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Invisible Swarm IV
Now that Invisible Swarm III is officially over, let’s get the ball rolling for Swarm IV!!
Current list of possible players: CUnknown - currently undecided/no interest expressed Jurri - ULM Quantum Mechani - currently undecided/no interest expressed Boron - currently undecided/no interest expressed Jeffr - Claimed PAN The Panther - claimed JOTUNHEIM Arkas - claimed ABYSIA Yorgl - Claimed ARCO Turin - no nation claimed Yellow Cactus - no nation claimed Shmonk - MAN or TIEN CHI Rev. Zombie - no nation claimed Cainehill - every nation claimed pretty much... Ed Kolis - No nation claimed Whollaborg archaeolept RonD Pasha |
Re: Invisible Swarm IV
I am going to pass on Invis Swarm IV because I have my last semester starting next week and already in Faerun game and a team game.
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I would like to add my name to the list of potential players, if there's room.
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I'd like in, too, please!
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So as far as mods, are we doing conceptual balance 3.0 and nothing else?
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Conceptual Balance 3.0 would get my vote. It seems that a lot of thought has gone into it.
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Conceptual balance 3.0 is fine with me. I am not familiar with all of its changes, but I am game.
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I'd love to play - the pyth if they're not taken, or mictlan
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I would like to play Man, or Tien Chi.
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Think I'd like in, if slots are open - I'm flexible about nations. As long as I get Pan, Man, Van, Damn, or half a dozen others. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Hello All. I am reborn, but fightin mad!
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I think I want to try the spiders again. Yes, I know I did squat with them last time, but maybe I can learn a new trick or two.
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I wouldn't mind joining in, and at this point I'm not too picky about nations - the last 2 games I joined never even STARTED http://forum.shrapnelgames.com/image...ies/tongue.gif
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Wow - - - this is filling up fast.
The last Swarm only had 10 players, and we are going to have at least 12 it seems. I think we might want to put a cap of 12 players on the game so that it does not get TOO big. Any map suggestions? |
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I say cap at 12, with the first seats going to the original group, of course.
And my map suggestion is inland or orania (with orania we could do 1 more player maybe). |
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I'm pretty sure Jurri would be interested, but I think he might be offline just now. That's all I know, and none of that is even knowing, though...
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Well, you know, at least you're knowing you're not knowing.
I would prefer a smaller game, myself. Like 7-10 players depending on the map. In fact, there's already ~20 names in the first post (hey, you missed arch!), so there would probably be enough interested players for two such medium sized games. I suggest seeing how many interested players there are Sunday night: if 14+, split the bunch in about half depending on map choices (Parganos seems the right size: is it good? Inland is great, anyway), otherwise go with the number there are. This way everyone gets into a game and it won't probably be too large for my palate, either http://forum.shrapnelgames.com/images/smilies/happy.gif I wonder what's up with Chris... He's a great, reliable host (not to mention a highly entertaining opponent) and I'd highly prefer him hosting this. Hopefully he hasn't lost interest! |
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Chris will be back into it. He's playing turns in another game. Besides....he does own the Inv. Swarm trademark. In real life....chris is a mad scientist super villian known by few as the....Invisible Swarm for his un-natural ability to clone himself whenever he gets wet. Also, never...ever....feed the Cunknown after midnight.
-yc I'm in as whoever! |
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I'm in as Ermor and i second Jurris call for a small game.
I am still in Faerun. One Faerunsize game is definitely enough. As maps i suggest: -Parganos, seems right size and i never played it so far. -Ringworld, the last Slugfest was played on it and i enjoyed the map http://forum.shrapnelgames.com/image...es/biggrin.gif -Loemendor, don't know exact number of provinces but seems to be in the 100-150 range too, is new and looks nice |
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I like the idea of two smaller games, myself. I'd be interested in trying out Loemendor as a map. |
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I like that idea 2. And Parganos and Loemendor would be fun maps to use. Would both games use the balance mods? Hope so. I bet we have enough to get 2 games going of 7-8 people each, easily.
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Hi!
I am extremely interested and motivated to join in if i am accepted! I have been working on Marignon lately so i'd like to join in and give my Marignon a try. I promise that i might surprise you! |
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It would be really suprizing if I was playing my turn...and the pizza guy comes knocking at my door with a supreme pizza. Then he says...."No charge mister, this one's from Whollaborg". I'd be like...DANG. Nice suprize!
More reallistically.....I'm sure we can work you in Whollaborg. And if the games are both full, you can have my spot. Welcome to the community. -yc |
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You know, I always wondered about the name. That makes sense... Especially so if you can't see the clones.
New maps are always nice. Has anyone quality checked Loemendor for neighbors and terrain types? I seem to recall that quite a few maps have had necessary revisions made after publication. I guess now that we have the map size and the estimated number of players down, we might start on settings. Any preferences? The conceptual balance mod seems popular, so probably use that... When did QM say he was going to release the next version? There were some good fixes planned to Gryphons and stuff, unless I'm mistaken, so it would be nice to get the new version, if possible. |
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Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time http://forum.shrapnelgames.com/images/smilies/mad.gif
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If nothing else, getting sages fixed so they don't heal would be a good thing about a new version of the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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http://forum.shrapnelgames.com/images/smilies/shock.gif Do what with the Sages?
http://forum.shrapnelgames.com/images/smilies/smirk.gif And while we're into changing creatures....I'd like to see the Fairy Queen finally able to heal. -yc |
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Eh, right now it seems that sages have a 2% chance to heal, as if they weren't popular enough. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Invisible Swarm IV
What's the percentage on Fairy Queens?
