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Mouse behaviour by line up?
I've downloaded the DL and in the full sceen mode does very often the unit deploy or fire one hex next to my mouse click. This happen alos when I click very precise.
Is there a was to solve these bug? |
Re: Mouse behaviour by line up?
I have never seen this myself or heard of this problem from anyone else. All I can suggest is re-install the game.
Don |
Re: Mouse behaviour by line up?
I thank you for the answers.
Now I've reinstalled the game and the same problem happen. Right now it seem that my computer extrapolate the mouse movements and when I click to fast then is the mouse not there where it is. Because only when the time between two mouse clicks is smaller than 1 second the computer set/fire at the wrong hex. The wrong hex is in the direction of the mouse movement. Any idea how to solve it? |
Re: Mouse behaviour by line up?
Have you checked how DirectX is working by typing DXdiag into RUN ? That may give you an answer. Right now the first thing I can think of is there is a conflict between your mouse and the game but as I said this is the first time I can recall hearing of this.
Maybe someone else reading this has any ideas?? Don |
Re: Mouse behaviour by line up?
Gopher, are you by any chance *double-clicking* the map to target or move your units? This might cause the behaviour you're seeing. Also, are you using an optical mouse?
A minor solution to your problem would be to learn using the keyboard T, F and N/P to target units, but this would not solve the movement issue of course. Idea for the future - being able to use the keyboard for movement would be *great*, i.e. for example the numpad to move one hex at a time http://forum.shrapnelgames.com/images/smilies/happy.gif Stian |
Re: Mouse behaviour by line up?
Quote:
51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF Don |
Re: Mouse behaviour by line up?
Gopher, do you have any special features set up with you mouse like "pointer trails"? If yes, turn them off. They will not work well with the game
What kind of mouse are you using? What are the specs of your machine? Don |
Re: Mouse behaviour by line up?
Here's another idea
I run WinME and on my system if I try to run anything but the plain vanilla flat Windows mouse pointers the game has fits. ( which is fine by me as I don't like the "fancy" ones anyway) However, lots' of people do. This seems confined to WinME users but I was the only one "playtesting" this game in WinME so that's just a guess. If you are using any non standard mouse pointers like 3D etc etc. change it back to the standard flat ones. In my machine that is scheme ( none). Maybe that will help you as well Don |
Re: Mouse behaviour by line up?
Quote:
But I guess it's not a point now that they keypad is used for the map... or maybe we can have unit movement on the keypad with Numlock ON? http://forum.shrapnelgames.com/image...es/biggrin.gif Stian |
Re: Mouse behaviour by line up?
DirectX was/is on and it still happen. A strange point is, that it only happen in the full screen mode, not in the windowed mode. There is no "pointer trials". Is there something which may slow down the mouse movement between windowed and full screen?
The mouse is a normal Compaq PS/2 mouse with two buttons and a wheel to scroll. |
Re: Mouse behaviour by line up?
Quote:
When the patch is released you will be able to slow down the graphic delay from game options but that may not help your problem. There are no specific mouse controls in the INI file What operating system are you using and what is your machine? Don |
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