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-   -   Swarm over Loemendor (Started) (http://forum.shrapnelgames.com/showthread.php?t=25781)

PashaDawg September 5th, 2005 05:21 PM

Swarm over Loemendor (Started)
 
Greetings:

This game has started.

This game is played on the new Loemendor map (with special sites). That map is for 5 - 8 players, one of which can play an underwater nation. 157 provinces (142 land; 15 water).

Player list:

1. Boron - ERMOR
2. Pashadawg - ULM
3. The Panther - JOTUNHEIM
4. Shmonk - TIEN CHI
5. Rev. Zombie - C'TIS
6. Cainehill - ARCO
7. Dragonfire11 - MACHAKA
8. Archaeolept - MICTLAN

Settings:

PBEM (Host=Pashadawg) - hosting Sundays, Tuesdays, & Thursdays
Number of players: 8
Independents set at 7
Sites set at 40
Research at difficult
Graphs off
No special victory conditions
Renaming allowed

Mods: Complete Conceptual Balance Mod 4.

archaeolept September 5th, 2005 05:37 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
as before, though I came in at 15th i believe ;p, if there is a slot I would like pythium

/me is in dire need of a new game : D

PashaDawg September 5th, 2005 05:54 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
Welcome, Archaeolept!

WraithLord September 5th, 2005 06:36 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
I would also like to Join.
If there's a place for underwater nation I'd like to take R'lyeh, otherwise I don't mind.

PashaDawg September 5th, 2005 06:40 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
You're welcome, too, Izaqyos, but I suspect that we will fill the 8 slots before we get to you on the list. But, you're on the list, nonetheless!

Whollaborg September 5th, 2005 06:58 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
Well...

If there will be yet one more leftover place for me to join, i'd like to send in my Marignon...

PashaDawg September 5th, 2005 07:03 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
Sure thing, Whollaborg!

Jurri September 5th, 2005 07:49 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
Hey, Pasha, thank you for being so energetic to actually get things done! I don't see why you couldn't host; indeed, it's the standard practice as far as I'm concerned to have the host both play and set a master-password.

That said, I should probably wait until Chris returns 'cause we've got some unfinished business http://forum.shrapnelgames.com/images/smilies/happy.gif (On second thought, maybe I should take this opportunity to flee while I'm still ahead!) I should say it's a safe bet that Ygorl (#7 http://forum.shrapnelgames.com/image...ies/tongue.gif) also wants a piece of me, so you might set him aside too. (Yes, my strategy will be to get them fight each other over who gets to finish me.) Not that I know fer sure, mind you...

Quantum released the new mod, I notice, so everyone quickly test it out to see if it has any bugs; if not, then I wager we'll get an unanimous yea for it.

Reverend Zombie September 5th, 2005 09:22 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
C'tis, please!

Shmonk September 5th, 2005 10:07 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
I'll choose Tien Chi as my final choice.

The Panther September 5th, 2005 10:56 PM

Re: Swarm over Loemendor (aka S.O.L.)
 
I will stick with the Giants, having never played them before...

Cainehill September 5th, 2005 11:03 PM

Re: Swarm over Loemendor (aka S.O.L.)
 

Still interested if 3 of the 11 before me drop out. Any nation, any time, any chance of winning? (Nope. http://forum.shrapnelgames.com/images/smilies/wink.gif )

Boron September 6th, 2005 07:56 AM

Re: Swarm over Loemendor (aka S.O.L.)
 
It's Ermor time http://forum.shrapnelgames.com/image...es/biggrin.gif.

Since we will play with so few players and on such a small map would it maybe possible to persuade sheap too host?
I think the game could be almost as fast as Götterdämmerung then and we get at least 2 turns per day averagely until turn 40+ http://forum.shrapnelgames.com/images/smilies/happy.gif.

Whollaborg September 6th, 2005 08:29 AM

About mods in SOL
 
About mods,

I am really fond of zen's conceptual balance series and for this game Turins hero mod would add a nice touch of more powerful heroes...

Boron September 6th, 2005 08:35 AM

Re: About mods in SOL
 
Quote:

Whollaborg said:
About mods,

I am really fond of zen's conceptual balance series and for this game Turins hero mod would add a nice touch of more powerful heroes...

All included already in Conceptual Balance 4, the next generation of balance mod provided by QM http://forum.shrapnelgames.com/images/smilies/happy.gif.

jeffr September 6th, 2005 01:04 PM

Re: About mods in SOL
 
I've just joined Invisible Swarm IV, so I'll bow out of this one so that some of the others can have a chance to play.

PashaDawg September 6th, 2005 01:36 PM

Re: About mods in SOL
 
Conceptual Balance 4 would be fine with me.