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the loemandar map looks like it might work - its worth trying http://forum.shrapnelgames.com/images/smilies/happy.gif - its karan size, and it looks like there is enough interest to populate two games.
there are two versions, one w/ preplaced defenders. They're crazy tough, which is kind of cool. I'm happy either way. |
Re: Invisible Swarm IV
This seems awfully popular - but if there's a spot (or even a 3rd game- easy for me to suggest, not being the host), I'd love to play.
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Hi all!
Am I hosting this game? What's going on? I will be glad to host a game sometime in the next week or two. I'm on vacation for Labor Day weekend, so I don't have internet access (except at the public library). I'm not sure which mods to use, I was actually tossing around the idea of making one (or just modifying one) myself. I need to check things out when I get back. So, if you're going to split this up into two or more games, I guess someone can volunteer to start the first one, then when I get back I can host the 2nd one. -Chris p.s. The name Invisible Swarm has a long and complex history which I don't have time to go into now! http://forum.shrapnelgames.com/images/smilies/wink.gif |
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or we could just have one big game, say Orania, but w/ a victory condition so its not quite so crazy big in the endgame.
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I have wanted to play on Orania for a long time, so I would be game for that. Otherwise, a game of about 8 players on Loemendor.
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Ok... I started another thread for a smaller game, and I assume that Swarm IV will wait until CUnknown returns! <putting baton down on the Maestro's stand>
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Re: Invisible Swarm IV
Hi, I'm back.
I looked over the changes made in the New Complete Balance Mod, and I like it a lot, for the most part. I'm still not a huge fan of the item changes, but it does seem a lot better than the items in vanilla overall. So, I think we'll just use that one mod, The Complete Balance Mod v4.0. As far as map and everything, I'm thinking maybe Orania? So we can play with everyone who wants in. I guess I'm typically more of a small map kind of guy, but with the changes to hoard items, playing on a large map doesn't sound so bad. So, here goes: Mods: Complete Balance 4.0 Map: Orania Research: Difficult Independents: strength 5 Site Frequency: 45 Richness: normal HoF: 15 Scoregraphs off Victory Conditions: Orania starts with 15 victory points already on the map. I think I'm going to add the condition that every capital is worth a victory point, then require that the winner take 21 of the 30 points on the map (if we have 15 players, say). If we had 12 players, the victory condition would be 18 of the 27 points on the map, I suppose. Basically, I want Victory Points to be something people are thinking about, but not something that decides the game prematurely. If you get 11 of 15 map victory points, then also 10 of 15 capitals, I think you deserve to win. Any comments, suggestions, complaints? I still don't know which faction I'm going to take. Pasha can have Ulm, I'm sick of losing with them! http://forum.shrapnelgames.com/images/smilies/happy.gif Oh, host schedule. I like 24-hour quickhost for at least the first 30 turns. Later on, or at request, we can make it slower. |
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If we stick with Orania i drop out. If we take a smaller map (maximum would be Cradle) i claim Atlantis http://forum.shrapnelgames.com/images/smilies/happy.gif.
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I would also insist on a smaller map; Pasha's hosting another game, so there should be enough places to go around even if this is limited to 7-10 or so. Thus, I'd rather we use Parganos or Loemendor or some such. I like your thinking on the victory points, though!
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I am going to listen to the little voice in my head urging moderation and drop out of this game. Good luck with the game. I will be watching from the peanut gallery to see if Jurri gets squished.
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I'm in as Pangaea again. I guess I'm a glutton for pain http://forum.shrapnelgames.com/images/smilies/happy.gif I'd also prefer a smaller map, but will go with what everyone decides.
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I think I'll go with Ulm, then, since neither Pasha nor CU want it. I wonder where comes this newfound popularity for 'em. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Invisible Swarm IV
Hello:
I see that only I can edit the first post. So, I tried to remove the chaff. Some old Swarm players never expressed interest, and I removed myself and Dragonfire11 (who told me by email that he would drop out). I can certainly update the first post if y'all want me to. Or, you could start a special new thread so that you would have complete power. Pasha |
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So, is the map going to be Orania with the VPs then? And a projected start date? |
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Um..no, the map will be one of those other ones, but also with victory points, because it sounds cool.
Projected start date is a few days after whenever I get motivated to get the server up? http://forum.shrapnelgames.com/images/smilies/happy.gif I think I will start a new thread like Pasha suggests, just so I can edit the title. So, the players so far are: me as Ctis or Vanheim I guess? Maybe Man? Jurri as Ulm (damn those 8 gold infantry look sweet, don't they?). Boron as Ermor. Whollaborg as Marignon. Yellow Cactus as whoever (I'll go ahead and reserve Mictlan for him). Jeffr - Claimed PAN . The Panther - claimed JOTUNHEIM . Arkas - claimed ABYSIA . Yorgl - Claimed ARCO . Turin - no nation claimed Rev. Zombie - no nation claimed Cainehill - every nation claimed pretty much... Ed Kolis - Ctis So, that's 14 players. That's too many. Does anyone want to use this opportunity to back out, or should I pick people at random? Or maybe we can just have a super-slugfest, BWHAHA!!! |
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I don't care... just as long as a game starts soon http://forum.shrapnelgames.com/images/smilies/wink.gif
We could always split into two games again... http://forum.shrapnelgames.com/image...ies/tongue.gif |
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