphereworlds would be a much harder task - as if it was easy now...

I don't know, it seemed pretty easy to me (see attached picture). Yes, this is a PBW game, and no, your eyes aren't tricking you, I really do have TWO triple mollys and another six ringworlds besides. The only reason I don't have more is that the bases necessary would really cut into the 300 ship maximum for that game http://forum.shrapnelgames.com/images/smilies/frown.gif (said maximum is also the only reason I haven't already won by simply building 5 or 6 times as many ships as my opponents already http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/frown.gif ).

Kamog August 31st, 2005 01:45 PM

Re: Colonization by units?
 
That's a lot of ring worlds! I've never been able to build so many because it just takes so long to do the research and to build all those bases.

To make the game even more challenging, maybe we can make every planet damaging too, so that it's difficult to colonize them. Well, maybe not all the planets. Perhaps the ones close to the star could be damaging (due to heat) and the huge planets too (due to strong gravity?).

Glyn August 31st, 2005 01:57 PM

Re: Colonization by units?
 
Douglas,
Thanks for the Intel!


your opponent.

douglas August 31st, 2005 02:49 PM

Re: Colonization by units?
 
Quote:

Glyn said:
Douglas,
Thanks for the Intel!


your opponent.

I fail to see how the information in that screenshot could be very useful to you. My territory has been established practically forever, you can check the stellar objects present yourself, all my resource production numbers say is that I've got so much it just doesn't matter anymore, my ships have been at max tech for a very long time, and your own log messages should have already told you that I've hit the limit on intel imposed by the queue size of 12 projects per turn - otherwise I wouldn't have stopped building intel centers and your empire would be breaking apart rather quickly from constant revolts and mutinies.

Slick August 31st, 2005 03:13 PM

Re: Colonization by units?
 
I don't care what game you're playing, that's impressive.

Glyn August 31st, 2005 03:35 PM

Re: Colonization by units?
 
OT:

Yea, and if there wasn’t a limit of 10 WP per system, ….

The fact is with all your advantages 60+ turns after you Nova bombed 30 systems taking out 3 other empires, you still haven’t taken me out yet. I’ve even managed to help bring back one of the three empires you took out.

Also, your policy of black hole-ing a new system every turn is not very ecological minded.


Just a friendly jab.

kerensky August 31st, 2005 04:34 PM

Re: Colonization by units?
 
That is nothing.I have 22 sphereworlds and three more on the way...

douglas August 31st, 2005 04:45 PM

Re: Colonization by units?
 
Quote:

Glyn said:
OT:

Yea, and if there wasn’t a limit of 10 WP per system, ….

Then I would have built System Grav Shields instead. Take those out too, and the game would have long since degenerated into a mutual bloodbath of simultaneous destruction.
Quote:

Glyn said:
The fact is with all your advantages 60+ turns after you Nova bombed 30 systems taking out 3 other empires, you still haven’t taken me out yet. I’ve even managed to help bring back one of the three empires you took out.

Darn 300 ship limit http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif. If not for that, I'd have a few hundred space yard bases churning out dreadnoughts at a ridiculous pace and I'd be able to send an offensive too powerful to stop (short of nova bombing your own systems) and defend against a counterattack at the same time. As it is, I'm forced to try to find places small forces can wreak some havoc. Of course, I could resort to total turtling with my entire fleet outside of the shell if you really want me to...
Quote:

Glyn said:
Also, your policy of black hole-ing a new system every turn is not very ecological minded.

Just a friendly jab.

Meh, who cares about the galactic ecology? I've got more resources than I'll ever be able to use in the systems I've already got (I could easily pay maintenance on 2000 dreadnoughts), and any system I take I would then have to protect from warp openers and defend. Much easier to just use scorched earth tactics. So what if the rest of the galaxy is a useless wasteland when it's all over? My corner of the galaxy is just fine, and it's all I need. Now if this weren't a game, I might view things a tad differently. Since it is a game... Prepare For Extreme Compression!! http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Hmm, just out of curiosity, I counted up all the black holes - in addition to the initial 30 star destroyers, I have used 13 black hole creators so far. That's over half the inhabitable galaxy destroyed! http://forum.shrapnelgames.com/images/smilies/eek.gif In fact, I count only 29 systems with planets at all left, plus the 2 that I don't have maps for.

Quote:

kerensky said:
That is nothing.I have 22 sphereworlds and three more on the way...

What game is this in? Return to Hell 2? Single player?

Fyron August 31st, 2005 08:07 PM

Re: Colonization by units?
 
Quote:

Slick said:
I don't care what game you're playing, that's impressive.

You should have seen the Return to Hell games. http://forum.shrapnelgames.com/image...ies/stupid.gif


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