No word yet from:
Arkas
Yorgl
Turin
Yellow Cactus

Given that they can play in Invisible Swarm IV, lets wait until later tonight before removing them from the list. We have a long list for this game, and I'd like to keep things moving. I will send them PM's.

Pasha

Shmonk September 6th, 2005 08:49 PM

Re: About mods in SOL
 
And I agree, the CM Balance 4 mod would be acceptable.

PashaDawg September 6th, 2005 09:36 PM

Re: About mods in SOL
 
Hello All:

Ok. I made it official. We will use the complete conceptual balance mod version 4.

I have not heard from:
Arkas
Yorgl
Turin or
Ed Kolis.

I assume that means that they are focusing on other games and that it is safe to remove them from the list for this game (after all, they can play in Invisible Swarm IV). So, I have updated the list for this game.

Given that there are only 8 slots, I don't think that we will have room for the last two on the list, Izaqyos or Whollaborg, but I will keep them on the list in case we have any last minute drop outs. (I'd be inclined to increase the number of players, but I really wanna try Loemendor and the recommended max. is 8 players.)

So, let's get this game going. Shall we submit pretenders by Thursday night at 9:00 pm EST (aka Boston time)?

Everyone should make sure that they download the map and have the correct mod.

Pasha

Cainehill September 6th, 2005 10:48 PM

Re: About mods in SOL
 

Pretenders to be emailed to you, Pasha? And I can take any of the nations not already claimed?

PashaDawg September 6th, 2005 11:19 PM

Re: About mods in SOL
 
Howdy Cainehill:

Yup. You can choose any nation not already claimed.

Pretenders should be emailed to me at: whscom {AT} maine *dot* rr *dot* com.

Pasha

Cainehill September 7th, 2005 12:33 AM

Re: About mods in SOL
 

Cool. I want Carrion Woods Arcoscephale. http://forum.shrapnelgames.com/images/smilies/wink.gif

Kaljamaha September 7th, 2005 07:59 AM

For your information
 
First, let me say that I'm honoured that you chose to use my map. I'm eager to know how it plays.

I thought you'd like to knoe that I just posted new map files in the original Loemendor map thread, I suggest you use those, especially since you're going to use the with specials map. There was one big problem that is now fixed.


K.

Turin September 7th, 2005 09:21 AM

Re: For your information
 
damn seems I´m too late. I´d like to play if someone drops out.

PashaDawg September 7th, 2005 09:26 AM

Turin
 
Hi Turin:

Sorry to give you the boot! I'm eager to keep the game moving. But, I think you're still on the Swarm IV list, and there will be plenty of other games in the future.

Pasha

Cainehill September 8th, 2005 12:00 AM

Re: Turin
 

And seriously, I'm claiming Carrion Woods Arco for this game.

I figure all my "friends" like Boron will help with the carrion bit, all I gotta do is find some forests and woods for Arco. http://forum.shrapnelgames.com/images/smilies/wink.gif

Working on a pretender tonight.

archaeolept September 8th, 2005 01:32 AM

Re: Turin
 
i'm working 12 hr days these last few and the next - I haven't had any time to work on a pretender, esp. as I see the game is now difficult research - which is tougher for the pyth. I've got a mictlan pretender design ready, so I'll send that, and if the game is delayed I'll get a pyth pretender in instead. I'm happy w/ either nation, though.

PashaDawg September 8th, 2005 08:44 AM

Archaeolept
 
Hi Archaeolept:

Obviously it is fine for you to change nations if needed. Also, if it would be a lot more convenient, we could start the game on Friday night.

Pasha

archaeolept September 8th, 2005 10:11 AM

Re: Archaeolept
 
well, the micts are pretty powerful, is all. OTOH, pythium is nice against those nasty undead hordes. I've sent a mict pretender; i'll only have a bit more than an hour tonight to work on a pyth pretender, so I'll see what happens. The more delays, the more likely i can get one done; but no big shakes : )

PashaDawg September 8th, 2005 01:25 PM

Emails
 
Hi All:

Please include either of the following:
1. Swarm over Loemendor
2. Loemendor
3. S.O.L.
in the subject lines of their emails to me about this game. I have set up a special smart folder for emails concerning this game so that I can keep better track of player turns.

Thanks.

Pasha

PashaDawg September 9th, 2005 08:24 AM

Delay
 
Hi All:

Panther was out of town until yesterday, and so he did not have a reasonable opportunity to craft a pretender. He expects to get one to me by late today. So, perhaps, we will start before I turn into a pumpkin tonight.

There have been two instances where players' emails did not reach me (in a different game) due to mysterious technical reasons. So, I will set up an alternate email (gmail) address so that players can send emails to two different addresses in the future.

