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-   -   Question about worldships (http://forum.shrapnelgames.com/showthread.php?t=25889)

silvercreech September 12th, 2005 04:46 PM

Question about worldships
 
Hello all, this is my first post so I'm sorry if this is in the wrong section. I know only certain mods use worldships, but when using one of those mods, how do I build a worldship? I'm using Devnull mod. Any help would be great.

NullAshton September 12th, 2005 04:53 PM

Re: Question about worldships
 
Research a whole lot. Then you design the ship, then start building it for a while. Don't know how to research, however, it may have something to do with the ability to build sphereworlds.

Suicide Junkie September 12th, 2005 05:12 PM

Re: Question about worldships
 
Common tech requirements include maxxed out ship construction, base construction and some stellar manipulation.

Once you have the tech, you would design the worldship just like a ship or base, and build it in a similar manner.

However, due to the extreme scale, it will be harder to find a reasonable build location.
Using a homeworld or other giant planet with huge construction rate is a basic requirement for finishing such a ship before the game ends.

Also useful, is to design with just the bare minimum number of components. Build that, and then retrofit more components on to save time at the expense of MUCH more resource cost.

Renegade 13 September 12th, 2005 07:33 PM

Re: Question about worldships
 
Welcome to the forums! http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM September 12th, 2005 07:46 PM

Re: Question about worldships
 
No, no, no...

It's 'Hello and welcome to the forums! http://forum.shrapnelgames.com/images/smilies/laugh.gif'.

NullAshton September 12th, 2005 07:56 PM

Re: Question about worldships
 
I think you forgot about the cheese.

NullAshton hands silvercreech a cheese ray.

Keep away from Narf.

Starhawk September 12th, 2005 08:18 PM

Re: Question about worldships
 
Well in the case of my moded devnull I don't have "worldships" but I do have battlemoons that weigh in at 25 MEGAtons and they only take 3.2 years at one of my orbital shipyards.

I didn't even know devnull had Worldships of it's own though http://forum.shrapnelgames.com/images/smilies/happy.gif how big are they?

El_Phil September 12th, 2005 09:00 PM

Re: Question about worldships
 
Indeed Narf is fearsome when roused. Luckily no-one has seen him roused, yet...

Hello and welcome to this neck of 'tut interweb. Hear be zombie-mice and comedic violence a-plenty. http://forum.shrapnelgames.com/images/smilies/wink.gif

Renegade 13 September 12th, 2005 09:27 PM

Re: Question about worldships
 
Quote:

narf poit chez BOOM said:
No, no, no...

It's 'Hello and welcome to the forums! http://forum.shrapnelgames.com/images/smilies/laugh.gif'.

Maybe I was trying to be original http://forum.shrapnelgames.com/image...es/biggrin.gif

narf poit chez BOOM September 12th, 2005 10:08 PM

Re: Question about worldships
 
'Greetings. I am Narf. Your cheese will be assimalated. Resistance is futile, unless you have a flamethrower. Oops.'

El_Phil September 12th, 2005 10:13 PM

Re: Question about worldships
 
Hmmm flamethrower some milk? That could be the fast way to make cheese you know.

Patroklos September 12th, 2005 10:20 PM

Re: Question about worldships
 
25 MEGAtons eh...

What is the size of the next smallest warship class?

silvercreech September 13th, 2005 12:15 AM

Re: Question about worldships
 
Quote:

Suicide Junkie said:
Common tech requirements include maxxed out ship construction, base construction and some stellar manipulation.

Once you have the tech, you would design the worldship just like a ship or base, and build it in a similar manner.

However, due to the extreme scale, it will be harder to find a reasonable build location.
Using a homeworld or other giant planet with huge construction rate is a basic requirement for finishing such a ship before the game ends.

Also useful, is to design with just the bare minimum number of components. Build that, and then retrofit more components on to save time at the expense of MUCH more resource cost.

I went ahead and did all of that but I still can not make a worldship.

douglas September 13th, 2005 03:00 AM

Re: Question about worldships
 
Hmm, I don't know about earlier versions of the mod, but Devnull 1.71 doesn't have worldships. I just checked the data files, and the biggest non-monster mobile hull is the Super Monitor at 2000 kt. Monster races have the "Friggin HUGE Beast" at 10000 kt, but they are not intended to be played by humans.

silvercreech September 13th, 2005 03:32 PM

Re: Question about worldships
 
I see, oh well, I thought I read somewhere that devnull had worldships. Thank you for your time though. I do have another problem however. I decided to try the pirates & nomads mod and it was working just fine until I ran into an error saying I was missing some images. I did some looking around and downloaded what I believe to be the proper image pack: imagemodmod, combatpack11, componentpack26, facilitypack16.

I think I installed them correctly, but when I started a new game, a bunch of error messages popped up. Each one was for a different race. Any help would be greatly appreciated.

Oh yeah, and thank you all for the nice greetings.

Suicide Junkie September 13th, 2005 08:06 PM

Re: Question about worldships
 
Did you download the humans-only 'PBW' version, or the AI-friendly 'STD' version?

If you are using then Standard version, then keep in mind that any AIs you add to the mod will need to be run through the AI-Patcher program.

silvercreech September 14th, 2005 04:30 PM

Re: Question about worldships
 
I'm using the standard version. I don't think the one ship set I added is the problem, multiple error messages popped up, each one was for each race that comes with the mod. This only happened after I added the image packs. Are those even the right ones to use?

I can try to remove the ship set I added later to see what happens. If the errors still happen, then I'll post again with a more detail example of the problem.

Starhawk September 14th, 2005 04:49 PM

Re: Question about worldships
 
Quote:

Patroklos said:
25 MEGAtons eh...

What is the size of the next smallest warship class?

Well the point of the battlemoon was to make a capital ship that was truely CAPITAL http://forum.shrapnelgames.com/images/smilies/happy.gif I mean yeah Super Monitors and Super Dreadnoughts are big and expensive but once you have a few hundred SDs it's hard to think of them as "Capital" anymore.

So I designed a "Flag Monitor" which is 10,000 ktons but I decided after a bit that I wanted a truely epic and expensive ship so I created the "Mothership" which is 15 mt and the Battlemoon which is 25mt.

I added two new ship sizes because I noticed the AI tends to build 1 or 2 classes smaller then the biggest ship so I figured i might actually get them to crank out some ships bigger then SDs.

I did take over the AI though and put 5 battlemoons under construction for them before returning control to them http://forum.shrapnelgames.com/images/smilies/happy.gif


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