Thanks.

Pasha

Reverend Zombie September 9th, 2005 04:13 PM

Re: Delay
 
Quote:

PashaDawg said:
Hi All:

Panther was out of town until yesterday, and so he did not have a reasonable opportunity to craft a pretender. He expects to get one to me by late today. So, perhaps, we will start before I turn into a pumpkin tonight.


That will probably be just after I need to leave town for the weekend.

My internet connection may be spotty during this time, and I don't want to hold everyone up. I won't be back till Sunday, so please feel free to kick me out of the game if you are raring to start this weekend. http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg September 9th, 2005 07:24 PM

Re: Delay
 
Hi Zombie:

It would probably take until Sunday to get another player all set. So, we can get turn 1 going and have turns due on Sunday.

Pasha

PashaDawg September 10th, 2005 11:21 AM

Turn 1
 
Turn 1 is out!

Deadline for turns is Sunday night at 9:00 pm. (With flexibility since this is the first turn.)

Pasha

PashaDawg September 11th, 2005 11:26 PM

Re: Turn 2
 
Greetings:

Turn 2 is out.

The deadline is Tuesday, Sept. 13 at 9:00 pm EST.

Pasha

PashaDawg September 13th, 2005 08:10 PM

Re: Turn 3
 
Turn 3 is out.

Deadline is Thursday Sept 15 at 9:00 pm EST.

Thanks.

Pasha

The Panther September 13th, 2005 10:23 PM

Re: Turn 3
 
And on Turn 2, C'tis lost her God...

I suppose the lizards sure better have an immortal pretender! I am betting on the Vampire Queen myself...

Cainehill September 13th, 2005 10:36 PM

Re: Turn 3
 

Heh. Noticed that too, and started wondering about immortals. Lich or saurolich wouldn't go out on turn 2; Phoenix might, but only with Marignon or Abysia. So ... Wonder what the dominion was? http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg September 13th, 2005 11:37 PM

Re: Turn 3
 
Perhaps, the dirty lizards killed their own god... they are wicked, wicked beasts and totally unfit for this world!

Cainehill September 14th, 2005 12:19 AM

Re: Turn 3
 
Quote:

PashaDawg said:
Perhaps, the dirty lizards killed their own god... they are wicked, wicked beasts and totally unfit for this world!

Lawyer lizards? http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Jurri September 14th, 2005 04:39 AM

Re: Turn 3
 
Quote:

Cainehill said:
Lich or saurolich wouldn't go out on turn 2

With base C'tis, definitely could. If it's got a high death magic value, there's a distinct chance of it terrorizing the enemy army to rout well before they can touch the lich; won't work against knights or heavy cavalry, but any old militia will run in fear often enough to make it a good idea. Even if it fails you'll only lose a couple points of research, so it's certainly worth a shot.

Reverend Zombie September 14th, 2005 10:20 AM

Re: Turn 3
 
Quote:

Jurri said:
Quote:

Cainehill said:
Lich or saurolich wouldn't go out on turn 2

With base C'tis, definitely could. If it's got a high death magic value, there's a distinct chance of it terrorizing the enemy army to rout well before they can touch the lich;

We weren't as scary as we hoped we would be. http://forum.shrapnelgames.com/image...es/biggrin.gif

PashaDawg September 15th, 2005 07:30 PM

Re: Turn 4
 
Greetings:

Turn 4 is out.

Deadline is Sunday, Sept. 18, 2005 at 9:00 pm EST.

Thanks.

Pasha

Jurri September 15th, 2005 07:33 PM

Re: Turn 4
 
So... did the lizard lich have better luck this time around? http://forum.shrapnelgames.com/images/smilies/happy.gif

The Panther September 15th, 2005 09:32 PM

Re: Turn 4
 
He sure did! got a win under his belt now.

PashaDawg September 18th, 2005 10:07 PM

Re: Turn 5
 
Turn 5 is out!

Deadline is Tuesday, Sept. 20, 9:00 pm EST.

Thanks.

PashaDawg September 20th, 2005 08:18 PM

Re: Turn 6
 
Turn 6 is out!

Deadline is Thursday, Sept 22, 2005 at 9:00 pm EST.

Thanks.

PashaDawg September 22nd, 2005 10:42 PM

Re: Turn 7
 
Turn 7 is out!

Deadline is Sunday, Sept. 25 at 9:00 pm EST.

Thanks.

Pasha

PashaDawg September 25th, 2005 08:38 PM

Re: Turn 8
 
Turn 8 is out.

Deadline is Tuesday, Sept. 27 at 9:00 pm EST.

pasha

Shmonk September 25th, 2005 09:59 PM

Re: Turn 8
 
Great. Thanks for the continued great hosting!


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